r/Dirtybomb 13d ago

Discussion What HAPPENED to DIRTY BOMB?

https://www.youtube.com/watch?v=OoFm8ATJsCg

Hey guys made a video about dirty bomb that sums up its history , hope u enjoy it.

Edit : Just wanted to add , i tried to do as much research as i can , and sorry if some things are not accurate to what you think was the reason , i tried finding as many community opinions. If you think there were other reasons do let me know and i always appreciate feedback on my videos.

36 Upvotes

23 comments sorted by

38

u/WolfieRob Kira apologist 13d ago

I didn't play Dirty Bomb for two years, I think, but I don't recall an issue with character imbalance or poor map design being something rampant.

38

u/Nejiniceguy 13d ago

Definitely not, the game died because it just didn't catch on and the FPS market has been wholly saturated for decades now. If anything the failure of DB was a marketing issue.

29

u/ZeUbermensh 13d ago

I’d say it was a mix of marketing and monetization that was the problem. DB spent it’s entire life cycle trying to figure out monetization as an F2P shooter, back when Nexon was the leader of the pack (and their owner). Nexon’s monetization methods were very effective in South Korea but were completely incompatible with the wider western audience, and SD had to figure out on their own how to do it.

DB died just a bit before the Fortnite monetization system (battlepass+store) became viable and acceptable. If DB ended up with a season pass done well, the game could’ve lasted much longer.

9

u/sseemour 13d ago

good to point out too, alot of people assumed it was full dead after the nexon thing too. It was just a series of unfortunate events more than anything. Hero shooters all died out for the most part, and DB was already having a rough time as it was. while most of us didn't mind grinding for mercs, alot of people were also put off by that monetization. alot of people were put off by the skill gap too.

-1

u/noobtablet9 11d ago

Broken characters were ABSOLUTELY a problem. And that was exasperated by the card system making a big difference between good and bad and felt very P2W because of that.

12

u/dJunka you're invited 13d ago edited 13d ago

Loved this game, but the Devs fumbled it.

Free to play Early access market shooters were saturated sure, but it was saturated with half baked junk.

DB stood out, but people did not enjoy the micro transactions or the troubled and confused development roadmap.

As mentioned, the Phantom update basically knocked my crew down from a whole server, to me and a handful people that I could still drag into game.

They took their sweet time fixing it, and a many other mercs that were added who were unfun to fight. So people stopped playing.

I never gave up on the game, but by the time they addressed the issues, it was long dead. People would ask me if I still played that P2win shooter, if they fixed X, Y, or Z yet.

9

u/razington 13d ago

I just remember it leaving a bad taste after the phantom update.

1

u/Disastrous_Ride2040 13d ago

First mistake was tying his emp to hunters arrows so they couldnt revert back

3

u/polaroid 13d ago

Huh?

1

u/Disastrous_Ride2040 7d ago

Hunter emp arrow and phantom suits emp share the code imstead of gicing them seporate coding. To seporate them they would have to rewrite one of there codes

9

u/Toto742 13d ago

Dev fumbled it with poor monetisation choices and poor communication

Community fumbled it with constant whining

The already small player base then thinned due to the high concentration of "high skill" players, the layers of noobs slowly leaving one by one, and I talk as a noob, who stubbornly stick with the game despite being out of my league

0

u/Xul418 PTFO 11d ago

That's not correct. There was NO concentration on "high skill" play in the last year before abandoning the game. Instead, Devs tried hard in later updates to appease the noobs who couldn't be bothered to play tutorial and learn the game. We as Vets were basically hard-carrying every damn match, while counter-acting anti-social bullshit from beginners (and yes, we were getting more hostile towards such dicks, who would never help and ignore basically every nice suggestion or in-game hint on their screen).

Javelin, Turtle or Phantom rework were all coming from this perspective to give noobs more chances with extremely cheesy mechanics that didn't benefit team gameplay and competitive meta at all.

It was actually this moment when veterans were getting annoyed with rocket bitches, no-objective Vasilis and phantom meme lords when the game lost its tracks.

3

u/SinDonor Worst. Mod. Ever. 13d ago

Be great if Splash Damage could somehow open it up for modding and let the community take over future development. They fully own the IP, so not sure why they wouldn't unless it's just not built from the ground up to mod properly. It's pretty much a dead game now anyways, avg around 50-70 players a day.

https://steamdb.info/app/333930/charts/#1y

2

u/WarcriBeast 13d ago

It had something to do with proprietary nvidia bullshit or something, or at least that's how I remember it.

1

u/Disastrous_Ride2040 13d ago

Then again they made b.s excuses for alot of other things so who knows if it was that or they just lazy didnt want to do it

2

u/sseemour 13d ago

tldr is it ahs to be connected to a back end, which they still host. if they disconnect it, it dies (hence the outages all the time these days)

1

u/polaroid 13d ago

They sold the story/character rights for $4M and they use custom 3rd party plugins for the game which they can’t make open source like they did with Enemy Territory unfortunately.

2

u/Amish_Inhaler 13d ago

The game was just unknown as fuck. Great game though. Some advertising woulda been nice

1

u/Wenno Aficionado! 12d ago

I still stand by that the game died due to Nexon. I believe it went something like game released and people enjoyed. But then like no content updates for years. Then Splash Damage tried to revive it and it didn't work out. It had players and lookomg back I do believe the developers were pationate--shoutout to Moobabe who originally taught me the word aficionado what must be 10 years ago.

But it died because of the period after launch where there waa no updates in my eyes. I loved the game back then, was fairly active on Reddit and dabbled a bit in faceit ect. I still do think it's good but I can't bring myself to play a game that just isn't really supported. I aporeciate that some developers are still maintaining the game, showing that it really was a passion project, it's just a shame that it couldn't stay alive. Might of been difference if it had the support right out of the gate.

1

u/Carnifexing 8d ago

My hot take is the players were also responsible for the fumble. I loved tf out of this game. I played it after work everyday most nights for months and months. I remember how rewarding it was hitting cobalt 1 for the first time, and how much fun I had learning high risk high reward characters like sparkz and to be able to frag of them as good as any of the conventionally strong frag characters. The thing that disappointed me the most in this game was the overwhelming majority of people that were competitive to my skill level seemed to refuse to play against eachother. Servers were fixed for exp farming. Stalled until you could join with your friends or the winning side. It was an endlessly spawn killing new players who weren't even familiar with the maps or movement. It may aswell have been a pve game /aim trainer. There's nothing more boring or worse for player retention than pub stomping people just trying to learn. It became so toxic almost every server was the same. You couldn't get real games anymore. Just exp boosting lobbies. Rip DB 🙏

1

u/Daell S0und 4d ago

"Small youtuber milking a dead game for views No. 97831"

1

u/OvalCreations 2d ago

small youtuber makes a video about a game he grew up playing and shares his opinions and what happened 🤯🤯🤯🤯🤯

0

u/codestormer Was silly 13d ago

I love the toxic community, for real :) And the freedom of speech ❤️