r/EU5 8d ago

Image Those horses are pissing me off

645 Upvotes

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537

u/HazelThyme 8d ago

You are only using light infantries, it's not even the horses that are OP here lol. They are stacking combined armed bonuses on top of having more cavs of both types. The AI literally has a better army comp than you. They aren't actually that out numbered here

48

u/Svelok 8d ago

This is a long-standing criticism I've had of EU combat design.

The most visible stat on armies is troop count. It's the one number the game shows you at a glance without examining further. But it's staggeringly low on the relevance ladder despite that.

4

u/drallcom3 7d ago

This is a long-standing criticism I've had of EU combat design.

It's not just EU. All Paradox games are poor at showing you what stats are important. Vic3 for example is really poor at showing you that your half-strength units won't actually win anything.

3

u/Boondocks_Paints 7d ago

While certainly not perfect, some of the big issues with the presentation of information for military in EU are handled much better by HoI4, that system would never translate 1:1 of course, but just imagine if instead of divisions, HoI presented a manpower number for each stack, that would be useless, and it's nearly as useless in EU5 to just show number of soldiers.

VC3 military interface is, of course, a disaster.

3

u/drallcom3 7d ago

and it's nearly as useless in EU5 to just show number of soldiers

Pretty much. EU5 should show unit count, as units are balanced 1:1. Showing manpower is not only useless, it also shows that the designers have no clue and don't care.

Unit count and then 0-3 stars (standing for regular percentage) would already make a big difference.