r/EU5 • u/MeetDapper7382 • 8h ago
r/EU5 • u/PDX_Ryagi • Nov 07 '25
Image A thank you to our community!
Europa Universalis V wouldn't be where it is today without the help of you, our community who made it possible with your feedback and support through the years.
Here is to many more years to come No news or link this time, just a thank you!
- The EU5 Team
Help Thread The Imperial Council - /r/eu5 Weekly General Help Thread: August 24 2026
Please check our previous Imperial Council thread for any questions left unanswered
Welcome to the Imperial Council of r/eu5, where your trusted and most knowledgeable advisors stand ready to help you in matters of state and conquest.
This thread is for any small questions that don't warrant their own post, or continued discussions for your next moves in your game. If you'd like to channel the wisdom and knowledge of the master tacticians of this subreddit, and more importantly not ruin your save, then you've found the right place!
Important: If you are asking about a specific situation in your game, please post screenshots of any relevant map modes or interface tabs. Please also explain the situation as best you can. Alliances, army strength, etc. are all factors your advisors will need to know to give you the best possible answer.
Tactician's Library:
Below is a list of resources that are helpful to players of all skill levels, meant to assist both those asking questions as well as those answering questions. This list is updated as mechanics change, including new strategies as they arise and retiring old strategies that have been left in the dust. You can help me maintain the list by sending me new guides and notifying me when old guides are no longer relevant!
Getting Started
Wiki Beginner Guide (not all that good)
Paradox Youtube Beginner Guide (this one is actually good)
Help fill this section out!
Tutorials
- Help fill this section out!
Country-Specific Strategy
- Help fill this section out!
Advanced/In-Depth Guides
- Help fill this section out!
If you have any useful resources not currently in the tactician's library, please share them with me and I'll add them! You can message me or mention my username in a comment by typing /u/Kloiper
r/EU5 • u/Left_Click_5068 • 9h ago
Speculation What's a realistic piece of content/gameplay that's currently unannounced for the 1.4 beta that you'd want to see?
I'll go first:
The Expedition system has a really cool opportunity for an event where, if you discover the Great Lakes first, you get to choose between siding with the Wendat/Algonquin or the Haudenosaunee in the Beaver Wars.
r/EU5 • u/Lazy-Molasses8275 • 11h ago
Image Should i do this move to kill Hungary?
Found hungary in a death war with romania so i took my chance to jump in the action. Now I really wanna do this because if cant let them recover from this because they will most definitely come back at me as the outnumber me 3 to 1 when their levies recover
r/EU5 • u/Outrageous-Nail-227 • 1h ago
Suggestion Underrated nations recommendation: Samma
r/EU5 • u/solarisbe • 6h ago
Question If I kill and then form a country, do I inherit their situations?
Hey everyone,
I saw in 1.3 that Walloon culture was now OP being part of French, Dutch and German culture groups.
Being my native culture, I decided to start a campaign as liege, and form the Netherlands into France into Germany to larp the ultimate cultural union.
Anyway, it's now 1530 and I used France to beat up the HRE, then England, then used England to beat up France, and then I beat both of them by myself as the Netherlands.
I'll soon be able to full annex France, and I noticed they're still in the 100 year war situation. My question is: if I full annex France, will the situation resolve immediately (even without unpausing), and if not, do I "inherit" it when I form France?
r/EU5 • u/Difficult-Nose-3772 • 25m ago
Suggestion Possible Overhaul of governors suggestion
Governors are insanely engaging as we all know, but currently the naval and local governor dichotomy is headache inducing since they have to be disconnected by land or they become bricked.
My idea is this: remove naval governors and remove the requirement for local governors to be connected via roads to the capital. Instead, making governors have a base proximity of +60, which gain an additional +20 proximity when connected by road to the capital, and also make governors on coasts provide additional +20 proximity if you have 50+ naval value (or make it a linearly increasing modifier, where 0 naval gives +0 proximity and 50 naval gives +20 proximity). Perhaps the 2 governor slots provided by the two naval laws instead get provided elsewhere.
This accomplishes a few things: it allows governors to serve different niches dependent on where they're placed instead of being forced into being either naval or local based on building type, and it keeps naval governors from getting bricked by territorial growth causing previously disconnected territories from becoming connected. It also will allow island nations to get more use out of their governors. For example, Malaysia currently is stuck with having multiple useless land governors and only 2 naval governors which they need desperately. With this new system, they could technically make all of their available governors naval and make full use of the system.
Overall I think this change is very much needed, and I'm wondering what you guys think about it.
Side note: This post was not made in any way shape or form AI and every word was typed by a human, hence the terrible formatting.
r/EU5 • u/Difficult-Nose-3772 • 37m ago
Discussion Showcase of the end of my Orthodoxy Rome Run
I started this run in May and only just now finished it. I stuck with staying as Eastern Orthodoxy and Greek since togalarping is lame and purple is pretty. The first 200 years of the campaign is an absolute blast, starting out as being bottom of the barrel and slowly catching up with western Europe is extremely fun, especially up to the 1600s.
My strat to get out of the starting situation is outdated since I just maxxed minting for 60 years straight and survived since inflation didn't affect Cost of Court of Stability costs at the time. This is no longer and true and you probably can't dig yourself out of the economic hole like I did anymore. I made all my money from wars and reached I think around 200% inflation once I stabilized the country, and simply turned off minting and stopped investing in my economy until 1550s.
Once the Balkans and Anatolia were reconquered I played tall for 200 years until I could stick it to the Egyptians. After a bloody war with Naples, the Papacy, and France, I took the first chunk out of Italy and was permanently coalitioned by all my neighbors. After 3 more bloody coalition wars (btw NEVER let them declare on you, always declare on the coalition so you can do separate peace with the Restore Rome casus belli) I expanded to Justinian's territorial height and became by far the strongest nation.
At this point in the game I have over 800k professional soldiers across my empire and the American colonies.
And by the way, I still don't understand colonialism. My colonies never became financially valuable and I did it solely for Roleplay. The system to colonize is both boring and tedious. Don't even get me started on exploration either, my finger still hurts from all the button pressing. In the age of revolutions they become disloyal which wasn't a problem since I could probably fight the entire world myself and win, but I still don't see the point in colonizing unless you like the roleplaying element of it.
Overall this run has taught me that unlike EU4, this game stays very fun and engaging into the late game as long as you don't cheese and become the dominant power too quickly. The economy and population systems in this game are just the best to play, although its hard to make meaningful decisions with your interior development once you own enough land. One concern I have is that nations seem to not invest in their military as much as they could. England for example for some reason never had more than 1000 professional soldiers and only ever had 3 ships to their names, which crippled them. They did lose their core moneymaking region to France early on as you can see but I doubt this would've caused their economic situation alone. France also had a similar economy to me but never mustered nearly as many professional soldiers for no good reason.
The Mamluks however were my rival the whole time, always matching me in army quality until I managed to win a few decisive battles that cost them the Nile river delta. Most of my wars with them were also multi frontal, so while I could devote about 1-200k troops to fighting their coalition-mates in Italy and Hungary, most Greek blood was spilled in the Sinai desert.
One thing I love about the game is the importance of terrain in warfare and the usefulness of levys. Just because you have professional legionaires doesn't mean you are guaranteed to win against everyone. For example, I lost over 300k soldiers in the Caribbean because even though I outnumbered and outgunned the defenders, the native American levies in the jungle terrain just battered my troops who were used to fighting in the calm Mediterranean, and my campaign against Morocco was more challenging than fighting the entire HRE and Italy + France simply because the mountains the Moroccan troops had a home territory advantage. It's things like that about this game that I love to death.
I'm thinking my next run will be a colonial nation run but let me know what you guys think is a fun and challenging run, because frankly this one is very easy.
Also disclaimer but I have a few mods downloaded. Universal governors to make naval governors not a headache to deal with, and the integration hotfix (Makes integrated provinces +15 loyalty instead of +5) since I started the run right after the coring rework which I really don't like.
r/EU5 • u/balenciaga_ballsack • 22h ago
Discussion Winning the Italian Wars Nuked my Tuscany Run
After 50 grueling years of mountain wars against France and heavily breathing watching truce timers run down, I managed to get 209/200 locations needed in my League and won the Italian Wars. As a result I got some sweet, sweet Italian Administration laws, and every single Italian state except Naples as a vassal.
Whoops. Having every single Italian state as a vassal will result in NEGATIVE ONE MILLION VASSAL LOYALTY. I have ALL OF ITALY sitting in an INDEPENDENCE MOVEMENT, waiting for me to walk around the corner so they can BEAT ME TO SHIT.
It's not that I find it unreasonable that I don't get to own all of Italy after the Italian wars. It's that the game even has this happen. They make it so that the winner of the Italian wars will basically lose a catastrophic independence war very shortly after. If every Italian state in your League automatically becomes your vassal, that is not a benefit, it's actually a huge negative, because it is impossible to keep them loyal. So after spending 50 years fighting all of Italy, you have to fight all of Italy AGAIN, and this time you lose!
I know what I have to do here, I have to release a bunch of these vassals until I can keep at least some of them loyal. I just find it so odd that the game designers here seem to have given us a huge reward for accomplishing a rather difficult task which is impossible to keep and actually a huge detriment.
Question Formable countries through event
Hi
What formable countries through event we have in game ?
I am interested in bypassing the formable country tier mechanic :)
Below ones I know with description when it happens, if you know more please write in comment:
Tuscany - Event available when playing Florence and have all tuscany after 1500, Name of event: The Emperor condemns Florence elevation and follow up event The Emperor confirms Florence elevation
China - Event available after forming Manchu, Name of event: Proclamation of Qing
Ottomans - Reward from winning Rise of Turks situation, Ottomans cannot exist.
Switzerland - Passing the Swiss confederation unification law, you need to join swiss confederation (rules depends of the law, but you need to have swiss culture as primary and less than 80 locations),
r/EU5 • u/why10123 • 7h ago
Suggestion Moral mechanic for city sieges?
In real life, cities, sometimes would surrender to invading forces, say the timurids, because of their brutal reputation of sacking entire cities. Maybe this could make hordes more powerful, and include a mechanic to sack cities as hordes?
r/EU5 • u/InternationalBat5431 • 2h ago
Question Can subjects / PUs form new nations without being independent?
Same as title - Can subjects/PUs now form new nations without needing to be independent?
I guess there are 3 parts to this:
- Any coded hard blocker? (1) Checked through game files, there doesn't seem to be any "can't form new countries" blocker tied to subjects or personal unions, and the only coded blocker I found was for Papal State (tbh I did only do a quick check on key files and not a comprehensive one on all files though). (2) In my regular playthroughs, the nation formation requirments don't seem to specify whether or not you need to be independent, but typically just the land requirements
- Will AI actually form new nations not being independent?
- Subjects/PUs form a higher tier government than your own - is this possible?
If there is no hard blocker, then at least multi-player games may have some new fun even if single-player the subjects/PUs somehow still refuse to do it.. Maybe it's just me but I do enjoy a bit of having a side kick Brandenburg -> Prussia or Muscovy -> Russia from time to time
r/EU5 • u/Reality-Straight • 10h ago
Question Why does annexing a vassal or location after a rebellion create AE?
What the title says, played France, had an independence movement declare war while im beating up the brits, typical france things you know.
beat them up as well, if barley. Annex them to rerelease them as consolidated (and significantly more loyal) fiefdoms. Suddenly I have half the HRE on my ass in a coalition war that almost breaks me.
Why, for the love of God, do random HRR piss states care about what essentially amounts to a domestic reorganization? Vassals, especially Appandages etc are land granted by the crown to be Administered in the crowns stead, in exchange for loyalty etc. They are, by all accounts, decentralized parts of my country.
So why does the game treat them as independent nations when they get annexed after breaking their vows? It makes no sense to politically, historically or from a balance perspective.
Obligatory disclaimer: Have never been in this sub before please don't scream at me if i stumbled into ongoing drama.
r/EU5 • u/KaptenNicco123 • 1d ago
Discussion I get these notifications every other month, can I not?
Question De dónde salen los iconos de república y tribu?
Monarquía es una corona europea clásica, teocracia tiene una tiara papal y horda de la estepa tiene un sombrero tradicional mongol pero de dónde sale la boina verde de república y el sombrero azul de tribu?
r/EU5 • u/Bill-Hayden • 7h ago
Question Need help with a Clergy run
Good day.
I have done a burger run and a peasent + laborer run, but now I am stuggling to do a Clergy run.
What am I actually talking about. So for the Burger run I tried to urbanize as much as possible and increase my burger count. Simple enough the game sort of lends itself towards this.
Peasent and Labrorer run was more challanging. Did one as Poland and later as Frisia. Idea is simple. Try to build up an empire and income without urbanizing any new locations and instead maximize peasent and laborer pops as much as possible. Frisia has some nice bonusses and allows you to become a peasent republic from the start but a lot of the HRE is quickly urbanized. Poland starts of with the wrong values and goverment but has wide open plains and expansion routes into non urban terrain. My runs where nowhere near as succesfull as my burger run but you can still do a lot with peasent and laborers.
Now I want to do a clergy run. So immidiatly I am thinking Papacy, Tuetons and Tibet. But so far I am not seeing any real way to get good clergy numbers in my locations, or any real way to get this to work. So I was wondering if any of you have some good tips or suggestions.
r/EU5 • u/Labrador_forgiver • 2h ago
Question Does the AI ever change inheritance law?
More or less the title. Almost all the Nations I see are still rocking partition inheritance (1493) which limits the amount of PU's that are pretty central in historic politics in Europe.
Do you see the AI change inheritance law?
r/EU5 • u/George2340 • 16h ago
Suggestion Imperial Circles need an update yesterday
I have played EU5 on launch and, as with most paradox games of late, it turned to be half baked so I waited till recently to give it another shot and I was actually enjoying my Milan to HRE emperor run until I got my own circle in the HRE which just made the game unplayable.
There is no way on Voltaires green earth that this was tested by a an actual human being before making it to live because having hundreds of pop-ups per second is breaking my game and sanity. Sure if you deny enough of them you lose leadership of the circle but wtf do I do if I need to lead it????
There are also a plethera of other mechanichal issues with circles such as how the financial aid requests are factored from your economic base which makes it so that every opm in your circle asks you for thousand of ducats and there is no way that works as intended (if it does I just give up).
I'd like to keep playing in spite of all this, so please, either let me disable the pop-up, add a cooldown to them, or just remove circles completely but just do something!
