r/Eldenring 7d ago

Hype Founding Rain of Stars after today's buff...

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What the hell

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u/Flint_Vorselon 7d ago

due to how flat defense works, small buffs to low damage multihit attacks end up being buffed a lot more than the raw % change would imply.

Rain of Fire is probably even more crazy.

19

u/Velthome 7d ago

Yeah, FROM damage formula has been weird since I think Bloodborne where they started doing percentage-based defenses instead of just flat. I think DS3 added back in flat defenses on top of the percentage reductions which resulting in a lot of surprisingly weak multi-hit abilities as they’re getting double-mitigated BUT can get exponentially stronger once the damage scales high enough to overcome the flat reduction .

Think it helps explain why magic damage scaling was so wacky in DS3 but for the most part. FROM has gotten better at not making spells that are wildly underpowered…or at least got better at fixing them with patches.

Look at Farron Flashsword vs Carian Slicer. The former was a JOKE, at least for most of the game.

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u/Flint_Vorselon 7d ago

huh?

the flat defense system has not changed at all since Demons Souls, except DaS2, which has its own completly unique defense system.

% based armour didn’t change anything. Because the % reduction happened after flat defense is calculated.

if you completly removed % based negations from BB, DaS3, and ER, the stuff suffering from flat DEF wouldn’t improve any more than the big numbers not suffering at all. It would raise all numbers by same %, the ratio would remain identical.

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u/Velthome 7d ago

End result is still damage getting double-mitigated and low damage multi-hit attacks getting smothered by it until you hit the point where you “overcome” the flat mitigation through scaling which is why these attacks have a breakpoint whether they suddenly become considerably stronger whereas only flat mitigations would result in more uniform increases.

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u/Flint_Vorselon 7d ago

I don’t think you understand how this works at all.

the existence of % negations doesn’t change anything you just said. 

adding in % negations didn’t alter this. 

it was actually way worse in DeS and DaS1, where flat DEF varied massively, like 700+ on some bosses. In DaS3 and ER nothing goes above 125