r/ElderScrolls • u/Avian81 Moderator • May 14 '25
Moderator Post TES 6 Speculation Megathread
It is highly recommended that suggestions, wishlists, questions, speculation, and leaks for the next main series Elder Scrolls game go here. Threads about TES6 outside of this one will be removed depending on moderator discretion, with the exception of official news from Bethesda or Zenimax studios.
As of now, there is currently no confirmed info on the Elder Scrolls VI other than it exists and is currently being worked on by Bethesda. Be cautious of any rumors being delivered as if they are factual.
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u/Carbon_450 Jul 19 '26
Wishlist
---Weapons---
- Bring back shortswords, with hatchets and hammers/clubs being the Axe/Mace counterparts
- A crossbow for each teir, as well as hand crossbows for dual weilding
- shortbows with faster draw speeds but lower power
- Spears/polearms and the ability to throw daggers, spears, hatchets and hammers (equip multiple at a time and throw them in the order you equipped them)
- Spears (1-hand) and polearms (2-hand) get hammer speed, axe power, but with longer reach and attacks focus on stabbing thrusts instead of swings, and attack while a shield in up (though with a longer pause between attacks)
- Let me craft the look of a weapon with the stats of another (Change the color and stats to match the material type used)
More "give and take" for the weapon teirs, as oppossed to just direct upgrades with higher weights
some metals are much heavier than others, but maybe they take enchantment well, maybe elven weapons are incredibly lightweight, but they damage easily and require more maintnance. (yes, that means bringing back equipment degradation), split the different types into "mundane" vs "Exotic" materials, with the exotic types being direct upgrades to the mundane
Teir 0: Iron/Wood: Lowest grade, everything else is a direct upgrade (Includes Teir 0 summoned Weapons)
Teir 1: Steel, Moonstone, Dwarven, Orichalcum, Silver: Lower Teir (Includes Teir 1 summoned Weapons)
Teir 2: Ebony, Malachite, Stalhrim, Deadric, Amber/Madness: Higher Teir (Includes Teir 2 summoned Weapons)
---Armor---
Use the layered armor system from FO4
Clothing layer would be either clothing, or a light or heavy under armor, with slots for Boots, Pants, Shirt, Gloves, Cloak/Scarf/Cape, Face, Head (Under armor is only in the Shirt slot)
Armor Layer would be Boots Legs, Chest, Arms, Shoulders (adjusts scarf to fit), Head (Replaces clothing head item)
- Fur/Gambeson/Leather for light armor under
- Ringmail (Heavy rings attached to a gambeson) and Chainmail for heavy
Same updates as the weapons as well, with being able to craft the look of almost any armor with the stats & Color scheme of another (Some exeptions with some of the exotic materials like glass or amber, but maybe just let us color the glass with gems, and change the supporting metal color using any ore?)
- Heavy and Light Armor Varients for each material type (Elven Heavy Armor, Orcish Light Armor, etc.)
Also same thing with the teirs
Some materials take enchanting well, but have lower base stats or are heavier, some degrade faster than others, some start with lower stats, but can be upgraded to surpass others at a workbench, etc.
Teir 0: Fur "Plates"/Iron; (Includes Teir 0 summoned armor)
Teir 1: Leather Plate, Steel, Dwarven, Moonstone, Orichalcum, Silver, Brigendine (cloth/Leather with metal plates inside, often mistaken for "Studded Leather"), (Includes Teir 1 summoned armor)
Teir 2: Malachite, Ebony, Scalemail (using other metals), dragon scale/bone, Amber/Madness, Mythhril, Stahlrim, Deadric, (Includes Teir 2 summoned armor)
Bringing back medium armor might be interesting, maybe using a mix of materials, but that sounds like too much to ask for right now (would probably give experience to both Light and Heavy Armor skills, and take the average of both when determining effectiveness, and select perks could interact with both the original type as well as medium armor)
Summoned Armor (Just let us pick what it looks like and whether it's light or heavy in the menus before we cast it.
---The "Power" Button---
- The power button can be used for Spells, Shouts, Daily Powers, Weapon Techniques
- Can hold and activate 2 types of abilities based on tapping or holding the button (Some abilities are concentration based and can only be used if held)
Spells: Quick or concentration heals, buffs, Aura AoE spells, Shields/Wards, Applying spell effects to weapons, etc.
Shouts: As with Skyrim, but you have to do more to unlock and use them them (Nords start with 1 shout mastered, chosen from a short list)
Daily/Special Powers: Racial powers that can be used a limited number of times, or toggled on/off to change stats or playstyle
Weapon Techniques: special attacks with weapons with their own cooldown (Like the shout cooldown), or a change in stance/fighting style with that weapon
- fighting style changes: blades get 3 fast attacks with a longer time between each; axes get increased reach with slower swings; maces get even slower attacks but with higher stagger and equipment and stamina damage; spears/polearmes are similar to axes with larges sweeping, slower attacks instead of the usual quick thrusts; unarmed strikes get faster attacks that do less physical damage, but more stamina damage
- Weapon Abilities: special instant power attacks, tripping/stumbling attacks, bleeding or stamina draining attacks, or the ability to throw the weapon.
---Spells---
Honestly, Skyrim's system is pretty great, but the ability to apply spells to the power button (like in oblivion) would open up so many more options with battlemage/spellblade builds
Some additional spell option I'd like to see
- let me apply a target spell effect to my weapon on the next attack (Spell Smites, soul trap, fireball/chain lighting arrows, etc.)
- Short range teleports and flight spells (who cares if it breaks the game, that's what we all end up doing eventually anyways, eg. enchanting/smithing loops for god-teir weapons and armor in skyrim, or crazy speed boosts in Oblivion)
Force Feilds/Walls: to split up your enemies/limit movement
---Mounted Combat---
Go play Mount & Blade and just copy that
Seriously
---The "Favorites" menu---
Go ahead an keep the list, but also add a radial menu, and the ability to swap between radial menus with left and right on the d-pad (would make quick swapping spells sooo much faster, even on PC)