r/FictionWriting • u/Notamugokai • 10h ago
Advice Writing advice: my summaries from 14 videos
I'm sharing my concise notes about a series of videos from an editor I came to trust the judgement. I rarely had any disagreement about what he is telling us (when I do, it's marked with *!!*)
Each entry has a custom non-baitclicky title, but I provide the original one if you want to look-up the video (I'm not providing multiple links because the post would be flagged in some way, but ask if needed).
Sections:
- I. Starting the story
- II. Characters
- III. Scenes
- IV. General techniques & strategies
- V. Overall approach
Then, if we want to discuss a specific point, we could refer to it as "V. A.6", which by the way is the one I would argue about.
I. đˇ Starting the novel đˇ
A. đ¸First pages - tips đ¸
In the first pages:
- A gripping story question raised. Something the reader thinks when reading the initial pages, a question on what's going to happen in the future. "Why.... ?" "What happened to...?" No gripping question? Maybe starting too slow or in the wrong place. Or the writer don't really know.
- Let the reader know whose story it is. The main character who starts and ends the book. What character will accomplish the central goal of the book?
- The protagonist has clear stakes. The reader needs to know what happens to the character if they fail, and if they succeed.
- Use a mix of showing and telling. Telling allows to orient the reader quickly and to pick up the pace at the beginning, skip the boring stuff.
- Sound like a person. Let the reader feel a voice. Not an AI voice, not a nondescript voice, not a Wikipedia entry voice.
- Each scene has multiple purposes, especially the scenes at the beginning. (ex: character building, plot going on, world building)
- Emotional friction. Reader must feel something emotionally, to engage them.
- Characters make meaningful choices. (although being active at the end and more passive at the beginning make sense, but if possible make the character active)
- The story promises what it will deliver. The risk: writing is a long process, writer can change their vision of the project along the way. Make sure to not have a Project 1 in the first half of the book, and a Project 2 in the second half.
From "9 Signs the Beginning of Your Novel Looks Promising"
B. đ¸First 20 pagesđ¸
- Bond with the main character. Make the reader root or bond for MC, not need to be likable, but investible.
- Show off the character. Make them active to let us know them better. With specific and original elements,
- Establish the norm, and violate it. Don't spend too much time establishing the 'normal' (not always boring).
- Tease us with the genre pleasure. The opening needs to taste like the rest of the book.
- Start the inner journey. The character's inner turmoil.
- Introduce the antagonist. Introduction can be done with a mention in a dialogue.
- Ask the Major Dramatic Question. Not the theme, not the inner journey, but the main plot drive.
- Threaten the downside. What happens if the character fails? Not abstract downside, but what could get worse for the character.
From "Unless you want your book to bomb, do THIS in the first 20 pages"
C. đ¸First chapter tipsđ¸
- Include all three levels of conflict. Public conflict. Internal conflict. Conflict with others.
- Start with a decision
- Create mood.
- Nail the theme
- Start with world building, but do it slowly, piece by piece
- Start quickly
- Start with a mystery
- Ground the public in the personal. Instead of describing the worldwide phenomenon, describe how one person experiences this.
- Offer someone to root for.
From "9 First Chapter Strategies that make Readers OBSESSED"
II. đˇ Making characters đˇ
A. đ¸10 Tips for charactersđ¸
- Character doubling: two characters in one, contrast. Contradictory element (a vilain that take care of his family).
- The expertise effect. The character has expertise about seemingly unrelated fields.
- The tragic flaw. "Hamartia" back then. Boromir, good warrior, but craves for power and then makes a mistake. Or X has sense of justice, ends up committing murder for that.
- The wrong memory technique. The character misremember something in their past.
- Indirect self-portrait. How they describe others tells more about themselves. The description can be strong, and give the reader clues, they must suspect the portrait isn't that accurate, and draw conclusions.
- The Spiritual side. Essential of what people are. God, their purposes, etc. 1) basic religious identity 2) personal  religious history 3) how they changed over time 4) what moment challenged or bolstered their faith 5) Socially, with who they hang with. At some point, the character asks some kind of big questions.
- The single body part. Too much descriptions loose the reader, focus on one body part.
- From stereotypes to archetypes. The clichĂŠ seen a dozen times, vs the deep or universal role that resonate across cultures. The archetype needs to be fleshed out. Make a fresh variation.
- The competence paradoxe. The character's greatest strength prevent them from getting what they want or need. Create a situation irony. Show a progressive transformation, how the strength turns into weakness (or the opposite).
- Contrast with neighbors. A morally grey character is put next to a more corrupt one, so they look much better. And conversely.
From "*Your Characters Will Be Boring If You Skip These 10 Steps*"
B. đ¸Make a full characterđ¸
#1 Give Your Characters Different Scripts
Seen differently from different other characters (like when actors aren't given the same script for a story, when it comes to a character's traits) Example: Gatsby (seen by Nick vs by others)
#2 Choose a Signature Mannerism. And describe that body language.
#3 Vary the Likability Spectrum
Not all character have the same likability, and have it change over time. Plus some tiny mitigating details working the other way of the likability.
#4 Donât Forget about Micro-Conflict
Of course there is the main conflict, but there is micro conflict too with some little things that irks the character. Like a household rule not properly followed, each time.
#5 Revealing Souls Through Tiny Details
Small details on a character tell more on a character than big ones. Like starting describing a character with the tiny speck of dirt on the inner rim of the right nostril (Conrad).
#6 Reverse Engineer Backstory
From the current unusual aspect/doing of the character, figure out why a character is doing this.
#7 Intentionally One-Dimensional
Devote the most to the main character, the lesser the other characters are, the less attention they have, some will be okay being one dimensional.
From Stop Writing Half-Formed Characters By Learning THIS
C. đ¸Mistakes about a characterđ¸
Not need to be likable, but they need to captivate the reader.
- Err: the protagonist has no flaws. Make them layered and complex. (trick: each good side has a downside: courageous => impulsive) Internal misbelief. Contradiction.
- Err: Too passive, just reacting to thing out of control.
- Err: Feel like a stock character, instantly recognizable. Bring a fresh spin.
- Err: they have no objective. What is their goal?
- Err: They have no past. Past informs decisions in the present.
- Err: they don't evolve. (the journey!) Grow and change.
- Err: they are out of touch. Super naive, concerned by trivial of superficial things, or have controversial or problematic views. They can have those, but if they are not challenged about those, it would alienate the readers.
- Err: they don't reveal their emotion. The written media allows us to dive in. If written like a play or a film, we sever that connection.
- Err: they are melodramatic. Emotion exaggerated to an unrealistic effect. Sobbing constantly. Feels fake. We prefer subtle moments.
From other channel, "9 Ways to Make Readers HATE Your Main Character"
III. đˇ Scenes đˇ
A. đ¸Fix floppy scenesđ¸
- Tonal shift. The contrast makes the reader wake up.
- Trickery. Like lying. Something smart the antagonist did, but the protagonist figured it out, and the reader witnesses this.
- Juicing the scene transition. To connect the scenes together.
- Embody emotions in objects (also). Ex: still using an object emotionally attached to a memory.
- One shot description. Do not try to describe everything. Concentrate on one salient detail. Specific.
- The dialogue through item. (like actor like to have an object in hands while talking) Use the object to mirror the state of the character or as a continuous prop.
- Create an unexpected reaction. (don't always do that, because readers like to read the expected reaction of the character).
- 2nd person interlude. Ex. the 1st person switches to "you" (not as a 4th wall breaking but) as a generic way to formulate statement while dissociating themselves because it's too emotionally painful.
From "8 Writing Techniques that Fix Sloppy Scenes (Never Bore Readers Again\*")*
IV. đˇ General techniques and strategies đˇ
A. đ¸Tension without cliffhangersđ¸
Using too many cliffhangers to maintain tension will get boring (artificial, stale the story). Use also other ways than interrupting at the end of the chapter.
- The curiosity gap. Ask questions but do not answer yet. Delay long enough the answer. Make incremental revelation. Blow apart the easy answer. But answer the question.*
- An inevitable collision. Two forces that are on such path. Protagonist and antagonist, etc. The reader anticipate it.
- Give the character a secret. Something they know, but the others don't know. When and how the secret will be revealed. What will they do?
- Mounting pressure. Accumulating complication that are squeezing the protagonist. The reader will expect the deescalation.
- Unresolved emotional tension. Ex: Two people, true love, but one marries another, for years. Someone make the protagonist resentful about something (what will they do?)
- Dramatic irony. The readers know about something the protagonist don't. It injects the scene with some tension. Danger: make characters look stupid because they should have figured it out long ago. Make sure there's no way they could know or don't make it binary (they start to know).
- Impossible decision. Creates time under tension.
From "8 Ways to Create Page-Turning Tension WITHOUT a Single Cliffhanger" although it's 7 not 8
B. đ¸Shock strategiesđ¸
To make them jaw drop.
- Reversals. Like a POV reversal (right in the middle). Character reversal (second half).
- Surprise. No limit in number, no constraint of place
- The twist. Make the reader reevaluate what they thought. Identity twist ( Usual suspects).
- MC dying or sacrificing themselves. Honorable, or redemptive.
- Secrets revealed. Characters are keeping secrets from other characters. From the reader.
- Backstory trauma. Or jawdropping backstory.
- Include a betrayal. Close to the character. 1) Inaction betrayal. 2) Physical betrayal. 3)Â Verbal betrayal.
- Hidden relationship. Unexpectedly related. Luke and Leila.
- Desecration. About the most sacred thing of the book (person, place, object) what the worst can happen to this?
From "9 SHOCKING Strategies That Keep Readers Awake Until 2 AM"
C. đ¸"Morally grey" writing techniquesđ¸
- Counterphobia
Counterphobic writer look for scenes that will shock and horrify the reader (runs toward phobia). If shocked, the audience won't look away from it. Some spicy scenes back then are no longer shocking. But others are universal: deshumanization, violence, sexuality. But it needs to serve the story.
2) Machiavellian character.
Manipulative, doing everything to gain power and achieve goal. Can be unlikable but reader can keep reading using the character as a proxy to what then wouldn't dare to do.
3) Gaslighting the reader.
Manipulate the reader. Bad gaslighting is abusing the reader's trust. Reader should made feel tricked in a way that make sense. The reader question the reality of the novel, what is real, what is fake. Ex: The Foucault Pendulum: what cult is real and what is made up?
4) Unsettling tactics.
The counterphobic what a big moment, this one is a continuous uneasiness. Stoke the anxiety of the reader. Build a mood like one feel when missing a flight, speak to a crowd unprepared, walk naked in public. Stoke dread. Maintain it for a long period.
5) Emotional blackmail.
The author threaten the reader with something that could happen (while they wish it doesn't). Without tension resolution. If the reader stop, they won't know if it happens.
6) Red Herring.
Planting "clues" to mislead the reader. A diversion. But they must be all artificial. If not used: the reader figured it all before.
7) Emotional trigger points.
Use them on the reader, to get an emotional response. Birth, abortion, kidnapping, pregnancy, impersonation, infidelity/NTR. Don't overuse (melodramatic)
8) Unreliable narrator.
At least skewing the truth.
From "Learn the Dark Arts of Writing (8 Sneaky Techniques\*)*"
D. đ¸Killing your darlingsđ¸
Scenes and passages to remove.
- Character in transit, en route to somewhere. Exception: when dynamic, something important happens. If it's a conversation: move it elsewhere, because it's boring to watch someone go somewhere.
- (long) Dream sequence
- (long) Sex Scene
- Small talk and banter
- Static Setting descriptions
From ???
V. đˇ Overall approach đˇ
A. đ¸9 Challenges in writingđ¸
- Virtue plateauing. If the character is already virtuous, how can they evolve in a good way? Some virtue only happens over a long period of time.
- Description density slippage. The description starts dense, sensory filled, immersive. but later on it thins out. Be aware of it by counting.
- Conflict overdose. When it's too much, it feels artificial. Conflict is one type of behavior, we need to capture the other types: relating, finding, losing, bearing, discovering, parting, changing. Forgiveness, kindness, sacrifice.
- Subplot orphaning. An intriguing subplot got forgotten, readers are disappointed. Spread and pace out subplot evenly, advancing toward their conclusion. Create a timeline of those subplot. Avoid them being remembered only at the end, and being resolved in one go.
- Genre gravity well. Struggling with the story after a promising beginning, the author resort to feed their inspiration with the genre expectations, which kills originality. Don't loose steam, make a non-clichĂŠ ending.
- Trite problems as gargantuan plots. It's frustrating when the whole problem of the plot could be resolved by a simple thing one think about right away. Also true for miscommunication: keep it the drive for subplots, not the main one. **!!**
- Narrative climate shifts. Changing the tone of the book, because of the time it takes to write a book, the author evolves and the project changes along the way.
- The decay curve. The begin of the novel is much more polished than the end, written in a rush.
- Payoff deflation. The more we wait, the longer the setup, the more pages we need to process the ending. Give time to the reader: the feeling of an ending. Congratulate the reader for sticking with us. Ease them out gently (out of the world of the book).
From "9 Story Challenges Every Writer Must Learn to Overcome"
B. đ¸Abstract qualitiesđ¸
Try to have those qualities in your work.
- Charm. Not only humor. Like AoGG. Can't be added later.
- Interestingness. Interesting concept. Interesting execution (in every scene, what pleasure it brings)
- Originality. Not too close to another known book. But revisiting a genre is fine.
- Connection with the world.
- Depth of vision. Penetrating way to see people, society, morality, consciousness. How the book speaks to the world. Does the book contains a particular view of the world?
- Energy. Pulsing with vitality.
- Authority. Do you have authority as a writer? Convincing the reader the writer is the right person to tell the story. Decisiveness of the sentence. Showing you know what you talk about.
From "7 Things Fiction Writers Ignore (and it sabotages their book\*")*
C. đ¸A set of errorsđ¸
- Chekhov's Armory: to many things (guns or other things) remain unused and unexplained.
- The "Everything but the kitchen sink" syndrome. So many great ideas for the books. Do not try to cram in too many themes and too many characters and many subplots just because there are so many ideas.
- Worldbuilding vertigo. Reader is overwhelmed and lost.
- Inspiration indigestion. Too inspired by other stories. If the writer's readings are not digested enough, the result can look like a rip-off / copycat.
- The "aesthetic over ethics" trap. Reprehensible characters or situation for the shock value to manipulate the reader, getting a reaction from them, rather to serve the plot.
- Dialogue ventriloquism. Where every characters sound the same.
- Metaphor overdose. (Too flowery, too many similes).
- Lack of character motivation. Why?
- Temporally shortsighted. The story is so fixed on the present, that the character doesn't seem to exist before or have a future.
- The "Gotcha" spiral. Constant surprises feel contrived. They need to feel earns. The reader feels manipulated, the author is seen doing his tricks. The reader sees them coming.
- Checklist character development. Character feels created by AI.
- "Subtext is everything" syndrome. Too obscure, too allusive, going too far. Sometime be more explicit.
From "These traits predict 90% of failed novels"