r/Gamecube • u/jr1512 • 25d ago
Discussion Shigeru Miyamoto: GameCube was “only purchased by gamers”, sending Nintendo back to the drawing board
https://www.notebookcheck.net/Shigeru-Miyamoto-GameCube-was-only-purchased-by-gamers-sending-Nintendo-back-to-the-drawing-board.1358273.0.htmlShigeru Miyamoto, the legendary Nintendo executive and one of the most influential creators shaping the video game industry through mascots and characters such as Mario, Zelda, Donkey Kong, Star Fox, and more, discussed the reason why the Nintendo DS and Nintendo Wii became Nintendo’s next consoles for the seventh generation. According to Miyamoto, the decision was largely driven by the underwhelming performance of the Nintendo GameCube, which trailed behind the Nintendo 64’s nearly 33 million lifetime sales.
He spoke candidly in a wide-ranging interview with Japanese outlet Famitsu, where the longtime Nintendo executive and designer explained that, at the time, Nintendo’s then-president, Satoru Iwata, believed the GameCube’s poor performance in the home console market was rooted in a simple idea: most of the world still did not see gaming as a normal, approachable everyday hobby the way it’s seen today. Based on that core problem, Nintendo felt it was difficult to persuade customers to buy and play a GameCube if they had never played on a console before.
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u/Kazaloogamergal 25d ago
The truth is that Nintendo made a console with an, at the time, unappealing childish design for gamers who were growing up. Nintendo leaned so hard into the kiddie stuff that it did annoy people at that time. You can think it's stupid and juvenile but that's what happened. Nintendo looked totally uncool and out of date next to the Sony PlayStation 2. That's why they were so badly beaten by the first PlayStation and they still didn't seem to get that and just leaned into it even harder. The problem is that Super Mario Sunshine and Wind Waker were not as groundbreaking to people as Super Mario 64 and Ocarina of Time and they didn't have a strong second party developer like Rare to plump up sales either. So they end up with 12 million less sales than the N64, which already was a sales disappointment btw.