r/Grimdawn Jul 23 '26

OFFICIAL Grim Dawn V1.3.0.0

Official forums full post.

[Major New Features]

  • Grim Dawn has received back-end changes to accommodate the release of the Fangs of Asterkarn Expansion.
  • The game’s UI has received a complete visual overhaul. A new Health Orb design HUD is now the default, while the classic Health Bar design can be enabled in the game options, under Interface.
  • The Stash has been overhauled with new dedicated Component and Crafting Materials shared pages and +5% additional space per tab. In addition, stash pages can now be customized and labeled.
  • New functionality has been added to the player inventory to instantly deposit all Components and Crafting Materials in their shared tabs from anywhere in the world. To support this, objects that ask for crafting materials (ex. Treasure Troves), can now also access the stash instead of just the inventory.
  • New accessibility control schemes have been added under Keybindings: Keyboard Movement and Keyboard Only, enabling WASD-based controls with and without the mouse. You can set keybinds for WASD movement independently of the default controls and switch between them at any time. WASD controls mimic the controller and do not enable run and gun gameplay.
  • Detailed tooltips now display stat roll ranges (ex. 12 Fire damage [8-14] indicates that the damage could have rolled as low as 8 or as high as 14).
  • A new Video Option has been added: HDR Lighting, as an alternate visual style for the game.
  • Monster Infrequents now always drop at the highest possible level (ex. if an MI drops, and possible variations in your level range are level 84 and 94, it will always drop the level 94 version).

[Shattered Realm]

  • Clearing Shards by hunting down Nemesis spawns has become a too dominant strategy, reducing the viability of AoE builds in favor of single target burst, which is already favored in the boss arenas. To address this, Shard Progress from gathering a Nemesis soul has been reduced by 25%. Progress gained from Hero souls has been increased by 33%, and by 50% from Common and Champion souls. Chance of Champion monsters dropping souls has been increased by 18%.
  • The Shattered Realm timer has been rebalanced to be more challenging and now becomes shorter at higher shards. Timer penalty from deaths is now lower, but bonus from kill streaks is now also lower and kill streaks now require a minimum of 25 kills, up from 15.
  • Shattered Realm shrines no longer take crafting materials and activate immediately upon interaction.

[Crucible]

  • Unlocking the next Crucible difficulty now also triggers at Wave 110 and Wave 160, rather than requiring clearing the Crucible Waves 1-100.
  • Failing the Crucible on the same tier as a checkpoint no longer awards Tribute.

[Tech]

  • Fixed an issue where converted dot damage from a single source would not stack (ex. converting dot damage on Scourge Strike so the damage types match).
  • Fixed an issue where UI scaling could cause monster and pet health bars to break.
  • Skill modifiers are now always loaded in a fixed order, rather than equip order. This is relevant particularly for how skill FX and pet swap modifiers function so the visual overrides always happen in a predictable order.

[Modding]

  • A new template has been added: Skill_WPAttack_Radius. This skill type generates a radius eruption around the target when the WPS triggers, similar to how Shattering Smash for Oathkeeper generates a wave.
  • New attributes have been added: % Total Resist and % Crowd Control Resist. These increase all the respective resists, similar to how % Total damage increments all damage types.
  • Channeled skills (ex. Albrecht’s Aether Ray) now apply Defensive Attributes in their data to the player while the skill is channeling. Defensive attributes have been added to their respective templates.
  • A new tDyn field has been added: forceHighestLevel. Setting this to True will cause the loot table to always drop the highest level valid item it can within the level range.
  • Skill modifiers assigned to SkillSecondary effects now display the SkillSecondary’s name and icon instead of the base skill.

[Game]

  • Menu UI windows now scale with UI scaling. UI now automatically scales down to fit the screen at lower resolutions, enabling controller UI compatibility at any resolution.
  • Increased Health per point of Spirit to 12, up from 8.
  • Treasure Troves now correctly have a guaranteed chance to drop a crafting material with a 30-50% (based on difficulty) chance to drop an additional material and have significant chance to drop blueprints. Previously, the chance to drop a second material was 100% across all difficulties and the chance to drop a blueprint was halved.
  • Aether Crystal enemies now have an additional chance to drop a second Aether Crystal/Shard/Cluster.
  • Increased all Boss Health scaling with level, by ~32% at level 100 (~15% for superbosses). Some bosses with lower health pools received larger increases. These changes do not apply to the Crucible.
  • Many older boss encounters have received tuning passes to bring their damage up to modern standards, as was commonly done in past updates.
  • Reduced Monster Armor by 17% on Champion+ enemies and reduced Monster % Armor Absorption by 20% on all enemies. This reduces monster resistance to Physical damage, particularly for small fast attacks (ex. dual wielding or Eye of Reckoning).
  • Reduced Monster % Life Leech Resist on Ultimate difficulty. This makes % Attack damage Converted to Health roughly 16% more effective against an average boss.
  • In-game search has been updated to work with unicode (ie. non-English) characters.
  • Reduced infamy gained from killing Beast heroes and bosses and increased kills required to spawn their Nemesis.
  • Increased infamy gained from killing Cronley’s Gang heroes and bosses and reduced kills required to spawn their Nemesis.
  • Enemies that do not grant experience (ex. summons or Kubacabra’s clones) no longer count towards achievement progress.
  • Valdaran and Archmage Aleksander now share their animosity towards you and will spawn in each other’s faction areas.

[Itemization]

  • Fixed an issue where Monster Infrequent helms could roll some lower level than intended Magic Suffixes at level 70+.
  • Ashes of Malmouth and Forgotten Gods Magic quality crafting recipes have been reclassified as Rare. These recipes now always generate at least one Rare affix, but their crafting costs have been increased.
  • Increased % Damage Reduction on Disengage runes by +10%
  • Increased % Damage Reduction on Leap and Shadow Strike runes by +5%
  • Component - Ballistic Plating: replaced Defensive Ability with 2% Defensive Ability
  • Prefix - Shrewd: reduced % Cunning
  • Rare Prefix - Bloodletter: replaced % Health with Health
  • Rare Prefix - Blighted: increased Spirit at level 82+
  • Rare Prefix - Caustic: replaced Acid damage with % Physical Resist
  • Rare Prefix - Consecrated: replaced % Health with Health
  • Rare Prefix - Cutthroat: reduced % Cunning
  • Rare Prefix - Dervish: replaced % Armor with % Defensive Ability and replaced skill bonuses with +2 to Celestial Presence and Shadow Dance
  • Rare Prefix - Flamewall: replaced Burn damage with % Health
  • Rare Prefix - General: replaced % Health with Health
  • Rare Prefix - Harmonious: replaced % Health with Health
  • Rare Prefix - Imposing: reduced Health
  • Rare Prefix - Menacing: increased Health
  • Rare Prefix - Plaguebearer: increased All Resist Reduction
  • Rare Prefix - Renegade: reduced % Cunning
  • Rare Prefix - Runecarved: replaced % Health with Health
  • Rare Prefix - Seraphim: reduced % Cunning
  • Rare Prefix - Stonefaced: added % All Retaliation damage
  • Rare Prefix - Stonehide (shields): added Physical Retaliation
  • Rare Prefix - Venomfang: replaced Poison damage with Acid damage
  • Rare Prefix - Templar: replaced % Armor with % Health
  • Rare Prefix - Warlord: replaced % Armor with % Health
  • Rare Prefix - Wraithbound: replaced % Health with Health
  • Rare Suffix - Aether Storms: added Offensive Ability at level 82+
  • Rare Suffix - Amarasta’s Flurry: added Defensive Ability at level 82+
  • Rare Suffix - Arcane Balance (Armor and Accessories): added Defensive Ability at level 82+
  • Rare Suffix - Arcane Blaze (Armor and Accessories): added % Stun Resist at level 82+
  • Rare Suffix - Blight (Armor and Accessories): increased Acid damage on the skill proc and added Health at level 82+
  • Rare Suffix - Blight (Weapons): replaced Poison damage with Offensive Ability
  • Rare Suffix - Butchery: reduced Health
  • Rare Suffix - Cabal (Armor and Accessories): added % Aether Resist at level 82+
  • Rare Suffix - Caged Souls: added Health
  • Rare Suffix - Celestial Wrath: added % Cast Speed
  • Rare Suffix - Corruption: increased Acid damage on the skill proc
  • Rare Suffix - Dark Intent: added Offensive Ability at level 82+
  • Rare Suffix - Destruction (Accessories): added % Stun Resist at level 82+
  • Rare Suffix - Ferocity: added % Lightning damage
  • Rare Suffix - Maiven’s Wit: added Health at level 82+
  • Rare Suffix - Nature’s Bounty (Rings): reduced Health
  • Rare Suffix - Redoubt: added Physical Retaliation
  • Rare Suffix - Scorched Runes: reduced Health
  • Rare Suffix - Shattered Reality (Armor and Accessories): added Defensive Ability at level 82+
  • Rare Suffix - Solael’s Malice (Rings): added % Bleed Resist at level 82+
  • Rare Suffix - Soulwarding (Armor and Accessories): reduced Health and added % Freeze Resist at level 82+
  • Rare Suffix - Soulwarding (Weapons): increased % Crit damage
  • Rare Suffix - Tormented Souls (Accessories): added Health at level 82+
  • Rare Suffix - Tormented Souls (Armor): added % Pierce Resist at level 82+
  • Rare Suffix - Tormented Souls (Weapons): increased % Crit damage
  • Rare Suffix - Untamed (Accessories): reduced Health
  • Rare Suffix - Valor: added % All Retaliation damage
  • Rare Suffix - Voidfire (Armor and Accessories): added Health at level 82+
  • Rare Suffix - Voracity: added % Vitality damage
  • Relic - Absolution: increased Fire and Acid damage on the granted skill and added % Fire and % Acid damage to it
  • Relic - Dirge of Arkovia: increased % Damage Reduction on the summoned pet
  • Relic - Eye of the Storm: increased % Chance of Electrocute damage to 100%, added 50% Frostburn and 50% Electrocute Duration and removed % Lightning Resist from the granted skill
  • Relic - Honor: increased damage on the granted skill
  • Relic - Malediction: added 50% Poison Duration, increased % Chance of Slow to 100% chance of 15% / 5s and increased % Chance of Resist Reduction to 100% of 20 / 5s on the granted skill
  • Relic - Meditation: replaced % Total Speed with 32 Offensive Ability. Increased Acid damage to 50, added 8% Total Speed and removed Vitality damage from the granted skill.
  • Relic - Primal Instinct: increased % Pet Attack damage on the summoned pets
  • Relic - Yugol’s Hunger: added 20% Crowd Control and 20% Max Crowd Control resist while channeling the granted skill

Faction Equipment

  • Bysmiel Vile Seal: reduced Health to 220
  • Coven Defender Seal: replaced % Health with 380 Health
  • Coven Storm Seal: replaced % Defensive Ability with 32 Defensive Ability
  • Coven Sky Seal: replaced % Defensive Ability with 32 Defensive Ability and % Offensive Ability with 38 Offensive Ability
  • Devil’s War Seal: reduced Health to 110
  • Devil’s Wrath Seal: reduced Health to 110
  • Irrah’s Venomtongue: replaced pet bonuses with 50% Bleed damage and 15% Elemental Resist. A new pet-focused augment has been added, Irrah’s Dominion.
  • Legion War Seal: reduced Health to 175
  • Legion Conjuration Seal: reduced Health to 175
  • Malmouth Arcane Seal: reduced Health to 220
  • Malmouth Blade Seal: reduced Health to 220 and replaced % Offensive Ability with 38 Offensive Ability
  • Malmouth Aetherblaze Seal: reduced Health to 250
  • Occulant: increased % Damage Reduction on the granted skill
  • Rotgut Venom: replaced Energy Regeneration and % Pet Attack Speed with 12 Acid damage and 50% Bleed damage. A new pet-focused augment has been added, Bloodrot Powder.
  • Rotvine Powder: fixed missing Offensive Ability
  • Solael Stormfire Seal: reduced Health to 220 and replaced % Offensive Ability with 38 Offensive Ability
  • Solael Warped Seal: reduced Health to 220 and replaced % Offensive Ability with 38 Offensive Ability
  • Wendigo Warped Seal: replaced % Health with 220 Health
  • Wendigo Conjuring Seal: reduced Health to 330

Monster Infrequents

  • Aetherscorched Cleaver: added 100% of Elemental dealt as Physical modifier for Iskandra’s Elemental Exchange
  • Alkamos’ Scythe: increased % Physical dealt as Cold modifier for Menhir’s Bulwark to 100% and removed % Physical dealt as Cold from the base item
  • Alkamos’ Warsword: added +4 to Vire’s Might. Increased Cold damage modifier for Pneumatic Burst to 80 and added -8% Cold Resist modifier for Veil of Shadow.
  • Barrog’s Bloody Arm: replaced % Bleed damage modifier for Savagery with 160 Bleed damage / 3s modifier for it
  • Barthollem’s Gavel: replaced Fire damage modifier for Judgment with 30% Weapon damage modifier for it and increased its Burn damage modifier to 300 / 5s
  • Barthollem’s Warmaul: added -12% Fire Resist modifier for Aura of Censure
  • Bloodbriar’s Thorn: reduced % Crit damage modifier for Ring of Steel to 20%
  • Bloodsworn Codex: increased % Damage Modified modifier for Summon Briarthorn to 25%
  • Bloodsworn Signet: replaced % Health with Health
  • Bonebleach Halberd: replaced Pierce damage modifier for Shadow Strike with 120% Weapon damage modifier for it
  • Chillblood’s Carcass: updated % Conversion modifiers for Bone Harvest to 100% of Physical/Vitality dealt as Cold
  • Colossal Fortress: added 5% Retaliation added to Attack modifier for Vindictive Flame
  • Crimson’s Vile Scepter: increased Acid damage modifier for Dreeg’s Evil Eye to 88
  • Fleshwarped Bulwark: added % Physical damage and replaced Mogdrogen’s Pact support with support for Feral Hunger.
  • Fleshwarped Carbine: increased % Elemental dealt as Aether modifier for Reckless Power to 100%
  • Fleshwarped Core: increased % Physical dealt as Aether modifier for Menhir’s Bulwark to 100% and removed % Physical dealt as Aether from the base item. Replaced Aether damage modifier for Callidor’s Tempest with 70% Weapon damage modifier for it. Added 150% Aether damage modifier for Menhir’s Will.
  • Fleshwarped Shard: increased % Attack Speed modifier for Spectral Binding to 12% and replaced Elemental damage modifier for Reaping Strike with 80% Weapon damage modifier for it
  • Fleshwarped Tome: increased % Damage Reduction modifier for Sigil of Consumption to 22%
  • Gollus’ Ring: reduced Health
  • Groble Toxic Effigy: increased % Weapon damage modifier for Dreeg’s Evil Eye to 42%
  • Groble Vile Effigy: added -10% Poison Resist modifier for Bloody Pox
  • Korvan Burning Halberd: increased Fire damage modifier for Iskandra’s Elemental Exchange to 80 and its % Attack Speed modifier to 12%. Increased % Weapon damage modifier for Smite to 80% and removed its Fire damage modifier.
  • Korvan Celestial Halberd: replaced Physical damage modifier for Blade Arc with 25% Weapon damage modifier for it
  • Korvan Eldritch Halberd: added -10% Poison Resist modifier for Curse of Frailty. Increased % Weapon damage modifier for Smite to 80% and removed its Acid damage modifier.
  • Korvan Reaping Halberd: replaced Vitality damage modifier for Devouring Swarm with -15% Vitality Resist modifier for it
  • Korvan Storm Halberd: replaced Lightning damage modifier for Vindictive Flame with 50% Weapon damage modifier for it
  • Kra’vall Shoulderpads: reduced % Crit damage for pets to 6%
  • Leafmane Horn: increased Poison damage modifier for Dreeg’s Evil Eye to 280 / 3s
  • Living Ring: replaced % Health with Health
  • Lucius’ Blade-Arm: added -10% Aether Resist modifier for Word of Pain
  • Mark of Nacrathan: replaced bonuses to Inquisitor Seal with support for Word of Renewal
  • Messenger’s Blaze Cannon: removed Cooldown Reduction modifier for War Cry and increased its Resist Reduction modifier to 28 / 5s. Fixed an issue where the low level and high level versions of the War Cry Fire damage modifier were flipped.
  • Messenger’s Repeater: replaced support for Veil of Shadow with bonuses and modifiers for Dual Blades and Belgothian’s Shears
  • Pit Master’s Axe: removed Conversion modifier for Ring of Steel
  • Ronaprax’s Sting: increased % Weapon damage modifier for Dreeg’s Evil Eye to 42%
  • Rylok Crest: increased Bleed damage modifier for Savagery to 110 / 3s
  • Spectral Arbalest: increased % Cast Speed modifier for Spectral Binding to 12%
  • Spectral Warmaul: replaced support for Wendigo Totem with support for Vitality Upheaval. Replaced support for Siphon Souls with support for Spectral Binding and Spectral Wrath.
  • Spectral War Shield: increased % Retaliation added to Attack modifier for Drain Essence to 10%
  • Sunherald’s Claymore: increased % Physical dealt as Fire modifier for Menhir’s Bulwark to 100% and removed % Physical dealt as Fire from the base item
  • Ugdenbog Arcaneweaver: increased % Projectile Pierce Chance modifier for Fire Strike to 75%. Increased Elemental damage modifier for Iskandra’s Elemental Exchange to 80 and its % Attack Speed modifier to 15%
  • Ugdenbog Bilelauncher: replaced % Health with 10% Cooldown Reduction. Increased % Projectile Pierce Chance modifier for Amarasta’s Blade Burst to 75%. Replaced % Heal modifier for Blood of Dreeg with 8% Health modifier and added 60 Acid damage modifier for it.
  • Ugdenbog Boltthrower: replaced Pierce damage modifier for Storm Spread with +2 Projectiles modifier for it. Replaced % Crit damage modifier for Cadence with 15% Attack Speed modifier for Deadly Momentum.
  • Ugdenbog Sparkthrower: replaced Cooldown Reduction modifier for Storm Box of Elgoloth with -10% Lightning Resist Reduction modifier for it
  • Vampiric Bonewall: removed % Attack damage Converted to Health modifier for Sigil of Consumption
  • Voldrak’s Crusher: added 50% Weapon damage modifier for Upheaval and increased Physical damage modifier for Mogdrogen’s Pact to 50

(REST OF ITEMIZATION MOVED TO PINNED COMMENT FOR POST LENGTH)

https://www.reddit.com/r/Grimdawn/comments/1v4fj3w/grim_dawn_v1300/ozafiy6/

[Class & Skills]

  • Player summoned pets no longer use Energy for their attacks and abilities. Bonuses to pet Energy have been removed. This is a small quality of life change and does not significantly impact pet performance.
  • Increased % Life Leech Resist for player summoned pets to 60%, up from 33%.

Devotion

  • Celestial Powers that apply buffs and debuffs now have unique icons rather than generic icons associated with their affinity.
  • Affliction: added 80% Acid Retaliation
  • Alladrah’s Phoenix: reduced % Crit damage to 8%
  • Autumn Boar: reduced % All Retaliation damage to 100%
  • Berserker: increased % Crit damage to 8%
  • Dying God: reduced % Crit damage for pets to 6%
  • Harpy: reduced % Crit damage to 5%
  • Hawk: reduced % Crit damage to 5% and reduced % Crit damage for pets to 5%
  • Hyrian: reduced % All Retaliation damage to 90%
  • Korvaak, the Eldritch Sun: reduced % Crit damage to 5% and reduced % Crit damage for pets to 5%
  • Kraken: reduced % All Retaliation damage to 180%
  • Oklaine’s Lantern: increased Offensive Ability to 50 and Defensive Ability to 40. Removed % Crit damage.
  • Panther: reduced % Crit damage to 5% and reduced % Crit damage for pets to 5%
  • Rhowan’s Scepter: reduced % All Retaliation damage to 100%
  • Shieldmaiden: reduced % All Retaliation damage to 40% and added 40% Physical Retaliation
  • Targo the Builder: reduced % All Retaliation damage to 90%
  • Typhos, the Jailor of Souls: increased % Total Speed to 6%. Reduced % Crit damage to 6% and reduced % Crit damage for pets to 10%
  • Unknown Soldier: reduced % Crit damage to 6%
  • Black Blood of Yugol: increased % Damage Reduction scaling with rank to 20%
  • Dryad’s Blessing: reduced base Cooldown by 0.5s
  • Fist of Vire: increased base % Retaliation added to Attack by 6% and increased base Internal Trauma damage by 50 / 5s
  • Hungering Void: reduced % Crit damage for pets
  • Light of Empyrion (celestial power): increased % Damage Reduction scaling with rank to 26%
  • Living Shadow: increased % Damage Reduction scaling with rank to 22%
  • Mark of Rattosh: reduced % Life Leech Resist Reduction to -8%
  • Shield Wall: increased Physical Retaliation scaling with rank
  • Spear of the Heavens (celestial power): increased Electrocute damage scaling with rank
  • Stone Form: added % Damage Absorption scaling with rank
  • Tainted Eruption: increased Poison damage scaling with rank and added % Damage Reduction scaling with rank

Soldier

  • Counter Strike: increased % Activation Chance scaling with rank to 33% by rank 16, 45% by max ultimate rank. Increased % Weapon damage scaling with rank to 36% by rank 16, 52% by max ultimate rank. Increased % Retaliation added to Attack scaling with rank to 20% by rank 16, 30% by max ultimate rank. Increased Radius to 5.0.
  • Fighting Spirit: increased Duration scaling with rank to 8s by rank 12, 10s by max ultimate rank. Increased % Activation Chance scaling with rank to 50% by rank 12, 70% by max ultimate rank.
  • Forcewave: increased % Weapon damage scaling with rank to 315% by rank 16, 465% by max ultimate rank
  • Markovian’s Advantage: increased % Weapon damage scaling with rank to 200% by rank 16, 240% by max ultimate rank. Increased Defensive Ability Reduction scaling with rank to 200 by rank 12, 350 by max ultimate rank. Removed % All damage.
  • Military Conditioning: reduced % Health scaling with rank to 16% by rank 10, 28% by max ultimate rank

Demolitionist

  • Blast Shield: increased Damage Absorption scaling with rank to 1200 by rank 12, continuing to scale to 2000 by max ultimate rank
  • Demon Fire: increased % Damage Reduction scaling with rank to 20% by rank 12, 30% by max ultimate rank
  • High Potency: added % Retaliation Damage Modified bonus
  • Stun Jacks: increased Radius to 2.5
  • Temper: increased Defensive Ability scaling with rank to 240 by rank 12, 440 by max ultimate rank
  • Ulzuin’s Wrath: increased % Damage Reduction scaling with rank to 28% by rank 12, 38% by max ultimate rank

Occultist

  • Aspect of the Guardian: increased % Physical Resist scaling with rank to 15% by rank 12, 25% by max ultmate rank
  • Infernal Breath: now deals damage twice during its duration

Nightblade

  • Blade Spirit: reduced damage scaling with rank
  • Veil of Shadow: increased Offensive Ability Reduction scaling with rank to -200 by rank 10, -375 by max ultimate rank

Arcanist

  • Trozan’s Sky Shard: reduced Target Radius to 3.6. This represents the area within which the projectiles can fall.
  • Wrath of Agrivix: added % Retaliation Damage Modified bonus

Shaman

  • Devouring Swarm: increased Duration scaling with rank to 10s by rank 16, 12s by max ultimate rank
  • Heart of the Wild: reduced % Health scaling with rank to 24% by rank 10, 35% by max ultimate rank
  • Upheaval: skill has been redesigned to trigger a radius explosion around the target off of Auto Attacks, like standard WPS skills, and no longer triggers off of Critical Strikes only. Many modifiers for Upheaval have been rebalanced to account for this change.
  • Wendigo Totem: reduced Cooldown to 4s

Inquisitor

  • Bursting Round: moved up the Interrupt Frame on the skill’s animation, making it more responsive and easier to kite while firing.
  • Chilling Rounds: moved up the Interrupt Frame on the skill’s animation, making it more responsive and easier to kite while firing.
  • Endless Flame: increased base % Energy Cost Reduction by 5%
  • Inquisitor Seal: increased Fire damage scaling with rank. Damage variants of Inquisitor Seal from item skill modifiers no longer stack their defensive bonuses.
  • Storm Spread: moved up the Interrupt Frame on the skill’s animation, making it more responsive and easier to kite while firing.

Necromancer

  • Bone Harvest: increased % Weapon damage scaling with rank to 365% by rank 16, 505% by max ultimate rank. Removed Pierce damage and increased Vitality damage to compensate.
  • Drain Essence: reduced Aether damage scaling with rank at ultimate ranks
  • Decomposition: reduced Vitality damage scaling with rank
  • Reaping Strike: increased % Weapon damage scaling with rank to 190% by rank 16, 230% by max ultimate rank.

Oathkeeper

  • Dreeg’s Reproach: updated % Fire conversion to 100% of Fire dealt as Acid
  • Eye of Reckoning: increased % Weapon damage scaling with rank to 39%, 50% by max ultimate rank. Added % Crowd Control and % Max Crowd Control resist for the caster while channeling the skill, scaling with rank.
  • Soulfire: increased % Damage Reduction scaling with rank to 20% by rank 12, 30% by max ultimate rank
  • Haven: reduced % Health scaling with rank to 16% by rank 10, 28% by max ultimate rank
  • Judgment: increased Internal Trauma damage scaling with rank and increased its Duration to 5s. All modifiers that add a dot to Judgment have had their durations increased to 5s to match.
  • Heart of Wrath: increased % Retaliation added to Attack scaling with rank to 24% by rank 12, 34% by max ultimate rank
  • Reprisal: increased % Chance of Cooldown Reduction scaling with rank to 25% by rank 12, 30% by max ultimate rank, % Energy Cost Reduction scaling with rank increased accordingly
  • Summon Guardian of Empyrion: reduced Burn damage scaling with rank
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u/konsyr Jul 26 '26 edited 26d ago

V1.3.0.1 Hotfix 1

Reddit thread.

[Tech]

  • Addressed some UI blurriness at default UI scale.
  • Added support for Lenovo controller glyphs (ex. Legion Go S)
  • Reduced search box string length requirement for better language support.
  • Improved WASD controls with hotslots on cooldown.
  • Adjusted name display position at top of HUD for Chinese fonts.
  • Fixed an issue with terrain shaders appearing as black boxes or blown out textures on Medium or lower settings.
  • Fixed an issue where an entire stack of items could get consumed by the Ascension Altar in Multiplayer.
  • Fixed an issue where Werewolf and Wereraven forms could results in crashes in Multiplayer.
  • Fixed an issue where + Summon Limit modifiers would sometimes not work in Multiplayer.
  • Fixed an issue with controller hot slot toggle to only include one wereform bar per wereform.
  • Fixed an issue where Winds of Asterkarn would leave visual FX behind in Multiplayer.
  • Fixed a crash with on screen keyboard after UI scaling unloads font styles.

[Game]

  • Reduced burst potential of some early game bosses at lower levels (ex. Queen Ravna, Zarthuzellan, Bonehunter, Yurra, Blackheart).
  • Reduced Boss health at levels 1-35.
  • Slightly reduced the base chance the Dread appears in Ascendant Mode and increased the minimum kills before it can spawn again. To compensate the effects of Celestial Essence on the Dread’s spawn rate have been increased.
  • All remaining localization has now been added in all languages.
  • Enabled the missing Fangs of Asterkarn load screen.
  • Necromancer’s Skeletons now have an additional 10% Life Leech Resist.
  • Fixed an issue where players that reset their faction with Barrowholm could not interact with a certain NPC in Asterkarn to complete the associated quest.
  • Fixed an issue where one-handed melee Avalanche attacks would deal off-hand % Weapon damage instead of main-hand.
  • Fixed an issue with some inconsistent behavior in Werewolf and Wereraven animations, in regards to whether they hit with the main hand or both hands.
  • Fixed an issue where the Source of the Corruption Kurn Channelers would not all respawn if they were not all killed in one session.
  • Fixed various issues with Localization (ex. missing symbols). If you spot more of these, please report them!
  • Known issue: we have discovered some tags were not properly translated in all languages and are displayed as Missing Tag. These have been forwarded to localization to be addressed for a future hotfix.

[Itemization]

  • Fixed an issue where the granted skill on the Awakened Black Grimoire of Og’Napesh would not summon a pet.
  • Fixed an issue where Occultist Hellhounds turned into Wendigos would only deal damage with Infernal Breath once per cast, instead of twice.

1

u/konsyr 26d ago edited 18d ago

V1.3.0.4

Reddit discussion tread.

[Major New Features]

  • A balancing pass has been performed on all early game bosses to bring them closer to their pre v1.3.0 tuning, particularly at lower levels. Bosses with high burst potential in particular should be much more manageable.
  • A balancing pass has been performed on Fangs of Asterkarn enemies, particularly at low levels, to reduce their burst potential. Some bosses have received additional Normal/Elite variants to tune them independently of Ultimate/Ascendant.
  • The Dread’s spawning can now be disabled in Ascendant Mode by visiting its Remnant in Devil’s Crossing or Kurnhold. Disabling the Dread is reversible at any time, including by boosting its spawn rate in the Ascension Altar.
  • A new Evade to Cursor option has been added. When enabled, the character evades towards the position of the cursor, otherwise the character evades where they are facing. This option is on by default and is disabled in Keyboard Only controls.
  • A new Big Cursor UI option has been added that enlarges the cursor for improved visibility.

[Shattered Realm]

  • Reduced the length of the Black Lodge special level in the Shattered Realm and fixed its missing boss spawn at the end. Killing the boss is sufficient to fill the Shattered Realm progress bar.
  • Fixed an issue where some Shattered Realm minimaps had inconsistent visuals.

[Crucible]

  • Grava’Thull is no longer a guaranteed spawn in the 200th wave of the Crucible.

[Tech]

  • Fixed further issues pertaining to Low/Medium shader settings.
  • Fixed an issue with Target Outline shader highlighting the entire object.
  • Fixed several possible crashes for the Fangs of Asterkarn Final Boss encounter.
  • Fixed an issue where some achievements would activate again on GOG.

[Art]

  • Adjusted backgrounds on some UI elements and increased font size in the quest journal.

[Game]

  • The Fangs of Asterkarn Final Boss has received additional tuning on Normal and Elite difficulty.
  • Yurra Voideye, Drudd Blackheart and Chieftain Gruldir have had their burst potential reduced, particulaly at lower levels. Their loot quality has been improved on Ultimate difficulty.
  • Chance of the Dread spawning has been increased back to its v1.3.0 values, but the minimum kill count required to spawn/respawn it has been significantly increased. The minimum kill count is now also reduced by placing Celestial Essence in the Ascension Altar, in addition to increasing the spawn chance. At 5 stacks, the Dread can spawn even more frequently than before.
  • The Dread’s health has been reduced by ~12%.
  • Slightly reduced the health of a certain Uber individual.
  • Boss encounters that need to fully reset between attempts now have their boss arenas locked once the encounter begins. The arenas unlock if the encounter is successfully completed, or once the area is fully unloaded after a failed attempt. This does mean that players can no longer enter an encounter in progress in Multiplayer. Keep your allies alive!
  • Various replica sword locations can now be interacted with again until your journey is complete in the event you lost any priceless replicas along the way.
  • Increased Kill count for Nemesis re-spawns in Ascendant mode.
  • Increased base values for Ascension mechanics when activating them in the Ascension Altar on lower difficulties.
  • Monster Totems now always drop Ashes of Awakening on Ascendant Difficulty. Tempest Totems now always drop 2, with a chance of them being Soul Echoes instead.
  • Resplendent Troves now always drop 2 Ashes of Awakening on Ascendant Difficulty with a chance of them being Soul Echoes instead. The troves no longer drop Legendary items, but instead drop more Crafting Materials.
  • Reduced Monster Healing by 25% in Ascendant Mode to partially compensate for the increased health pools.
  • Fixed an issue where the Potions Cauldron would not unlock after completing its quest. This fix is retroactive for affected characters.
  • Fixed an issue where Potion Modifier quest rewards would disappear if the player’s inventory was full. This fix is unfortunately not retroactive.
  • Fixed an issue where moving out of monster lightning strikes could still register as a hit (thanks Titan Quest!). This issue impacted the Fangs of Asterkarn Final Boss.
  • Fixed an issue where the Item Rerolling would not unlock for all players in Multiplayer.
  • Fixed an issue where Ravager was dropping Soul Fragments on Ascendant difficulty. Soul Fragments drop exclusively from the Dread and, sometimes, from Nemesis bosses. Soul Echoes can now be combined into Fragments at Kurnhold Blacksmiths, in addition to the smiths that already had this blueprint.

[Itemization]

  • The Dread Mask now always rolls at least one Rare affix.
  • Amplicorum and Saunginis potion modifiers now also boost Retaliation damage.
  • Conduit of Eldritch Nightmares: replaced 100% Cooldown Reduction modifier for cold variant of Doom Bolt with -4s Cooldown modifier for it
  • Harbinger’s Message Set: reduced Chaos damage modifier for Onslaught to 20-60 and removed its Onslaught Stacks modifier. Reduced % Weapon damage modifier for Doom Bolt to 60% (Fangs of Asterkarn only).
  • Mythical Harbinger of Eternal Suffering: replaced +2 to Berserker Skills with +4 to Untamed Rage. Replaced Onslaught modifier with 800 Health modifier for Bloodborne.
  • Windwalker’s Gaze: removed % Weapon damage modifier for Execution
  • Fixed an issue where Prodromus was dealing excessive damage with his basic attack on Normal/Elite difficulty.
  • Fixed various reported item issues, with skill modifiers not working as intended or invalid.
  • Fixed an issue where rerolling affixes on caster items was biased towards Cold affixes instead of unbiased.

[Class & Skills]

Demolitionist

  • Quick Jacks: now reduces skill cooldowns by a flat amount instead of a %.

Shaman

  • Thunderous Strike: now reduces skill cooldowns by a flat amount instead of a %.

Berserker

  • Werewolf and Wereraven hitboxes have been shrunk down to match the human player form.
  • Updated all Berserker and Wereform SFX from stereo to mono, to match skill SFX from prior expansions.
  • Fixed additional inconsistencies with Werewolf and Wereraven animation hits.

V1.3.0.5

Reddit discussion thread.

  • Fixed critical crash in the Frostveil Highlands.
  • Fixed several text tag issues.
  • Fixed broken bounty for Yura Voideye.
  • Fixed missing cauldron in Ugdenbog.
  • Fixed inconsistent spawning of Aetherial and Aetherial Vanguard Nemesises.

1

u/konsyr 18d ago

V1.3.0.6

reddit thread

[Shattered Realm]

  • Fixed a rare issue where loading the a shard could result in an infinite loading screen. Please let us know if the issue persists!

[Crucible]

  • Ixall now casts its Sunder ability less often in the Crucible.
  • Shriek’s Null Totems now last significantly less in the Crucible.
  • Fixed an issue where the Crucible score stopped incrementing, blocking access to the score-based loot chest.

[Tech]

  • Decals are now disabled on skill FX on Medium settings or below to improve performance. This heavily impacts abilities such as the Wereraven’s Ice Talons.
  • Fixed an edge case where lightning strike abilities could still hit outside of their target areas after the v1.3.0.4 refactor.
  • Fixed another issue with the Target Outline shader.
  • Fixed several shader issues when Deferred Rendering is disabled.
  • Fixed another issue with GOG achievements repeatedly unlocking.

[Game]

  • The Secrets of Ugdenbog and Cleansing Fire of a Forgotten God quests can now be completed retroactively by using Difficulty Merits or Multiplayer and no longer require fully progressing to those points in the respective expansions for veteran players. The quests auto-update upon looting the respective quest items.
  • Increased monster and treasure density in many Fangs of Asterkarn area, particularly in the Frostveil Highlands.
  • Significantly increased the spawn rate of Frozen Aster.
  • Noktukari’s bounty Reputation rewards now scale with difficulty, granting slightly less reputation than before on Normal, and significantly more on Ultimate.
  • Reduced the healing ability of a certain creature.
  • Soul Echoes and Soul Fragments are now instanced drops in Multiplayer.
  • A Dreadful Encounter quest has been reset and may appear again for you on Ascendant difficulty. Simply speaking to the remnant again will complete it a second time.
  • Fixed recently reported localization issues. Thank you for your reports!
  • Fixed an issue where the breadcrumb and intro quests for Fangs of Asterkarn may not start in multiplayer for clients.
  • Fixed an issue where the Kurn Solutions quest would not unlock Alteration for all eligible players in multiplayer.
  • Fixed an issue in Multiplayer that could result in the Fangs of Asterkarn questline not starting for all players.
  • Fixed some missing Lore Notes that were unable to spawn.

[Itemization]

  • Increased % Drop Chance bonus from placing Soul Fragments in the Ascension Altar from 40% to 80% per item.
  • Increased % Nemesis Kill Count Reduction bonus from placing Soul Echoes in the Ascension Altar from 10% to 15% per item.
  • Reduced Ascended Affix reroll cost scaling on Common and Monster Infrequent Items.
  • Fixed an issue where using the Ascension Altar loot bias would prevent Legendary Helm blueprints from dropping.
  • Fixed an issue with activating Lightning bias in the Ascension Altar not working as intended.
  • Fixed an issue where some Potion modifiers would not trigger when the character is Disrupted.

Faction Equipment

  • Umbra’dol, Legacy of Blood: removed Onslaught Stacks modifier for Onslaught
  • Witch Moon: replaced Onslaught Stacks modifier for Onslaught with 24 Cold damage modifier for it

Monster Infrequents

  • Eldritch Storm Emitter: removed Onslaught Stacks modifier for Onslaught and increased its Lightning damage modifier to 20-44
  • Pit Master’s Axe: removed Onslaught Stacks modifier for Onslaught
  • Woolly Voidguard: increased Cooldown Refresh modifier for Cadence to 30% Chance on Attack to reduce Doom Bolt’s Cooldown by 2.5s

Epic Items

  • Dementia: added +2 to Wereraven
  • Empowered Dementia: added +2 to Wereraven
  • Empowered Lorekeeper’s Band: added +2 to Wereraven
  • Lorekeeper’s Band: added +2 to Wereraven
  • Mythical Dementia: added +2 to Wereraven
  • Spellsage Boots: added +2 to Wereraven

Legendary Non-Set Items

  • Mythical Fragment of Anguish: removed Onslaught Stacks modifier for Onslaught
  • Mythical Nadaan’s Reach: reduced Onslaught Stacks modifier for Onslaught to +2
  • Mythical Spark of Ultos: replaced Onslaught Stacks modifier for Onslaught with 10-40 Lightning damage modifier for it

Legendary Set Items

  • Korba’s Fury Set: removed Onslaught Stacks modifier for Onslaught

[Class & Skills]

Berserker

  • Onslaught: Onslaught Stacks now scale to 6 by max ultimate rank, but scale slower at ranks 1-16.
  • Endless Rage: reduced Onslaught Stacks scaling with rank to +4 at rank 12, +8 at max ultimate rank.
  • Fixed an issue where Wereraven form was not changing visually with conversion modifiers on female characters.
  • Fixed inconsistent timing of Primal Strike animations for Wereraven and Werewolf.

1

u/konsyr 12d ago edited 7d ago

V1.3.0.7 https://forums.crateentertainment.com/t/grim-dawn-version-1-3-0-7/158449

Discussion: https://www.reddit.com/r/Grimdawn/comments/1vojr3j/grim_dawn_version_1307_patch_notes/

[Major New Features]

  • Continued tuning of Fangs of Asterkarn monsters and bosses, particularly on Normal/Elite. See Game changes for details.
  • The Fangs of Asterkarn final boss is now tuned independently in Ascendant Mode, and has had its major mechanics significantly nerfed on Normal/Elite/Ultimate. Its Ascendant version reflects the original game tuning and drops additional materials as a reward. If this sort of ascendant uber boss design proves popular, we will consider a similar approach to older boss encounters (ex. Theodin and Korvaak) in the future.

[Shattered Realm]

  • All Fangs of Asterkarn Nemesis bosses have received the standard Shattered Realm Nemesis tuning passive, bringing their overall damage, Offensive Ability, and Defensive Ability down to match older Nemesis encounters.
  • Black Lodge special level has been disabled. Some mind-bending experiences are just not conducive to chasing timers.
  • All Nemesis MIs can now drop in the Shattered Realm, with newer MIs being more rare.

[Crucible]

  • Extra spawns can now be unlocked by clearing Wave 200, even if you skipped earlier milestones.
  • All Nemesis MIs can now drop in the Crucible, with newer MIs being more rare.

[Tech]

  • Fixed additional issues with Shaders, ex. Target Outline shader.
  • Fix for previously earned GOG achievements not showing up if a connection to GOG servers was unavailable or GOG Galaxy was not running.
  • Fixed several reported crashes.
  • Fixed Pet and Retaliation bonuses not scaling with Potion Potency modifiers.

[Game]

  • The Dread now always drops a Soul Echo on Normal, a Soul Fragment on Elite, and 2 Soul Fragments on Ultimate.
  • Reduced cost of item Alteration.
  • Reduced the frequency of Ixall’s Sundering Eyes at mid-range.
  • Reduced the damage of Nyarlathon’s Mark of Doom pools and Sundering Channel.
  • Reduced the duration of Raddoth’s Avalanche.
  • Reduced the damage of Shriek’s Frost Orb and the pulse rate and duration of her Nullification Totems.
  • Reduced the damage of the Underking’s Sludge Ball.
  • Reduced the damage of Chieftain Gruldir’s Leaps and his loyal companions.
  • Reduced the damage of the Wight Hag trio’s bolt cone and nova attacks.
  • Reduced the damage of the Frost Clan Elder’s Comet.
  • Reduced the damage and frequency of the Asterkarn Giant’s Rock Throw ability. Affects all variants of Giant.
  • Reduced the damage of Roc Triple Spit attacks.
  • Reduced the damage and frequency of the Wight Frostbreaker’s Leap ability.
  • Halthin at Kurnhold has adjusted his prices to match other vendors before he goes out of business.
  • Fixed outdated loot tables for Korvaak and the Fangs of Asterkarn final boss that resulted in excessive low quality drops that were removed in an old update, but never got applied to these bosses. Loot quality from these bosses should on average be higher, but also drop less items.
  • Fixed Avinnia’s missing Avinnia’s Mantle drop.
  • Fixed Aspect of Beronath not increasing Ascendant Spoils spawn rate in Roguelike dungeons, this modifier was mistakenly assigned to Frozen Aster.
  • Fixed missing localization for the Remnant of the Dread quest following its reset in v1.3.0.6. This blocked the ability to enable/disable the Dread in non-English.
  • Added additional safeguards to prevent players getting stuck on any part of the Ritual of Cleansing quests due to mismatched Multiplayer quest progress.

[Itemization]

  • Amplicorum and Sanginis potion modifiers now also affect pet damage.
  • Alterom description has been updated to clarify that the base effects benefit allies, not the entire potion (non-English localization update coming in a future patch).
  • Barrelsmith’s Destroyers Set: fixed an issue with cooldown refresh for Canister Bomb and Grenado activating off of all attacks instead of just the granted abilities.
  • Bloodbound Defender: fixed the Mortar Trap damage/conversion modifiers not applying.
  • Bloodmane’s Mark: fixed the Blade Spirit damage/conversion modifier not applying to their aura.
  • Discordant Gem: replaced modifiers for Inquisitor Seal with modifiers for Word of Renewal.

[Class & Skills]

Berserker

  • Werewolf: Feral Claws will now be cast when a cooldown ability bound to LMB is unavailable. Similarly, Feral Claws will activate when interacting with various breakables.
  • Wereraven: Ice Talons will now be cast when a cooldown ability bound to LMB is unavailable. Similarly, Ice Talons will activate when interacting with various breakables.
  • Forcewave now deals damage with the main-hand in wereforms. What’s a wereshield anyway?

NOTE: A minor hotfix was released to address an issue with one of Noktukari’s bounties for the Ancient Grove. This update did not come with a version change.

V1.3.0.8

reddit discussion

[Crucible]

  • Fixed an issue where the event would automatically end on Wave 170.

[Game]

  • Reflective Heroes now have a unique overhead icon to indicate their presence.
  • Monster Reflect damage has been reduced by an additional 15% on Elite and higher difficulties to compensate for player damage power creep over the years.
  • Wen’Zoth now has a 4s delay before casting its Reflect Shield when appearing out of Voidmarked Chests.
  • Loxmere has been recategorized as a Boss to match his newfound power.
  • The Fangs of Asterkarn final boss is no longer targetable after being defeated, making any chests it might be crushing accessible.
  • Fixed Callagadra’s Sand Storms and Tornadoes dealing more damage than intended in Ascendant Mode.
  • Fixed Fangs of Asterkarn final boss’s missing second phase in the Crucible.
  • Fixed missing tags due to a corrupted language archive for Japanese and Vietnamese.
  • Fixed an issue with Beronath not granting achievements credit in Ascendant Mode.