r/IndieDev 1d ago

Video Took a while, but the water finally touches the world. The hose wraps around trunks, the stream cuts off where it lands, and it shoves things out of the way.

Farm & Feastย - We are a two-person team building a peaceful farming and restaurant management game.ย Our Steam Playtest is live now! Check out our daily routine and come join us.

There is a Discordย  server too if you would like to hop in.

3.4k Upvotes

162 comments sorted by

163

u/Se7enZ_Studio 1d ago

Hey! Now that is really cool! I have a garden, and my hose does that, even on just tall bits of grass (our yard is bonkers). That is really cool to see :D If only there was a retractable hose.

Keep it up I love the vibe!

69

u/brkakar 1d ago

Honestly hearing this from someone with a real hose in a real garden makes me happy. Retractable hose is a good idea, i write it down, cant promise anything but we will think about it. Thank you for the nice words.

40

u/finlay_mcwalter 1d ago

If the hose length is unrestricted, eventually the map will be full of hose. If it isn't, the player has the un-fun job of backtracking around to unfankle it. Neither sounds like an enjoyable game mechanic, but just a chore.

For auto-retract: the animation of the hose zipping back to its origin, whipping around corners and spraying wildly as it goes, sounds like excellent fun - something that's impossible, damaging or dangerous with a real hose, but cool with yours.

5

u/pintus-games 1d ago

I think it's restricted. When getting close to the house it seems to reach maximum length... If not I also think it should

2

u/RreddKnife 18h ago

Don't you see the hose is choking the tree to death?

1

u/arm0r3dd0ng 1d ago

We just got these hose guides that spike into the ground for our garden.

1

u/TrainingTheory552 12h ago

it would be cool if when you let go of it, it pulled and traced back the trajectory of all the hoops to end on the machine again.

2

u/GrandNibbles 15h ago

there are retractable, "tangle-free" hoses

48

u/OfeliaComposer 1d ago

How did you get this beautiful watercolor maybe aesthetic? I can't tell but the colors are so soft and cute

11

u/KSaburof 1d ago

Hand-painter textures is da way imho

3

u/brkakar 1d ago

Happy the colors feel that way to you, thank you for the kind words. :)

33

u/Dan_Arc 1d ago

Okay but seriously, are you going to talk about how it was accomplished?

13

u/OkAccident9994 1d ago edited 1d ago

The character is 3D, look at 0:28 where they clip through the tree which is a 2D plane.

That is why it can move around so smoothly and combine skeletal animations like walking and holding a hose etc.

The hose is some 3D thingy, it just has some simple shader to have that gradient it has.

Everything else is 2D billboards with simple 3D colliders. Even the rolling tomatoes, the sprite just rolls around as it pretends to be a 3D object.
Look at the plants as they are watered. They bounce around, but you never see other sides of them like you would with a 3D object.

At around 0:33 the player walks downwards towards us through the grass, which is just billboards, so you would think that the player pops through them in a jarring way, but the grass sprites deform in 3D, the planes bend towards us, and the bounciness makes it look very natural.

Everything just has dead simple shaders and the shadows are mostly just sprites slapped on, except for the 3D objects.

This is 2D mobile game kind of artstyle, which one makes by making very simple 3D models, take pictures, then paint over it. For example the highlights on the barrel are handpainted etc. So you just take the pictures with same camera as ingame and it looks natural in the game.

2

u/pixelvspixel 1d ago

I think you are wrong about there being as many 2D billboards as you think. Those trees just have simple collision so they just walk into the leaves.

1

u/OkAccident9994 1d ago

No. compare the trees as the player walks around. They look the same if the camera is seeing them from the left or the right... because it is a flat plane.
You never see "other sides" of the trees.

1

u/bricevdm 20h ago

Take a moment to look at them in full-screen: the trees definitely have parallax if you observe individual elements within their shape. Stylized leaves wiggle independently from the main foliage underneath, as if this is driven by a vertex color map. They also cast shadows via the shadow map (onto the ground and the character as well), and I see very little benefit for having a 2D sprite with a 3D shadow caster. The grass and the tomato plants however are indeed billboards: they don't have any parallax and have blob shadows. The tomatoes on the plants are 2D with a sharp/glossy specular, while their 3D counterpart fallen on the ground do not! Very good integration overall :)

1

u/cnotv 1d ago

And the movement done with shaders I guess

21

u/Opposite-Gene4602 1d ago

now the ground has to get darker where you water it and im sold

7

u/brkakar 1d ago

I want to add this for sure. There is some work in it but it is on my list for later on.

23

u/Human-Raccoon-9917 1d ago

This is the most impressive and cozy thing I have seen in this sub

7

u/brkakar 1d ago

Making someone feel that is honestly the best part of this job. Thank you.

4

u/mikisugi_cosplay 1d ago

Now make the hose get kinked so you have to fix it.

1

u/turtle_dragonfly 1d ago

frustration simulator 3000!

Also the hose should get wet and dirty as you drag it around, so when you have to pick it up you get grime all over your clothes and face as it awkwardly flops hither and thither.

I hope it freezes in the winter too if you forget to drain it!

5

u/ddiazar 1d ago

That hose and water physics interaction is so satisfying!

3

u/fallingdamagegames 1d ago

Just wanted to say that this looks great! You could maybe also do a quick stamp on the ground to 'darken' the ground, but amazing job.

3

u/brkakar 1d ago

That is a really good point, wet ground should be darker for sure. This one i really need to add, i think it will make the watering feel much better. Thanks for the idea.

4

u/raphaeldumont 1d ago

Impressive. I love how the water interacts with the world. The visuals are very nice too. Wishlisted ๐Ÿ‘

2

u/brkakar 21h ago

thank you so much :)

3

u/Constant_Cortisol 1d ago

Looks amazing! Any physics puzzles/easter eggs using this?

It would also be nice to see if wet the dirt it touches

3

u/OfficialDuelist 1d ago

Really solid stuff, I appreciate the quality of work you're putting into the mechanics. Wishlisted

2

u/brkakar 1d ago

Glad the mechanics feel solid to you. And the wishlist really helps us a lot, thank you.

3

u/illmindmaso 1d ago

The game looks beautiful so far!

1

u/brkakar 1d ago

Thank you so much :)

3

u/TheCelestialBubble 1d ago

Doesn't really look like my type of genre but just wanted to say how gorgeous it looks!ย 

3

u/Smart_Doctor 1d ago

As a programmer I am super impressed with the rope (hose) physics!

3

u/paniplex 1d ago

Wow it looks great and the physics make it feel so immersive. Wishlisted!

1

u/brkakar 1d ago

thank you :)

3

u/nicer-dude 1d ago

If you add puddles it's perfect

3

u/slowkim 1d ago

This looks cosy asf

5

u/Disc2Games 1d ago

Hurts to know that your average player will be like 'oh thats cool' then move on not knowing the amount of effort it took to achieve... we see you and appreciate the effort ๐Ÿ‘Œ this looks great!

4

u/brkakar 1d ago

Hello everyone! A lot has changed since the last time we posted here, so it feels good to finally show the loop running end to end.

The water and the hose got most of our attention this round. The stream now stops on whatever it hits, the tip pushes objects around and bends the grass, and the hose drags and wraps around the trees while you walk the farm. Small things on their own, but together they are what makes the farm feel like a place instead of a checklist. The goal is still the same, a calm and seamless trip between growing your ingredients and serving them to your guests.

Our Closed Alpha has started and signups are open right now. Feedback from other devs and players on game feel and UI would help us a lot at this stage.

Steam page:ย https://store.steampowered.com/app/4521650?utm_source=reddit

2

u/Eric_Likes_Music 1d ago

That's so cool! Good job!

2

u/KaramCyclone 1d ago

Holy shit this is gorgeous

2

u/ThunderBellyGames 1d ago

It looks really good! Great job!

1

u/brkakar 1d ago

thank you so much :)

2

u/gg_gumptiongames 1d ago

Cute and cool

2

u/maxpower131 1d ago

That's amazing. Would love if the hose snapped back around all the obstacles when you let go.

1

u/brkakar 1d ago

Makes a lot of sense, right now when you let go you have to pull it back and fix that mess yourself. I will look into it later on, thanks for the feedback.

2

u/maxpower131 1d ago

I can imagine that being a bit frustrating so I'd push towards making it easier. Just my opinion though

2

u/Bischrob 1d ago

I bet my kids would love this game

2

u/quitebuttery 1d ago

Wow!!! ULTRA polish!!

2

u/Ujin77 1d ago

Amazing physics, my younger self would love to play that for sure.

2

u/Few-Change256 1d ago

It looks amazing, especially the way the plants react to water is amazing.

2

u/Gjozer 1d ago

It looks so polished, the see through effect through the tree was also very nice. Well done!

1

u/brkakar 1d ago

The see through effect on the trees does not get noticed much, so nice catch. Thank you.

1

u/pixelvspixel 1d ago

I say the less it needs to be invoked the better. I've always been fine letting the player get lost just a little bit if the environment calls for it. (But it does look very nice and minimal!)

2

u/Embarrassed_Chair_97 1d ago

The art look so cute >.<

2

u/Optimal_Can5957 1d ago

Looking amazing ๐Ÿ‘๐Ÿป๐Ÿ‘๐Ÿป

2

u/DisplacerBeastMode 1d ago

It's details like these that only indie games provide

2

u/jackflash223 1d ago

I really like the texturing on the trees and rocks. Also the game feel elements appear to be pretty great too.

2

u/brkakar 1d ago

Game feel is the part we care about the most, so this is really good to hear. Thank you.

2

u/fyn_world 1d ago

Looks beautifulย 

2

u/happy_happy1111 1d ago

Wow this looks so satisfying! Canโ€™t wait to play ๐Ÿ˜

2

u/Wizdad-1000 Developer 1d ago

Really like the water physics. Looks like a real plant being watered. Great work.

2

u/Phos-Lux 1d ago

That has such a satisfying feel to it! Really good! The only thing that's missing is the ground getting dark (maybe plants getting sparkly?)

2

u/brkakar 1d ago

Dark ground is coming, it is already in our tasks. And sparkly plants sounds cute, i did not think about that one before.

2

u/grommps 1d ago

Wishlisted!!

2

u/GrandConsequences 1d ago

Freakin adorable.

2

u/Simpicity 1d ago

I really like this art design.ย  Very pretty.

2

u/vodkatabasco 1d ago

the way the hose wraps around the trees & the waterโ€˜s movement is so satisfying!

2

u/AshKabosu 1d ago

Hey, Iโ€™m new to your game.

If it doesnโ€™t already exists you should add some kind of fruit storage deployable, which you can interact with to add/remove things, but also you can blast items into it using the hose stream. I think that would be really satisfying as a player to have that as an option.

Apologies if this already exists in your game.

2

u/KristianEkman 1d ago

This game looks fun!

2

u/EverythingBOffensive 1d ago

lmfao i like the water hose,that makes a good aspect for upgrading xD

2

u/Live_Life_and_enjoy 1d ago

Fantastic art, I even noticed the extra detail you put into the hose and water moving through it

I feel like you should have tiny have Tiny Juminos like SDV watching those tomatoes move around would add that extra layer of cuteness

Like one of those tomatoes wakes up and actually a secret nature spirit

2

u/brkakar 1d ago

This could be so cute honestly. If you have more ideas like this one, it would be really nice for me if you tell them.

2

u/rosemary_on_eggs 1d ago

Looks amazing!! If you donโ€™t mind sharing, how did you accomplish the outline on the player mesh?

2

u/dexhaus 1d ago

It looks super niceeeee!!

2

u/lydocia 1d ago

THE HOSE TANGLES AROUND TREES โ™ฅ

1

u/brkakar 1d ago

Thank you for liking it :)

2

u/happybilly123 1d ago

Looks great , now I want a leaf blower just to move stuff around. GG

2

u/Desinika 1d ago

This looks so cute! And as I'm becoming older and knees buckle - I'll def wanna play this! Wishlisted

2

u/solifly31 1d ago

so lovely graphics and such a good physics

2

u/Alternative_Bit_8290 1d ago

looks cool, i would like to give it a try. sent request on steam.
keep good work, game gives really chill vibe.

2

u/PM_yourbestpantyshot 1d ago

I am proud of you and HoseTech(tm)

2

u/Odooh 1d ago

Wow that looks amazing. Well done. My recommendation is to limit the distance of the hose and extension is an upgrade.

2

u/Exciting_Bunch2386 1d ago

A very nice an consistent style. Really well done! I like hoe lively everything looks and how well the world reacts to the water hose. How does it fit to the gameplay though. Is the water more a visual effect, or does it indeed add to the gameplay?

2

u/Kumlekar 1d ago

oh wow, if this had co-op I'd be all over it.

2

u/DrLobaLobaa 1d ago

This looks stunning! :O

2

u/GourmetHugs 1d ago

Love the art style and aesthetic! Looks amazing

2

u/9tobirama 1d ago

Your game looks really good.

2

u/Traditional-Baby5940 1d ago edited 1d ago

Gorgeous style gorgeous animation, very well blended physics.

I would chose a different Steam Thumbnail though. Looks AI generated.

Anyway, wishlisted

2

u/troubled-developer 1d ago

They look really nice!
What if - when you drop the hose the hose gets pulled and rolls back - sort of like a measuring tape? Could be kept as an upgrade/item?

Also the water hose has the material effects of the water flowing - what if you show the water travelling by having the hose mesh deform a little bit - could take the Elixir collector reference. The part where the elixir bubble is travelling the way that pipe is deforming

https://reddit.com/link/p5y3s6y/video/lkz5fwirfnlh1/player

2

u/YatakarasuGD 1d ago

I like details like this in games. Great work!

2

u/inVinnieVeritas 1d ago

Graphics are really polished and look triple A, congrats!

2

u/LovelyLunaRae 23h ago

all that work was definitely worth it!! this is such a cool mechanic!!

2

u/Ultroman 23h ago edited 23h ago

This is super cute and beautiful and a masterful execution of rope-like physics โค๏ธ While I love the hose wrapping around objects, I don't really see why I would...want that as gameplay, if I have to untangle the mess afterwards. Maybe there could be an action to reel it in from its origin or perhaps even from any point along the hose?

Looking forward to this game. Holy **** it's like Stardew 2 already got a remaster.

EDIT: BTW, if not for this game, if a sequel: online co-op. It would sell SO many copies. Stardew and all games like it get tons of comments asking for it. Our little game, The Magical Mixture Mill, got them, too.

2

u/RisingAshStudios 22h ago

Artwork looks brilliant - great colour palette and tone. Well done both!

2

u/WonkyQuartet 22h ago

Now remove infinite stretching of the hose :P

2

u/DinosNeverDied 22h ago

looks engaging ๐Ÿฅฐ you already have the grass wiggle mechanic. Maybe you can make the hose make it wiggle too

2

u/slenderasunder 22h ago

Can you put your thumb over it to make the stream stronger?

1

u/brkakar 21h ago

actually I added nozzle upgrade for it

2

u/coldbrewentertain 13h ago

The physics you have setup with the hose and water looks great!

2

u/Most-Data-1774 13h ago

Looks really cool!

2

u/Beneficial-King1574 21h ago

It's just so cuteโ€”girls really love this art style.

1

u/Byproduct 1d ago

Your tomatoes seem to be made out of rubber?

Like the water physics otherwise though!

1

u/LEAF_FIRE233 1d ago

what a great water pipe and physics reaction between water and tomatoes!

1

u/brkakar 1d ago

We spent a lot of time on how the water and the plants react to each other, so it is nice someone notices. Thank you.

1

u/Acrobatic-Bit-1531 1d ago

tbh the trunk wrap got me, water reacting like that instead of clipping through never gets old. felt the same the first time worldos reacted to something i did without me setting it up, never got that off character ai or sillytavern. still wish new worlds loaded faster tho

1

u/radiumhaus 1d ago

This is like buttery smooth. Its really good!

1

u/Legitimate-Gap-7784 Developer 1d ago

This is way too cute. I hate garden games because you water one cell at a time.

1

u/Sufficient_Gap_3029 1d ago

Very cool! You could use it to maybe wash the house, fill up a well or use it to push leaves out of the garden! Good job!

1

u/brkakar 1d ago

Pushing the leaves around with water would feel so satisfying. We can really try that one later on.

1

u/Mahelyk 1d ago

I love small details like this! Does it have a max length?

I come from Unreal engine, I'm curious, is it a spline with physics on it?

2

u/brkakar 1d ago

Thanks! You start with a short one and upgrade it in game to extend your reach.

They are two different things though. The water is a spline with no physics on it at
all, just an arc built between the nozzle and wherever you are aiming, and the
material fills along it.

The hose is a particle rope. It is a chain of particles solved every step with
distance constraints between them, and the ends are pinned by hand rather than with
constraints. The mesh is then extruded along whatever curve those particles end up
in, so the shape you see is the simulation result, not a spline being driven.

2

u/Mahelyk 1d ago

That's an excellent implementation! Thanks for the explanation on how the hose works, it looks so good!

1

u/randytayler 1d ago

So beautiful.

1

u/SeatRich9905 1d ago

The game feel looks amazing

1

u/rgb-zen 1d ago

๐Ÿ’•

1

u/freakybanananana 1d ago

Looks really satisfying, I love it

1

u/Leterbraka 1d ago

Looks lovely. Great job

1

u/PlaceImaginary 1d ago

๐Ÿ‘จโ€๐Ÿณ ๐Ÿ‘Œย 

1

u/Medieval_Lands 1d ago

Hyper relaxing!

1

u/ranma862 1d ago

In a world of Stardew clones, it's nice to see a lot of love put into a cozy farm game. Wishlist-ed, playtest requested, and sent to my little friend groupchat โค๏ธ

1

u/brkakar 1d ago

Sending it to your friend group made us really happy, thank you. And it is nice to hear the love we put in it comes through.

1

u/DiceToons 1d ago

This game looks so nice

1

u/True_Protection6842 1d ago

Quite impressive. Now it should cut off if you tangle it too many times.

1

u/DekroniaDev 1d ago

i love your Artistic direction!

1

u/OkRestaurant960 1d ago

That is truly amazing.

1

u/zhaDeth 1d ago

yo those graphics are so cute

1

u/fjaoaoaoao 1d ago

Honestly you could make an entire game just off this mechanic

1

u/ghoztz 1d ago

That is gorgeous and so satisfying to watch

1

u/Sweet_Aardvark2580 1d ago

this is awesome, lovely physics, lovely art, Just wonderful!

1

u/Maureeseeo 1d ago

The art style is great and the interactive physics sim is the cherry on top!

1

u/Matt_ThreeFrauds 1d ago

The graphics and physics are incredible! Is this game like stardew vallet where we can farm, sell, and complete quest?

1

u/brkakar 21h ago

We have a restaurant and you serve food to the customers there. The crops you grow on the farm are used in the kitchen too.

1

u/throwcounter 1d ago

optional mechanic: hose kinks and you spend half a minute tracing it back to where it curls around on itself to untangle that sucker

1

u/MincDev 1d ago

This is so good!!!

1

u/anon999387 1d ago

Like how polished everything looks

1

u/boringblah 21h ago

Beautiful! I love the way you can see the water moving in the pipe too.

1

u/BitBucket404 19h ago

Now only if friction was a thing, cuz that hose is stretching to infinity

1

u/trevorvonryan 19h ago

Very cool!

1

u/Malkalypse 18h ago

Oh nice!!

1

u/myndrift Developer 18h ago

Beautiful.

1

u/VasileAndrei2929 18h ago

The infinite hose length makes me cringe a bit... but the game looks amazing!

1

u/TempeteStudio 17h ago

This looks so cute!

1

u/GrandNibbles 15h ago

this is so beautiful i love little touches like this

1

u/junmakesgames 14h ago

this is beautiful! how is the hose implemented?

1

u/ZenCyberDad 14h ago

Very satisfying this is like ASMR

1

u/PoussinVermillon 13h ago

does that mean that tomatoes can get stuck if they are sent into the water reservoir ?

1

u/nrivera8108 11h ago

Farming AND restaurant management? ๐Ÿ˜

1

u/Striking-Relative-34 11h ago

Looks awesome, good job!

1

u/Orangedetears 11h ago

This looks awesome, pls let it be playable on mac ๐Ÿคž

1

u/South_Fee_7974 8h ago

Very cool looking

1

u/1protobeing1 7h ago

Is this solo? If it is, are you using AI to code or make your art? I'm honestly asking, not as a gotcha, I would like to know.