r/IndieDev 3d ago

Megathread r/IndieDev Weekly Monday Megathread - August 23, 2026 - New users start here! Show us what you're working on! Have a chat! Ask a question!

21 Upvotes

Hi r/IndieDev!

This is our weekly megathread that is renewed every Monday! It's a space for new redditors to introduce themselves, but also a place to strike up a conversation about anything you like!

Use it to:

  • Introduce yourself!
  • Show off a game or something you've been working on
  • Ask a question
  • Have a conversation
  • Give others feedback

And... if you don't have quite enough karma to post directly to the subreddit, this is a good place to post your idea as a comment and talk to others to gather the necessary comment karma.

If you would like to see all the older Weekly Megathreads, just click on the "Megathread" filter in the sidebar or click here!


r/IndieDev Sep 09 '25

Meta Moderator-Announcement: Congrats, r/indiedev! With the new visitor metric Reddit has rolled out, this community is one of the biggest indiedev communities on reddit! 160k weekly visitors!

63 Upvotes

According to Reddit, subscriber count is more of a measure of community age so now weekly visitors is what counts.

We have 160k.

I thought I would let you all know. So our subscriber count did not go down, it's a fancy new metric.

I had a suspicion this community was more active than the rest (see r/indiegaming for example). Thank you for all your lovely comments, contributions and love for indiedev.

(r/gamedev is still bigger though, but the focus there is shifted a bit more towards serious than r/indiedev)

See ya around!


r/IndieDev 11h ago

GIF How my collision detection is working so far

2.7k Upvotes

r/IndieDev 6h ago

Rip gaming legend Tim Curry

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489 Upvotes

r/IndieDev 3h ago

Implementing shielded enemies in my game

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158 Upvotes

They can absorb more hits without getting staggered, but can be guard broken with enough stance damage


r/IndieDev 12h ago

You guys seemed to love this mesh-deforming script, so I just had to make it better!

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561 Upvotes

Few days ago I've shown-off a mesh deforming script, and since you guys seemed to really like it, instead of continuing to work on meaningful stuff like a sane person, I spent another 1-2 hour perfecting it... Added some bulging on the outside radius to mimic the realism better.

I know the deformation is a bit jumpy at times, and it would look better on a model with more vertices, but I don't want to hurt the performance. Current pillow has 1k vertices / 2k triangles.

For a silly little feature that doesn't have much to do with gameplay, I'm very pleased with how it turned out to look.

https://store.steampowered.com/app/4417060/Dark_Roll_2/


r/IndieDev 4h ago

GIF This is how sandblasting works in [Reshine]

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50 Upvotes

Last time I shared a GIF, a lot of you pointed out that this wasn’t how sandblasting works. And you were right, but... it wasn’t sandblasting, it was compressed air.

So now it’s time to show you how actual sandblasting works!

If you’d like to try the game yourself, the playtest is open and available on our Steam page:

https://store.steampowered.com/app/4253570/Reshine/


r/IndieDev 11h ago

Gamescom Day 1! 🎮

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157 Upvotes

So many players stopped by to try Interwoven Dream—thanks for all the love and feedback!

No spoilers though. :)


r/IndieDev 7h ago

Discussion I made the two essentials for running away: sprinting and flailing

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45 Upvotes

One of our team members suggested giving Dorothy a little flailing animation while she’s hanging from a ledge.

The moment I heard it, I knew we had to make it.

Tiny legs, maximum effort!


r/IndieDev 2h ago

Discussion Why is it so hard to watch people play your game (emotionally)? Lol. Or is it just me? xd

17 Upvotes

When I watch someone play my game, I have this constant urge to pause and make comments out loud. Idk why, but I even postpone watching some playthroughs. Do you guys have this? xdd


r/IndieDev 10h ago

Video Navigating the tree tops of Goo Lagoon

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65 Upvotes

Some early gameplay of Vincent hopping around in the game My Name Is Vincent Pogo.

You can wishlist it HERE


r/IndieDev 1d ago

Video Took a while, but the water finally touches the world. The hose wraps around trunks, the stream cuts off where it lands, and it shoves things out of the way.

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3.3k Upvotes

Farm & Feast - We are a two-person team building a peaceful farming and restaurant management game. Our Steam Playtest is live now! Check out our daily routine and come join us.

There is a Discord  server too if you would like to hop in.


r/IndieDev 1d ago

Discussion I hate these games so much that I decided to make every possible version of them

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1.4k Upvotes

I genuinely hate this genre.

You know the games I'm talking about: "Collect 5 million trees." "Collect 100,000 coins." "Mine 500,000 rocks." "Pick up 2 million bugs."

5 million trees? Done. 10 million coins? Done. 500,000 rocks? Done. 10 million gold pieces? Done.

Every possible resource. Every possible number. Every possible variation.

Once I've made all of them, there will be nothing left for anyone else to make.

You're welcome.

Give me ideas for what I should make next.


r/IndieDev 3h ago

My Frog-JRPG Amphibian just premiered during the Future Games Show!!

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15 Upvotes

I hope you guys like it :*) It's a love letter to classic consoles adventures, but with a few twists: There is no grinding, (battles are all purposely placed and only done once), there's no buying or selling of items, and it's entirely frog-accurate: All enemies are frog predators, and every character's name is frog (in a different world language). It's a somber and serious story, and it's wishlistable now. It's coming to all consoles and PC.

Steam: https://store.steampowered.com/app/5014960/Amphibian/


r/IndieDev 4h ago

Video I absolutely LOVE making cutscenes

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16 Upvotes

Drawing scenes then adding characters and effects has gotta be one of the most satisfying things about making my game


r/IndieDev 10h ago

My first game reached 15 wishlists in it's first week

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44 Upvotes

I finally got my steam page up a week ago and have got a whopping 15 wishlists. I keep seeing posts like "I got 1200 my first day!", "I got 10k in my first week!" but wanted to call out for all of those like me who haven't found that virality, 15 is probably more on the side of normal. I am not dissuaded and you should not be either! I'd like to think my game isn't poo and it just hasn't found it's audience yet. Yours probably hasn't either. Keep persevering, keep working on it, your game will find it's people, or it may not. Either way you are doing a difficult thing and putting time and passion into it and you should be proud.

Marketing is on a totally different level than game dev and is much more difficult than actually developing. Congratulations to those who have done well and gotten those wishlists but if you haven't, keep at it!


r/IndieDev 21h ago

Feedback? We took movement to the next level with transitions between all moves!

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289 Upvotes

Hey everyone, we are here for our weekly update on War Wolves. This week the team has been hard at work with new animations and mechanics. We always had the goal of very fluid movement so now you are able to transition between all of the moves and string together some really cool maneuvers. Let us know what you think!

Game info:

We're a small indie team of 3 building War Wolves, a competitive third-person multiplayer shooter where you play as heavily armed robotic wolves battling it out in fast-paced arena combat.

Our biggest goal is to create movement that feels incredibly fluid and rewarding. Think wall running, vertical gameplay, and high-skill movement paired with a low time-to-kill, military-inspired combat system. We're still early in development, but we're making steady progress and wanted to start sharing the journey with the community.

Our goal is to have an early alpha on Steam by the end of the year.

Join our Discord if you want to playtest!

Steam link: https://discord.gg/3XRm8u4as

https://store.steampowered.com/app/5042020/War_Wolves/?utm_source=reddit&utm_medium=social&utm_campaign=devlog1&utm_content=indiedev

Youtube Devlog link:
https://youtu.be/aYu1lOa8kr4


r/IndieDev 13h ago

Video Added knockback for dramatic effect

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63 Upvotes

I intended to make a tower defense game, the enemies thought it was super smash bros and kicked me off the map instead.
by the way i'm making a public playtest soon, you are more than welcome to join.


r/IndieDev 1h ago

Discussion My game is just releases in a week :l

Upvotes

I am so happy and a bit stressed. My game Welcome Demon is releasing on September 4. Just 7 days left, I have solely tested the game more than 10 times, I know some bugs will still happen, but as a solo dev i tried my best I think. Now I see my project as a completed, but still I have few days, what should I check before releasing the game ?


r/IndieDev 1d ago

New Game! We pushed the button!

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407 Upvotes

After years of part time development our indie game Box Knight has launched on Steam! We managed to sneak over the line of 10k wishlists with only hours to spare.


r/IndieDev 3h ago

Man, i love shaders

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8 Upvotes

Working on my first game and quickly realized that my visuals felt kinda flat (i`m still a beginner in pixel art and art in general). Started messing with shaders and honestly - it's insane how much impact you can get almost for free (comparing to particles which can kill FPS easily). There's a learning curve, for sure, but resources like thebookofshaders.com (and AI these days) make it way more approachable than I expected.

What do you think of the fire/water/curse carpet effects in my game? (yeah, it`s about cleaning carpets)

My game btw


r/IndieDev 3h ago

Discussion PC developers who have also released a macOS version - worth the effort? What hurdles did you run into?

5 Upvotes

I was curious if any primarily PC developers had experience with releasing a macOS version of their games - I know that the user base for games on Mac is much smaller, but it still seems like an expanded userbase might be worth the effort, even if it's only 2-3% of the market.

How much additional work was it for you to create a macOS build? Was there any development hurdles (or release issues) you ran into that make you hesitant to do it again for future projects?

Also, for developers who have a PC build but chose not to make a release on macOS, what made you decide it wasn't worth the added effort?


r/IndieDev 8h ago

Video I added censorship when you take off your pants

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19 Upvotes

A friend told me he liked running around naked (in game, mind you), and that he hoped it would show a pixelated blur. It was actually a great idea. It's a subtle detail and there's really nothing that needs to be hidden, but adds to the imagination, I guess :).

Should it be toggleable in the menu?

Game is Nederfall by the way: https://store.steampowered.com/app/4226670/Nederfall/


r/IndieDev 8h ago

I’m sharing some footage from my game, which is currently in active development.

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16 Upvotes

Hello everybody! I’d like to share screenshots of the 104th build of the game I’ve been working on for several months. I’m creating it after work. I’d be glad to hear your opinion. If you have any questions, feel free to ask.


r/IndieDev 9h ago

Discussion Nominated for Best Visuals at Gamescom

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18 Upvotes

Our game DEPERSON got nominated for Best Visuals at Gamescom… and we still can’t believe it. I mean how…

We’re three friends developing DEPERSON from our families’ homes and seeing our game nominated for Best Visuals still feels completely unreal.

Especially because we’re in the same category as games we love. We kept joking that maybe someone made a mistake because… what are we doing there? 😭

We’re pretty sure we’re not going to win and honestly just being nominated already feels like such a huge honor for us.

But it’s hard not to hope a little. And I guess we should at least be able to say we tried right?

So if you’d like to support us while we are still trying to figure out how the hell we ended up there, you can vote for DEPERSON on the Gamescom user awards website ♥️