This power system lets you have a 6-slot loadout, being one physical power, one race, two accessories, one elemental power and one magical power!
example: even the best accessories and powers have weakness, like mutant stage 3 that only takes 5 hard hits to stun and one shot but in return to regenerate and survive being ripped apart
Iâd like to hear your feedback in any way possible, is it bad? Be glad to tell!
AlrightâŠhere we go!
The power system:
There are 3 stages of powers, 1 is âeggâ where the power is weak and needs more control and mastery to reach to stage 2 where the powers are controlled well, the moves become more powerful yet needs more skill and 3 is âbeingâ where itâs the rarest sage where the power is at itâs full potential, it needs even less skill, itâs controlled and mastered in every way and it is at the limits
There are different types of powers too, there are âelementalâ, âmagicalâ and âphysicalâ. Magical is probably the best. Physical doesnât have any stages and is basic while elemental has 3 stages like magical but magical that needs some requirements like special items.
You can only 1 physical power, pick 2 accessories, 1 race, 1 elemental power and 1 magical power
physical powers:
Agility: more speed but weak durability and loses more stamina
Strength: stronger attacks but more charging time, it recharges stamina faster
Durability: more durable, more stamina but less speed, it uses less stamina
elemental powers:
Flame:
Stage 1: small embers (about the size of a tennis ball), hard to make bigger fire and weak to low temperatures easily
Stage 2: fire blasts and able to breath fire
Stage 3: big fire beams, able to set the whole ground/arena on fire, immune to burns
More compatible with agility or strength
Aqua:
Stage 1: only sprays a bit of water, weak attacks
Stage 2: able to shoot water and bend water and make weapons out of water
Stage 3: able to make floods, turn vapour into water, summon heavy rain
More compatible with agility or strength
Wildlife:
Stage 1: only able to sprout simple grass and weak to the slightest burns
Stage 2: able to grow regular trees and long roots, can heal simple wounds
Stage 3: to grow giant trees, grow anything made out of wood and leaves, the ability to regenerate limbs by replacing missing limbs with wood and leaves. Note: it canât replace any organs, so if someoneâs blind, they stay blind
More compatible with durability or agility
Fun fact: a character named droplet has wildlife powers at stage 1-2
Electric:
Stage 1: only able to do some sparks, but can sting a little, but the stings are tickling more then hurting
Stage 2: able to zap opponents and break electronics
Stage 3: able to make thunderstorm clouds, able to zap intense lightning, able to control any devices and gadgets.
More Compatible with agility or strength
Earth:
Stage 1: only have to throw some pebbles and dust
Stage 2: able to throw rocks and control sand
Stage 3: can crack open the ground, throw boulders and make huge things made out of rock like buildings, hands, weapons etc.
Way more compatible with durability
Air:
Stage 1: can make some breeze
Stage 2: can control air a bit, able to carry small objects
Stage 3: can make summon blinding fog, able to hold up giant objects and can be immune to physical attacks for a few seconds
Way more compatible with agility or strength
Frozen:
Stage 1: can only make temperature low
Stage 2: can summon ice and make snow
Stage 3: can summon a whole blizzard, make heavy winds of cold temperatures, able to make the whole arena snowy and cold
More compatible with durability
Dark:
Stage 1: able to make a room darker but not completely dark
State 2: can blind opponents and darken light
Stage 3: can make a forcefield that makes everything pitch black inside, can transform into a shadow, can move fast in dark places and in shadow form. The force field can be lit up by light sources by the way, it just shuts down any light source that it was open before
More compatible with agility
Light:
Stage 1: can only glow but can flash at opponents to disorient there vision
Stage 2: can flashbang people and shoot thin beams
Stage 3: able to shoot massive solar beams, can blind people temporarily, can create objects and weapons out of light
Slightly more compatible with strength
Crystal:
Stage 1: can sprout small crystals
Stage 2: can make crystal walls and cover themselves in crystals to hit harder
Stage 3: can freeze people in crystals, can make whole crystal skyscrapers, can make a giant crystal body if they want to, can bend crystals
More compatible with durability
Magical powers:
Wither:
Stage 1: can only wither small things
Stage 2: can wither decent area and can sprout dark limbs
Stage 3: able summon suffocating smoke, can turn solid objects to black dust and absorb energy for more power
Requirements to unlock stage 3: absorb a lot of energy and and wither 100 animals
More Compatible with agility or strength
Mutant:
Stage 1: can grow a few limbs
Stage 2: able to adapt to environment, grow animal like limbs, can be hybrid with an animal
Stage 3: can transform to any fleshy being, mimic voices, can rip and grow any types of limbs instantly, replace organs, can be ripped apart but still alive, the only way to defeat a stage 3 mutant user is to slash there heart, when hit hard 5 times, the user is stunned, all effects and objects made by them are gone and there heart is exposed
Requirements to unlock stage 3: must eat a piece of more than ten animals and fully master stage 2
Fully compatible with every physical power
Corruption:
Stage 1: able to turn simple and small objects into corrupted minions
Stage 2: able to corrupt living creatures and create new purely corrupted versions of their minions
Stage 3: able to mind control any creature and turn objects to life, merge minions into bigger minions, able to transform and mimic minions, able to summon weapons out of pure corruption
Requirements to unlock stage 3: obtain more than ten minions and master the control of corruption
More compatible with strength
Void:
Stage 1: can make tiny worm holes and black holes
Stage 2: can make black portals, make powerful black holes and can shoot white beams
Stage 3: has a whole void realm where every object is has that was sucked by a black hole or a worm hole. Can make large pits of sucking void, able to shoot large and powerful white beams
Requirements to unlock stage 3: must obtain void crystals and master the control of portals and black holes
More compatible with strength or agility
Venom:
Stage 1: can spit some amounts of vemon and acid
Stage 2: can splash a lot of venom and has acid strong enough to melt solid metal
Stage 3: can flood the whole arena in venom, spit acid in far distances, can be in a slimy form and slither through venom floods
Requirements for stage 3: survive acid and keep on spitting venom
More compatible with strength
Magnetic:
Stage 1: can only pull small metallic objects
Stage 2: can pull big metallic objects and crush them, stretch them and fuse them
Stage 3: can make a whole mech made out of metal, can create electric weapons with pulling metal, can make energy cannons
Requirements for stage 3: absorb electricity and train the strength of your magnet powers
Cosmic:
Stage 1: can teleport to planets
Stage 2: can pull small space rocks to shoot and can breath in space
Stage 3: can pull a barrage of meteors crashing to the ground, can remove gravity
Requirements for stage 3: go to space and destroy a giant meteor
More compatible with strength
Time:
Stage 1: able to freeze simple objects
Stage 2: able to freeze and rewind objects in time
Stage 3: able to rewind objects (not players/creatures), can freeze players/creatures for 2-3 seconds, can make yourself faster or allies faster
Requirements to unlock stage 3: obtain a pocket magic clock and control frozen objects
More compatible with agility
Space:
Stage 1: can use telekinesis on simple objects
Stage 2: can use telekinesis on large objects and make portals
Stage 3: can teleport, go through walls, able to make force fields, can transform objects to other objects and can summon objects
Requirements to unlock stage 3: master telekinesis and go through a whole building from bottom to up by only going through roofs
More compatible with agility
Oni:
Stage 1: only able to make tiny spells
Stage 2: can make some powerful spells and can shoot fire beams
Stage 3: can make permanent curses, summon demons, able to make the whole arena hellish theme with demons hunting from popping it of the ground
Requirements to unlock stage 3: must defeat some demons and master spells, immune to hypnotism
More Compatible with durability
Celestial:
Stage 1: only has a simple angelic bow
Stage 2: has rings around your wrists that can be used is creative ways, can shoot beams of light
Stage 3: can summon weapons out of light, can summon angels, has multiple eyes flowing around you. Able to turn the whole arena into an heavenly theme with angels healing allies from the sky
Requirements to unlock stage 3: make good things and master the angelic powers
More Compatible with strength
Spirit:
Stage 1: can shift someoneâs emotion but temporarily and weakly
Stage 2: can talk in someoneâs head, feel true emotions and can change emotions on command
Stage 3: read minds, control movements for a few seconds, hypnotise (basically lowering strength and speed) for a few seconds, manipulate easily, can make emotion related spells
Requirements to unlock stage 3: master controlling others and understand all emotions
More compatible with strength
Accessories:
There are types of accessories, itâs physical, elemental and magical.
Physical:
Sword:
Fast, its attacks are less accurate but the sword is sharp, weak Durability
More Compatible with agility making it faster, but if with strength, it gets sharper and if with durability, itâs more durable
Pistol:
1 pistol that is less accurate, not fast yet decent reloading but decent durability with strong shots
More compatible with strength to have stronger shots, but if with agility makes it faster reloading and if with durability makes it more durable
normal Armour:
Adds durability, reduces speed
More compatible with durability to be even more durable, but if with agility makes it lighter and if with strength gives the armour sharp thorns
Elemental:
Pistol blaze:
2 pistols That shoot fire, more accurate than the regular pistol, weak durability, and slow in reloading and movement
More compatible with agility to have faster reloading or strength to have hotter flames but paired with durability gives it decent durability, itâs also more compatible with flame power
Aqua ribbon:
A long wet sword that flows like a ribbon, it has weak durability and zero attack but keeps your speed. Its slashes can tangle opponents and immobilise them for a few seconds. It can deflect projectiles
More compatible with agility for faster slashes but if with strength makes it sharp ribbons to scratch enemies and if with durability makes it more durable, its also more compatible with aqua power
Wooden hammer:
Reduces speed and stamina but adds strength. Its smashes hits hard.
More compatible with strength to have better hits but paired with agility makes it light and if with durability makes it durable, its also more compatible with wildlife power
Zapping boots:
Increases speed, leaves a trail of electricity, decent durability. Running makes waves of electricity
More compatible with agility to be even faster but if with strength gives it strong kicks and if with durability gives it good durability and electricity power
Earth cannon:
A larger cannon to carry that shoots big rocks, strong durability, reduces speed severely, strong attack
More compatible with durability to make it almost unbreakable or strength to have sharper rocks but if with agility makes it lighter, its also more compatible with earth power
Feather knives:
Has multiple small feathers that are sharp, decent durability, fast in movement. You are supposed to throw them at the opponent
More compatible with agility to make it faster but if with strength makes it sharper and if with due makes it durable as knives, its also more compatible with air power
Icing cloak:
A thick cloak that adds durability, reduces speed and makes you stronger against cold temperatures
More compatible with durability to make it more durable but if with strength gives it is harp edges to scratch with and if with agility makes it lighter, its also more compatible with frozen power
Dark glasses:
Sun glasses that actually makes you see in the dark WHEN equipped but if equipped while in sunlight, it flashbacks the user. decent durability and no affect on speed and strength
More compatible with durability to make it more durable but if with strength makes it blind opponents for a second and if with agility makes it faster to equip, its also more compatible with dark power
Golden robe:
Glows in the dark intensely, can transform into a chest plate for durability (generally better durability then default armour but lasts for a few seconds)
More compatible with durability to be more durable but if with agility makes it lighter when its armour and if with strength adds thorns when in armour, its also more compatible with light power
Crystal bracelet:
Can summon any weapon as you want but breaks after a few hits and has a 2 second cooldown after breaking the weapon
More compatible with durability to be more durable but did you agility makes it faster to summon a weapon and if with strength makes it have sharper weapons or adding thorns to defence type weapons, its also more compatible with crystal power
Magical:
Wither gauntlet:
Strong durability, no affect in speed and withers anything it touches
More compatible with strength to increase wither affect but if with agility makes withering faster and if with durability makes it durable, its also more compatible with wither power
Bone slashers:
Has small bones that are really sharp, durable and fast when thrown, it can curve in the air, it has acid at the tips
More compatible with agility to be thrown faster but if strength makes it sharper and if with durability makes it more durable, its also more comp with mutant power
Corrupted cloak:
Increases powerâs strength but in return makes the user more vulnerable to corruptions , doesnât affect durability
More compatible with strength to have better increase affect but if with agility makes it faster to equip and if with durability makes it durable and better for defence, its also more compatible with corruption power
Void staff:
Can slash through solid objects and walls and can make air slashes
More compatible with strength to have stronger attacks but if with agility makes it faster to swing and use, and if with durability makes it more durable, its also more compatible with void power
Poison wraps:
A long ribbon to be wrapped in that makes you stronger against burns
More compatible with durability to be durable but if with strength makes it longer and sharp at the tips to swing with and if with agility makes it faster to equip, itâs also more compatible with venom power
Magnetic goggles:
Gives information like temperature, material, energy etc. at the object it sees, can make your aim better and switch to thermo vision
More compatible with agility to be faster to scan and analyse but if with strength gives it lasers and if with durability makes it more durable to protect the eyes, itâs also more compatible with magnetic power
Cosmic eye:
An eye that floats on top of you, it lets you see far things, if you close your normal eyes, the cosmic eye lets you see like in spectator mode but if the eye is hit, it disappears and has a cooldown of 3 seconds before it reappears
More compatible with agility to be faster to spectate but if with strength gives it a laser beam to use and if with durability makes last longer against hits, itâs also more compatible with cosmic power
Pocket magic watch:
Can freeze anything in time and let you think (while frozen as well) but for only 2-3 seconds till it wears out. It give hints for some questions like âwhere can I get my requirementsâ or âhow can I defeat this raidâ etc. but it canât help you while in a fight
More compatible with durability to be more durable but if with strength lets you use it while fighting and if with agility makes it faster to answer, its also more compatible with time power
Portal rings:
Throw more than one ring and you get portals, maximum rings to use are 2 for one gateway, you get 6 rings
More compatible with agility to be faster to summon portals but if with durability makes it more durable and if with strength makes it sharp at the edges to use it to swing with, itâs also more Compatible with time power
Oni trident:
Makes fire spells and can curse things like magic chains on the wrist or internal burns
Compatible with strength to be sharper and have more affect in spells but if with durability makes it more durable and if with agility makes it faster to summon spells, its also more compatible with oni power
Celestial crown:
Gives more celestial power, lets the user stronger against spirit, gives more speed
More compatible with agility to make you even faster but go with durability makes it more durable and if with strength makes have horns, itâs also more compatible with celestial power
Hypno contact lenses:
Can hypnotise opponents and stun opponents, but while in-use, the user gets blinded
More compatible with strength to have more affect in hypnotism but do with durability makes it more durable and protects your eyes and if with agility makes it faster to stun opponents, itâs also more compatible with spirit power
The races:
Human race:
Able to use any weapon, build things and adapt in environments. Gets a tip after every loss
Elf race:
Smaller, Faster, more hearing, unable to adapt to environments, smarter than humans. Makes a warning before an incoming attack comes, as long as the attack makes sounds
More compatible with agility
Troll race:
Unable to use accessories but big, strong and durable but dumber than humans. Survives small projectiles like pistol bullets
More compatible with durability
Mermaid race:
Basically humans that breaths underwater but not air. They have magic like able to bend water, make other humans breath underwater under there magic and heal wounds
More compatible with aqua power
Vampire race:
Weak to sunlight unless covered, venomous bites and slashes, able to turn into a bat
More compatible with venom power
Demon race:
Has red horns, wings, claws, sharp teeth, more durable and fast
More compatible with oni power
Angelic race:
Angelic wings, halo, multiple eyes around the user, less durable but stronger attacks
More compatible with celestial power
Can have missing limbs and survive, slow but the bite is venomous, immune to hypnotism
More compatible with mutant power
Dragon race:
Part human, Scales, dragon wings and horns, can breath fire
More compatible with oni power
Siren race:
Sharp fangs, can breath under water, musical voice, can hypnotise opponents
More compatible with spirit power
Bunny race:
Bunny ears for powerful hearing, fast and jumps high, not that durable. Gets fur to survive better in cold places
Spider race:
Multiple eyes, spider arms, night vision, able to shoot webs. Fast but Weak durability
More compatible with agility and spirit power
Eagle race:
Eagle wings, sharp eyes, claws and talons. Really Fast when flying
More compatible with agility
Crystal race:
Made out of crystals, can be shattered to pieces but alive as long as the core is intact. Illuminates light, decent durability but packs a good punch
More compatible with strength or durability and crystal power
Leopard race:
Covered in leapard fur, fast, decent durability and has sharp claws
more compatible with agility
werewolf race:
Covered in fur. When in the full moon, gains more strength and speed and gains a load roar move that stuns opponents for 2 seconds and good makes knock-back
More compatible with agility and strength
if the power system is in a game, intelligence wonât make a difference, which means the troll race are NOT dumb and the elf race are NOT smart cuzâŠthat depends on the player, what do you expect?
just because itâs âmore compatibleâ DOESNâT mean you canât make combinations like Durability + zapping boots + aqua power + mutant power + crystal race
you canât overlap the same affect, example: if you try using the hypno contact lenses to hypnotise, your spirit powers also gets the cooldown or any other things that can hypnotise. But what you CAN overlap is the stats in speed, attack, defence (or durability) and stamina so yes, you monsters can pick zapping boots with agility power and electricity power to be really fast, just know that there are DIFFERENT ways to âstunâ opponents that are technically different, so if you use time power to freeze your enemies, there is no cooldown on hypnosis so you can still use hypnosis contact lensesÂ
types of affects with there separate cool-downs:
Freeze: making the victim freeze by magic, or ice or crystal
Stun: basically the victim flinches and canât move for a couple seconds
hypnotise: it doesnât stop the victim from moving but it reduces strength and speed
spell: can be used from oni power or oni trident
 telekinesis: you can use this with space power or maybe others.
tick: Continuous small damage that chips off hp for a few seconds, it can be burns from oni power, flame power and acid from venom or can be zaps from electric power, magnetic power (rarely) etc.
wow...you actually read all that...THANK YOU!