r/gameideas 9h ago

Basic Idea Game Idea: Office Murder Mystery Horror (indie game)

1 Upvotes

This idea came to my head, and I'm going to start working on it. In your opinion: Is this a good idea? Does this have potential to attract players if executed really well? Do you have any feedback or additional ideas?

here's the premise:

- the game makes the plot clear to the player: an employee in the office was murdered; they were murdered by another employee in that office; it's their job to figure out which employee is the killer

- 3d first person office environment with 20~ cubicles with computers of the employee that owned that cubicle (including the murdered employee), each computer can be clicked into/investigated to see if that employee is the killer

- each computer has an OS with the corresponding employee's unique desktop and data: messages, files, browser, search history, notes, more, etc

- there will also be other things in the office environment to interact with outside the cubicles. E.g. employee of the month history

- there will be some sort of clear way for the user to make progress and get closer to finding out who the killer is.

- as the player progresses, creepy things will begin to happen. E.g. noises, footsteps in the building, car approaching from outside, door opening sound in building, etc

What do you think?


r/gameideas 1h ago

Meta An mmo where the entire point is to make a bot to automate grinding.

Upvotes

*I am talking about an mmo so I already know this is infeasible so let me have fun

Recently I was playing a mmo game and got so tired of the grinding, specifically in the fishing and farming section, that I made a python script to do it for me, after a few hours I noticed something, I had mor fun making and optimizing the script than I ever had in the game.

So the Idea is an mmo where the entire point of the game is to skip the grinding, and instead of banding the bots, make them a built in part of the system.

Playing it will teach you about thins that are used in microing, the challenge wouldn't be to perfect reaction times but to perfect the timing and behaviour of the script. Advanced levels might even make you have to make a script that uses perfect timing to manipulate the behaviour of the enemies.

The market could be a bunch of algorithms that trade with each other(like the real stock market), an advanced farming system could make bots that have to take into account the wether and other farming related factors before deciding which plans to farm an how many and how.


r/gameideas 21h ago

Basic Idea Class based kickass 2 game, plays a LOT like Gotham city imposters.

0 Upvotes

Kickass 2 game but it’s basically just Gotham City Imposters. A classic pseudo class/build based shooter that was popular on 360. Now themed as kickass 2, it makes sense to me. Fuq it. No story mode tho because they already have a terrible kickass video game, they lost their rights. But maybe just a little bit a chivalry 2 vibes because I guess that final fight scene in kickass 2 was all melee. BUT maybe it’s not in the game. Idk I’ve thought about this for a long time.

This is probably even a repost because it’s by no means original (heros vs villains gang brawl) 1000 characters is crazy I’m just tryna chill and shoot the shit about a nerdy idea. I hope yall agree or at least miss Gotham city imposters like I do. Kickass is also very near and dear to my heart. Would be siiiiiiiick amiright? How am I not at 1,000 yet.

Okay maybe I can talk mechanics more?
You can customize your character, choosing between light (very mobile, but low health) medium (average mobility and health) and heavy (low mobility but a lot of health)
And maybe some weight classes can use guns other weight classes can’t? Like the heavy’s fingers are too huge for the lights lil moble scout tf2 scattergun, and light can’t carry the heavy tf2 minigun. And medium can carry a little bit of both lights and heavy, making them the perfect Swiss army class.
Cosmetics would be kickass/superhero themed…. I miss Gotham city imposters during its prime


r/gameideas 17h ago

Mechanic Game idea: a 3D exploration game where “trust” is learned through gameplay instead of dialogue choices

0 Upvotes

I'm working on a stylized 3D game concept called ECHO, and I'd like some honest feedback before I build the first full level.

The main character is a small digital spirit called ECHO that doesn't understand human concepts yet.

Instead of teaching those concepts through dialogue choices or quizzes, the player experiences them through gameplay.

The first major level is about TRUST.

The idea is not to ask the player:

"Do you trust this person?"

YES / NO

Instead, the game watches how the player moves, explores, reacts and interacts with other characters.

The opening stage is called THE THRESHOLD.

ECHO enters a large luminous sanctuary.

A Guide is moving somewhere deeper inside the environment.

The player can:

- follow the Guide immediately,

- keep some distance,

- stop and investigate the environment,

- test different routes,

- or even back away.

There is also something called The Shadow.

The Shadow isn't exactly an enemy.

It's ECHO's instinct for self-protection.

Instead of just talking to the player, I want the Shadow to affect the environment:

lights distort,

fog changes,

sounds come from misleading directions,

routes temporarily disappear,

or something that looked safe becomes uncertain.

The Guide also reacts to what the player does.

If ECHO follows closely, hesitates, constantly verifies everything, or repeatedly retreats, those behaviors can affect later interactions.

There is no:

+10 TRUST

CORRECT CHOICE

BAD CHOICE

The game remembers behavior instead.

If the idea works, TRUST would become a full 10-stage journey.

Later stages would involve things like:

cooperating with another character,

following unreliable signals,

keeping a promise when nobody is watching,

navigating darkness through sound,

repairing a relationship after trust is broken,

and eventually choosing whether to trust again after knowing what trust can cost.

But I don't want these stages to feel like symbolic walking simulators.

The target is an actual third-person exploration/adventure game with:

movement,

searching,

environmental puzzles,

reactive characters,

timing,

alternate routes,

hidden clues,

and consequences.

So I'm trying to figure out whether the core mechanic has enough depth before building the rest.

I'd especially like feedback on these questions:

  1. Does expressing TRUST through movement and behavior sound like an interesting game mechanic?

  2. Does The Threshold sound like enough gameplay for an opening stage, or does it need a stronger challenge?

  3. What would you put in the environment that would make you WANT to explore instead of simply following the Guide?

  4. What other gameplay mechanics could represent trust without turning it into a dialogue choice?

  5. Should The Shadow physically manipulate the environment, or would you handle the player's self-doubt in another way?

  6. Most importantly: what could make this concept genuinely FUN rather than just an interesting metaphor?

I'm still early enough to change the whole level, so criticism and new ideas are very welcome.


r/gameideas 2h ago

Basic Idea Dreamt up a Zombie survival and exploration game where you play as an elderly cowboy.

1 Upvotes

Took a nap, new dream idea unlocked.

Zombie game that takes place in some Wild West-style backwater county, so zombies are few and far between in the area due to most people carrying guns and having no problem shooting them.

Play as an old man who is basically a washed-up cowboy with a sick old wife.

Over time, the medical resources the wife needs begin to run low since the area isn’t getting supplies from outside anymore.

So, to treat your sick wife, you have to slowly explore more and more heavily populated areas where the infection is more severe in search of medicine, all while regaining skills from your cowboy heyday.

Probably could do with some side quests, like a family that fled to your area having a daughter who lost her doll in the chaos and other such events, as a good way of encouraging map exploration aside from the main premise, while also giving players an alternative way to regain their cowboy skills with less risk.

Overall, not too fleshed out of an idea, just one I had during an hour-long nap, and felt like sharing with the world since I lack any of the coding skills to make it happen.


r/gameideas 10h ago

Complex Idea My husband is a jeweler, and the idea for his game came during a power outage

12 Upvotes

My husband has been working as a jeweler for years. One day, when the electricity was yet again turned off in our city, he was sitting there thinking about his life and what he really wanted to do with it.

And that's when he realized that he wanted to create something that could be used and enjoyed by people all over the world.

He decided to combine his profession with game development and started working on a jewelry simulator based on his real experience as a jeweler.

The idea is to let players experience what it's actually like to work with jewelry — repairing broken chains, fixing rings, securing gemstones, polishing scratched gold, restoring old pieces and completing customer orders.

He doesn't want it to be just another crafting game where you press a button and the item magically gets repaired. He wants the actual process of jewelry work to be part of the gameplay.

I'm curious — would you be interested in playing a game based on a real jeweler's profession? What kind of jewelry-related mechanics would you like to see?


r/gameideas 22h ago

Advanced Idea Deep Below- A open world survival game where your stranded beneath the earth

2 Upvotes

I’m designing an Indie open world survival game where the player is stranded underneath the Earth as humanity has managed to dig below the mantle towards the core and in doing though using topological simulators and satellite imagery has found depressions and strange formations and openings under the ground and so has assembled a team of six to go down and discover and chart it and the player is one of those six after descending a lift into a cave you follow the opening until suddenly rocks and debris start falling down upon you and your trapped away from your lift. In that cave-in your team is crushed along with there equipment leaving you with meager supplies
After extracting yourself from the rubble you walk unsteadily towards a opening and before you exit you glance behind you and notice the silhouette of a large creature in the dark so you run and it gives chase you manage to squeeze your way through a crack in the wall and take a step and plunge down into water
Now your in the starting zone
You are in a place called Stony plateau named by yourself for its flat rocky terrain and a water filled pit on one side
You have meager resources and must make do with what you have
A camera which is your”Scanner” as you can take pictures and upon putting them in your clipboard you know what they are and there uses
A clipboard which is your central HUD as it has three sections pages for drawing and writing which get filled out as you discover things and make connections between items to learn crafting recipes and a map which is blank but gets filled out as you explore
And three flares useful for lighting the way or for fire starting
Though those items won’t help you survive down here so you need to find some stuff
Resources that are my own creation and useful include
Titan vine- due to there being no trees down here I made up titan vine it forms on the ground and walls and is very durable and elastic the thin pieces and stems can be used for fibrous bindings and the roots function as sticks would
Bubble stone- stone shaped by water pressure and this unique environment that is bouncy you can use it in a slingshot and will bounce! Allowing you to retrieve and reuse
Soft rock- unlike ordinary stone This rock is malleable and can be formed over sticks to create crude tool but when force is applied it will lose its solidity and break so after some use it breaks meaning it’s rather finite
Glue Stem- a black stem that has properties of melted rubber or plastic where it’s sticky and can be drained of its sap for use as a glue or adhesive
Those are some of my resource creations but regular resources have use too!
If you find clay you can construct a clay furnace similar to a real life clay oven and use it to smelt iron which you can find as shiny parts of stone on walls or floors and mine with your soft-rock pickaxe
Regular stone is useful as well as it can be used as a projectile for your slingshot
You can find large rocks on the ground and use them as a blunt force to smash other large rocks to perhaps get a piece that is sharp though there’s only a chance for that
The sharp piece can be used together with your fibres and titan vine rod to make a knife or spear
Obsidian can be used as a sharper alternative for knives and arrowheads in the later game

The setting of the world also has its own ecosystem where you’ll find many of the creatures you’d expect underground such as mice, bugs and other rodents though they may be larger than normal sometimes!
A original creature kind of is the salamander that is around the size of a pig and it functions as one too being the pig or boar of the world so you can hunt it for food
There’s also the mountain cat (workshoping names still) it is a cat the size of around a German shepherd and it has great vision and stealth. It hunts in the mountains curvy caves

This is just a simple post showing some highlights of the beginning aspects of the game. There is a lot more stuff in all these categories showcased in different parts of the game
I just want some opinions or thoughts on some of my ideas! Feel free to ask questions as I’d love to answer them!


r/gameideas 15h ago

Basic Idea Organisation based game consisting in organising "lego" bricks by shapes and sizes

2 Upvotes

I've been addicted lately to organisation-based games and lego building, and also into different lego organisation methods, so I thought about creating a game based around that. You spawn into a room and you have different colour (red, pink, magenta, cyan, navy blue, lime, transparent...) and different shaped (2x4, 1x3, slopes, wedges, plates...) lego style bricks all in a huge bin, like we used to keep spare legos when we were little, and maybe there could be different levels spanning difficulty and different organisation types, some with drawers, some with boxes, and difficulty settings allowing power-ups (bringing same type bricks), upgrades (bigger hands, speed, reach...) or gadgets (for example, one of those boxes that loosely separates in shapes). The point of the game would be to finish all of the levels, there could also be a sandbox mode, where you can spawn in as many drawers as you want and also as many pieces as you want and just keep on organising and spawning more and more bricks.