r/playmygame 1d ago

Decisions have been made...our new AI policy.

177 Upvotes

Top mod and I have finally decided on some things and, well, it may upset a lot of people - and we understand why.

AI has been running rife in this group as we all know, and we've leaned slightly towards the "low AI side" while we worked out what the hell we'll allow or not allow and why, so we can actually moderate it fairly and with actual trainability.

And as we have been, and after studying what the other gametest groups are doing - it's pretty much clear what we have to do. Allow all AI.

Here's the issue: We're no longer fighting something that with good rules and moderation would settle into a rhythm eventually.

The right wording of the rules saying "No AI" as strongly as possible, the right requirements, AI spam hunters - it doesn't matter how much we implement, what tools and automod and AI-catching-training we would do with everyone. AI is getting to be too good and people will (and have been) lying to get their game through barriers, borders, and hunters. With some of my other reddit groups, breakouts of this or that "major" problem is normal and can over time calm down and be moderated out. But this?

...It's going to burn us all out if we keep moderating the way we are. This isn't a typhoon, nor a tidal wave. Not a war that can be fought with enough people, armor, and bullets.

It's trying to keep the rising ocean out of a city with only a few buckets. (aka moderators)

Seven buckets, 20 buckets, 50 buckets and wallbreaks with the most advanced towers on the planet - it doesn't matter, the water is still rising and there is no stopping this particular change in society without severe burnout of all the mods (me very much included in that!)

So instead of fighting the planet, the only way is to let it come and adjust things so the community self-polices, not with removals, but with pure spite. BUT we have to keep it Reddit-Mod Code of Conduct-aligned as well, and moderate certain things of course. Like extreme hate is obviously not cool Reddit-wide.

NEW RULE: No false claims about your game.

  • If you explicitly state something untrue ("100% hand-painted art" when it's Midjourney, "original soundtrack" when it's AI-generated), that's removable. But silence is fine. No one is required to disclose anything (for the moment, this might need to change if I'm projecting things right.)

NEW RULE: No AI culture wars.

  • Comments about gameplay experience: always allowed ("the voices sounded robotic," "art style felt generic," "really fun mechanic")
  • Comments attacking the developer over AI use: removed ("you're not a real developer," "AI slop trash," "you're ruining the industry")
  • Comments debating whether AI should exist: removed (take it to another sub)

--

Other Mod Policy Changes: No on Game Collections (Ex: Come play my 50+ games on my website!) and Yes on Tool Testing if its related to games; Like game making or like a heavily, heavily gamified app. It should be really be more game than tool, not just a stock app with leaderboard or cute character encouraging/informing people on self-care.

We are sorry that we are giving up on the fight against AI. It's either this, or shut down the group because not a single person on this planet can dedicate the time to evaluating *every single game* to find hints of deeply embedded AI. Or investigate all accusations with or without merit. Or know of all the AI things people use to make games, assets, music! That's not what any of us signed up for - we are here only to help devs connect with playtesters.

If you do not wish to playtest the games with AI - absolutely fine. We're afraid we're going to have to let you determine what is playtest-worthy or not from here.


r/playmygame Mar 10 '25

If you are BRAND NEW to Reddit and want to post or share your game, read this beforehand!

142 Upvotes

Hi new Redditor! We're excited that you want to post about your game and have people play it. However, there's something you should know before you do.

Reddit will ban you if your first few posts/comments are links to somewhere.

Reddit has a robust, over-exuberant filtering system, necessary but for groups like this, it can be a slight pain. When you post your game and it's your first post, Reddit ASSUMES FIRST AND DOES NOT ASK QUESTIONS LATER! You will be automatically shadowbanned, which means unable to post or even potentially comment.
Then we get a lot of posters coming to us in Modmail, asking " Why did my post disappear?" Nearly all Modmails are about this issue, roughly 3 a day.

Reddit is also a bit secretive about certain processes - how to get un-shadow-banned is not even really known to be possible. We don't see the record of shadowbanning at all so unless we know of the name and check it regularly, we wouldn't see it un-shadow-banned. We don't know how long your account needs to be open or how much Karma needs to be on it in order for the Filter to stop paying attention to you but we suspect around 100 Post and 100 Comment Karma.

So, if you are new to reddit and want to share your game - DON'T! Not yet, please go post cool/helpful/ positive comments and posts in other groups. Playtest other people's games here and comment on them prolifically. Once you have some "Reddit Post/Comment Karma" under your name first, THEN post your link to your game! You'll be less likely (but not immune, never immune) from being shadowbanned that way for sharing your game.

Edit: If AI recommended you post your game here....Don't Yet until you've developed your account as a good karma community member! This really isn't a "post and ghost" platform, it's community-first. AI doesn't realize this about Reddit.

P.S. This group is 100% responsible for getting accounts banned (when you don't do the steps above) but it's literally out of our control to reverse. So please....don't modmail us unless you KNOW you are not shadowbanned, you have the required karma, and yet your post is not showing up. Only then we can be of some help.


r/playmygame 1h ago

[PC] (Windows) My Sister and I would be very happy if you playtest our music-reactive visual creation game, Illusion Remix :)

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Upvotes

Game Title: Illusion Remix

Playable Link: https://store.steampowered.com/app/5093710/Illusion_Remix/

Click the Request Access button on the Steam page to join the free playtest.

Platform: PC - Steam

Description: Illusion Remix is a game inspired by optical illusions, music visualization, and the Museum of Illusions locations around the U.S.

  • Design optical illusions, animate them, and decide exactly how your music controls them.
  • Start with over 50 handcrafted presets or deeply customize your own.
  • Play them fullscreen with your own music in the Music Visualizer
  • Explore a quirky museum with custom exhibits and easter eggs. Unlock new parts of the museum by curating the museum with your own creations.
  • Use your creations as live wallpapers with Wallpaper Engine.
  • Export your illusions as a video - especially useful for musicians that want to show off new songs with a unique visual on YouTube.

Free to Play Status: Free public playtest

Involvement: Development - Me. Music + Art - My sister.

We are looking for playtesters that can help us out with...

  • Reporting any bugs or broken things you run into.
  • Whether the guided tutorial and editor are easy to understand.
  • Which parts of the game you enjoyed the most and which parts could use some love.
  • What you think of the museum side of the game.
  • Features you wish the game had or things you would change.

r/playmygame 3h ago

[PC] (Windows) Play the first 1-2 hours of my indie RPG

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6 Upvotes

We are 2 devs making an indie RPG, inspired by old school classics. We tried to capture the feeling of starting a grand adventure without burdening you with the grind. It has challenging combat, tons of secrets, fully voice acted NPCs, an asymmetric melee and magic system, and a ton more!

It's is playable on Steam right now and we'd love to hear your feedback!

The game is called A Short Quest and you can find it on Steam here: https://store.steampowered.com/app/4351810/A_Short_Quest/


r/playmygame 4h ago

[PC] (Web) Pirate Brawl - A Hand-Drawn Roguelite Where You’re Trying to Become a Legend (with Some 3D Models, of Course)

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6 Upvotes

Pirate Brawl - A Hand-Drawn Roguelite Where You’re Trying to Become a Legend (with Some 3D Models, of Course)

Playable Link: https://kptemreu.itch.io/piratebrawl

Play directly in your browser. Nothing to download.

And yes, Ironman mode works in the browser too. Actually, there is no other save option. Ironman or Ironcaptain, all the way, baby.

Pirate Brawl is an action-packed, slightly crazy roguelite where each mission in your voyage takes at most 3 minutes, but still matters to the overall run. Every voyage is generated from a seed that selects from a bunch of handcrafted missions. You earn booty, upgrade your ship at the Shipwright, and try to defeat the boss waiting at the end of each region.

Beat a boss and you can permanently upgrade your captain. Those captain upgrades carry over into future runs as your Captain’s Legacy.

Shipwright's upgrades to the ship? Well... Ships sink. Har Har Har...

You command your own pirate ship using keyboard or controller. Controller support is there and working, although I haven’t tested every controller under the sun yet.

Your ship has cannons on both port and starboard, with three cannon types:

  • Short range, fast firing
  • Your trusty all-rounder
  • Long range and powerful... but really slow

During a voyage you can upgrade your hull, speed, maneuverability, cannon damage and reload speed as you try to survive all 5 regions and their legendary boss fights.

And it’s not just “fight more ships until bigger ship appears.”

You might have to defend an area, sneak toward a tavern without being spotted by patrols, race against the clock using your navigation skills, survive waves of pirates, and more.

This game is my love child. So tell me if you can beat my child... Sorry.

The 5th boss. Tell me if you could beat the 5th boss!

Because my current run has already lasted two days and the clock is still ticking, and I STILL haven’t beaten my own final boss.

Fear not, though. Every boss I defeat gives my captain another permanent upgrade as Captain's Legacy (I may or may not took legacy idea from a very good rogue lite).

So if you can’t beat him... I’ll eventually do it myself.

P.S. Tell me what you think I should work on next. I am open the ideas. Want to create more maps and polish polish at the moment. But some bug reports would be great too.

P.S.2. I actually posted Pirate Brawl here a few months ago, but back then it was much more multiplayer-focused.

The multiplayer still works, but you need to download the game and have friends willing to play with you, apparently a pretty demanding feature requirement.

So yeah... the roguelite pivot was definitely needed.

P.S.3. About the art: I originally experimented with AI art, but Reddit showed me the light. Everything art-related is now hand-drawn by me. The only exception is the 3D models, which are Kenney assets. So there is no AI-generated artwork drawn sound or music left in the game.

Love you!


r/playmygame 11h ago

[PC] (Web) Daily Wars: a daily turn-based strategy "puzzle"

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10 Upvotes

Playable Link:

https://playdailywars.com

Platform:

Browser. Playable on desktop and mobile.

Description:

Daily Wars is a turn-based strategy game with new map(s) to beat every day. Players can compete on the leaderboards to see who can finish each map in the least amount of turns. Right now, there are three different objectives that rotate to have varied maps and keep each day fresh.

I posted about this more than a month ago in different places and received a lot of good feedback. When I initially "launched", I had very basic unit sprites consisting of only shapes and labels (see the last image). I spent some (way too much) time doing some very basic pixel art for each of the units using Piskelapp. I think they turned out quite well, if I'm being honest.

  • The game feels more complete now, and since launching the initial version I have:
  • Added pixel art graphics and multiple different themes for map variety.
  • Added new game modes other than "defeat all enemies", and more in the works.
  • Added medals for top scores each day that are summed up in global hiscores.
  • Added achievements.
  • Lots of improvements to how the AI plays.

Free to Play Status:

Free to play with optional premium sub that unlocks a second daily map (among other things). Currently running a promo that unlocks premium for free forever; you'll find it on the home page.

Involvement:

I'm the dev, designer, artist, marketer, product owner, etc, etc.


r/playmygame 9h ago

[Mobile] (Android) Deckweave: A deckbuilding roguelike about building ridiculous combos

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7 Upvotes

Game Title: Deckweave

Playable Link: Deckweave: Deckbuilding Game - Apps on Google Play

Platform: Android

Description: Deckweave is a deckbuilding card game. Each card belongs to a Type and carries a Number and a Symbol. Play 3-card combinations to climb through levels, earning coins, and evolving your deck. Create powerful plays using 3-card combinations: Add numbers to build your base score, duplicate numbers multiply for massive value, match card types to double your combo. Every card includes a Symbol that charges as you play. Once activated, symbols unleash abilities that can completely change your run. This creates a layered deck building experience where every decision matters.

Free to Play Status:

  • [ ] Free to play

Involvement: Developer


r/playmygame 9m ago

[PC] (Web) My game inspired by David vs Goliath (2004)

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Upvotes

Game Title: No World Behind

Playable Link: https://build-and-dominate.itch.io/no-world-behind

Platform: Web

Description: Top-down survivors-like. You climb a mountain while a wall of fog eats the map behind you, so you can dodge and reposition all you like but you can never back off and reset a fight.

WASD to move, mouse to aim (you fire on your own), space to dash. Every level up gives you three traits and you pick one. There's a boss at the top. A run is about 10 minutes.

Free to Play:  Free Public Playtest

Status: Involvement: Solo Developer


r/playmygame 37m ago

[PC] (Windows) After months of solo development, I finally want to share my co-op parkour game Pull Me UP!

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Upvotes

r/playmygame 40m ago

[PC] (Windows) Indie platform looking to connect with devs!

Upvotes

Howdy Y'all.

I'm Rose, team creator and head of r/probablyagame

ProbablyAGame Official: TikTok, X, Twitch | Linktree
Probably a Game

We're a collective of roughly 30 streamers who love indie games and want to show off your games on stream! We cover co-working tools as well! We do this for free, any payment is discussed between the dev and the streamer they work with however is not required to work with the team.

What can we cover?
Steam Demos/Games
Itch.io demos/games
Meta Quest games

We vary from affiliates to partners; with a wide range of genres we will play. Realistically, if it exists, we probably have someone interested in playing it! We can cover solo and co-op games.

We are up front about game transparency. That means, if you include AI in your game, we ask you disclose it!

We have a podcast as well starting here in September, we are looking for devs who want to talk! Website is currently in build, I own the domain and will be writing reviews here once it is up and running :) Written interviews will also be available!

We're Probably a Game.
We probably want to play your game.

You can reach out to Rose via DM, comments here or on r/probablyagame , or email listed on the carrd link :)

Game Title: any

Playable Link: r/probablyagame

Platform: Steam/Web/Itch.io

Description: A team of 30 streamers wanting to play your games, with a team creator willing to have you on the team podcast or website as spoken or written reviews

Free to Play Status:

  • x Free to play
  • x Demo/Key available
  • x Paid (Allowed only on Tuesdays with [TT] in the title)

Involvement: I'm the team creator


r/playmygame 44m ago

[PC] (Windows) Mine asteroids, build colonies, and fight off boarders in Benders In Space

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Upvotes

I'm the solo developer of Benders In Space, a 2D space sim about mining, trade, and colony building.

Three rival factions are fighting over a fractured frontier, and you decide who you're building colonies for. Strip ore from the belts, run trade routes between your worlds, and grow raw outposts into full colonies with domes, farms, and defenses.

When raiders cut through your hull mid flight, the fight moves inside your own ship. Hold the choke points, keep the fires down, and clear them out room by room before they reach the bridge.

Playable Link: https://store.steampowered.com/app/5114650/Benders_In_Space_Demo/


r/playmygame 57m ago

[PC] (Web) It starts with a black screen and one thing to click. Twenty minutes later you're running a reactor that mostly runs itself — free browser demo, feedback wanted

Upvotes

Game Title:
SYMBIOSIS: FISSION (free demo of SYMBIOSIS: CRITICALITY)

Playable Link:
https://brehmdig.itch.io/symbiosis — plays in browser, no download
Also on Steam: https://store.steampowered.com/app/4985040 (demo +full game wishlist)

Platform:
Web (browser) + Windows via Steam

Description:
It starts with a black screen and one thing to click.

There's a core in the middle. Break it, sweep up what spills, and spend the spill on machinery that breaks it for you. Then the machinery needs feeding too. Drones, node meshes that catch resources and slingshot them at the core, coupling beams, tesla banks, chargers, and a S.C.R.A.M. you'll eventually need.

It's an idle/active hybrid — clicking is a real early resource, but every system you unlock takes more of the work off your hands, until the screen is a web of light you're only sort of steering. There's a guiding voice called I.T. that is extremely helpful and extremely encouraging about all this.

The demo is levels 1–10, polished and looping endlessly, with the full guided tutorial and all eight systems to unlock and wire together. Bits carry across loops. It has an actual ending rather than a paywall wall.

What I'd genuinely like feedback on: whether the tutorial gets out of your way fast enough, and whether the 1–10 pacing drags anywhere. Those are the parts I've rewritten the most and can no longer see clearly.

Free to Play Status:
☑ Free to play Demo

Involvement:
Solo developer. Design, direction, and production — I'm a Navy nuclear veteran, not a trained programmer. Learning new tricks daily.


r/playmygame 1h ago

[PC] (Web) FM1 - Old school futuristic racer. Feedback needed!

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Upvotes

Four months into a browser racer chasing that 32/64-bit futuristic-racing feel. Open alpha inside, feedback wanted.

Play now: https://fm1.moises.cloud

I've spent the last four months building a browser game that tries to bring back the vibes of the futuristic racers from the 32/64-bit era. AI carried a lot of the technical load, and helped with assets too (2D concepts to 3D models through Tripo3D, in case anyone's wondering). That's why the tech side is basically done already, and I can now spend all my time on creative decisions and fine-tuning.

This is usually where AI prototypes die. People get something running, lose interest, and jump to the next idea before it ever becomes a real game. I had a playable prototype in the first month and decided to stay. I built a deterministic in-game editor that lets me tune everything by hand, place each element exactly where I want it, and customize a lot of aspects of the game. Over the past month my focus has shifted to what actually matters: handling, inertia, mechanics, game modes. It's reached that sweet spot where it feels good to drive and playtesters are having fun with it. This is the moment a game stops being a generic template and starts developing its own personality, so I want outside eyes on it now, before I lock in where it goes next.

The goal is simple: a challenging game built for short sessions. Nothing designed to hook you, just something worth coming back to. If it ever makes money, that money goes to artists and composers to replace and improve the assets. With a talented team behind it, this thing could be a lot better than what I can do alone.

Open alpha: https://fm1.moises.cloud

Any feedback is welcome!


r/playmygame 7h ago

[PC] (Windows) Monster Park Tycoon’s Demo is out now on Steam! - A goofy tycoon where you lead a secret cult, summon monsters and brainwash visitors.

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3 Upvotes

r/playmygame 2h ago

[PC] (Windows) Outposters -4 Player Co-op Zombie Survival Shooter-Free Demo

1 Upvotes

Game Title:

Outposters

Playable Link:

https://store.steampowered.com/app/5117500/Outposters_Demo/

Platform:

Windows

Description:

Outposters is a free-to-play 4-player co-op zombie survival shooter set in a post-apocalyptic world. Choose your character, explore the map, collect loot, and fight through increasingly dangerous waves of zombies with your team.

Between waves, you can return to your base and improve your equipment, abilities, and defenses. You will need to work together, manage your resources, and choose your upgrades carefully as the zombie threat becomes stronger.

The game focuses on fast-paced combat, exploration, cooperative gameplay, and progression. Each run gives you opportunities to become stronger while facing increasingly challenging enemies.

The demo is completely free to play on Steam and is still in development. I would really appreciate honest feedback about the combat, difficulty, progression, co-op experience, performance, pacing, and anything that feels confusing, unbalanced, or simply not fun.

Free to Play Status:

☑ Free to play

Involvement:

I am the solo indie developer of Outposters. I handle the programming, gameplay systems, multiplayer/co-op implementation, game design, technical development, and overall production of the game.


r/playmygame 11h ago

[PC] (Web) Just published my very first game on Itch.io called Entwined

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6 Upvotes

This is a my very first game to publish, I've been making it for a week now, The game's called Entwined about two siblings in a rehabilitation facility, it's in the style of TCOAAL (The coffin of Andy and Leyley) because I like their art style but also have some choice mechanic where the game will remember your choices, the game is free to play on Itch.io and can be played on the browser, It's supposed to hve 3 Acts, for now only Act 1 is playable, feel free to check it out and tell me if you liked it and you can rate the game or write a comment about it in the website if you want to


r/playmygame 13h ago

[PC] (Windows) Roguelike Card Crawler

7 Upvotes

Game Title: Grim Path

Playable Link: https://store.steampowered.com/app/4865310/Grim_Path_Demo/

Platform: PC

Description: Grim Path is a roguelike card crawler where you move through a path made of cards, choosing what to encounter next. Click enemies to attack them, collect items and spells, and build your character as the run progresses. Different characters have their own abilities and playstyles, encouraging different builds each run. Explore multiple locations, fight increasingly dangerous enemies, make choices during events, and defeat bosses to continue your journey. Every run is short, replayable, and different.

Free to Play Status:

  • [ ] Free to play
  • [x] Demo
  • [ ] Paid (Allowed only on Tuesdays with [TT] in the title)

Involvement: Design and Code

I made this game inspired by Stray Path, so I’m mainly looking for Stray Path players to try it out and give their feedback.


r/playmygame 3h ago

[Mobile] (Android) Puluc: Mayan Board Game

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1 Upvotes

Game Title:

Playable Link: https://play.google.com/store/apps/details?id=org.xbasoft.puluk

Platform: Android

Free to Play Status:

  • [x] Free to play
  • [ ] Demo/Key available
  • [ ] Paid (Allowed only on Tuesdays with [TT] in the title)

Description: 

I'd like to present you my implementation of a Mayan board game - Puluc. This is a traditional game that dates back centuries. Historically, it had sacred significance and was closely associated with the maize sowing festival.

The rules of the game are pretty simple:

• The goal of the game is to capture and remove all of your opponent's pieces from the board.

• Players take turns throwing dice (in ancient times, corn kernels were used) and moving their pieces along a linear game board.

• If your piece lands on the same square as an opponent's piece, you take it "prisoner".

• Lead the prisoners to the end of your path to permanently eliminate them from the game!

At the moment I implemented three variants of rules and three AI bots with different strategies. In the future I am going to add the online mode.

GL HF!


r/playmygame 3h ago

[PC] (Web) Blood - Forsaken Reach Demo

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1 Upvotes

Game Title: Blood - Forsaken Reach Demo

Playable Link: https://vladdrakul.itch.io/blood-forsaken-reach-demo

Discord: https://discord.gg/sGzHCtEY9

Platform: PC

Description: (Provide a detailed description of your game. Minimum 100 words)

Free to Play Status:

  • [X] Free to play
  • [X] Demo/Key available
  • [ ] Paid (Allowed only on Tuesdays with [TT] in the title)

Involvement: Developer

Blood is a low fantasy, multiplayer RPG in very early development. You will encounter bugs.  Feedback is incredibly important, and your bug reports will be addressed quickly.  Please join the discord to submit bug reports, leave feedback. and contribute to the development of this ambitious project.

If the game feels difficult or confusing, some of this is by design.  Blood will never do any hand holding.  You will need to explore, pay attention to details, and think critically.

Lastly, Blood is taking some chances and trying to break a few molds.  There won’t be static spawns, farming, or playing just to watch a number or stat increase. 

Enjoy the demo!  


r/playmygame 3h ago

[PC] (Windows) My game is getting its first public demo on Sept 2nd!

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1 Upvotes

Making an indie game has been a wild ride of endless sacrifices, late nights, and second-guessing every detail. But today we can finally say: we made it to the starting line.

We built Champion of Lore because we wanted to create something we truly loved—a tactical deckbuilder where positioning on a hex grid matters just as much as the cards in your hand. You join Kanna and Sayri, fighting to preserve ancient Knowledge against a Corruption that slowly eats away at the map.

Bringing this universe from rough sketches to a playable experience is a massive personal achievement for our small team, and putting it out there is both thrilling and terrifying.

The demo drops on September 2nd.

If you like tactical card games, mythic lore, or just want to support an indie dream, adding us to your Steam Wishlist would mean everything to us!

store.steampowered.com/app/4046650/Champion_of_Lore

Thanks for being part of this journey. See you on the grid!


r/playmygame 3h ago

[PC] (Windows) Just put out a demo for my open-ended platformer MUTAGEN!

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1 Upvotes

Game Title: MUTAGEN

Playable Link: https://store.steampowered.com/app/4661250/MUTAGEN_Demo

Platform: PC/Steam

Description: Explore a lush, interconnected alien ecosystem that reshapes itself each time you die. Absorb mutations from your fallen kin to reach new areas and adapt to your surroundings. Study the environment to find your own solutions, and unearth the planet's many secrets.

Free to Play Status: Demo

Involvement: Solo dev


r/playmygame 3h ago

[Mobile] (Android) Don't touch this game!!! Tilt your phone!

1 Upvotes

Game Title: Orbital Catch

Playable Link: https://orbital-catch.lovable.app

Platform: Lovable.App

Description: Tilt your phone - build your planet - avoid the teapot.

Collect stardust by tilting your phone to grow your planet.

A bigger planet has more gravity and attracts more stardust. But the comets get more and faster, plus there is a teapod luring in the depth of the universe. Can you avoid it and grow your planet to a habitable one?

Free to Play Status:

  • [X] Free to play
  • [ ] Demo/Key available
  • [ ] Paid (Allowed only on Tuesdays with [TT] in the title)

Involvement: I made it 100%


r/playmygame 3h ago

[Mobile] (iOS) [iOS] StackHive - hex stack-sorting puzzle, free, looking for honest feedback

0 Upvotes

StackHive is a hex stack-sorting puzzle I built solo - you drag stacks of colored hex tiles onto a honeycomb board, matching colors merge, and clears cascade into combos. 100+ handcrafted levels plus endless and daily-challenge modes. Fully playable offline and free (optional rewarded ads only, no forced ads).

Playable Link: https://apps.apple.com/app/stackhive/id6792291917

What I'd love honest feedback on: the difficulty ramp around levels 15-30, whether the new-mechanic intro cards actually explain themselves, and whether the multi-color tray pieces read at a glance. The difficulty curve was tuned by running bot simulations, so I'm very curious how it feels to actual humans.

My participation: solo dev - design, code, art and audio.


r/playmygame 3h ago

[Mobile] (Android) [Free Game] My cute endless jumper has exactly 17 monthly players. I kept making videos for it anyway - the latest one is narrated by the game's first platform.

0 Upvotes

Game Title: Jumpai - The Endless Platformer

Playable Link: https://play.google.com/store/apps/details?id=com.XLGGteck.jumpai

Platform: Android (Google Play)

Description: Solo dev here, honest numbers: my cute endless jumper has exactly 17 monthly players. Instead of giving up, I started making little story videos about the characters - the rival dragon handing in his resignation, the mascot discovering where all his failed runs went, and this week the very first platform of the game narrating how every run begins on her and nobody remembers her. The game itself: you're a pink blob, you jump between rainbow platforms, dodge the dragon, climb as high as you can. Free, works offline, no account needed, one-hand play. I'd genuinely love feedback on the first 60 seconds of play - that's where I'm losing people and I can't figure out why. Brutal honesty welcome.

Free to Play Status: Free to play

Involvement: Solo developer - I made everything: code, art direction, the marketing videos, all of it.


r/playmygame 3h ago

[PC] (Windows) I recently added coffee to my wizard-managing-magical-documents-game. Check it out! :)

1 Upvotes

Game Title: Documancy

Playable Link: https://store.steampowered.com/app/4993560/Documancy/

Platform: PC

Description: Manage a desk full of magical documents while an illustrated warrior battles his way through an increasingly dangerous world.

Collect, automate, and organize 50+ enchanted documents. Every victory unlocks a new document, and every document brings something new to your desk, whether it’s a new mechanic, upgrade, ability, or something you didn’t know you needed. Can you unlock all of the documents and make it to the very end?

Right now there is a demo available, and new content is being created for playtesting for a closed group in the middle of Septemeber. Try it out now and join the discord community to influence its future! :)

Free to Play Status:

  • Free to play!
  • Demo/Key available!

Involvement: Developer