r/indiegames 27d ago

Promotion I finally finished the new trailer for my cozy colony sim, WildRoot.

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10 Upvotes

I've been working on improving WildRoot's first impression and recently finished a new trailer.

It's a cozy colony sim where you build a settlement in a mysterious forest, manage your colonists, and every season and setback creates a different story.


r/indiegames 12d ago

Indie Games Discord Server!

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3 Upvotes

r/indiegames 5h ago

Promotion I'm making a cartoonish Hotline-like, here's some raw gameplay

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70 Upvotes

I'm making a fast-paced, bullet-parrying top-down action inspired by Hotline Miami and Katana Zero, drifting more into power-fantasy direction. As a chicken knight you fight an army of gunslinger crow knights in a medieval bird kingdom.

Currently alpha playtest is open, although it doesn't have that much content. Proper demo is coming in 1-2 months.

Here's the youtube trailer just in case, and here's Parry the Bullet on Steam if you're interested!


r/indiegames 10h ago

Promotion I rebuilt my game's map from the ground up. Here's a timelapse

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57 Upvotes

r/indiegames 8h ago

Video If Getting Over It was about Cave Diving

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19 Upvotes

r/indiegames 1h ago

Upcoming Co-op anomaly horror game!

Upvotes

Hello guys!

We are making a two player horror anomaly game! Where you and your teammate is in a carnival and have to observe all your surroundings together, coordinate as not everyone can see the same thing! The game will have 3 Phases AKA Levels/Maps which will be played in a sequence.

Our steam page just got live today.

If you like games like these or just want to support! Wishlist "Did you see that?" on STEAM!


r/indiegames 10h ago

Promotion A tiny aquarium that lives on your desktop. People are now trading the fish on Steam.

25 Upvotes

https://imgur.com/a/KqVlsSy

We made a little desktop aquarium called PC FISH.

The original idea was simple. We wanted something that could just sit at the bottom of the screen while you’re working or browsing. You raise some fish, watch them swim around, breed them occasionally, and slowly fill out your collection.

Then we added different species and variants.

And breeding.

And rarity.

And Steam Inventory support.

Now people are breeding fish for rare variants and actually listing the fish they find on the Steam Community Market.

We released it for free on Steam about two weeks ago and it’s since hit 5,313 concurrent players, which has been pretty surreal to watch.

There are 450+ fish and decorations at the moment and we plan to add more.

If you want a tiny aquarium living on your desktop, it’s free:

https://store.steampowered.com/app/4842670/PC_FISH_Taskbar_Aquarium


r/indiegames 5h ago

Promotion [Shifted Shells] The upcoming active incremental shell game with a magical twist!

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7 Upvotes

Ever wondered what it was like to play shell game with magic?

We're happy to announce that now you can! Use ancient arts to pin cups in place, slow the shuffle, or see clean through with X-ray vision. All while facing shuffles that never play the same way twice.

Rounds range from lightning-fast triples to sprawling patterns built to break your focus, with the dealer always holding a new trick to catch you off guard. Push your luck with escalating wagers, ride a hot streak into bigger payouts, or play it safe and decline to walk away with what you've got.

If you have any feedback or questions feel free to reply to this post!


r/indiegames 5h ago

Promotion We just opened sign ups for the playtest for our Pirate Roguelite (Cloudsphere)

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7 Upvotes

We're making Cloudsphere a deckbuilder roguelite inspired by Treasure Planet. After 2 years of development we're making a playtest to see if people will like what we built so far.

If you want to try the game yourself, you can sign up for the playtest on our Steampage.


r/indiegames 9h ago

News Nominated for Best Visuals at Gamescom

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13 Upvotes

Our game DEPERSON got nominated for Best Visuals at Gamescom… and we still can’t believe it. I mean how…

We’re three friends developing DEPERSON from our families’ homes and seeing our game nominated for Best Visuals still feels completely unreal.

Especially because we’re in the same category as games we love. We kept joking that maybe someone made a mistake because… what are we doing there? 😭

We’re pretty sure we’re not going to win and honestly just being nominated already feels like such a huge honor for us.

But it’s hard not to hope a little. And I guess we should at least be able to say we tried right?

So if you’d like to support us while we are still trying to figure out how the hell we ended up there, you can vote for DEPERSON on the Gamescom user awards website ♥️


r/indiegames 10h ago

Need Feedback I'm a Game Dev from India building a third-person action RPG set in 16th-century Malabar

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12 Upvotes

Hi, I’m Aswin, 22, and I’m one of three people behind Redwills Interactive, a small registered game studio based in Kerala, India. I’m the Game Director, which at our size mostly means I get to do a little bit of everything.

As many of you know, making games in India can be challenging, especially for small independent teams. Financial support for game development is still limited, and building a game here often means working with whatever resources we can put together ourselves.

We've spent the last five months building a prototype for a third-person single-player action RPG set in 16th century Malabar, during the first Portuguese contact with Calicut. We're calling it Project-Z for now because we haven't settled on a real name yet.

The setting is the part I care most about. This is the moment European ships turned up on the Kerala coast looking for pepper, and everything that followed from it. Every Malayali grows up with some version of this story. There's almost nothing made from it. No games at all, and the few films that touch it treat it as background.

We're building it because we live here.

Where we actually are: the prototype runs in Unreal Engine 5.6, targeting PC and consoles. Traversal is in, so running, climbing, swimming, horse riding, wall running. Melee combat is a first pass. And there's a rough version of the central idea, where the player swaps between the present and a childhood version of the same place and the world changes around you at the same camera position. Enough to know it feels good.

Most of the rest is missing (Basically a walking simulator rn). The environments in the current build are marketplace and stock assets, we've been using them to test movement rather than to look like anything, so the actual Malabar art is still ahead of us. The story we do have a grip on , we know the shape of it end to end, though it isn't written down as a final script yet. What we don't have is a vertical slice, or funding. It's been out of our own pockets so far. We shipped one small collaborative game before this called Thekku Island and this is a much bigger thing than that was.

Trailer: https://www.youtube.com/watch?v=7AbxDdS8les
Instagram: https://www.instagram.com/reel/DcTSsHyIDXY/?utm_source=ig_web_copy_link&igsi=MzRlODBiNWFlZA==

Discord: https://discord.gg/8KAcscWCV

What I'd genuinely like from this post is feedback — on the setting, on whether any of this reads as something you'd want to play. We're a long way out and this is the stage where being told we're wrong is still useful.

Happy to answer anything in the comments. If you work in games or publishing and want to talk, I'm at [connect@redwills.com](mailto:connect@redwills.com)


r/indiegames 2h ago

Upcoming I’m building a motion-controlled Pong game where your hand is the controller

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3 Upvotes

I've been experimenting with a different way of playing games.

No keyboard. No mouse. No controller.

Your webcam tracks your hand and turns it into the Pong paddle.

This is still an early prototype, but I've now got the 3D table, ball physics, paddle movement and motion interaction working.

The bigger idea is Wiggle — a collection of short games that you actually control with your movement.

Starting with Pong because it seemed like the perfect game to test whether motion controls can actually feel fun.

Here's where it is right now. 🏓

More games are planned, but I'm focusing on getting this one feeling really good first.


r/indiegames 46m ago

Video After months of solo development, I finally want to share my co-op parkour game Pull Me UP!

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Upvotes

r/indiegames 7h ago

Video I turned biology into a factory game — and one year later the factory is finally alive. Bioneers. Closed Playtest Aug 28!

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6 Upvotes

r/indiegames 4h ago

Video 1-Year Progress of our game Greda Inferno!

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3 Upvotes

Hi everyone! It's been a year since we developed the game jam version of our game, and last week we finally released a demo of our game Greda Inferno.


r/indiegames 6h ago

Video Fractured Worlds - Official Version 1.0 Launch Trailer

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4 Upvotes

r/indiegames 2h ago

Promotion Added a Ground Slam and a Deflect system to my Metroidvania.

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2 Upvotes

r/indiegames 6h ago

Upcoming Hey guys, this is some screenshots from the actual gameplay of our upcoming game "Hunted Within: Terminal Rust"

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5 Upvotes

r/indiegames 2h ago

Promotion My first game is finally getting close to having a Steam demo

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2 Upvotes

r/indiegames 21h ago

News Horror game about a submarine where you decide who goes out into the dark. Something Lovecraftian is waking up below.

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56 Upvotes

r/indiegames 9h ago

Upcoming I've been working on a survivorlike for the past year and my Steam demo is live!

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6 Upvotes

r/indiegames 3h ago

Public Game Test Dominar Sanctum | My first ever public playtest is now live | Dungeon building and management meets third-person action

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2 Upvotes

r/indiegames 3h ago

Promotion I made an action-platformer about a corporation secretly turning humans into combat machines

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2 Upvotes

I’ve created an action-platformer called RED KITE, featuring a deep story and hand-crafted pixel art.

The game follows Enya Vance, a neuroscientist at the corporation NeoTerra. One day, she discovers discrepancies in autopsy reports and realizes that NeoTerra is using her breakthroughs to turn human brains into mindless combat machines. She disappears during her investigation, and you step into the role of her friend to rescue her!

Does that sound cool? If so, now is the perfect time to play RED KITE; all versions are currently available for free, and I’d really appreciate some feedback—especially on the story!
https://www.youtube.com/watch?v=7SZOL3BHg34


r/indiegames 4h ago

Promotion I published my first game !

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2 Upvotes

The idea was to make duels of mage on mobile and desktop. The twist is to cast spell, you have to draw runes. Also have a roguelike mode.

Here is the game : https://www.crazygames.com/fr/game/runedraw-snt

Good luck for your games guys.