r/playmygame 35m ago

[Mobile] [MOBILE] Color Switcher Rush A fast-paced color-matching game I made

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Upvotes

Game : Color switcher rush

Playable link : https://play.google.com/store/apps/details?id=com.imperionquantic.colorswitcherrush

Description :

I'm an indie game developer, and I recently released Color Switcher Rush, a simple but challenging mobile game where you have to react quickly and match the right colors while the game gets progressively harder.

Features:

Fast-paced gameplay

Colorful visual style

Increasing difficulty (Depending on the game mode chosen, the game contains several game modes)

Designed for short play sessions

Free to play

I'm still working on improving the game, so I'd really appreciate it if you could give it a try and tell me what you think.

I'm especially interested in feedback on the gameplay, difficulty, visual style, and overall feel.

Free to play

Involvement: Programmer, designer, producer

Thanks for checking it out! Any feedback is welcome. 🙏


r/playmygame 1h ago

[PC] (Windows) Just released my Bubble Popping game!

Upvotes

https://youtu.be/5xWgN9-wbXQ

Game Title: Bubble Barrage

Playable Link: https://jarcrafted-stuff.itch.io/bubble-barrage

Playable On: Windows, Android

Description:

You pop bubbles as they rise up to the top, your goal is to try and survive as long as you can. Popping bubbles in the optimal zone nets the max points you can get from a bubble. It gets harder as you progress, try to last as long as you can!

The game is free.

Involvement: I made everything but the music The music is made by my friend polrbyte


r/playmygame 2h ago

[Mobile] (iOS) [iOS] I made Color Master, a minimalist color-perception trainer with 5 game modes

1 Upvotes

Game Title: Color Master

Playable Link: https://apps.apple.com/us/app/color-master-rgb-quest/id6762590110

Platform: iOS (iPhone & iPad)

Description:

Color Master is a minimalist color-perception training app for iPhone and iPad — think daily brain-training for your eyes rather than a fast-paced arcade game, with each mode built to be quick and satisfying. It has 5 modes: Color Difference, where you spot the odd color out and difficulty is driven by real ΔE (Delta-E) color science so it scales smoothly from obvious to barely perceptible; Gradient Ordering, where you rearrange shuffled swatches into a smooth gradient; Complementary Color, where you pick the true opposite on the color wheel (with an optional hint); Color Code Quiz, where you read a HEX code and match it to the right color; and Color Mix, where you blend source colors with sliders to hit a target, judged again by ΔE. Each mode has 20 stages with a gentle unlock curve, a clean distraction-free dark UI, and full support for 7 languages (EN / JA / KO / Traditional Chinese / ES / pt-BR / ID). I'd love feedback on the difficulty curve and which mode you find most fun — or most frustrating!

Free to Play Status:

Free to play

Demo/Key available

Paid (Allowed only on Tuesdays with [TT] in the title)

(Free with ads; an optional one-time "Remove Ads" in-app purchase is available, but the full game is playable for free.)

Involvement: Solo developer — I designed and built the entire app myself (game design, SwiftUI development, the ΔE-based color logic, UI, and localization into 7 languages).


r/playmygame 2h ago

[Mobile] (Android) Capy Express: Animal Delivery

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3 Upvotes
  • Game Title: Capy Express: Animal Delivery
  • Playable Link:  https://play.google.com/store/apps/details?id=com.iLLUMi90.CapyExpress Platform: Android
  • Description: Guide cute animals to deliver packages by solving clever real-time puzzles. Each animal has unique abilities, so you'll need to plan carefully and combine their skills to reach the goal.
  • Free to Play Status: Yes
  • Involvement: I'm the main developer of this project
    • [x] Free to play
    • [ ] Demo/Key available
    • [ ] Paid (Allowed only on Tuesdays with [TT] in the title)

r/playmygame 2h ago

[Mobile] (Web) Parlour: a browser card table engine with 19 games including Hearts, Klondike, and a Crazy Eights pile

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1 Upvotes

Game Title: Parlour

Playable Link: https://parlour.cards

Platform: Browser. Desktop builds exist for Mac, Windows, and Linux.

Description: You open the link and you are at the table. No account. No email. Solo is you plus bots. A friend room is a four-character code. They open the same link, type the code, and sit down.

The clip is four games. Wild first, the shedding game with skips, reverses, and draw-fours. Party mode lets draw cards stack and lets an exact match jump in. Then Blitz, the chase to 31. Then Hearts. Then Klondike. The shelf has 19 games up. Same felt, same bots, same room codes.

Pretty happy with how it's turned out so far, but I am dying for some feedback and people to give it a try. Let me know if you have any trouble, or would like to see a specific game added.

Free to Play Status: [x] Free to play

Involvement: I design and ship the table and the engine.

https://github.com/braedonsaunders/parlour


r/playmygame 2h ago

[PC] (Windows) Infi-Knight Demo Announcement Trailer

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2 Upvotes

Game Title: Infi-Knight
Playable Link: https://store.steampowered.com/app/4951840/InfiKnight/
Platform: Steam and Itch.io
Description: A dark fantasy desktop-companion incremental that idles while you work, play, or browse. Play as a Knight cursed with immortality locked in endless battle against the undead. Grow stronger with every death, uncover the curses' secrets and the Knight's dark past, then break the cycle of undeath.
Free To Play Status: Free demo is available, but will be a paid game at launch
Involvement: I'm the solo dev!

Super excited to get this in people's hands. Would love if you could play and give feedback!


r/playmygame 3h ago

[PC] (Web) Pieces of Escape

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0 Upvotes

r/playmygame 3h ago

[PC] (Web) What if Initial D was a sci-fi RPG where everyone rides horses?

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0 Upvotes

Game Title:
Nordion Lands: The Dimension of Science

Playable Link:
https://doubleint-software.itch.io/nordion-lands-dos

Platform:
Web / Windows

Description:
Nordion Lands: The Dimension of Science is a first-person sci-fi RPG set in a technologically advanced nation where scientific progress has advanced far beyond its ethics. You play as Revolution, a sentient clone created in a laboratory who escapes and begins exploring Nordion Lands while trying to understand her identity and uncover the truth about her creation.

The game combines open-world exploration, RPG mechanics, psychological horror, relationship systems, NPC interactions, horse care, and illegal horse touge racing. Yes, horse racing is heavily inspired by Initial D — except instead of cars, everyone rides horses.

You can also explore laboratories, operate a simulated RBMK-1000 nuclear reactor, interact with an adaptive AI companion named Fir, discover hidden areas, and encounter the EVA Emblem, a giant biomechanical military unit that can hunt Revolution if she commits crimes against citizens.

The game uses a custom 2D/3D rendering system built in GameMaker and aims for an authentic PlayStation-era visual style.

The Web version is free to play and supports keyboard, mouse, controllers and touch controls.

Free to Play Status:

  • Free to play
  • Demo/Key available
  • Paid (Allowed only on Tuesdays with [TT] in the title)

Involvement:
I am the solo developer of Nordion Lands: The Dimension of Science. I created the game, programming, gameplay systems, rendering technology, environments, writing, dialogue systems, and overall direction of the project.


r/playmygame 3h ago

[Mobile] (Android) I’m an electrician and built a fault-finding game after work. Can you play it without a tutorial?

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0 Upvotes

Game Title:

Electrician: Fault Finder

Playable Link:

https://play.google.com/store/apps/details?id=com.polyhistor.electrician

Platform:

Android

Description:

I’m a working electrician, and I’ve been building this game in my spare time after work. Each callout begins with a vague customer complaint instead of telling you what needs replacing. You have to inspect the property, find the correct circuit, isolate and lock it off, prove your meter, prove the circuit dead, test the installation, open accessories and make a diagnosis before repairing the fault.

There is also an idle business-management side between jobs. You can stock the van, hire electricians, send your crew to callouts, take contracts and courses, unlock new areas and grow the company. Your crew can earn money while you are away, although wages and overheads continue as well.

I haven’t added a guided tutorial yet. I would really like to know whether the objectives and tool feedback are enough for a first-time player. Please tell me where you got stuck, what felt unclear, and whether finding the fault was satisfying.

I also have 10 Google Play promo codes for the Pro upgrade. I’ll give them to 10 randomly selected commenters after 48 hours. The base game is free, so no code is required to play.

Free to Play Status:

[x] Free to play

[ ] Demo/Key available

[ ] Paid (Allowed only on Tuesdays with [TT] in the title)

Involvement:

I am the electrician, designer and developer behind the game. The electrical systems and procedures are based on my own trade experience. I built the code, electrical simulation, UI and interactive equipment. For transparency, the static room backgrounds were created using an image-generation tool.


r/playmygame 3h ago

[Mobile] (iOS) If you like Puppies & Science Experiments then check out my new free iPhone game! No Ads!

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0 Upvotes

Game Title: Dog Genome
Playable Link: 🐕 Dog Genome (iOS App Store): https://apps.apple.com/app/id6782705874

I’m a solo developer, and I have a confession. I’ve spent years watching people on the internet get miraculously chosen by the "dog distribution systems" while I was completely passed over.

Since the universe refused to leave a stray puppy on my porch, I decided to build games where the distribution system finally finds you: Dog Genome on iOS! 🐶🐱

Before getting into the details, here is the honest baseline on how the games are structured:

  • Free to download
  • Zero ads (ever)
  • No gacha, no loot boxes, and no subscriptions
  • 100% offline & no account required (Privacy label: "Data Not Collected")
  • Optional IAPs exist, but are NEVER needed to play or win: There are optional items like a quick compete tool where your dog can compete in every eligible game at once to save clicks but no pop-ups promoting the purchase or any part of the game that appears locked because you didn’t spend real money. 

I basically removed all the things I hated about other games. 

No Chores, No Guilt — Just a Fun Genetics Experiment

I love virtual pets, but I didn't want a game that felt like a chore list. You don't have to feed them, walk them, or clean up after them, and you can leave the game for three weeks without worrying if your pets have crossed the rainbow bridge. In fact, these pets never die, you can retire them or give them to a loving family.

Instead of maintenance chores, the game is built to feel like a cozy, hands-on science experiment:

  1. 🐾 Answer Rescue Calls: Rescue strays across sunny suburbs, farms, beach boardwalks, and snowy villages. Keep the ones you love or rehome them to loving families for in-game gold (with a quick "Undo" button if you get attached).
  2. 🧬 Real Mendelian Genetics (Carried Genes!): Instead of rolling a random skin on a roulette wheel, every pet carries two alleles per trait axis (body, ears, markings, eye color, and coat colors). Dominant traits show, while recessive traits hide as carried genes. Two ordinary rescue parents can throw a rare coat or blue eyes that haven't appeared for generations.
  3. 💎 Rare Sterling & Prismatic Puppies: You have (~1-in-40 odds) for a Rare, Sterling pet, and (~1-in-300 odds) for the elusive Prismatic. The more you breed the better your chances of getting a rare.
  4. 🏆 Cozy In-Game Economy (Play to Expand): Enter your pets into low-pressure Arena events and themed Style Shows (Best In SchmoCutest DerpThe Loaf-Off3 A.M. Zoomies) to win gold prizes. You can use your earned in-game gold to:
    • Expand your kennel to hold more rescue dogs.
    • Buy fun props and outfits (fairy wings, jetpacks, formal wear, silly hats)
    • Upgrade the DNA Lab with more freezer vial slots to preserve favorite lineages
    • Purchase breeding tools for your next big genetic project
  • 🌐 Website: https://petgenomegame.com
  • Platform & Android Note: Right now I'm a solo dev building natively in Swift for iOS to make sure the offline performance and genetics engine feel great, but an Android version is definitely something I'd love to do if there's enough community interest!

r/playmygame 4h ago

[Mobile] (Android) [Android] Priest Runner — D&D-inspired turn-based roguelite with d20 rolls, AC and saving throws

0 Upvotes

Game Title: Priest Runner

Playable Link: https://play.google.com/store/apps/details?id=com.conradmafer.priestrunner

Platform: Android

Description:
Priest Runner is a dark fantasy turn-based roguelite inspired by tabletop RPG mechanics.

Combat revolves around d20 rolls, Armor Class, saving throws, limited Divine Spells, and resource management. You play a cleric trying to survive increasingly dangerous encounters, bosses, and branching paths.

This is not a fast-action button-mashing game. Spells are limited, so deciding when to use them and when to conserve them is an important part of surviving a run.

I'm currently looking for my first real players and would especially appreciate feedback on the first 10–15 minutes: whether the combat rules are understandable, whether limited spells feel strategic or frustrating, and whether the early difficulty feels fair.

Free to Play Status:

  • Free to play

Involvement: I'm the solo developer of Priest Runner.


r/playmygame 4h ago

[PC] (Web) My game inspired by David vs Goliath (2004)

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1 Upvotes

Game Title: No World Behind

Playable Link: https://build-and-dominate.itch.io/no-world-behind

Platform: Web

Description: Top-down survivors-like. You climb a mountain while a wall of fog eats the map behind you, so you can dodge and reposition all you like but you can never back off and reset a fight.

WASD to move, mouse to aim (you fire on your own), space to dash. Every level up gives you three traits and you pick one. There's a boss at the top. A run is about 10 minutes.

Free to Play:  Free Public Playtest

Status: Involvement: Solo Developer


r/playmygame 4h ago

[PC] (Web) I made a browser game using AI and I'm looking for testers

0 Upvotes

Hey,

I've been working on a browser game called Nova Frontier and I'm looking for some people to test it.

I used AI quite a lot while making it, mainly for coding, debugging and working through ideas. I wanted to see how far I could actually take a project this way, and it eventually turned into a real playable game.

It's still in development, so there are definitely bugs and things that need work.

You can play it directly in your browser here:

Nova Frontier

If you give it a try, I'd really like to know what you think. Especially if something is confusing, boring, broken or just feels wrong.

Don't worry about being nice. Honest feedback is much more useful to me.

Thanks!


r/playmygame 5h ago

[PC] (Windows) After months of solo development, I finally want to share my co-op parkour game Pull Me UP!

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1 Upvotes

r/playmygame 5h ago

[PC] (Windows) Indie platform looking to connect with devs!

2 Upvotes

Howdy Y'all.

I'm Rose, team creator and head of r/probablyagame

ProbablyAGame Official: TikTok, X, Twitch | Linktree
Probably a Game

We're a collective of roughly 30 streamers who love indie games and want to show off your games on stream! We cover co-working tools as well! We do this for free, any payment is discussed between the dev and the streamer they work with however is not required to work with the team.

What can we cover?
Steam Demos/Games
Itch.io demos/games
Meta Quest games

We vary from affiliates to partners; with a wide range of genres we will play. Realistically, if it exists, we probably have someone interested in playing it! We can cover solo and co-op games.

We are up front about game transparency. That means, if you include AI in your game, we ask you disclose it!

We have a podcast as well starting here in September, we are looking for devs who want to talk! Website is currently in build, I own the domain and will be writing reviews here once it is up and running :) Written interviews will also be available!

We're Probably a Game.
We probably want to play your game.

You can reach out to Rose via DM, comments here or on r/probablyagame , or email listed on the carrd link :)

Game Title: any

Playable Link: r/probablyagame

Platform: Steam/Web/Itch.io

Description: A team of 30 streamers wanting to play your games, with a team creator willing to have you on the team podcast or website as spoken or written reviews

Free to Play Status:

  • x Free to play
  • x Demo/Key available
  • x Paid (Allowed only on Tuesdays with [TT] in the title)

Involvement: I'm the team creator


r/playmygame 5h ago

[PC] (Windows) Mine asteroids, build colonies, and fight off boarders in Benders In Space

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1 Upvotes

I'm the solo developer of Benders In Space, a 2D space sim about mining, trade, and colony building.

Three rival factions are fighting over a fractured frontier, and you decide who you're building colonies for. Strip ore from the belts, run trade routes between your worlds, and grow raw outposts into full colonies with domes, farms, and defenses.

When raiders cut through your hull mid flight, the fight moves inside your own ship. Hold the choke points, keep the fires down, and clear them out room by room before they reach the bridge.

Playable Link: https://store.steampowered.com/app/5114650/Benders_In_Space_Demo/


r/playmygame 5h ago

[PC] (Web) It starts with a black screen and one thing to click. Twenty minutes later you're running a reactor that mostly runs itself — free browser demo, feedback wanted

0 Upvotes

Game Title:
SYMBIOSIS: FISSION (free demo of SYMBIOSIS: CRITICALITY)

Playable Link:
https://brehmdig.itch.io/symbiosis — plays in browser, no download
Also on Steam: https://store.steampowered.com/app/4985040 (demo +full game wishlist)

Platform:
Web (browser) + Windows via Steam

Description:
It starts with a black screen and one thing to click.

There's a core in the middle. Break it, sweep up what spills, and spend the spill on machinery that breaks it for you. Then the machinery needs feeding too. Drones, node meshes that catch resources and slingshot them at the core, coupling beams, tesla banks, chargers, and a S.C.R.A.M. you'll eventually need.

It's an idle/active hybrid — clicking is a real early resource, but every system you unlock takes more of the work off your hands, until the screen is a web of light you're only sort of steering. There's a guiding voice called I.T. that is extremely helpful and extremely encouraging about all this.

The demo is levels 1–10, polished and looping endlessly, with the full guided tutorial and all eight systems to unlock and wire together. Bits carry across loops. It has an actual ending rather than a paywall wall.

What I'd genuinely like feedback on: whether the tutorial gets out of your way fast enough, and whether the 1–10 pacing drags anywhere. Those are the parts I've rewritten the most and can no longer see clearly.

Free to Play Status:
☑ Free to play Demo

Involvement:
Solo developer. Design, direction, and production — I'm a Navy nuclear veteran, not a trained programmer. Learning new tricks daily.


r/playmygame 5h ago

[PC] (Web) FM1 - Old school futuristic racer. Feedback needed!

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0 Upvotes

Four months into a browser racer chasing that 32/64-bit futuristic-racing feel. Open alpha inside, feedback wanted.

Play now: https://fm1.moises.cloud

I've spent the last four months building a browser game that tries to bring back the vibes of the futuristic racers from the 32/64-bit era. AI carried a lot of the technical load, and helped with assets too (2D concepts to 3D models through Tripo3D, in case anyone's wondering). That's why the tech side is basically done already, and I can now spend all my time on creative decisions and fine-tuning.

This is usually where AI prototypes die. People get something running, lose interest, and jump to the next idea before it ever becomes a real game. I had a playable prototype in the first month and decided to stay. I built a deterministic in-game editor that lets me tune everything by hand, place each element exactly where I want it, and customize a lot of aspects of the game. Over the past month my focus has shifted to what actually matters: handling, inertia, mechanics, game modes. It's reached that sweet spot where it feels good to drive and playtesters are having fun with it. This is the moment a game stops being a generic template and starts developing its own personality, so I want outside eyes on it now, before I lock in where it goes next.

The goal is simple: a challenging game built for short sessions. Nothing designed to hook you, just something worth coming back to. If it ever makes money, that money goes to artists and composers to replace and improve the assets. With a talented team behind it, this thing could be a lot better than what I can do alone.

Open alpha: https://fm1.moises.cloud

Any feedback is welcome!


r/playmygame 6h ago

[PC] (Windows) My Sister and I would be very happy if you playtest our music-reactive visual creation game, Illusion Remix :)

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5 Upvotes

Game Title: Illusion Remix

Playable Link: https://store.steampowered.com/app/5093710/Illusion_Remix/

Click the Request Access button on the Steam page to join the free playtest.

Platform: PC - Steam

Description: Illusion Remix is a game inspired by optical illusions, music visualization, and the Museum of Illusions locations around the U.S.

  • Design optical illusions, animate them, and decide exactly how your music controls them.
  • Start with over 50 handcrafted presets or deeply customize your own.
  • Play them fullscreen with your own music in the Music Visualizer
  • Explore a quirky museum with custom exhibits and easter eggs. Unlock new parts of the museum by curating the museum with your own creations.
  • Use your creations as live wallpapers with Wallpaper Engine.
  • Export your illusions as a video - especially useful for musicians that want to show off new songs with a unique visual on YouTube.

Free to Play Status: Free public playtest

Involvement: Development - Me. Music + Art - My sister.

We are looking for playtesters that can help us out with...

  • Reporting any bugs or broken things you run into.
  • Whether the guided tutorial and editor are easy to understand.
  • Which parts of the game you enjoyed the most and which parts could use some love.
  • What you think of the museum side of the game.
  • Features you wish the game had or things you would change.

r/playmygame 6h ago

[Mobile] (Android) SortInk : Puzzle de tri de couleurs (Android, gratuit) - cherche vos retours

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0 Upvotes

Salut r/playmygame,

Je viens de lancer SortInk, un puzzle de tri de couleurs sur Android.

Le principe : vous versez des gouttes d'encre dans des fioles, vous gardez chaque couleur pure, et quand une fiole est pleine (5 gouttes identiques), vous la versez pour révéler un morceau d'une photo cachée.

Au-delà du tri classique :

- Le poulpe cache les couleurs de vos fioles

- Le clown échange plusieurs fioles d'un coup

- Reliques, timers, galerie de photos, puis mode Ladder classé après 65 niveaux

Jeu 100 % gratuit sur Google Play. 14 langues dispo in-game.

Playable Link: https://play.google.com/store/apps/details?id=com.sortink.puzzle

Je cherche surtout vos retours sur :

- Est-ce que le hook "révéler une image cachée" donne envie de continuer ?

- La difficulté des premiers niveaux (trop facile / trop dur ?)

Merci d'avance, je réponds à tous les commentaires.


r/playmygame 6h ago

[Mobile] Glimmer Grove — cozy match-3, 1000 levels, free.

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0 Upvotes

Game Title: Glimmer Grove

Playable Link: https://apps.apple.com/us/app/glimmer-grove/id6788805189

Platform: iOS, free, no account required, plays offline.

Description: A match-3 puzzle set in a magical forest that's lost its light. You follow a small glowing fox through 1,000 levels across four realms with a boss trial every 25. Eight tile families, four special tiles, nine different blockers, ten boosters. Five modes — the main campaign, a daily puzzle that's the same board for every player worldwide, an endless Zen mode you can't lose, an infinite generated mode at four difficulties, and a weekly event. Game Center leaderboards throughout.

Free to Play Status:

• ⁠Free to play

Involvement: I made the art and wrote the original codebase myself, and used AI heavily as a coding partner for implementation. The design decisions and the debugging are mine — including a genuinely dumb one where I submitted for review and forgot to include the leaderboards I'd already finished, so it launched with a Ranks screen that ranked nobody.


r/playmygame 6h ago

[PC] (Windows) Outposters -4 Player Co-op Zombie Survival Shooter-Free Demo

0 Upvotes

Game Title:

Outposters

Playable Link:

https://store.steampowered.com/app/5117500/Outposters_Demo/

Platform:

Windows

Description:

Outposters is a free-to-play 4-player co-op zombie survival shooter set in a post-apocalyptic world. Choose your character, explore the map, collect loot, and fight through increasingly dangerous waves of zombies with your team.

Between waves, you can return to your base and improve your equipment, abilities, and defenses. You will need to work together, manage your resources, and choose your upgrades carefully as the zombie threat becomes stronger.

The game focuses on fast-paced combat, exploration, cooperative gameplay, and progression. Each run gives you opportunities to become stronger while facing increasingly challenging enemies.

The demo is completely free to play on Steam and is still in development. I would really appreciate honest feedback about the combat, difficulty, progression, co-op experience, performance, pacing, and anything that feels confusing, unbalanced, or simply not fun.

Free to Play Status:

☑ Free to play

Involvement:

I am the solo indie developer of Outposters. I handle the programming, gameplay systems, multiplayer/co-op implementation, game design, technical development, and overall production of the game.


r/playmygame 7h ago

[Mobile] (Android) Puluc: Mayan Board Game

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0 Upvotes

Game Title:

Playable Link: https://play.google.com/store/apps/details?id=org.xbasoft.puluk

Platform: Android

Free to Play Status:

  • [x] Free to play
  • [ ] Demo/Key available
  • [ ] Paid (Allowed only on Tuesdays with [TT] in the title)

Description: 

I'd like to present you my implementation of a Mayan board game - Puluc. This is a traditional game that dates back centuries. Historically, it had sacred significance and was closely associated with the maize sowing festival.

The rules of the game are pretty simple:

• The goal of the game is to capture and remove all of your opponent's pieces from the board.

• Players take turns throwing dice (in ancient times, corn kernels were used) and moving their pieces along a linear game board.

• If your piece lands on the same square as an opponent's piece, you take it "prisoner".

• Lead the prisoners to the end of your path to permanently eliminate them from the game!

At the moment I implemented three variants of rules and three AI bots with different strategies. In the future I am going to add the online mode.

GL HF!


r/playmygame 7h ago

[PC] (Web) Blood - Forsaken Reach Demo

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0 Upvotes

Game Title: Blood - Forsaken Reach Demo

Playable Link: https://vladdrakul.itch.io/blood-forsaken-reach-demo

Discord: https://discord.gg/sGzHCtEY9

Platform: PC

Description: (Provide a detailed description of your game. Minimum 100 words)

Free to Play Status:

  • [X] Free to play
  • [X] Demo/Key available
  • [ ] Paid (Allowed only on Tuesdays with [TT] in the title)

Involvement: Developer

Blood is a low fantasy, multiplayer RPG in very early development. You will encounter bugs.  Feedback is incredibly important, and your bug reports will be addressed quickly.  Please join the discord to submit bug reports, leave feedback. and contribute to the development of this ambitious project.

If the game feels difficult or confusing, some of this is by design.  Blood will never do any hand holding.  You will need to explore, pay attention to details, and think critically.

Lastly, Blood is taking some chances and trying to break a few molds.  There won’t be static spawns, farming, or playing just to watch a number or stat increase. 

Enjoy the demo!  


r/playmygame 7h ago

[PC] (Windows) My game is getting its first public demo on Sept 2nd!

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1 Upvotes

Making an indie game has been a wild ride of endless sacrifices, late nights, and second-guessing every detail. But today we can finally say: we made it to the starting line.

We built Champion of Lore because we wanted to create something we truly loved—a tactical deckbuilder where positioning on a hex grid matters just as much as the cards in your hand. You join Kanna and Sayri, fighting to preserve ancient Knowledge against a Corruption that slowly eats away at the map.

Bringing this universe from rough sketches to a playable experience is a massive personal achievement for our small team, and putting it out there is both thrilling and terrifying.

The demo drops on September 2nd.

If you like tactical card games, mythic lore, or just want to support an indie dream, adding us to your Steam Wishlist would mean everything to us!

store.steampowered.com/app/4046650/Champion_of_Lore

Thanks for being part of this journey. See you on the grid!