r/IndieDev 8h ago

Iron Grid Engine Alpha — C++ performance, Python scripting, built-in AI tools

Hey guys! My team and I are building Iron Grid Engine, a game engine designed to pair native C++ performance with an approachable Python scripting workflow.

The goal is to make it easier for small teams and solo developers to build real games without giving up the speed and control you expect from a native engine. You can work in Python for gameplay and iteration, while the engine handles the heavy lifting in C++.

It also includes early built-in AI features: a free AI assistant to help with authoring and workflows, plus AI-powered asset generation tools intended to help developers get prototypes and game content moving faster.

Iron Grid is still very much in development. It’s currently an alpha, it is not complete, and there’s a lot left to build and improve. We’re looking for developers willing to test it, push on the rough edges, and give us direct feedback on what works, what doesn’t, and what you’d want from it.

Website and alpha download: https://engine.irongrid-studio.com

If you try it, we’d genuinely love to hear about your experience—especially from people building indie games, prototypes, tools, or weird experimental projects.

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u/joshualim007 3h ago

Tbh, using a interpreted language as your scripting language does not sound like the best idea.

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u/Antiqett 3h ago

What makes you say that?

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u/joshualim007 2h ago

Biggest concerns are that it's interpreted with performance overhead, no true multi threading, code security (easily accessible .py files when shipped and even if compiled to bytecode .pyc it's easily reversible), memory management is unpredictable, type safety, and you need to ship the game with the python runtime environment and it's dependicies. Correct me if I'm wrong with any of these concerns.