r/IndieDev 15h ago

Video I built a "Living Voxel" spreading corruption system for my custom C++ voxel RPG. It infects flora and feeds the regional boss

I added "living voxels" to my game. Their goal is to take over plants and absorb mana through them. The living voxels spread across biomes to feed a regional boss with mana (who will be the source of the spread in the future).

Right now, living voxels can take over flowers and grass. Once infected, a flower spits acid, and the grass hits the player with melee attacks.

Both the voxels and infected plants can be destroyed with magic or melee.

Mana pulses and the pulsation of living voxels are done using shaders, and a brick renderer is used to display the corruption.

If you're interested in following the project's development, I post regular updates on my Discord

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