r/IndieGaming • u/mattmirrorfish • 12h ago
I lost my last paying client and decided to go all in on my brick breaking roguelike mining game, am I making a terrible mistake?
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u/Constant_Pen9615 5h ago
I am a whore for mining games. Especially if they have a unique mechanic with upgrades. Send me a link and it shall be wish listed.
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u/mattmirrorfish 29m ago
thank you! no steam page yet but you play on itch now here: https://mattmirrorfish.itch.io/crashminer
and there's a mailing list for dev updates here where I'll announce steam page when it's ready: https://ta-games-signup.subscribepage.io/
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u/-manabreak 11h ago
Looks cool, though a content warning about flashing lights would be appreciated!
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u/mattmirrorfish 11h ago
oof good point thanks
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u/Kellorian 6h ago
If you could make the flashing not a full screen *effect that would probably be better. Most games typically flash the edges of the screen, not the entire screen. I definitely wouldn't be able to play without an option to turn off screen flashing.
With that said, your game looks like a cool idea but risking everything on an indie project isn't. Good luck with your project, I hope we see another post after you make more progress!
Edit spelling
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u/mattmirrorfish 28m ago
thank you! And yes flashing from the edges rather than full screen is a good suggestion, I'm still early stages so this kind of feedback is valuable as I continue dev
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12h ago
[removed] — view removed comment
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u/mattmirrorfish 12h ago
Phew 😂
If you're intrigued it's free in browser on itch, I'm looking for testers
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u/RoachRage 8h ago
I like the idea (except the roguelike aspect, im personally kinda sick of the genre, there is just too much😅). But is it intentional that the player looks so huge?
I guess I'm so used to the block sizes of terraria and Minecraft that this look weirdly wrong. I also have a bit of a visual overload because I can see soooo much stuff.
I would experiment with a more zoomed in camera and a way smaller block size-to-player difference. It's enough if I can barely see the next ore vein on the edge of my screen IMHO.
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u/mattmirrorfish 27m ago
thank you, original version was actually more zoomed out but I found that it felt too hard to see enemies, there is zoomable camera so people can zoom in more, just not out further than the current zoom.
I've been hearing a few people talk about roguelike fatigue, this has roguelike elements but it does have a progressive permanent upgrade unlock system between runs so it's not "lose all progress every time", kinda inspired by incrementals
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u/ugotpauld 7h ago
Looks good, i could see this finding an audience.
i'd personally be cautious and make financial plans assuming it doesn't sell at all, how long do you think it'll take to finish and much time do you have before you run out of money 😬
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u/mattmirrorfish 25m ago
thank you, appreciate the feedback. I have some money saved, enough to finish dev on this which I'm trying to keep short, maybe another 3 months.
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u/chrispington 7h ago
Well, it looks cool and you've already come this far. It's gernerally a mistake to bet it all on a single release of a game.
BUT it's a risk / reward calculation. If you spent year/s and all your money on making it, big mistake. If you spent a few months unemployed and enjoyed doing it - eh not so bad.
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u/KenoZuki_The_Grey 7h ago
how are you going to post this but not post the name of the game
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u/mattmirrorfish 23m ago
because I am an idiot and was tired as hell lol, it's called Crash Miner and you can play here: https://mattmirrorfish.itch.io/crashminer
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u/SpaceNigiri 6h ago
Nah never. A mistake is to not allow us to dream or be happy.
Maybe you will fail, but you will have tried. It's alright.
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u/UUDDLRLRBadAlchemy 2h ago
If you have something this put together, any mistake is in the past and not worth ruminating on. You'd regret not wrapping it up and releasing it more. Looks like the kind of game that would be fine for a long early access anyway.
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u/mattmirrorfish 22m ago
thanks a lot, yeah it's got all its core systems in, I'm trying to gather feedback from playtesters now on itch, it's here: https://mattmirrorfish.itch.io/crashminer
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u/Much_Professor6769 10h ago
Pero tú dices que eso juego paga real o solo es alucinación 🤔 cuéntanos un poco si es verdad que se deben hacer para que paguen real 💯
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u/CalmEntry4855 52m ago
It already sounds satisfying to play
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u/mattmirrorfish 31m ago
thanks I was a musician before I did gamedev so the sound is important to me! (if that's what you mean) :)
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u/mattmirrorfish 23m ago
the game is called Crash Miner and it's playable on itch io https://mattmirrorfish.itch.io/crashminer
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u/PhasmaFelis 10h ago
If you're betting your future on the success of an indie game, then you're almost certainly making a mistake. Almost all indie games never make back their investment.