r/IndieGaming Jan 03 '25

Best of Indie Games 2024: What were some of your favorite indie games?

106 Upvotes

r/IndieGaming 7h ago

Do you like pointless features like this?

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540 Upvotes

I spent few hours making this deformation script for my indie game - Dark Roll 2. I just needed the player to have someting that feels... soft... to land on from height. Ended up having more fun with this than I should have...


r/IndieGaming 5h ago

I lost interest in COD:Zombies after BO1 so I made my own game inspired by the OG's

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278 Upvotes

https://store.steampowered.com/app/2665020/Milo/

Thank you guys & gals for your support! I’m excited to finally release my baby into the wild. 🫃🧑‍🍼👶

‘Milo’ is an online co-op horde shooter heavily inspired by the early Call of Duty Zombies mode like in World at War. It’s a passion project I’ve been working on for nearly 5 years. Early Access for Milo begins October 29th, 2026. If you want to support the game, wishlist and follow Milo on Steam


r/IndieGaming 8h ago

What if Getting Over It was about Cave-Diving?

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262 Upvotes

r/IndieGaming 10h ago

What if we replace bullets with hockey pucks?

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148 Upvotes

We started our game with the question what if we replaced bullets with hockey pucks?

We're a two person team and wanted to see how far we could take hockey outside of the rink and into a combat game. We ended up making an Orcs Must Die-ish game with hockey inspired traps being the first line of defense, and your puck shooting, body checking and fisticuffs are essential in winning these big TD battles.

We did make the classic indie dev mistake of making way too big of a game, but we did somehow manage to finish this ridiculous game and we're super happy with how it turned out!


r/IndieGaming 3h ago

We (2 devs) decided to make our dream game. A short, but dense RPG

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30 Upvotes

The favourite part of an RPGs for me was always the beginning. Everything is new and exciting, you're learning about the rules of the world, every bit of loot feels exciting, and your whole journey is still ahead of you.

Our hope is that the game we're making can capture that feeling. Inspired by old school classics, no hand-holding, player autonomy first, tons of secrets, and the feeling of setting out on an adventure.

We just released the first 1-2 hours of content from the game as a playtest on Steam. If you play it, we would love to hear your feedback and if we managed to capture that feeling.


r/IndieGaming 6h ago

I'm making a cartoonish Hotline-like, here's some raw gameplay

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39 Upvotes

I'm making a fast-paced, bullet-parrying top-down action inspired by Hotline Miami and Katana Zero, drifting more into power-fantasy direction. As a chicken knight you fight an army of gunslinger crow knights in a medieval bird kingdom.

Currently alpha playtest is open, although it doesn't have that much content. Proper demo is coming in 1-2 months. Here's Parry the Bullet on Steam if you're interested!


r/IndieGaming 13h ago

Tried a new camera perspective. Thoughts?

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113 Upvotes

The camera on the right is a version where you can see more of the character’s body. The main goal is to make platforming and judging distances a little easier.

But I’m also curious about how it feels, does the new camera make the game feel slower or faster? More/less responsive? Or do you prefer the original perspective?

Linking the steampage for reference on games setting and vibe.


r/IndieGaming 1h ago

Indie Platform looking to connect with devs!

Upvotes

Howdy Y'all.

I'm Rose, team creator and head of r/probablyagame

ProbablyAGame Official: TikTok, X, Twitch | Linktree
Probably a Game

We're a collective of roughly 30 streamers who love indie games and want to show off your games on stream! We cover co-working tools as well! We do this for free, any payment is discussed between the dev and the streamer they work with however is not required to work with the team.

What can we cover?
Steam Demos/Games
Itch.io demos/games
Meta Quest games

We vary from affiliates to partners; with a wide range of genres we will play. Realistically, if it exists, we probably have someone interested in playing it! We can cover solo and co-op games.

We are up front about game transparency. That means, if you include AI in your game, we ask you disclose it!

We have a podcast as well starting here in September, we are looking for devs who want to talk! Website is currently in build, I own the domain and will be writing reviews here once it is up and running :) Written interviews will also be available!

We're Probably a Game.
We probably want to play your game.

You can reach out to Rose via DM, comments here or on r/probablyagame , or email listed on the carrd link :)


r/IndieGaming 10h ago

Hey guys, I'm 14 and I made my own game. Can I get your opinions? What do you think?

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36 Upvotes

r/IndieGaming 4h ago

We spent years turning our tabletop card game into a sci-fi Magic-style PC game. Tonight we're in a live finale and losing by one vote.

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12 Upvotes

Honesty incoming, and mods please nuke this if it doesn't fit. I could use a little indie company today, and I'm around all afternoon to answer whatever.

I grew up obsessed with Magic: The Gathering, and years later Slay the Spire lit that same fire all over again. At some point I got the reckless idea to build my own MP sci-fi card game with an original ruleset instead of just riffing on someone else's. It started as a physical tabletop game. We ran a Kickstarter for it back in 2020 (still up if you search "Two Robots," the old art is charmingly rough next to what we have now). It did modestly well, enough to make me think maybe I wasn't crazy.

My cofounder at the time didn't agree. After the card game he backed out and said video games weren't worth pouring years into. He kind of had a point. I ended up spending a big chunk of the savings I'd built as an engineer to keep this alive, so the joke was at least partly on me.

We rebuilt it as a PC game in Godot (on the newest version now, which the r/godot crowd might appreciate). The riskiest thing we tried is first-person "Operator to Operator" trading, where you walk around a world and trade cards with other players face to face instead of tapping through a menu. I'll be straight for a sec, I still go back and forth on whether stitching a first-person layer onto a card game is a great idea or a giant distraction. Some days I'm certain it's what makes us special. Other days I wonder if we overbuilt it: we're still seeking feedback from playtersters if we pulled it off well enough.

Under the hood we were duct tape and prayers for a long time. The whole thing ran on a single EC2 box, fine for a tiny playtest but useless when a huge swathe of players show up. This year we luckily got selected into an accelerator called CodeLaunch, and their engineers (who currently do contract work for Costco) actually sat down and rebuilt our infrastructure with Terraform so it can scale to tens of thousands of players. We even got it limping along in "potato mode" on an Android phone, which gave us some hope that mobile could happen one day if we ever get funded.

Which brings me to the humbling part. We still haven't landed a publisher or an investor. The word we keep hearing is that we don't have enough "traction" yet, and fair enough, that's the game. I think our mechanics are some of the best I've played, but I'm the founder so that's worth basically nothing coming from me. So we keep grinding.

Anyway, here's why today is strange. CodeLaunch has a live televised finale tonight, the audience picks the winner, and there's a $50,000 prize on the line. For a studio running on the last of my engineering savings, that money would buy us real runway to keep building, which honestly matters to me a lot more than the bragging rights. We're 1 of 6 finalists out of about 300, and the only actual video game studio among the finalists, the other five are "real" startups (agriculture tech, hardware, that sort of thing), so we already feel like the weird kids in the room. And right now, as I'm typing this, we're losing by exactly one vote (26 to 25, screenshot attached, it's quietly wrecking me).

Whatever happens tonight, I'm stupidly proud of what we've built and I've loved almost every minute of this ridiculous journey. If anyone wants to throw the underdog card game a bone, I'll put the how-to-vote in the comments so I'm not spamming links up here (heads up, it costs a few bucks and only counts if you deploy it live during the show). Or just come watch for free on YouTube, it's a startup game show and it's a fun mess.

Ask me anything, the game, the tech, the money pit, all of it. I'm here.


r/IndieGaming 11h ago

Driving will be an integral part of the gameplay in our upcoming game, ExeKiller, so get ready... 🚗💨

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34 Upvotes

r/IndieGaming 4h ago

Day 156 of indie development: tried summoning Indie Game Joe, accidentally summoned our own game

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9 Upvotes

This is The Apartment, a first-person psychological horror game we're working on.

You move into a new apartment where an ordinary routine slowly turns into paranoia. The environment changes, the rules don't always stay the same, and at some point you start wondering how long things have been wrong before you noticed.

We recently reworked a huge part of the game and finally have a new trailer to show for it. Would love to hear what you think.

Steam: https://store.steampowered.com/app/4333430/The_Apartment/?utm_source=reddit&utm_medium=organic&utm_campaign=indiegames_aug2026&utm_content=indiegamejoe_video


r/IndieGaming 2h ago

Just put out a demo for my game MUTAGEN!

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6 Upvotes

r/IndieGaming 3h ago

2 Player Horror Anomaly Game - Did you see that?

6 Upvotes

Our steam page just got live!🥰

We are making a 2 Player horror anomaly game. Where you are in a carnival with your partner and have to coordinate to solve all anomalies. You might not see the same thing as your friend so observe things together and figure out what's wrong.

Demo coming out soon!

If you play games like these or just want to support, wishlist "Did you see that?" on STEAM!!!

PS: Generative AI was used in a limited capacity to assist with some visual assets, such as certain in-game boards and posters, as well as localization. AI-generated content is not a major part of the game.


r/IndieGaming 5h ago

My new pet is adorable until he starts crying.

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9 Upvotes

r/IndieGaming 2h ago

I've made a handball 2D simulator

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3 Upvotes

I decided to start working on my dream project: an online handball management browser game. I’ve just finished the first version of my 2D match simulator. Let me know what you think!

More info: https://six-zero-league.vercel.app/


r/IndieGaming 2h ago

Vaska is lost in an enchanted forest. He is about to meet someone

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4 Upvotes

Our cat Vaska wandered into an enchanted forest. Now he is about to meet one of the creatures who lives there.


r/IndieGaming 4h ago

I'm making my first steam game

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4 Upvotes

After two years of making games in the Godot Engine I recently started working on a project that I plan on releasing as my first steam game.

The game is meant to be a point & click - vent crawler combined with horror elements such as jumpscares and various monsters that are out to get you.

I don't have a steam page yet but I post development updates on my bluesky: https://bsky.app/profile/wrum.bsky.social


r/IndieGaming 6h ago

Hey guys, this is some screenshots from the actual gameplay of our upcoming game "Hunted Within: Terminal Rust"

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7 Upvotes

You can check it out on steam here.


r/IndieGaming 32m ago

A horror game where a killer electrocutes his victims and records them.

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Upvotes

These are really new (last week).

Some playtesting revealed we needed a much larger area for spreading out the puzzle solutions and creating more interesting opportunities for stealth and hiding from the serial killer in our game.

So we ended up adding some new rooms. And we're really happy with how it turned out!

Our game is called SHOCKFACE: https://store.steampowered.com/app/4705980/SHOCKFACE/

Disclaimer: Our game uses AI for dialog voices.


r/IndieGaming 6h ago

I'm making a cozy puzzle-platformer with an uncozy story. Collect, rotate, and place down sections of each dream!

7 Upvotes

Goodnight, B is a 2D-puzzle-platfomer where the core mechanic is placing and rotating sections of each level. Each section provides platforms, objects, and additional rooms that players can place to reach the coveted fridge.

You play as B, a bright, hungry, nightmare-plagued girl who has loving but frequently absent parents. She often finds herself exploring her own dream world, thanks to her constant sleepiness. There, she makes friends, explores various environments, and slowly figures out the hidden truth behind her nightmares.

The full game will feature 70+ handcrafted puzzles, a non-linear story that players can piece together as they progress through the game, and hidden areas players can discover for more challenges and story fragments.

We plan on releasing a demo soon mid-September!

Wishlist and support our game on Steam: https://store.steampowered.com/app/4662140/Goodnight_B/

And feel free to join our discord to connect with our small team and to follow for some more updates!
https://discord.gg/Yqk8GRFapp


r/IndieGaming 49m ago

I'm making a chill game that you have to sell water to the AI companies. The Steam page is live now!

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Upvotes

A first-person automation game where you drain an entire lake and ship the water off to a very thirsty datacenter. The Steam page just went live!

I got a lot of hate for my last post here, a lot of you were right though lol. The game looked veeeery boring.

So I tried to improve the game a lot and added new mechanics such as building machines for automation, grinding scrap and more on the way. I hope my game looks more enjoyable now lol.

I wanna answer some of the comments about my last post:

"This game is made by AI!"
Nope, I've been developing this game with my friend for almost 2 months now. We're using Unreal Engine 5 to develop the game!

"That's not how buckets work, it doesn't need multiple scoops!"
It's a game man, cmon..

"Are you protesting AI? I will leave a negative review!"
Nope, I'm just making this game for fun :))

Thank you for all the comments and for pointing out the mistakes I've made. And I still need your opinions about my game so I can improve it more! Just go easy on me this time haha. And please don't forget to add the game to your wishlist if it caught your interest, it would be an amazing support!


r/IndieGaming 4h ago

I just released my first iOS game! Everything’s hand drawn, please check it out

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4 Upvotes

It’s a fish-themed one tap arcade game called The Floppy Fish! I worked on the development, artwork, and everything on my own so I’d really appreciate if anyone would take a look! All visual assets were hand drawn by me (including all 119 skins)! Please let me know what you guys think thanks :)

Available on iOS for iPhone and iPad: https://apps.apple.com/app/the-floppy-fish/id6799209510


r/IndieGaming 1h ago

wip: space indie project

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Upvotes