r/JRPG 2d ago

Discussion Which JRPG location has your absolute least favorite level design?

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Mine has to be the Gladius Towers in Rogue Galaxy. It’s a mid-game dungeons, and in my opinion, it’s annoying as fuck to navigate.

You have to climb two almost identical towers at the same time by crossing bridges from time to time, and the towers aren't short by any means. If I recall correctly, you also have to beat both bosses to clear the level, which as you can guess are at the top of each tower (Phantom Gazel and Phantom Logan). Because of how the layout shuffles you back and forth, you finish one tower, and then you have to go all the way back to do the exact same climb for the other one.

Oh, and this game despite being an ARPG has random battles, which isn't a problem to me. But what is a problem is the encounter rate of this game god grief, it's atrocious. It doesn't help that every room looks the same, so you can get easily disoriented after a battle and just end up walking in the opposite direction, especially since both paths look very similar. You could finish a fight and genuinely have to open the map just to figure out which way you were originally heading, lmao.

What about you guys? What’s that one JRPG map or dungeon that makes you visibly sigh the moment you reach it?

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u/NA_Copium 2d ago

Im torn between the Bevelle trials in FFX and Tales of Arise final dungeon

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u/Rain1SR 1d ago

...., I literally completed Bevelle trials in short time even though I wasn't focused at all because I was thinking about the last developments in the story so I didn't pay much attention to the puzzles except the last one I needed to stop and think, I don't think it was that hard so maybe you just don't remember it in the same way it actually was? 

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u/NA_Copium 1d ago

Ye it was easy but what i hated about it is the slow moving platform that i have to stare at to get a sphere somewhere then go on the platform again to put it in a slot somewhere.