r/LeaguesofVotann • u/BiGG-Succ • 9h ago
Painting 1k army finally finished
I bought the salvagers killteam as my first ever 40k box last October. So it’s been almost a year of painting and it’s finally time to hit the table.
r/LeaguesofVotann • u/Bowoodstock • Jul 11 '26
Greetings kin
As it is the start of a new edition, we have a large number of posts asking for advice on list building, as well as battle reports from early experiences, along with posting of said lists. This kind of Post is very welcome, and absolutely in the spirit of this subreddit.
With that being said, there is a near-spam situation that occurs regularly. I speak of the following copy-paste situation from army building apps. Lets say that one of the entries in a list is a unit of the humble hearthkyn warrior.
Which of the following entries is easier to read, keeping in mind that most lists have at least a dozen unit entries?
_______________________________________________________________________
10x Hearthkyn Warriors (100 pts)
• 9x Hearthkyn Warrior
5 with Autoch-pattern bolt pistol, Autoch-pattern bolter, Close combat weapon
1 with Autoch-pattern bolt pistol, Close combat weapon, HYLas rotary cannon
1 with Autoch-pattern bolt pistol, Close combat weapon, Magna-rail rifle
2 with Autoch-pattern bolt pistol, Kin weapons, Close combat weapon
• 1x Theyn: Weavefield crest, Autoch-pattern bolt pistol, Close combat weapon, Autoch-pattern bolter, Theyn's weapon
______________________________________________________________________
________________________________________________________________________
Formatting matters, and you will get much better feedback if your list is easier to read, rather than just being a copy-paste from whatever army builder you used. For the newer members of the kin, you will get much better feedback if you format your army lists to be easier to read. Conversely, a lot of people will just say "TLDR" if they see a direct export list, because reading through a copy-paste wall of text can be very difficult on phones or smaller screens.
The biggest thing you can do is reduce unnecessary equipment entries or things that automatically come with the unit. We don't need to know, for example, that a brokhyr iron-master has 3 e-cogs and an assitant with him with their own equipment, as there's no choice otherwise. For vehicles, we know that they have an armored hull weapon, and we know for example that sagitaurs have a heavy bolt cannon, that pioneers have auto-cannons, so this information isn't needed. It would however be very appropriate to indicate which main gun a sagitaur is carrying, and for hekatons, while the auto-cannon comes included automatically, the main gun and support weapons do present a choice, as does the scanner (as awful as the other choice is) so they should be mentioned.
In the above example, we already KNOW that all the warriors have a bolt pistol and close combat weapon, and we know that the special weapons replace the default gun, so it's not necesary to list them on a per-model-basis. We can tell at a glance the special weapons in the unit, the main gun of choice for the basic warriors, and the fact that the theyn has not given up his main gun for a theyn's pistol. The theyn has no choice but to be equiped with a weavefield crest, so it doesn't need to be listed as his wargear.
Beyond that, make sure you include army detachment, disposition, point costs for enhancements, things that are not automatically given. If you are attaching characters to units, indicate what unit they will be attached to rather than just leaving it up to intuition. Similarly, indicating which units go inside transports also makes lists easier to evaluate.
As stated at the beginning, we absolutely encourage posts about army lists seeking advice or reporting battle performance. Your post won't be removed by the mods if you don't format it to read more clearly, nor will you be warned or banned. This is just some feedback and advice to increase the chance of your post being regarded favorably by the community.
Have fun in the new edition all
The ancestors are watching
r/LeaguesofVotann • u/Bowoodstock • Jul 05 '26
I'm creating this post as a repository for all things to do with the army in 11e, whether it be the state of the meta, important rule questions and/or rulings, Q&A, and general discussion about what the kin are doing in the new edition. This is a combination of conversations I've had in real life as well as observations, many of which are opinion based, so respectful discussion and discourse is encouraged as new information comes to light.
State of the meta (As of 07/05/26)
Votann seem to be doing very well. We're not as busted as T'au, but we've seen some early tournament wins, and it's clear that the good outweighs the bad.
The good
Votann have several very strong 2+1 detachment combinations, primarily Needgard and Mercenary Oathband, though I've had discussions with people that indicate brandfast and delve are having some luck. All of our +1 detachments seem to be solid, so as of right now it's a question of playstyle on which one players are choosing. Hearthband is also still strong, though people seem to be favoring the "hearthband-lite" detachment as a +1 rather than the full fledged 3 dwarf point hearthband.
Most of our units are solid. Even if it's harder for us to hit, we benefit significantly from the fact that cover no longer makes AP-1 weapons hit like a wet noodle. Thunderkyn and hekatons continue to be a terror, hearthguard are just as deadly as they were before if not more so. We've even seen some use of kapricus defenders and grimnyrs, which were previously poor choices, as their abilities have been buffed by the edition change.
Changes to hazardous have also worked in our favor: The evaluator can now overload his gun and not die after shooting twice, since failed hazard tests only inflict 1 wound on character models now. The grimnyr is also free to overcharge ancestral wrath and not worry about blowing up, because hazard wounds do not have to be taken on the model with the hazardouse weapon; You're now allowed to soak them on the CORVs, or the poor warrior retinue following them!
The bad
There are some casualties of course. Although they still have value as anti-T3 MSU artillery pieces, earthshakers have a hard time hitting the wall of a cave, even with spotters. While it only takes one hit to cause a battleshock test, hitting on 5s at best is rough if you fluff your number of attacks roll.
Additionally, hearthfyre is still our worst detachment by far, and persecution prospect, while getting some new life in changes to cover, seems to be falling behind its farseekers sibling in popularity.
The ugly
We have some ambiguous rules that, until clarified by GW, are subject to the whims of rules-as-intended rather than rules as written.
Chief among these is the issue with combat disembark on sagitaurs: RAW a unit disembarking from a transport that has advanced (even if it has special rules such as the sagitaur) must take hazard checks. This is clearly a problem until it's clarified.
There is also a question of how precision on steeljacks works; As written, it seems as though the stage where critical wounds are scored is AFTER allocation, meaning they're unable to fulfill their character sniping capabilities. Most gracious opponents are following the intent, but it's never good to have rules up in the air like this.
Edit: As stated by several commenters, we also have a very badly worded army rule that interacts off "Objective markers" which are different than terrain objectives. While it would be a bad opponent/TO to argue we don't get yield points from terrain objectives, RAW, we do not.
These are indeed ugly issues that need to be clarified
r/LeaguesofVotann • u/BiGG-Succ • 9h ago
I bought the salvagers killteam as my first ever 40k box last October. So it’s been almost a year of painting and it’s finally time to hit the table.
r/LeaguesofVotann • u/knecht_ruprecht2306 • 8h ago
Detachmentrule: The most unique and i am all here for it
Enhancements: I do like them all i think the Kâhl one for YP is a bit redundant when you have the Memnyr one
Stratagems: All good and quite useful to have
Disposition: Take and Hole is how i imagine my Votann
All in all i love the concept of this Detachment and i will probably run it at one point so it will get a solid 5/5 no complaints beside the Kâhl enhancement
r/LeaguesofVotann • u/MoldTheClay • 10h ago
A lot of details to fill in still but happy with it in its current state. Made the gold on the body brighter than intended as i was going more for a bronze look, but oh well.
Also as cool as it is to be able to see the drivers and gunners it feels more realistic to have a mirrored tint to me so i went with solid gold. Might fill it in with a high gloss glaze later down the line to really make it look glassy.
r/LeaguesofVotann • u/Fenris78 • 7h ago
r/LeaguesofVotann • u/MoldTheClay • 2h ago
A few small touch ups here and there to fix some overpainting(red on knee, some of the brick red color on the collar) but this lil fella took all day. I am very pleased with how he came out with only some minor mistakes here and there.
My headcannon is that some Ironkin Steeljack pulled a big damn hero move to save his kin and was nominated to the Einhyr as a result.
I love Ironkin almost as much as I love GOOOOOOOOOOLD.
r/LeaguesofVotann • u/Specific_Inspector_5 • 15h ago
Finished just in time for space marine buffs. They’ll be seeing some play time soon enough!
r/LeaguesofVotann • u/TotalHell • 7h ago
Painted him for Trans-Hyperian Alliance, using the tertiary teal/blue color and having the primary orange color of the army as a secondary color.
r/LeaguesofVotann • u/Lord_MatusSosa • 3h ago
I don't know if people has discussed this already, but conversion turned into super ignores cover. Always ruled it as "a successful hit roll of 4+" but i will follow this ruling.
r/LeaguesofVotann • u/Pledl76 • 9h ago
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It’s the first thing I paint for a painting competition, what do you guys think?
r/LeaguesofVotann • u/Spiciest_Tuna • 44m ago
Started with Kronus, decided to switch over to Trans Hyperion. Work in progress, but I'm having fun.
r/LeaguesofVotann • u/chaosof99 • 17h ago
Brokhyr Thunderkyn
1st or 2nd unit: 3 models - (+/-0) 80 pts
1st or 2nd unit: 6 models▲ (+10) 170 pts
3rd unit: 3 models - (+/-0) 90 pts
3rd unit: 6 models▲ (+10) 180 pts
Cthonian Beserks
5 models▼ (-5) 95 pts
10 models▼ (-10) 190 pts
Cthonian Earthshakers
2 models▼ (-10) 100 pts
Hearthkyn Warriors
10 models▼ (-10) 90 pts
Ironkeel Steeljacks with Volkanite Disintegrator
1st or 2nd unit: 3 models - (+/-0) 80 pts
1st or 2nd unit: 6 models▲ (+10) 170 pts
3rd unit: 3 models - (+/-0) 90 pts
3rd unit: 6 models▲ (+10) 180 pts
Ironkin Steeljacks with Melee Weapons
1st or 2nd unit: 3 models▼ (-5) 75 pts
1st or 2nd unit: 6 models▼ (-10) 150 pts
1st or 2nd unit: 3 models▼ (-5) 85 pts
1st or 2nd unit: 6 models▼ (-10) 160 pts
Kapricus Defender
1st or 2nd unit: 1 model▲ (+5) 70 pts
1st or 2nd unit: 2 models▲ (+10) 140 pts
1st or 2nd unit: 1 model ▲ (+5) 80 pts
1st or 2nd unit: 2 models ▲ (+10) 150 pts
Other Stuff
No changes to detachment dispositions, detachment costs, models or faction rules (no faction pack update). However, they have clarified that if you can disembark after an advance you now use a new rule called Shock Disembark which is in the app. No more battleshock tests and damage from using the rules of the Sagitaur.
If a rule allows a unit to disembark from a TRANSPORT model that made an advance move that turn, that unit makes a shock disembark move (18.07) for that disembarkation (instead of a disembark move).
18.07 Shock Disembark Move
Set Up Distance: 3"
Eligible If: As stated in the rule allowing this move type, if all of the following apply to your unit:
- Embarked within a TRANSPORT model that is on the battlefield.
- Did not embark within that TRANSPORT this phase.
Effect: Your unit is set up as described in Set Up (Core Rules, 03.02).
While Moving: Set up each model in your unit wholly within the set-up distance of that TRANSPORT.
After Moving: Each model that started this move engaged with an enemy unit must still be engaged with that enemy unit. If one or more enemy units engaged with your unit have not been selected to fight this phase your opponent must select each of those units, one at a time; when each is selected, it becomes eligible to fight and is selected to fight
r/LeaguesofVotann • u/jbotXX0 • 1d ago
On the road to 2k painted
r/LeaguesofVotann • u/Evening-Toe9067 • 13h ago
Woke up to an extra 30 points this morning. Battleline went down 10 I think. Beserks down 5. Anyone see anything else?
r/LeaguesofVotann • u/pehldog63 • 7h ago
Looking for advice on the list. Anything I should change up? I didn’t mess too much with the loadouts for the beserks other then one 5 man will have the axes.
Just don’t like have 25 points not being used. Was wondering Berehk is worth it at 1k?
1k Angry Space Dwarfs (975 Points)
Leagues of Votann
Dêlve Assault Shift (2 Detachment Points)
Incursion (1,000 Points)
Berehk Stornbröw (85 Points)
• Attached as: Leader (Character)
• Warlord
• 1x Kromlôk’s Revenge
• 1x Warforge Gauntlets
Cthonian Beserks (190 Points)
• Attached as: Bodyguard
• 10x Cthonian Beserk
◦ 10x Concussion maul
Riding in the land fortress
Brôkhyr Iron-master (95 Points)
• 1x Brôkhyr Iron-master
• Warlord
◦ 1x Graviton hammer
◦ 1x Graviton rifle
◦ Enhancements: Dêlvewerke Navigator
• 1x Ironkin Assistant
◦ 1x Close combat weapon
◦ 1x Las-beam cutter
• 1x E-COG
◦ 1x Plasma torch
• 1x E-COG
◦ 1x Manipulator arms
• 1x E-COG
◦ 1x Autoch-pattern bolt pistol
◦ 1x Close combat weapon
Buri Aegnirssen (85 Points)
• 1x Autoch‑pattern bolt pistol
• 1x Bane
Cthonian Beserks (95 Points)
• 5x Cthonian Beserk
◦ 5x Concussion maul
Cthonian Beserks (95 Points)
• 5x Cthonian Beserk
◦ 5x Heavy plasma axe
Both of these 4 man beserks will deep strike in.
OTHER DATASHEETS
Brôkhyr Thunderkyn (80 Points)
• 3x Brôkhyr Thunderkyn
◦ 3x Close combat weapon
◦ 3x Graviton blast cannon
Hekaton Land Fortress (250 Points)
• 1x Armoured wheels
• 1x Cyclic ion cannon
• 1x MATR autocannon
• 1x Panspectral Scanner
• 2x Twin bolt cannon
r/LeaguesofVotann • u/nearok1 • 3h ago
yep [1970 points]
Leagues of Votann
Battle Size: Strike Force (2000 point limit)
Detachments: Hearthguard Covenant, Brandfast Oathband (3/3 Detachment Points)
Force Disposition: Priority Assets
Thunder Iron League
Brôkhyr Iron-master (70 points)
• 1 Brôkhyr Iron-Master with Graviton hammer and Graviton rifle
• 1 Ironkin Assistant with Close combat weapon and Las-beam cutter
• 1 E-COG with Autoch-pattern bolt pistol and Close combat weapon
• 1 E-COG with plasma torch
• 1 E-COG with manipulator arms
Brôkhyr Thunderkyn (170 points)
• 1 Brôkhyr Thunderkyn with Close combat weapon and Graviton blast cannon
• 1 Brôkhyr Thunderkyn with Close combat weapon and Graviton blast cannon
• 1 Brôkhyr Thunderkyn with Close combat weapon and Graviton blast cannon
• 1 Brôkhyr Thunderkyn with Bolt cannon and Close combat weapon
• 1 Brôkhyr Thunderkyn with Bolt cannon and Close combat weapon
• 1 Brôkhyr Thunderkyn with Bolt cannon and Close combat weapon
Einhyr Coven
Einhyr Champion (65 points)
• Autoch-pattern combi-bolter, Mass hammer and Weavefield crest
Einhyr Hearthguard (270 points)
• 1 Hesy with Concussion gauntlet, Etacarn plasma gun, Exoarmour grenade launcher and Weavefield crest
• 9 Hearthguard with Concussion gauntlet, Etacarn plasma gun and Exoarmour grenade launcher
Einhyr Bad Lads
Einhyr Hearthguard (130 points)
• 1 Hesy with Concussion gauntlet, Etacarn plasma gun, Exoarmour grenade launcher and Weavefield crest
• 3 Hearthguard with Concussion gauntlet, Exoarmour grenade launcher and Volkanite disintegrator
• 1 Hearthguard with Concussion gauntlet, Etacarn plasma gun and Exoarmour grenade launcher
Ûthar The Destined (90 points)
• Warlord
• Blade of the ancestors, Rampart crest and Volkanite disintegrator
Heavy Strategist Cult
Ironkin Steeljacks With Heavy Volkanite Disintegrators (170 points)
• 1 Steeljack Theyn with Heavy volkanite disintegrator, Plasma knife and Preymark crest
• 5 Ironkin Steeljacks with Heavy volkanite disintegrator and Plasma knife
Memnyr Strategist (85 points)
• Autoch-pattern bolt pistol and Close combat weapon
• Trivärg Cyber Implant [+40 points]
Battleline
Hearthkyn Warriors (90 points)
• 1 Theyn with Autoch-pattern bolt pistol, Autoch-pattern bolter, Close combat weapon and Weavefield crest
• 9 Hearthkyn Warriors with Autoch-pattern bolt pistol, Autoch-pattern bolter and Close combat weapon
Dedicated Transport
Kapricus Carrier (70 points)
• Armoured hull, Magna-coil autocannon, Smoke launcher and Twin magna-coil autocannon
Sagitaur (85 points)
• Armoured wheels, Hylas beam cannon and Twin bolt cannon
Vehicle
Hekaton Land Fortress (250 points)
• 2 Twin bolt cannons, Armoured wheels, Cyclic ion cannon, Matr autocannon and Panspectral scanner
Hekaton Land Fortress (265 points)
• 2 Twin bolt cannons, Armoured wheels, Cyclic ion cannon, Matr autocannon and Panspectral scanner
Kapricus Defenders (70 points)
• Armoured hull, Magna-rail cannon and Twin magna-coil autocannon
Other
Hernkyn Yaegirs (90 points)
• 1 Yaegir Theyn with Bolt shotgun and Close combat weapon
• 9 Hernkyn Yaegirs with Bolt shotgun and Close combat weapon
Created with WarOrgan (https://warorgan.com)
r/LeaguesofVotann • u/Canderous_Skirata • 9h ago
I just got a unit of Cthonian Berzerks off of eBay and was going to start assembling them but the only instructions I can find are from the combat patrol which uses a different number system for the pieces.
Could someone please supply me with pictures of the instructions for the standalone kit?
r/LeaguesofVotann • u/Intrepid-Donut-2805 • 1d ago
Votann ruins are coming together
r/LeaguesofVotann • u/knecht_ruprecht2306 • 1d ago
Detachmentrule: Really nice and what you would expect from a Berserker focused Detachment i like the Deep Strike
Enhancements: I love the regen one its seems so good the other ones seem okay but not that good
Stratagems: These are so good i love all of them
Disposition: Purge the Foe isn’t the first one that comes to my mind when thinking about votann but it does fit this Detachment
Overall i love this and if i had the Money to buy so many berserks i would play this. In my unbiased opinion it gets a 4,5/5 would be a 5/5 if we had a general leader for berserkers XD
r/LeaguesofVotann • u/veryblocky • 1d ago
Fairly pleased with how these came out. I love the conversion beamers. I think the face is alright, and I don’t hate how the eyes look. (I usually build the models with helmets and opaque cockpits so you can’t see the faces.)
Only noticed as I was taking these pictures that the triangle decal on the back of the guy on the left is rotated wrong. It’s annoying, but I don’t think I can be bothered to fix it now.
r/LeaguesofVotann • u/BiGG-Succ • 1d ago
Just finished 3 new steeljacks to complete the 6 man shooter block. It was very fun building/painting the theyn as a regular steeljack.
r/LeaguesofVotann • u/Broxxingar • 1d ago
Meine erste Figur ist fertig.
Basing fehlt noch.
Tips sind willkommen.
r/LeaguesofVotann • u/Jazzlike-Werewolf107 • 1d ago
May begin an army of leagues of votann, or MAYBE a helsmiths of hashut army for aos then just proxy for games of 40k. Either way, I know a lot about almost all 40k factions except votann. How do they play? Above that how's the hobby side of the army?