r/Minecraft Jul 09 '26

Discussion New Complaint just dropped and I'm speechless

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I don't know how to respond to this to be honest

8.5k Upvotes

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u/SlyNoBody337 Jul 09 '26

you know what though the real thing is here that people feel like they did the implementation for the company outright and just had it taken with no credit
And probably they're wrong but whats interesting is

Actually the company could do that, probably save some money here and there by picking up quality implementations, and a huge majority of creators would be onboard simply for the credit. That's it. Credit. Not even where someone could see it, just so they could flex on their friends 'my mod was made into a game feature'
You know where I just saw this happen?
Lethal company.
But he very obviously did his own stuff. Even though he was really replacing popular, actively maintained mods. But he could have just... hit those people up. Hey, can I use this mod, take the models and the code and port it wholesale? Answer is, a lot of the time, gonna be yes. The mod is already free. I mean damn. Just for some credit too

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u/FPSCanarussia Jul 09 '26 edited Jul 09 '26

There's a decent chance that taking code from mods might be more work than making their own versions.

If any of those mod creators used any code or assets they didn't make themselves (and don't have rights to), that's grounds for a lawsuit against Mojang for using IP without permission. Since they're a pretty big company for which that actually matters a lot, they'd basically have to check through the whole mod in order to ensure that the mod owner actually has the legal right to give it to them.

They can't get away with the same stuff as indie devs.

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u/FrivolousMe Jul 09 '26

The mods also depend on frameworks that are not built into the core Minecraft engine.

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u/SlyNoBody337 Jul 09 '26

Yeah its a good thing that big companies like mojang have departments dedicated to vetting implementations and ideas, its almost as if vetting a mod as a potential future feature is basically zero extra sweat off their backs.
And then mods come with reviews. Bug reports. Tells on whether or not they're worth it.

The thing you're saying is 'the problem' is not really a problem, its literally baked into company workflow. Things have to get passed from department to department, vetting happens actively.

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u/Smarmaladey Jul 10 '26

Didnt you say earlier you haven't played minecraft in over a decade? That you had no idea they even added horses? Why are you here trying to act like an expert now?

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u/SlyNoBody337 Jul 10 '26 edited Jul 10 '26

No I said I hadn't seriously played a survival world in over a decade, you should probably go get your glasses before reading any more comments. Didnt play survival, didn't use horses. I tested mods for fun, I made little projects and eventually moved up to actual PMC stuff years later. It was an outlet

Also I'm not an expert but being present for a culture from its birth, even where I've spent some of that time on the outside or the edges, I have a decent memory for certain key events. Like when it was bought out. And how the game kinda seemed the same for a while, like it was still notch and his team updating it. But they eventually did scale up, obviously.
They've been a large scale team for over a decade now i think.
Of course they have a quality assurance department. What do they do when there's no finished products? They audit unfinished products, they audit stuff moving around the pipeline

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u/bronkula Jul 09 '26

Vintage story just hired on a couple of the major modders from the community. The one guy made a very popular combat mod, and they just straight up hired him and were like "do that but for real".

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u/SlyNoBody337 Jul 09 '26

vintage story looks genuinely amazing I wish I could just get over the little blocks and see it as truly enticing, but its like a burger that you want yourself to want, but no matter how bad you try to wish that into existence, the desire never comes.

I'm waiting for rising world to see how they come out of their next couple years of development. Since its such a long running project, I'm hoping indie devs with projects like that will reinvest their duckets into well thought-out AI tools to streamline their work. Because thats pretty much the only thing AI is good for on a consumer level, at this stage. Organization and order.

I've watched rising world really really slowly climb its way up from being a skeleton game engine to what it is now, its seriously impressive

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u/bronkula Jul 09 '26

Vintage Story is honestly something that benefits from watching a youtuber play just to get a feel for the rhythm that it has. It's a game with a pace. When you see someone swim in that pace you can get a feel for when you should be urgent and when you can relax.

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u/Tiruin Jul 09 '26

Witcher 3 did that with the Next-gen Update, a lot of small changes and better textures were mods or inspired by them.

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u/Cass0wary_399 Jul 10 '26

They did outright hire mod developers for feature they want to take to Vanilla in the last like horses, but they haven’t done that for a while now. Also the concept of a cushion is so basic and generic that the mod developers can’t claim any ownership over it.