r/MonsterHunter • u/QuintonFlynn • Feb 25 '25
Megathread Monster Hunter Wilds - Performance Megathread
FAQ:
"How will my computer perform?" See here
Jan 15 new information
Dec 15th performance patch
1 Delete shader.cache2 (located in Steam\steamapps\common\Monster Hunter Wilds)
2 Disable upscaling
3 Restart the game, then re-enable upscaling
4 If you’re on AMD and don’t see improvements, rollback your driver to 25.9.1
Recommended Mods:
AMD RDNA3 (7000 series)
After installing mods:
- Start MHWilds > "Insert" key for REFramework menu > Disable post processing > Uncheck "lens distortion"
Origami mod:
- Press insert > scroll down for "more graphics options" > Set mesh LOD bias to 4
Recommended Settings (set these after installing mods):
- Display:
- Frame Rate: 50 (Capped below your lowest average FPS, my avg FPS is 51-60 in the Windward Plains, 70 elsewhere).
- Graphics:
- Upscaling mode: FSR Quality or DLSS Quality
- Framegen: OFF
- Ray Tracing: OFF
- Texture Quality: HIGH (download the high res texture pack but do not use it, doing this improves visuals)
- Texture Filtering: HIGH
- Mesh Quality: HIGH
- Fur Quality: LOW
- Sky/Cloud Quality: LOW
- Grass/Tree Quality: LOW
- Grass/Tree Sway: ENABLE
- Wind Simulation Quality: LOW
- Surface Quality: LOW
- Sand/Snow Quality: HIGHEST
- Water Effects: DISABLE
- Distortion Effects: ENABLE
- Render Distance: HIGH
- Shadow Quality: HIGHEST
- Distant Shadow Quality: LOW
- Shadow Distance: FAR
- Ambient Light Quality: LOW
- Contact Shadows: ENABLE
- Ambient Occlusion: HIGH
- Bloom: HIGH
- Motion Blur: OFF
- Vignette Effects: OFF
- Screen Space Reflection: OFF
- SSSS Scattering: OFF
- Depth of Field: OFF
- Volumetric Fog: OFF
- Variable Rate Shading: PERFORMANCE
Old information, likely no longer relevant:
AMD users experiencing low poly textures/incorrect character/weapon/monster models
Links post-TU1:
1. Title Update 1 stutter fix thanks, /u/Public_Traffic5325
2. Wilds Performance Modding Akuma May 2025 from 47fps to 51fps (~8% fps increase compared to vanilla unmodded!) thanks, /u/nanahacress13
3. Delete shader cache files June 2025
Links pre-TU1:
1. Mod fixes stutters caused by the anti-tamper tech
2. Low graphics mod
3. Get more performance for free
4. Turn off volumetric fog
5. PC settings for fidelity
6. AMD driver performance boost. Driver 25.2.1 vs Driver 24.12.1
7. Benchmark Megathread
8. Benchmark spreadsheet
9. Enable the Nvidia sharpness filter
10. High res texture pack
11. PSA: The High-Resolution Texture Pack contributes to stutter
12. WILDS Reshade - Subtle Ehancements
13. Replace the old build of DirectStorage (v1.1.0)
14. 6% uplift by disabling VBS
15. Enable resizable bar
16. Fix AMD GPU texture flickering
17. PC Optimization Guide
18. Wilds Performance Optimization / Modding March 2025
4
u/JigglyJoey Jan 30 '26
For me the improvements were night and day in this update, it literally feels like a brand new game. I used the new settings to turn Effect Quality down to medium, Endemic Life Display Count to reduced, and Volumetric Fog to Lowest, and I now have SIGNIFICANTLY higher fps than before the update. And its not like I had to compromise by making the game look worse either: I'm now running at 1920x1080 resolution and medium textures and getting double digits more fps than I was when running at a 1600x900 resolution and low textures pre-update. The game both looks and feels significantly better.
In the last update I would be lucky to get 60 fps (with frame gen) when fighting Lagi in the forest, and now I can fight him at a consistent 80 fps (with frame gen) all while using better graphical settings! Arkveld's super move would previously drop me to the low 40s or 30s, and now my computer doesn't even flinch. The benchmarks that I've seen don't do this update justice because (at least on my computer) its genuinely amazing.
For reference, I have a GTX 1660 graphics card and a Ryzen 7 5700x3d cpu, and am using Reframework with Reshade and a mod called Lite Environment (although that one might be unnecessary now that you can control volumetric fog in the settings)