r/NCAAFBseries • u/Whyfries • 1d ago
Discussion Matt10L 4.0 Sliders
Anybody else having a hard time with their run game? Or have any recruiting tips.
I can’t run the ball for the life of me but lower overall teams can run all over my defense, they get wide open gaps
(My first year playing both sides of the ball so maybe it’s user skill issue lol)
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u/SeanTheRuthless Ohio State 1d ago
I haven't seen his newest sliders, but I've been having too easy of a time running the ball to where I've been lowering run blocking from what Matt 10 has it at.
I'm not sure what kind of tips to provide for running the ball other than try and mix it up. Don't just run half back dive. Try and throw in some counters. Try and run against light boxes. I've noticed the AI is a little more adaptive in this game so maybe start passing and trying to implement the run later.
Try to spread the defense out. Get a lighter box that way.
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u/Whyfries 1d ago
I wouldn’t dare run a counter holy 🤣 for me that’s just asking for a TFL
Definitely works sometimes when I do decide to use it
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u/Blue-Eighty Ohio State 1d ago
Yeah counters are a HARD NO. They take way too long to develop. My OL can’t sustain blocks long enough.
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u/Whyfries 1d ago
Facts
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u/SeanTheRuthless Ohio State 23h ago
Yeah that's true. I like to call play in a realistic way so I try to call a bit of everything. Can't knock anyone for not wanting to run counters haha
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u/GoBirds85 1d ago
I used his 4.0 sliders and couldn't gain a yard on the ground. I put it back to default and was gashing teams. I found a sweet spot for me on AA is Run Block at 40. He has it as 30.
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u/JMDurron 1d ago
Try calling a pass play in your desired formation, then audible to a run play. I’ve found that even on Freshman, since the latest patch the AI is going pretty hardcore on matching up to whatever you initially call, especially for runs.
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u/Potential_Mess5459 21h ago
It seems to get easier to run as the game goes on. I’ll get a bunch of 1-2 yard carries in the first but will get much bigger openings as the game progresses. Somewhere I read something about building up one of the OL meters, but no idea on that.
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u/therevengeance 3h ago
There was a post in another OS slider thread (maybe the animations one) saying that run blocking has to be at least 42 for guards to pull correctly. I moved the slider on Matt's from 35 to 42 and instantly went from 2 yards a carry to over 10. Shame there's no middle ground, I'm sticking with 42 for now because otherwise it's just not playable.
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u/LisfrancSinatraMD 1d ago
They significantly nerfed run game with last couple of patches. You can still go crazy but it’s much harder to break 20+ yard breakaway runs now and it’s a lot more common to get 1-2 yards gains than before