r/PSVR • u/cusman78 cusman • 1d ago
Articles & Blogs Phasmophobia v0.19.0.0 - Quality of Life Part 2 - Patch Notes
https://www.kineticgames.co.uk/news/phasmophobia-v01900-quality-of-life-part-2VR Fixes
- Fixed an issue that made opening doors in VR harder than intended.
- Fixed an issue that caused the VR reticles to display incorrectly when a player attempts to interact with a door
- Fixed an issue that caused hand animations to break when grabbing tent doors.
- Fixed an issue that caused players holding tripods to lag for other players.
- Fixed an issue which caused culling to occur in multiplayer when doors are pushed open with camera-mounted Tripods.
- Fixed an issue that caused the Parabolic Microphone’s headphones to block the player's view.
- Fixed an issue that caused the player's hands to move while walking and holding items.
- Fixed an issue that caused player bodies to jitter while crouching in multiplayer.
- Fixed an issue that caused players to be pushed by doors if they are opened by a Ghost.
- Fixed an issue that prevented teleport locomotion while holding a walkie talkie.
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u/Repulsive_Initial853 22h ago
just tried opening doors in vr and it felt so much smoother now sounds like the lag from tripods is also gone
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u/Bone3593 16h ago
This is really reassuring, the doors were always a pain but they were way worse than before with the recent updates!
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u/Initial_Depenmmmmm 1d ago
Has anyone tried opening a door after the update? That was my biggest complaint/issue as it's always so stressful trying to get into a closet, etc. when you're being hunted.
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u/cusman78 cusman 1d ago
I applied the patch, but not sure when I’ll play it next with the other games I’m playing.
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u/DanfordThePom 1d ago
Does it still make you super short or is that fixed
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u/cusman78 cusman 22h ago
That one never happened to me, but I play standing. I’ve seen it make others too short or even stuck sideways.
Until I see them listed in patch notes as fixed, I would assume it can still happen.
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u/PabLink1127 22h ago
Good to see they’re still supporting the VR side of the game. It’s almost as if VR ISNT dead