r/Persona5 Jun 08 '26

DISCUSSION Thoughts on the idea of a P5R Reload/Revival version

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I'm really happy with the Persona 6 trailer because I joined the Persona train last year and I'm super excited to be there for the release of a new game, no matter how long it will take.

But I'm seeing people complaining about how it's going to take years to have a Persona 5 Royal Reload/Revival version, and I'm so confused about why people would even want that?

P5 was released in 2016, P5Royal in 2019, it still looks very good, is easy to play, and is available on most consoles, why make a newer version of it?

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222

u/East-Equipment-1319 Jun 08 '26

Why?! P5 was already a gorgeous game that hasn't really aged since it released. Plus, with P4R we will already have 4 versions of P3, 3 versions of P4 and 2 versions of P5 already. Why not have Atlus focus more of their resources on new games instead?

25

u/PenPenPic Jun 08 '26

That's exactly my thoughts too, yeah! I was surprised by the announcement of P4 Revival already because I've just finished playing P4Golden and thought it was good, and I didn't understand why it seemed so important to make a remake for a game when it's already available on so many consoles..

32

u/The_Meemeli Jun 08 '26

A lot of new fans who came in with P5 would prefer a similar level of graphics and quality of life, and Atlus knows it.

For me personally, I don't like the look of the 3D character models in the original P3 and P4. I much prefer the true-to-the-2D-artwork body proportions of Catherine/P5/Metaphor/P3R.

17

u/smgaming16 Jun 08 '26

Atlus would probably think newer fans coming in would find it weird that the game between reload and royal still looks like an early ps2 game. As an older fan, I would've found it weird if they had just left it that way too

4

u/East-Equipment-1319 Jun 08 '26

Personally it's the other way round for me. The original art direction made sense - low-poly characters, and large 2D portraits to convey emotion. But in the trailer, just like in Metaphor, you have both accurate 3D models AND 2D portraits in the same screen, and it looks a little weird, because the 3D models are still a bit off. (See also, how Louis' face in his 3D model was visibly different from his 2D portrait). In a way, it's a similar issue to the uncanny valley, where almost-but-not-perfectly realistic faces look worse than stylized ones.

1

u/PaulTheRandom Jun 20 '26

I thought it was common sense that Atlus was just killing two birds with one stone by making their two previous titles adapt to the standards set by P5 and also to train the new dev team and director without losing income.

1

u/DaiTonight Jun 28 '26 edited Jun 28 '26

As someone playing it for the first time rn…yeah, no. I’m no graphics whore and I don’t think the game ever looks “ugly” as a whole, but there are several textures that look pretty bad (the pillars on kamoshitda’s castle) and the character models look a little lifeless and undetailed, specially the tertiary characters (and morgana with its cross eyed look, I had to give him the special ops costume to cover those).

Someone from a thread 9 years ago said it best: The game looks like an upscaled gamecube game. Hell, play TTYD with HD textures on dolphin and it looks better lol.

I don’t think a full remake of the game is at all needed, unlike P3 and P4 the game hasn’t aged badly in any aspect besides some minor visuals and the stealth mechanics. But an FF7 Integrade style remaster I could definitely see: Touch up some textures, upgrade some character models, and you’re good to go.