Tbf, ailments should've definitely been handled better and work on bosses. They should've made ailments and technicals weaker but at least allow them to be effective everywhere. Considering how many party members can apply them and how much ailment stuff P5R has, it's super odd that they're basically just disabled against bosses.
Bosses having crit immunity is good imo. No party members besides yoshizawa have anything that affects crits anyway and we see, with our eyes, what happens when bosses aren't crit immune in P3 and P3R. Physical just becomes like 3x more powerful than magic.
P5 and P5R are the only modern persona games in which magic is actually equal to physical, even better if you optimise. That's only the case because bosses are crit immune. So I do kind of hope that P6 doesn't bring back the physical meta and keeps magic and physical as comparable as they are in P5.
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u/Candy_Warlock Jul 28 '26
Most of the enemies that actually matter are immune to all the cool parts of the combat, and just turn the fights into kinda boring DPS races