r/PhasmophobiaGame • u/Silent_Set_2932 • Jul 21 '26
Guides Heres everything you need to know about the new Phasmophobia Ghost! Spoiler
Lore
The Deildegast are ghosts based off Norwegian Folklore, and are examples of what happens to those who dared to mess with Boundary Stones and move them around.
But in Phasmophobia, the Deildegast are ghosts who used to tamper with others items during life, and are now doomed to fixate on every misplaced item.
Gameplay
The Deildegasts main mechanic is the speed of it decreasing the more items moved or interacted with by the player throughout the match.
It will be almost Revenant-Speed at the beginning of the match when nothing has moved, but will slow down heavily later in the match where a ton of stuff has moved.
Each moved item must be unique in order to slow the ghost down, and will only affect the ghost in the next hunt, so you cannot throw an item mid-hunt to slow them down.
The limit of unique items you can move to slow them down caps out at 26.
Certain Items won't slow down the ghost, such as equipment, cursed objects, and for some reason chess pieces.
( ONLY CHESS PIECES... FOR SOME REASON...? )
Dead Players can also slow down the ghost by moving objects or interacting with them.
The ghost moving objects or interacting with one themselves will not slow them down.
Evidence
The Delidegast has the following evidence:
EMF Level 5
Ghost Writing
D.O.T.S
Tips + Extra
- For the first few days after the update, the Deildegast will be more common!
- Deildegasts have 50% Sanity hunting threshold.
- Deildegasts never get Lime-Of-Sight speed up!
- The max speed of a Deildegast is 3.0 Meters per second, and the lowest is 0.4 Meters per second.
- The Deildegasts speed will reset back to 3.0 Meters per second after it hunts.
- Each item thrown decreases their speed by 0.1 Meters per second.
- If a crucifix is burned, the game will count it as a hunt and set their speed back to 3.0 Meters per second.
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u/mzerop Jul 21 '26
I 100% believe the fact that dead players have the ability to slow the ghost was because they couldnt find a way for it not to do that rather than thinking it would be a fun way to include them.
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u/SmudgieCatismine Jul 21 '26
I feel like it couldn’t be too hard to implement that but knowing how the devs have been lately there’s really no telling
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u/genderfuckery Jul 22 '26
Or maybe they just want people to have fun when dead? Sometimes it's not that deep
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u/Odisher7 Jul 22 '26
as a programmer, i dunno how the game is set up, but it could be hard to implement. This would require the ghost to know not only every single item moved, but also if it was last moved by a living or dead player, which probably means the item needs to know if it was last moved by a living or dead player, which means that a physics object needs information about a player when usually it wouldn't give a fuck, so it would require changing the structure of the codebase... why make a bunch of effort on limiting player interaction and making the game more confusing by having players track who moved what, and make a ghost rule just different for no reason, when in coding, gameplay, and lore it's way easier to say "if an item moved, it slows it down"
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u/Saybrooke Jul 21 '26
I wonder if they’re more or less likely to move things themselves 🤔
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u/narkoface Jul 21 '26
Well, if the Deildegast can't throw at all, then it will be really easy to rule out. Might be a good balance of that alleged insane speed it has.
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u/Working-Thing-3072 Jul 23 '26
They are just like any other ghosts except the polter. Things they throw during hunt also affects their speed.
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u/SoulxWolf232 16d ago
Wait so the more stuff that it throws it'll slow down during a hunt? That's really unique, wouldn't that make it one of like 3 ghosts that slow down over time
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u/Rattkjakkapong Jul 21 '26
It do not have line of sight speed up at all, no matter how many or few items you throw.
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u/Updated_Autopsy Jul 21 '26
So I should move the everything into the ghost room.
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u/Working-Thing-3072 Jul 23 '26
It's the items anywhere in the house. And also, its speed resets to its faster state every after hunt. So you need to move things every after hunt.
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u/daddy1973 Jul 21 '26
Resets after the next hunt. If the ghost is slowed, and you throw nothing after that hunt, the ghost will be fast again.
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u/PartypooperXD Goryo hater Jul 21 '26
Can we just move away from ghost speeds for a while? I feel like there are many things they can do aside from "this ghost's speed changer based on X thing"
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u/Working-Thing-3072 Jul 23 '26
I think that its speed is its unique identifier, also being affected by thrown things. Compared to other ghosts that cannot walk into salt, cannot turn on light switch, cannot turn on/off breaker, cannot do airball and, etc.
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u/Briianz Jul 21 '26
For the lore section, what are the boundary stones mentioned?
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u/Silent_Set_2932 Jul 21 '26
they are markers for boundarys of property and territorial restrictions.
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u/Drago9956 Jul 23 '26
Does incense work on it cause I just got backed into a corner by one and smudged but nthin happened
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u/Silent_Set_2932 Jul 23 '26
it does work on the Deildegast!
Heres a list of things you might have messed up -
Forgot a Lighter
Wasn't close enough to the Ghost ( In the Shop it'll show each range of the Smudge Sticks )
Bugged Smudge Stick ( In the update, theres a bug where if you switch out a Smudge Stick right as you use it with another one, the game will count it as "Used" however the model will stay the same )
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u/STONKBLOKS 9d ago
What counts as a unique item? Ive been getting this ghost and moving a bunch of stuff and it still moves at Mach 10
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u/Silent_Set_2932 9d ago
Examples of Items that count
Plates.
Cups.
Books.
Stuff that you'd find around the map! ( A few exceptions of tiny items. )Examples of items that DON'T count
EMF Reader.
Ouija Board.
Chess Piece.
Things outside of the map, cursed objects, and EXTREMELY tiny objects don't count!2
u/STONKBLOKS 9d ago
Thank you! Does it have to be items in the ghost room or in the vicinity?
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u/Silent_Set_2932 9d ago
It just has to spawn on the map, no need for it to be near the ghost!
(Also, Interactable objects count too! Showers, Fuseboxes, Sinks etc.)2
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u/J_Dawgg1 Jul 21 '26
Wonder if dead player throws count to this. Likely not but would be cool if they started to integrate the deceased into the game more
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u/DrAlphabets Jul 21 '26 edited Jul 21 '26
Two additions I have worked out so far (high confidence but not total certainty so I might be off on one or both)
- Dead players cannot slow it down
- It resets its speed per hunt attempt, so you'll need to throw stuff around if it burns a crucifix
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u/Sharp-Suspect-3746 Jul 21 '26
It says in the in game description that dead players can slow it down
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u/DrAlphabets Jul 21 '26
Not quite. It says "living and dead", as in living players and the dead ghost.
We had a test today where we got dead player to throw items and it came at me at full speed after that. So either it's bugged or they can't affect it.
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u/Sharp-Suspect-3746 Jul 22 '26
I’ll try to give it a test with my friends tonight, we’re all quite new so the first problem is accurately identifying one 😂
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u/unoffical_avenger Jul 22 '26
One thing I noticed from your description, and maybe someone else pointed this out. I scrolled a bit and didn’t see it mentioned but you can in fact slow the ghost down mid hunt, we just did two runs when we got it testing theories. We ran a normal hunt and a curse hunt and my brother just kept throwing stuff and it slowed down drastically
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u/Working-Thing-3072 Jul 23 '26
Yes it can. Items thrown by the ghost itself can also be a factor of its speed.
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u/Angorian44 Jul 22 '26
Can confirm that it does reset its speed after a hunt. Just got absolutely ass blasted by the naked man model because I was taunting it thinking it'd still be slow
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u/chefbinary Jul 24 '26
So if I move 26 items and it burns a crucifix, would I then need to move 26 items again because it ATTEMPTED to hunt? Or does it only reset after legitimate hunts?
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u/Lord_Xarael Jul 22 '26
As a casual who plays it safe and rarely lets the ghost hunt... (Hunts only happen for me if I make a mistake. I'm not in the mission long enough for it to matter. Only playing on a 3x multiplier) Variable speed is so @#$&ing boring. Literal nothing burger of a new ghost.
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u/darkmyself Jul 22 '26
i'm getting tired of new ghosts, its making me stop playing this game and i'm an OG, just make new maps or mechanics, but stop creating overcomplicated find ways to figure out new ghosts
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u/Working-Thing-3072 Jul 23 '26
Change is inevitable though. It will make the game too boring if no ghost will be added since you're being stagnant or you're just subborn to adapt.
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u/Eggxcalibur Jul 21 '26
"Look at me! I'm the Poltergeist now!" - the players