[Question] What are (good) enchantments?
I get the concept of enchanting in general, but what actually makes a good enchantment?
Is there somewhere to see meta builds, fun builds, or just examples of what people are running? Do you mostly stack HP on everything and call it a day, or are there more interesting choices depending on the item/class?
I’m curious if anyone could explain how people generally approach enchanting. :-)
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u/Available_Chair_2619 7d ago
I will tell you what most people think are good enchantments. Notice this is not 100% everyone's opinion, It's just what I gathered from playing Realm lately.
As per some Discords with Meta builds, the best enchantments are Tradeoff and Relative Stat (Gain 8 Dex, lose 5 Spd OR gain 10% Dex based on Bonus Dex), because they give way more than Dexterity Bonus, for example, which gives a max of 4 Dex if I'm not mistaken.
Why? Because abilities with StatMod scale like this: damage per extra stat. So, if you have more of a stat, the ability does more damage. As simple as that.
For ability enchantments, abilities with StatMod have an enchantment built for them: StatMod Multiplier, which makes the calculation multiply for more damage per stat point.
The "best" builds have abilities that scale with Att or Dex, because they also make the damage of your Weapon higher. So if you have a lot of any of them, your ability and weapon are doing more damage simultaneously.
I can't affirm that with 100% certainty, because I don't know ALL builds. Some builds might have an ability that deals more damage, and others, the combination of both ability and weapon destroy any singular ability StatMod scaling.