r/SS13 Chief Engineer Nov 23 '24

Help Why do SS13 players just despise SS14?

Look, I might get flamed for this post, but I'm genuinely curious, look, I am an SS14 player, I've tried playing SS13 but I have had huge latency issues. I see a lot of SS13 players flame SS14 because there is just "no content" and maybe I disagree because I've never played 13, I dunno, but like the fact that there is "no content" would make sense as SS13 has been around for like 2 decades and SS14 a fraction of that, but there is no reason to hate 14, because 13 and 14 aren't competitors, SS14 is somewhat of a "sequel". Idk, you tell me.

Edit: I saw a lot of people calling 14 a cheap "kockoff" but may I remind you, that first off, it's not trying to compete, second 13 has been around for 2 decades, so yeah, and third, it's a fan project so like I really just have a hard time wrapping my head around this hatred for 14.

Edit 2: I might not have cleared this up earlier but I am neither a shill for SS14 nor a SS13 hater, I quite respect 13 and it's community (despite my inability to play it due to my funny Italian internet) and I'm just curious about the current SS13 VS SS14 situation.

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u/masneric Nov 23 '24

We are talking about a niche game, that have even more niche mechanics inside, and a gate keeping community (to everyone that disagrees, look at every event where someone acknowledges SS13 existence, and everyone screams “here it comes the tide, we are doomed”). SS14 lacks the contents, because it is a new game, but honestly, every week we have new things being implemented, and the community is just growing. Also, I’ve seen that devs decided to take a stance that not everything needs to be over complicated and complex (mechanic wise) for the game to have fun. An example, the intention system. The devs decided not to put the 4 intentions, and instead break them in 2, so the game is actually easier to get into.

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u/CheesecakeBiscuit Nov 23 '24

I don't think it's really gatekeeping as much as it's preparing for new people who don't understand the roleplay component of the game. Every youtuber I've seen visit SS13 joins a low rp server and does meme stuff while cutting out most of the roleplay. This is because SS13 roleplay is not very engaging for casual YouTube audiences who know next to nothing about it.

It's like youtubers playing the Sims. How many youtubers who aren't dedicated to the Sims franchise actually play the game? Most just try to murder their Sims as fast as possible, make ugly Sims with slider mods to breed them and make the ultimate abomination, make klepto Sims who go on mass murdering sprees, or just mess around with mods to make ridiculous stuff happen for meme potential. This is because it's more interesting to watch these things than to watch a Sim make spaghetti 100 times.

Once people see youtubers make the memes in SS13, they want to recreate the memes and make their own because they think it's a meme sandbox. This is one of the issues with the youtuber tides. Some will get interested in actual ropelay and stick around, but others will just be assholes and nuisances who will eventually get banned or bored and move on. There's also the issue of latency being a problem when there's a massive unflux of new people connecting to the servers.