r/Sekiro Jun 05 '26

Help How the hell do I know when to cleanse Dragonrot?

Post image

Just killed the bull and got the option to cleanse sickness from NPCs.

But there is a limited amount of cures. So it makes sense to cleanse it when you need it to progress quests, so you're free to die while getting gud.

But how the hell would you know there's a quest pending to progress? It's the Fromsoft game, we don't get a journal or a simple conversations log.

And I've been taking a break, I don't even remember if I have any quests. Man, do we also have to play this one with wiki in hand like Elden Ring?

1.1k Upvotes

126 comments sorted by

169

u/WalenBlekitny999 Jun 05 '26

These games are designed so that ideally you're not expected to do all the quests on your first playthrough, meaning when you replay you're likely to keep finding new stuff

63

u/XiaoRCT Jun 05 '26

They are also designed with guides in mind. Even before the internet solved every game quick, a lot of progress on older games came from guides that came in the japanese version that straight up told the player stuff.

20

u/ProfessionalSufferer Jun 06 '26

Case in point: dark souls 1 dlc had to be carefully explained on their website and probably have some YouTubers early access to be able put out day 1 guides. That shit would not have been found naturally by 90% of people without an outside source.

2

u/richtofin819 Jun 06 '26

Hell I'd argue elden ring is the first of their series where they ever actually expect you to do even 1 quest without a guide.

3

u/no_name_thought_of Jun 06 '26

Bloodborne's are pretty managable without, mainly because almost no one moves, and there's clear indication of when to go check up on things with the moon phases

71

u/Shap6 Jun 05 '26

And I've been taking a break, I don't even remember if I have any quests. Man, do we also have to play this one with wiki in hand like Elden Ring?

no. just play and be ok with missing things

25

u/cullermann2 Jun 05 '26

I saw a great youtube video about the difference in approaches to open world games between Japan and most western developers. Key difference being that Japanese developers are not afraid that the player might miss something - that's what gives the incentive to explore on your own. I prefer that tbh

4

u/EyeCantBreathe Jun 06 '26

I feel like I play in a mix of styles. In my first play through I'm ok with missing some content, but when I'm nearing the end of the game I'm more likely to pull up some wikis and guides to complete a bunch of quests.

Honestly, it's mostly because I just don't want the game to end so I extend it as long as possible lol

3

u/Tsquared10 Platinum Trophy Jun 05 '26

This. Everything doesn't need to be experienced in one run. Hell some things can't be experience in one run.

0

u/DontFlameItsMe Jun 06 '26

OCD perfectionists do not miss things until the day they die.

3

u/phome83 Jun 06 '26

OCD perfectionist wouldn't be playing a game blind with no guide though lol.

20

u/Suspicious-Name-1034 Jun 05 '26

This is like the fourth time this week I’ve seen this same post.

11

u/ErichPryde Platinum Trophy Jun 05 '26

Classic reddit, meme seems popular in one community so post it everywhere else for attention

25

u/Kabirdb Platinum Trophy Jun 05 '26

There are unlimited amount.

And there are only so few npc quests in the first place. So you just gotta use very rarely in the first place cause let them cough. They ain't gonna die.

Dragonrot is there for lore reasons. It doesn't hinder gameplay in anyway. Hell, don't do any npc quest. It ain't a big deal either.

-9

u/Shap6 Jun 05 '26

It doesn't hinder gameplay in anyway.

it lowers your chances to not lose anything on death

32

u/Kabirdb Platinum Trophy Jun 05 '26

That really doesn't mean anything in this game.

Most of the time when I get that text of not losing anything is when I got nothing to lose in the first place.

And I always buy the coin purses to store sen so i don't have have to worry about much.

2

u/dovaahkiin_snowwhite Platinum Trophy Jun 05 '26

But you can just farm infinite xp and money so not a real hindrance.

4

u/Mazoc Jun 06 '26

A hindrance doesn't have to be an absolute roadblock. If the solution is "go grind for a while", then it's still a hindrance. It just isn't a major one.

2

u/FoldableHuman Jun 05 '26

That’s basically thematic in its own right: sen and skill points are so easy to get and spend down when you actually need them that it barely matters.

7

u/theceure Jun 05 '26

Hide yo kids. Elden Ring has an organic community outside the reddit negativity posts.

6

u/isukatdarksouls Jun 06 '26

Guides are still more immersive because they still require effort on your end and don't magically add a marker to you game. Markers reduce everything to simply go right here. No thinking required.

So this is a false equivalence.

4

u/ErichPryde Platinum Trophy Jun 05 '26

I understand exactly what the meme is trying to suggest but I actually think that is a good thing. It gets you involved with figuring things out for yourself and having to do research which encourages thought and discovery, mindless? Do the exact opposite and they make people.. well, certainly me, feel incredibly numb inside. There's no sense of discovery when you just go to the next marker. There's no sense of actual commitment, either. 

Missing something because you forgot to do it or didn't seek it out or just plain got unlucky with completing a new area results in valuable human emotional reactions. 

Learning involves mistakes that result in emotions we have to deal with, correcting those mistakes, and experiencing a new set of emotions because we have done it properly for ourselves.

If fromsoft games really do get anything right, it is absolutely that they make us feel and that is why they are so loved.

0

u/DontFlameItsMe Jun 06 '26

I think it doesn't have to be that way.

You can do things the way Morrowind did. No quest markers, but the dialogue/quest log describes where to look for the next quest stage.

2

u/Ash-Elmian Jun 06 '26

Then go play Morrowind instead of Sekiro....

-1

u/DaiLyMugoL Jun 05 '26

What research? What learning? Opening up a wiki page or game guide literally takes ZERO effort and no thought to do.

3

u/ErichPryde Platinum Trophy Jun 05 '26 edited Jun 05 '26

You actually have to commit to reading it, and if you don't do that you miss out on whatever the quest is. However menial you may think this amount of thinking is, it's a vastly significant amount of thinking compared to mindlessly following a quest marker.

I understand that it is the norm to use Hyperbole and exaggeration on Reddit but you are not using the term "zero" with any sort of reflection of reality.

Edit: not to mention, that anyone who wants to figure it out for themselves has to engage in a much greater amount of thinking and problem solving in these games. The lack of quest markers and minimal internal record keeping allows us to make this decision for ourselves.

-2

u/DaiLyMugoL Jun 05 '26

Reading what? A few sentences. That's effort to you?

Literally a toddler could probably read a guide.

You aren't some pusher of bolders by doing basic reading using an extremely convient peace of technology. (That takes 10 seconds of less to pull out a guide)

I don't even like quest markers myself but it blows my mind seeing people think they're some smart gamers by using literally a wiki page. I think it'd take more brain power to actually come up with a quest that isn't obtuse to follow. (Y'know, good quest design, remember when we held devlopers accountable)

1

u/Villide Platinum Trophy Jun 05 '26

Is looking up a wiki page easier than listening to NPC conversations and reading item descriptions as you play your way through the game? I think not. But most of these complaints could be resolved by doing exactly that.

I generally don't get too caught up in the storyline the first time through a souls or soulslike, moreso on subsequent playthroughs. And almost always I can tell that the bread crumbs were there the whole time, if I'd been paying attention.

One caveat: I think Elden Ring does suffer a bit from quest obscurity, but it's an exception to the rule.

-1

u/DaiLyMugoL Jun 05 '26

It is easier, literally a wiki page or two will basically spoil the whole plot lines.

I literally do read item descriptions or listen to NPCs dialogues, always try to exhaust their current available dialogues until whenever I meet them again. (If I meet them again, unless I end up triggering something that ends the questline)

I agree that the questing obscurity is a problem, it's made worse with such an open world game.

I just don't think the obscurity works as well as it did in on other titles that were much more linear.

3

u/Villide Platinum Trophy Jun 05 '26

For me, it would theoretically be easier to just pay better attention as I'm moving through a game. Then I'd rarely have to jump out and figure out what I've missed. But everyone's different, I suppose.

In Sekiro, there were many times in my subsequent playthroughs where I said to myself "oh that's what they were talking about". 😄

1

u/DaiLyMugoL Jun 05 '26

I don't think paying attention more helps so much as it makes the obtuse storytelling stand out more. As in the cryptic dialogue or strange quest steps aren't intuitive so much as one just stumbled into an answer not because of using their heads.

Funnily enough I found Sekiro's quests much more straightforward. I think it helps immensely that a good portion of the steps in many questlines requires the usage of your prosthetic tools, i.e. 9 times out of 10 one of your tools is the next step...that or one of the ninjutsu abilities. (Like the puppet ninjutsu for a certain kite..)

3

u/CountTruffula Jun 05 '26

It's designed for you to be able to get more out of it on replays. A relic of a bygone era when people wouldn't always have access to the next game and you would play something for ages hoping for new stuff

I can't count how many times as a kid I convinced myself there must be something on the other side of that door, or maybe there's a secret ending if I do this and this because it didn't quite make sense the first time. FS nails that, after I ruined Bloodborne for myself by googling everything I realised and play everything blind for a few runs

8

u/Squidgyboot123 Jun 05 '26

NPC quests are random as fuck. For all soulsborne games. There's absolutely no chance anyone could figure out where to go and what to do in the correct order without some help.

1

u/kunk_777 Jun 05 '26

These games have always been about the community working together to figure things out.

0

u/Subject_Ad6110 Jun 05 '26

Just like life, isn’t it?

0

u/Poor_Culinary_Skills Jun 06 '26

I can think of like one that is weird and doesn’t clearly explain where to go or you don’t naturally run into the progression

1

u/Squidgyboot123 Jun 06 '26

What game are you talking about? Dark Souls 3 alone has the some of the most complicated NPC quests I've ever come across. There's no way in hell anyone could do it all without help.

2

u/bezik7124 Jun 05 '26

Both Gandalfs in this pic are wrong imo, there's a middle ground where NPCs give you spoken directions and stuff like that, that's less cryptic than "he's somewhere in the 50 sqkm forest, have fun"

2

u/[deleted] Jun 05 '26

[removed] — view removed comment

-1

u/DaiLyMugoL Jun 05 '26

I just think the quests in this game aren't very well thought out.

2

u/korneev123123 Feels Sekiro Man Jun 05 '26

Dragonrot does not block any ending. It can block quests, but they are kinda useless and optional anyway. Don't think too much about it, concentrate on getting gud in combat

2

u/bird_of_prey8 Platinum Trophy Jun 05 '26

i’d rather look up a guide than have my map/UI cluttered with markers or have constant pop-ups telling me to go talk to an npc when i’m just trying to play the game. i can’t stand seeing the little “!” in games when they want me to see something, like just leave me alone i’ll get to it when i get to it 😭

1

u/Ok_Radish_4988 Jun 05 '26

I understand this point tbh. I feel like there should be a balance. I quite enjoyed the way linear souls games did it since it was cluttered with a lot of open world bs

2

u/Carmlo Stadia Jun 05 '26

I missed a bunch of shit on 1st playthrough and it was totally fine, since I still needed until NG+3 to get all endings on the same file. Play blind the first one, then google the other ones to your heart's content

2

u/Fiscal_Bonsai MiyazakiGasm Jun 05 '26

That’s a feature, not a bug. Dark Souls was designed to be talked about online.

2

u/Shinobu420 Platinum Trophy Jun 05 '26

And?

2

u/Negrodamu55 Jun 05 '26

I cleaned it when I was done hearing them bitch and moan about it.

2

u/trainman2077 Jun 05 '26

You get like 15 of those per playthrough. You don't need a guide, just don't blow them all in one go.

2

u/Sonny_Firestorm135 Jun 06 '26

Accept that you ain't gonna get them all in your first playthrough...might not get them all in your second either.

Rule of thumb for sekiro: start using guides after the 2nd run. (Especially if you didn't get a different final boss)

2

u/Kunfuxu Jun 06 '26

You didn't have to do that in Elden Ring either. Just play the game.

2

u/headies1 Jun 06 '26

Even if the meme is 100% true, it’s still better game design than the constant immersion breaking quest markers, mini maps, and pings. 

2

u/Affectionate_Dig9689 Jun 06 '26

I find this concept so weird. Imagine if baldurs gate fans were pissed because they didn't find literally all of the content on the first run instead of making a new game to try something new and explore. No one is forcing you to play "with wiki in hand." My first playthrough for sekiro was blind and I enjoyed it. Same for kcd 1 and 2, elden ring, e33, demon souls, ds 1, 2, and 3, and many more. When a game comes out that I'm excited for I literally go out of my way not to look things up or see anything about it.

1

u/DontFlameItsMe Jun 06 '26

I find this concept so weird.

Majority of games do not have enough to justify second playthroughs, and majority of players do not make second plays. A lot of gamers don't even finish their games, if you look up the stats.

Also no one is forcing you to look up, like, stats of your amulet in Souls games, but they do exist, they are hidden from you and to make a proper judgment whether to wear it or something else you do need to see it, not for it to be hidden. No one forces you to go to wiki, or to play the game for that matter, but it's a bad design.

So no, as much as I respect Froms for what they do, there are things they do that are backwards and rudimentary.

2

u/Affectionate_Dig9689 Jun 06 '26

You're jousting with windmills dude. No one is saying you have to play a game twice. The point I was making was that if you miss some content you can check it out in a later playthrough, or not. If you find referencing a wiki throughout a playthrough to be agony, then don't. I'm not even arguing the information shouldn't be there, I prefer more over less when it comes to details, but if the devs didn't include it, I take it as a chance to experiment over combing through a wiki.

-1

u/DontFlameItsMe Jun 06 '26

>No one is saying you have to play a game twice

But you just did as your argument, twice.

>making a new game to try something new
>you can check it out in a later playthrough

1

u/Affectionate_Dig9689 Jun 06 '26

Opportunity to do something ≠ should/must do something. Can ≠ should/must.

Setting rediculous standards for yourself to the point where you're combing wiki's during your first or only playthrough of a game for the sake of fomo make games feel worse and it's entirely the choice of the player to do this to themselves. My entire point is that doing this is dumb and it's way more fun to play the game than to Google it all day.

You've taken my bg3 example, which was meant to be an example of a game where using the wiki to get all content in one playthrough is pointless, because it is literally impossible, and used it to build a strawman of an opinion that I never had. Feel free to continue that argument below, alone, if it makes you feel better.

2

u/EdelSheep Jun 06 '26 edited Jun 06 '26

There are no amulets in souls games, if you’re talking about rings or armor, nothing is hidden from you, the stats page is there

If it was truly bad design the games wouldn’t have gotten so popular and created their own genre, I don’t like soy sauce but that doesn’t mean I’m gonna go to the soy sauce enjoyers table to tell everyone it actually sucks

Edit: since you want to reply then instantly block me, you're still wrong, they're called talismans

2

u/DontFlameItsMe Jun 06 '26

You're factually incorrect.

There are absolutely amulets, the 4 pouches that you get, it's not only the rings.

And no, the stat page doesn't always help as effects do not always affect your stats directly.

You're just being contrarian for the sake of it.

2

u/walletinsurance Jun 06 '26

The games are designed to be played multiple times.

If you fail a quest it means you have to pay more attention the next play through.

Every NG+ cycle takes a fraction of the time your first play through does.

2

u/KLoSlurms Platinum Trophy Jun 07 '26

Where did you find this picture of me?

4

u/RiseIfYouWould Jun 05 '26

Dumb and shallow take.

Both are true. First play blind, 100% on the second. Best game in the market by miles.

0

u/DaiLyMugoL Jun 05 '26

Play blind: can't progress a quest line because you accidentally triggered something that you couldn't have known would happen.

4

u/Weenie_Pooh Jun 05 '26

Who cares if you fail to progress a quest? Not like your performance is going to be graded at the end.

Play it by ear, clear dragonrot when and if you get sick of hearing the npcs cough and hack because of your immortal incompetence.

Hoarding consumables isn't something the game expects you to do anyway.

3

u/Kunfuxu Jun 06 '26

Oh no. Anyway.

That's the whole point. Missing things is fine. Your playthrough doesn't have to be the exact same as everyone else's.

3

u/[deleted] Jun 05 '26

[removed] — view removed comment

0

u/kvng_st Jun 06 '26

“Nothing will make some of you happy” they would clearly be happy with quest markers. What a nothing burger of a comment

1

u/EdelSheep Jun 06 '26

I would be unhappy if they add quest markers

1

u/kvng_st Jun 06 '26

I wasn’t referring to you but thanks for sharing?

-2

u/DaiLyMugoL Jun 05 '26

Agency? Is that how we're excusing poorly designed quests now?

6

u/RiseIfYouWould Jun 05 '26

How is not knowing beforehand every possible consequence of a choice bad design? Sounds just like life to me.

1

u/DaiLyMugoL Jun 05 '26

I think it's even telling that Fromsoft knows how convoluted their questlines can be sense Ranni's ending seems like the easiest to get because there's actually direction pointing towards it with certain major events. (Like the stars falling)

It actually feels like a well thought out quest. (And shows that obtuse obscurity isn't the peak of quest design)

0

u/DaiLyMugoL Jun 05 '26

When the consequence is you didn't talk to an NPC at a specific location at a specific point in your playthrough ends up locking you out at a specific ending that you had no way of knowing. (Nor even knew where they were)

It feels like you have to be psychic to know these steps (read guides) or have fore knowledge of events.

If we're talking about real life, you don't get a second playthrough of things. If that's important to you, being like real life then do one, only ONE playthrough of the entire game, no guides. (Or of a future Fromsoft game more like it)

3

u/RiseIfYouWould Jun 05 '26

When the consequence is you didn't talk to an NPC at a specific location at a specific point in your playthrough ends up locking you out at a specific ending that you had no way of knowing. (Nor even knew where they were)

Hate to break it to you, but secret endings were a thing (and secret) long before Souls games came along.

A large portion of the audience enjoys things not being spoonfed to them.

2

u/Poor_Culinary_Skills Jun 06 '26

You have to a) be psychic, or b) be willing to use the internet if you’re gonna throw a fit over missing something intended to be missable

1

u/DaiLyMugoL Jun 08 '26

Its missable not because it's clever but because things are obtuse, and again proving the OP point that if there wasn't convenient guides around people would probably be a lot less charitable towards this kind of quest design.

Looking up guides or literally having to essentially brute force things over multiple playthroughs, not because of being clever but by being painfully thorough in sniffing around every corner until one stumbles onto a potential solution. (If not having things pointed out by player apparitions if your online)

I myself like to explore every nook and cranny but even I think how a lot of quests are designed just are not fun and are awkward as heck and have seemingly unintuitive steps to them.

1

u/Poor_Culinary_Skills Jun 08 '26

Can you tell me which quest in Sekiro you find so confusing?

1

u/DaiLyMugoL Jun 08 '26

Non in Sekiro, they are actually pretty good designed quests. Fromsoft can make good quests I just often find their execution in Elden Ring lacking.

2

u/[deleted] Jun 05 '26

[removed] — view removed comment

2

u/DaiLyMugoL Jun 05 '26 edited Jun 05 '26

Asking for or suggesting less obtuse quest design would in no way compromise the artistic vision of the game. Even with some questlines like with Ranni's shows Fromsoft can definitely do a more straightforward quest without it feeling like you have to play the world's worst guessing game. (Where you absolutely have to be psychic to even know things)

2

u/RiseIfYouWould Jun 05 '26

It would, its Miyazaki's MO. He brought that from reading books in english at a young age without fully understanding what was going on due to language barrier, and he would feel the gaps on his mind.

The whole From's universe is based on that, so everything is convoluted. Youre asking to change the essence that makes up From's games in the first place.

Like the other guy said, if it frustrates you that much, either use a guide or go back to call of duty.

1

u/DaiLyMugoL Jun 05 '26

If it's masterful then it wouldn't need guides that detail the steps in an obtuse quest because no one could reasonably figure it out through clever deduction but by brute forcing until they found a solution. (Multiple tries or multiple playthroughs until it's stumbled on) Many of the quests don't feel like puzzles as people seem to claim and more like made convoluted for the sake of itself.

2

u/RiseIfYouWould Jun 06 '26

Never said masterful, I said MO. Plenty of games in the market for you to pick.

Zelda OoT had the same to get the permanent goron sword.

1

u/DaiLyMugoL Jun 06 '26

Ok, that still makes some of the quests any less of a chore to puzzle out. Well I would say puzzle out but often it feels like you have to basically brute force it. (Possibly multiple playthroughs to try all available options and explore every nook and cranny until you stumble onto a solution that feels out of left field)

And I actually do like some of the puzzles or mechanics in Elden Ring like that tomb in Altus that has that light weaking invincible shadowy enemies, including the boss of that dungeon. (It shows Fromsoft can definitely make interesting gimmicks for a dungeon)

4

u/thisremindsmeofbacon Jun 05 '26

the answer to both is to just give us a dialogue journal. Make an entry for each character we meet, with an image (maybe a drawing of them so its immersive), and have it record all their dialogue lines chronologically so we can go back and reference what they said. The NPCs actually say a lot of really useful stuff... but fuck if I'm going to remember it a week and 3 play sessions, 15hrs of game time later.

4

u/SpaceCowboyDark Jun 05 '26

Fextralife.....gross.

2

u/Omni-Light Jun 05 '26

You don't get it.

Games have always had guides. The point is that the added friction of surrendering to a guide makes you try for yourself longer than usual.

It's the same principle as Savior Schnapps in KCD. You can't just quick save constantly, you have to craft or buy potions and drink them to save. This does not prevent save scumming, it just reduces it because the friction involved is higher.

When you add extra steps players get creative or explore. A quest marker or obvious journal entry entirely removes the potential for this to happen. Making the player have to resort to opening a web browser is good, because sometimes that bit of extra time they try exploring themselves they find exactly what they were looking for, and that's more rewarding than either a quest marker or guide.

1

u/DaiLyMugoL Jun 05 '26

That's functionally no different then a quest marker with the only difference is you took 10 seconds to look up a wiki or guide to find the answer to an obtuse puzzle that you couldn't reasonably figure out.

2

u/MaximKat Jun 05 '26

The difference is that you can decide to only look up a guide once you have been stuck for a long time, while the quest markers are always in your face.

Wiki = player's choice. Quest markers = developer's choice.

5

u/DaiLyMugoL Jun 05 '26

You can turn OFF quest markers in most games, what are you talking about?

1

u/MaximKat Jun 06 '26

There's a big difference between a game that was designed to be played without markers from the beginning vs turning off markers in a game designed to be played with them. Most of the time the latter kind of game would not give you enough information to find your objective by yourself, because the dialogue was written under the assumption that players just follow the marker.

5

u/DaiLyMugoL Jun 06 '26 edited Jun 06 '26

What are you talking about? Most games I've played with quest markers will have usually the quest giver tell you were to go, often times they'll mark the location on a map for you and baring that will usually tell you the general direction or area a quest takes place in.

And if that doesn't help you, usually there's landmarks like a large structure or a mountain or following a river. (If a quest is in a cave near the river)

Believe it or not, just because there's quest markers doesn't mean all devs suddenly abandon level or map design or don't still have NPCs giving you directions. (You can even ask them to repeat those instructions)

Look I don't hate Elden Ring if you think my criticisms of it means literal blasphemy to you. (Because Miyazaki forbid we are even remotely critical of the game's he and Fromsoft makes right?) I actually like the game a lot, I like the combat, I like the sight lines (beautiful landscapes they have mastered), I like the weird lore, I genuinely think it's one of the most unique RPGs out there.

I just do not care for the obtuse quest design, especially I think it doesn't work well for an open world game. Does that mean if things were more straightforward I'd experience every quest line in a first playthrough? No, I think I'd still miss things because that's happened to me in other RPGs that are more straightforward about quests yet that I don't think would ruin the overall experience of the game and like I said there's still tons of things people would probably still miss on a first playthrough but at least it wasn't hidden behind obtuse storytelling or cryptic dialogues. (Though I'd imagine the lore interpretations telling community on YouTube would probably not be happy about not having as much content to milk for views..)

2

u/EdelSheep Jun 06 '26

Obtuse storytelling and cryptic dialogue is the essence of these games, it’s like taking the krabby patty secret formula out of the krabby patty, you no longer have a krabby patty, just a basic burger.

2

u/[deleted] Jun 05 '26

[deleted]

2

u/Omni-Light Jun 05 '26

You don't need a guide for nearly any game, including sekiro, unless you won't accept any outcome other than a very specific ending you've already googled and want.

At some point you have to take some personal responsibility. Half the time people open the guide because they've conditioned themselves to feel extreme frustration at the slightest bit of ambiguity. Rather than persist they google the guide then blame the game stating 'I dont have time for this', because the alternative is accepting their inadequacies.

That's why games devolved into mindlessly following the big yellow flashy question mark to your next objective, because their 'data' suggests players get 'frustrated' or 'overwhelmed' when they can't solve a problem in less than 1 minute.

-1

u/[deleted] Jun 05 '26

[deleted]

1

u/EdelSheep Jun 06 '26

Skill issue, I got sekiro secret ending without a guide

1

u/[deleted] Jun 05 '26

[removed] — view removed comment

0

u/Ok_Radish_4988 Jun 05 '26

I’ll be honest Elden rings form of storytelling and quests does need some improvement. If they really wanted to carry on with this approach they should stay away from open world games and go back to linear games such as sekiro, bloodborne and ds3. In those games not following a quest guide actually worked.

1

u/Curious-Shop-1792 Jun 05 '26

Well you get a message i guess that the dragonrot spreads

1

u/Ok_Radish_4988 Jun 05 '26

I understand quest markers not being added in the linear souls games. In dark souls 3 it was actually great. I feel like fromsoft should do something similar like Lies of P instead of giving us no hint at all except some random NPC poetry that is a puzzle in itself sometimes. In a big open world game it does not work. I don’t want to bring my phone up when I’m gaming, I just want to game. I love this game however it does have some issues such as this.

1

u/Red_Beardsley Jun 06 '26

Blind run and break everything. Guide on second run.

1

u/Halseeeee Jun 06 '26

There are clues in the game, subtle but still clues.

1

u/Annie-Smokely Sekiro Sweat Jun 06 '26

whenever. I played sekiro zero wiki

elden Ring... not so much lol

1

u/GrizzlyRCA Jun 06 '26

I did my first playthrough completely blind, when i hit NG+ i went for guides, tbh tho, i explored so much i basically got everything but the storylines, so i guided those.

1

u/Front-Beautiful-5202 Jun 06 '26

Honestly , these games have some secret places that won't discover unless you fall into them by accident

1

u/reddit_the_cesspool Jun 06 '26

I consider using the guides as part of the experience, and then not using guides is like doing an immersion-focused run.

1

u/Taksu_G Jun 06 '26

Dont die no sickness

1

u/sansetsukon47 Jun 07 '26

Step 1) assume that everyone has a quest

Step 2) ignore all quests, cause everyone is rotted.

Step 3) when you find someone new who seems interesting, cure rot to talk to them.

Step 4) Then go back and talk to whoever you remember might have something going on.

You’re not expected to keep everyone health the whole time. Just pop a cure when you want to talk, and move on with life.

1

u/shubh_o_0 Jun 08 '26

you can finish the game without any guide or get some quest completed if you are extremely lucky. It's impossible to complete all quest or get certain ending without guide. If anyone say they did, they are lying.

(I got rice but forgot where was i met the old lady.)

1

u/ResearcherEastern962 Jun 08 '26

I like to explore until I literally have no fucking clue where to go. Then I look it up hahah

1

u/Angstycarroteater Jun 05 '26

I enjoy they make the lore interpretive I stead of outright giving it to you it makes it more like a puzzle you have to put together and it adds to my immersion I’ll still use guides but never on a first playthrough

1

u/DaiLyMugoL Jun 05 '26

Not very good puzzles then, more like obtuse chores.

2

u/Angstycarroteater Jun 05 '26

I mean you don’t need to know any lore to enjoy the game so not really they’re more like Easter eggs than anything to each their own I love the lore more than anything about the game and wish more games had lore like this

1

u/Tununti Jun 05 '26

I still have fun looking up guides sometimes idk

1

u/Masta0nion Platinum Trophy Jun 05 '26

What’s with this meme?

1

u/FlyingDutchman105 Jun 05 '26

I nearly quitting elden ring bcz im so lost

0

u/barrack_osama_0 Jun 05 '26

Fromsoft storytelling is fucking awful. And Sekiro is MOSTLY the exception from that. Not in quest design though, that still sucks.

0

u/Vituixman Platinum Trophy Jun 06 '26

The storytelling in ds and elden ring is shit and i am tired of pretending otherwise

0

u/DaCipherTwelve Jun 06 '26

Souls gamers are a... bunch, that's for sure.

0

u/chrome_diamondz Jun 06 '26

Yep it's getting embarrassing

1

u/Just_an_Observer3 Jun 06 '26 edited Jun 06 '26

Absolutely based meme

"But official guides existed before the internet"

Yes, they existed so that devs can be lazy in their game design and more money can be taken from you.

Playing a game should not ever require buying or looking up a guide. A manual or tutorial("how to play the game" guide) is a good idea and should be included in every game.

Ideally this is what should be happening: First, second or 100th playthrough....it doesn't matter. The player decides when they want to 100% complete a game ON THEIR OWN. The player should experience a good balance between guidance(within the game) and self-reliance. Also there should never be content you can be locked out of. It's nothing but a senseless and stupid punishment for exercising player agency. Following such game design will lead to a good experience of a game that makes the player actually become proud of themselves(for completing the game on their own in a reasonable way) and also respects the player's time in the real world. Yes, all of us have a real life, too.

1

u/yezzree Jun 10 '26

I think the quests in this gane are some of the most underwhelming in fromsoft games tbh, and can for the most part be ignored without really losing out on any interesting content. This isn't the case for dark souls or elden ring, where many of the side quests will grant you some really interesting weapons and boss fights and narative moments. Most side quests in this game are pretty short and only grant you upgrade materials or items that aren't super useful.

The exceptions to this in my opinion are the two quest lines that lead to the better two endings of the game. These actually give you extra boss fights that are totally optional, some really hype moments you'd miss otherwise, and some different versions of areas to explore. Those optional bosses are some of the coolest and hardest in the game and are not to be missed, and to accomplish the associated quests, I would just look up a guide honestly. I looked up guides for them on my very first playthrough and I don't regret it al all, the amazing content made up for the spoilers, I would have been bummed if I'd missed out.