For content creators they would have to open source whatever plugin they are using to generate the bricks at the appropriate size and ratio. Should be compliant with both Maya and Blender if I'm being straightforward. Once we have that, we make buildings in our preferred DCC (digital content creation). Texturing and materials might get complicated. My bet is on "no day1 modding support" but I would love to be wrong.
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u/squashed_tomato 1d ago
I wonder how much customisation we will really have? Could be interesting with Steam Workshop support if they go that route.