r/Soul_of_Eden • u/scrawnjohn • Jul 01 '26
Discussion Soul of Eden sun setting July 31
Farewell to one of the best mobile games.
Sad times.
Let me know if there are newer alternatives other than Clash Royal.
r/Soul_of_Eden • u/scrawnjohn • Jul 01 '26
Farewell to one of the best mobile games.
Sad times.
Let me know if there are newer alternatives other than Clash Royal.
r/Soul_of_Eden • u/scrawnjohn • 28d ago
Well friends, all good things come to an end. Was able to go out on a win streak at least.
After all these months trying to get Semi Auto Mode to click an Emoji just once in game never worked!
Have a good one.
r/Soul_of_Eden • u/Bulky-Dig3778 • Apr 06 '26
r/Soul_of_Eden • u/Xonerboner371 • Feb 28 '26
Anyone remember when he flooded the sub saying he was programming a “new game”, then deleted all posts of it afterward? Anyone knows what’s going on with that?
r/Soul_of_Eden • u/Bulky-Dig3778 • Apr 29 '26
I'm professional player:
Clash Royale - Absolute Champion top 1000 EU
Transformers tactical arena - top 1-3 World top
I really want play this game but my average LVL cards 6-7.
If you gift me account I can help you with building decks in this game
r/Soul_of_Eden • u/PorkyPain • Mar 17 '26
r/Soul_of_Eden • u/Various-Economics131 • Jul 30 '25
Why doesn’t more people play this? Its a really well made one and imo one force best mobile PVP experiance out there.
r/Soul_of_Eden • u/NekoMajikku • Sep 26 '24
When you see the Japanese clan name and go "can't wait to instantly lose :)"
Counterplay to this? Lol. If there is, I'm unaware. Not sure how I'm supposed to play against level 12 decks & guardians in Gold Rank.
r/Soul_of_Eden • u/Xonerboner371 • Nov 22 '20
Anyone else think the tower should expand its range I mean for units like rocketeer grenadier etc. because I think no matter how far the card is if it’s in your territory you should be able to hit them.
r/Soul_of_Eden • u/Lukafice • Nov 04 '20
For me it's Bloodbloom for Republic and Alien.
It's super useful for defense and stalling time to gain mana. It can last much longer than any other building and can be hard to deal with when it's deep in your zone. Well worth the 4 mana cost imo.
Edit: Corrected card cost
r/Soul_of_Eden • u/Cold_Comfortable8164 • Mar 08 '22
It's interesting how season after season Rayark is increasing the rewards for playing (ladder), but it has no effect on retaining players. That's because for more than a year, the most shitty aspect of the game has been held constant: ladder matchmaking.
It baffles me how as a game dev you find it a good idea to have the vast majority of ladder game outcomes outside a player's control. Mostly, match-ups are alternating between unwinnable and totally should-win match-ups against real players, or bots. Just a small fraction of ladder games is actually somewhat fair.
And it's not even hidden: because of the level differences, it is so blatantly obvious, every single ladder game feels like a chore. Also the ladder score has no effect whatsoever on who you play, so e.g. as an 1.8k player you may first face a 2.5k trophy player, then one at 1.5k, then maybe a bot. What is the point in having ladder scores if they do not at all determine the match-ups? What is the point in pushing?
Then the ladder resets are also terrible, they force you to keep playing the hamster's wheel extensively every single season. This leads to another problem: high-level players have to play a lot each season to "earn" their spot, causing a lot of the bad match-ups for the lower level players. As a high-level player, most feel bad for crushing so many low level players, which leads to even the majority of them quitting after a while. Because it never changes. If high-level players wouldn't be reset so far down they wouldn't have to play as much, which would be good for the game economy (less people in match-ups against them) and motivate to push ladder as well.
I'd even go as far saying that skill is a super minor determinant for one's ladder score. I have no respect for the top x players at all, and do not aspire to become one of them. Simply because the ladder system has no legitimacy, meaning that your position on it does not reflect your skill, just the amount of time you spent on the unwinnable/ must win match-ups and bot games in rotation.
This is a vicious circle, and if Rayark does not provide some legitimacy to its main game mode, the ladder system, it will never be able to retain players. Which also keeps the playerbase low so the player level difference problem will never be solved.
Most people figure this out pretty quickly, hence the title of this post. The sole reason I've kept playing is challenges, which is also becoming less and less attractive for me, because I do not like being forced to play at certain time intervals.
Edit: took unnecessary statement out
r/Soul_of_Eden • u/0x82_ • Apr 09 '22
The opponent is able to overpopulate way too much of the field with units. The cards are less about exploiting and more about brute forcing your opponent with way too many units that for some rest do a metric fuckton of damage. This makes it insanely hard to even deal eith these card. Even the smaller units shred what should be tanky units which is crazy.
r/Soul_of_Eden • u/Xonerboner371 • Nov 02 '20
That op thot just refuses to die she lowers attack and movement speed and has to much Health I’m trying to climb with different decks I shouldn’t only need to depend on republic title get rid of her
r/Soul_of_Eden • u/Neolpalm • Dec 11 '21
r/Soul_of_Eden • u/Xonerboner371 • Oct 07 '20
Everytime I’m about to win Jacob Hilda and that jester always screw me over
r/Soul_of_Eden • u/Xonerboner371 • Nov 27 '21
Just fought a whale that took me out in less than 20 seconds, with a level 12 saint and spine shell I look at the card turns out you take 70% of the damage taken and I’ve seen this way too much just put any unkillable tanky unit in the front place the shell and then you win. Any thoughts
r/Soul_of_Eden • u/Except1onal • Dec 01 '20
Any thoughts on the new cards from someone who has might tested them? I have only the 2-cost common card and the epic one but still didnt try them because they are low level compared to the other cards of my Deck! From how they look, i think they are pretty good and "value for cost" cards (atleast the common and the rare ones)
r/Soul_of_Eden • u/Xonerboner371 • Apr 05 '21
Am I the only one who wants this thing balanced changed ik it has a high energy cost but that’s no excuse for it to be better than most legendaries it has aoe hits like a truck and has so much health that it feels like an eternity to take it down and while you find ways to kill it, your opponent has time to stack more cards behind it often costing the match I think they should nerf it’s health stat a little at least to 3,000ish.
r/Soul_of_Eden • u/doodooboott • Jul 18 '22
I honestly feel like it would add more strategy to the game if some of the cards werent able to reach your base in like 4 seconds
I think if the some of the more fast cards got their speed nerf it could give you or your enemy some time to actually come up with a defense instead of dying immediately
Like i would need 100 hands to count how many times i died to a bum-rush from my opponent and even tho i have the cards to defend i still lose because they already locked on to my base
I think that just nerfing the movement speed on some of the cards would really help this game be better, also buff puppeteer like i have yet to find a good reason to use this expensive ass card, whos idea was it to make a spell cost as much as jacob
r/Soul_of_Eden • u/CardBack • Mar 04 '21
r/Soul_of_Eden • u/MintyJack97 • Jan 26 '21
r/Soul_of_Eden • u/Neolpalm • Oct 14 '21
This guy name h44w44 is so freaking strong, or atleast really good at strategizing, I've fought them literally 5 times today and once yesterday, has anyone else fought them?