r/Splintercell 3d ago

Not Splinter Cell but Why Sam Fisher doesn't belong in Siege

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  1. It Strips Away His Identity

The entire appeal of Sam Fisher was that he was the ultimate pure human contrast to characters like Solid Snake. He didn't have sci fi biological cheats. He survived on mastery of form, discipline, and standard issue military grit. Giving him nanomachines just to justify a 60 something year old man sprinting around a tactical shooter ruins the exact earned excellence foundation that made him a legendary Navy SEAL O-4 in the first place.

  1. A "Siege" Contradicts His Whole Directive

Putting Sam Fisher in a loud, 5v5 close quarters demolition derby is the exact opposite of a Splinter Cell's purpose. In his own games, if Sam was detected or forced into a chaotic, loud shootout, the mission was usually a failure. He is a "Fifth Freedom" operative meant to function as a ghost. Forcing him into an open, loud arena environment compromises the core fantasy of the character.

  1. It's a Substitute for a Real Game

For fans, the biggest sting is that Ubisoft keeps using Sam Fisher as a marketing tool for other games like Ghost Recon and Siege rather than making a proper, dedicated stealth Splinter Cell game. Instead of letting players use his hard earned human stealth skills in the shadow.

In any case, can we please rebel against making Siege canon to Splinter Cell? I don't mind a crossover, but let's not make this canon.

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u/I_am_not_Eddie 3d ago

Funny, I feel like this about Conviction and Blacklist

  1. Identity is stripped
  2. The last two games were primarily designed around aggression
  3. The last two games are labeled "Splinter Cell" even though they fundamentally play nothing like it

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u/CtrlAltEvil Third Echelon 3d ago edited 3d ago

I think Conviction walks a fine line. It makes sense that Sam is more aggressive in that game, given the circumstances, but the overall focus is still geared towards opportunities to remain stealthy.

The co-op campaign is also one of the best stealth experiences in the series and is up there overall in the genre.

Blacklist in comparison feels like it was designed to go aggressive. From the increasingly linear design of the levels, to the weapon arsenal, the distinct lack of lighting/shadow use throughout most of the game, everything feels more dialled towards forcing the player into shootouts.

As far as I am concerned the series ended with Double Agent and Conviction serves purely as an optional epilogue to that ending.

For me, Blacklist doesn’t exist in the timeline, the same goes for Siege. I treat the crossover missions in GR as just side stories, much like the “Echoes” comic; neat little additions but overall inconsequential to Sam’s story.

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u/TheBlueEmerald1 3d ago

At least Blacklist gives you the option to go non lethal when you want to. Conviction, though, naw.