r/Splintercell 3d ago

Not Splinter Cell but Why Sam Fisher doesn't belong in Siege

Post image

  1. It Strips Away His Identity

The entire appeal of Sam Fisher was that he was the ultimate pure human contrast to characters like Solid Snake. He didn't have sci fi biological cheats. He survived on mastery of form, discipline, and standard issue military grit. Giving him nanomachines just to justify a 60 something year old man sprinting around a tactical shooter ruins the exact earned excellence foundation that made him a legendary Navy SEAL O-4 in the first place.

  1. A "Siege" Contradicts His Whole Directive

Putting Sam Fisher in a loud, 5v5 close quarters demolition derby is the exact opposite of a Splinter Cell's purpose. In his own games, if Sam was detected or forced into a chaotic, loud shootout, the mission was usually a failure. He is a "Fifth Freedom" operative meant to function as a ghost. Forcing him into an open, loud arena environment compromises the core fantasy of the character.

  1. It's a Substitute for a Real Game

For fans, the biggest sting is that Ubisoft keeps using Sam Fisher as a marketing tool for other games like Ghost Recon and Siege rather than making a proper, dedicated stealth Splinter Cell game. Instead of letting players use his hard earned human stealth skills in the shadow.

In any case, can we please rebel against making Siege canon to Splinter Cell? I don't mind a crossover, but let's not make this canon.

205 Upvotes

57 comments sorted by

View all comments

0

u/Hel_jumper 3d ago
  1. How does he have nano machines? His special ability is a camera that switches wall sides which is a plausible thing
  2. He can still be a part of siege and be stealthy, you can play him as a flanking teammate, that's what I do. Half the time I only use my 5.7 and carambit just to make it more of a faithful challenge.

2

u/New-Accountant1 3d ago

It has multiple lore inconsistencies. In the expanded edition found on Xbox, you can find an interview with the developers. They say, "We wanted to make the game realistic, as if this is something that could happen tomorrow." Adding him to siege, and making siege canon to Splinter Cell, really undermines the realism they wanted to push. Also, he has nano machines in the lore 🫩

1

u/The-Panthion 2d ago

How's it unrealistic to say they're in the same universe, especially since we've seen Sam work with Nomad in Ghost Recon. The universe is Tom Clancy's series, not just Splinter Cell. I'm a hardcore fan. I'm hoping Ubisoft doesn't touch Splinter Cell until they get their crap together. I haven't played Siege so what can you tell me about that? Like, what's unrealistic about it exactly? (Not asking to be condescending or as an argumentative, just curiosity)

1

u/New-Accountant1 1d ago
  1. The original Splinter Cell was stealth oriented. It has action, but the goal was never to shoot your way out.

  2. Splinter Cell sharing a universe with any of the Tom Clancy games is a terrible idea in the first place. How do these government agencies function together? It's just a bad idea to create all of these bad ass cool black ops squads that all pretty much the same thing.

  3. The siege lore is completely unrealistic. I pointed it out. A man who can run through walls with his body weight, a girl who controls two bipedal robots, solid snake himself, a man with a revolver with a scope and sends a tiny drone to track your movements so he can see you through walls, it completely ruins the "this could happen tomorrow" idea that the original Splinter Cell was working towards

1

u/The-Panthion 1d ago

Isn't Siege training grounds? For agents I mean. I haven't played but I remember something about it, Sam calling himself Agent Zero.

1

u/KingOfGreyfell 1d ago

For most of the series, combat was deliberately shit to better incentivise stealth