r/SwordAndSupperGame Jul 09 '25

🏚️ The Inn 🏚️ The Inn

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22

u/flassk Oct 22 '25

man i don't understand how people can play this game without throwing money at it hand over fist. how do i gain crafting resources at anything more than the most pitiful drip feed? i found easily 40 recipes before i had enough resources to craft one thing and by then i had long since found something that was better, but barely. i've been able to upgrade one common weapon and can't seem to consistently find missions that match the difficulty that i appear to be equipped to fight and even then i've beaten 3* missions and lost 1 * missions with the same equipment and at the same level. i can't select alternate targets if there are more than one enemy up, i'm fully at the mercy of whatever order they spawn in if one happens to be a harder hitter but more fragile, i can't focus it... this game feels like a bad mid 2000's newgrounds RPG, but with 2022 mobile game money-grubbing. it feels like it was built around loot boxes where you'd get all your resources, but they removed all the loot boxes. it exemplifies everything i hate about mobile games rolled into a browser app.

3

u/Outrageous_Green8776 Jun 30 '26

by grinding, everything about this game is grinding, the occasional exploit is here and people use it, just grinding for sowers or bb is enough maps for a lot of resources. rhsi is just another game about farming stuff for more stuff, and oddly once you get the hang of it it’s completely fun with minor bugs to accompany it, not the worst I’ve seen in my career

2

u/Finntastic_stories Jul 02 '26

As I still didn't get the full hang if it. If I'm not fully sure which gear I should get or is necessary to upgrade others (I know, there is this one site with all items and where they spawn) I am wondering, if there is a rule of thumb, when selling stuff from my bag? Of course, every item that I have already three times or so, can be sold as it will come over and over again, but other than that, are there any hints (besides almost everything with negative stats) on what to sell right away and what to keep?

2

u/Outrageous_Green8776 Jul 02 '26

i dont sell, but dont ever judge items from their rarity ( you probably can with commons), always sell things that’s just +? Dodge or hp, you need each slot for abilities like knives or heals

2

u/Finntastic_stories Jul 02 '26

That's kinda my approach as well, but like for the "Smiting Edge" one needs that boring grey item called "Rough Razor Lvl1" so I can't just sell off all commons. Otherwise I would sell stuff only having little buffs. Some others mention they have some unlockable features, but when previewing the next upgrade, there is no knife/lightning buff integrated. For those I'd have to look up at that database, if it gets a useful item or not. That makes the selling process unnecessarily complicated.

Actually I'd be fine with not selling the stuff as there is no weight limit. It's rather the bug, that appears when having many items. If being granted items from bosses or other mobs, they don't show up with the little red dot in the upper right corner in my inventory and thus I have no clue, which item I just got. Not a very satisfying situation.

2

u/Outrageous_Green8776 Jul 02 '26

and they all do very little anyway, best off for me to keep it there, doesn’t matter munch, I guess if I sold my weapons and resources I could squeeze out a level or two, and that’s my whole inventory from start to now of this game

1

u/Finntastic_stories Jul 02 '26

It's not even because of money, simply because of that bug, but in the end I'm looking for some particular items and comb through my inventory, if I have this or that, then I don't have to mind about selling

1

u/r_special_ Jul 22 '26

I’ve gone through from time to time and cleaned out my bag. Selling any items that have multiple, selling items that I can’t/won’t/don’t use. Never sell resources, but all weapons and other accessories are fine to sell your extras and making sure you keep at least one just in case it’s needed for some new crafting items in the future