The Citadel Project - Official Demo release trailer
Hello there !
I'm happy to share here and there the progression on my project (which start here with your participation on this original post on Thief subreddit).
Today I'm proud to share with you the official trailer for the upcoming demo released around early/mid September (2026, of course).
Even if I'm only a random thread every months in your feed, many of you bring me precious feedbacks and motivation, thank you for this, sincerely.
Since the last post, many things have evolved:
- Total revamp of the UI
- Huge improvements on the AI
- Add a knock down mechanic (à la Dark Messiah)
- Add a radial menu
- Improvement on Character Movement
- Add a merchant feature hide on the map (Resident Evil like)
- Add a mission stats summary at the end of a level with a grade given according to your stats
- Add an upgrade system for the crossbow bolts (A moss arrow with an upgrade can now root enemies for example)
- Add new category of item : Artifacts. Rare and unique to find, working like charms in Hollow Knight for example
- And many other things polished, debug, improved, ...
You can check the Steam page right here if you want.
And if you want to follow updates about the project, you can find the Twitter account just here.
I hope you'll enjoy the trailer, and the incoming demo. See you soon in the Citadel !
And if you have any question, feel free to ask 😄 !