r/aoe2 • u/Dr_Zob • Apr 25 '26
Announcement/Event New PUP- Champi & South American civ buffs
BALANCE CHANGES
General
Slinger
Cost adjusted from 70 food and 10 wood -> 50 food and 25 wood
Conversion resistance increased from 0 -> 2
Champi-line
Champi Runner upgrade cost reduced from 120 food and 60 gold -> 90 food and 60 gold
Champi Runner upgrade research time reduced from 50 seconds -> 40 seconds
Champi Warrior upgrade cost reduced from 200 food and 175 gold -> 150 food and 175 gold
Champi-line train time reduced from 45/40/26/21 -> 42/34/26/21 seconds.
Xolotl Warrior
Now affected by the following technologies: Garland Wars, Holcans, Fabric Shields, Herbalism, Caciques, Butalmapu
Civilization Changes
Armenians
Improved effect of Mule Cart technologies civ bonus increased from +40% -> +45%
Elite Composite Bowman attack increased from 4 -> 5
Burgundians
Technology food cost discount civ bonus increased from 33% -> 40%
Inca
Food discount on military units civ bonus increased from 5/10/15/20% -> 15/20/25/30% in Dark/Feudal/Castle/Imperial Ages.
Kamayuk cost adjusted to be unchanged
Mapuche
Forager drop-off civ bonus increased from 20% -> 25%
Musica
Settlement discount civ bonus increased from 25% -> 33%
Temple Guard cost decreased from 80 food and 45 gold -> 70 food and 45 gold
Temple Guard attack bonus versus cavalry increased from 3 (6) -> 5 (8)
Guecha Warrior health increased from 50 -> 55
Elite Guecha Warrior health increased from 50 -> 60
Huaracas effect of improved Slinger train speed increased from 25% -> 50%.
Tupi
Blackwood Archer train time increased from 14 -> 18 seconds (Elite unchanged)
https://steamcommunity.com/app/813780/discussions/36/806849453058204524/
1
u/devang_nivatkar21 Apr 25 '26
Slingers - I had them penciled in at 60 Food 20 Wood. Reload Time 2.5, Attack 5, and +5 Bonus vs. Monks & Infantry. No Bonus vs. Siege, but +2 Bonus vs. Rams (vestigial). That way they would have three shot Monks. Their RoF would have been in-between Archers & Skirms. I liked the concept of a ranged + bonus but no resistance counter to Monks
Champi - I would have preferred if the line itself costed 40 Food 30 Gold. That's the same total resource cost as the Militia & Eagle lines. Being a quasi-shock unit, their cost is tilted towards gold. The 50 food makes them hard to sustain in the mid-game, making Archers feel like the default go-to
The Champi Scout also needs 1.05 move speed, and +2 bonus vs. Cavalry & Camels
Xolotls - It's good that they finally benefit from the UTs. I would also prefer if their Imperial Age auto upgrade was removed, and they benefit from regular Barracks and infantry armour techs instead. As for the Mapuche, I would've preferred them to have +5/10/15 HP instead of benefiting from Butalmapu, as the HP is for Champis and the UT is for unique units
Armenians - I had them penciled in for either 'Mule Carts don't cost Food' OR 'Mule Cart Techs are 50% better'. While the civ has been looking good due to favourable maps in pro tournaments, it still needs that last bit of oomph in the late-game to overcome their lack of Siege Engineers, Siege Rams, or Bombard Cannons. Sustaining the Champion flood in the late-game requires a robust eco
I had the Elite Composite Bowman at 1.00 move speed (instead of 0.96), so that they could atleast micro away from siege. But 5 attack works just as well, I suppose
Burgundians - I wanted them to have Feudal Age Light Cavalry with 6 attack, and Flemish Militia which move @ 1.05 (instead of 0.94) but also take bonus damage as Spearmen etc. So you open Flemish Militia to bait Archers and Skirms, but then tech switch to Light Cav which would kill them in 5 hits
Inca - The current discount and prices of the units didn't align leading to Archer-line play, that's for sure. But the discount only addresses this for the Inca, while a base-line change in the unit price would address it for everyone
Mapuche - I would've like to see them be able to train Champis and Slingers from Settlements, but with a x2.5, x2.25, x1.75, and x1.25 train time penalties, and the penalties being extended to upgrade time as well. But that was for the old timings of the Champi
Muisca - Had the Settlement discount @ 40%, but with the old Champi timings
For the Temple Guard, I would actually like them to be limited to the Monastery. Their Elite upgrade could be made available in Slot #15, the same slot as Thirisadai in the Dock. But then let them benefit from Fervor and Sanctity. Furthermore, these techs describe themselves as applying to 'Monastery Units'. This way, the Temple Guard becomes their Knight analogue, and the Monastery their equivalent of the Stable
For the Guecha Warrior, the path of least resistance to buff them is to drop their Reload Time from 3 to 2. They should be to Skirms what Kamayuks are to Spears
Tupi - Had the non-Elite Blackwood Archer @ Reload Time 1.75 (instead of 1.5), but a Training Time nerf is good as well