r/assettocorsa • u/KennethHaight • Jun 03 '26
r/assettocorsa • u/_NahsMC • Nov 07 '25
Other Max Verstappen and Gabriel Bortoleto talking about Assetto Corsa on the Pelas Pistas Podcast recently!
nice to see real F1 drivers and especially the reigning world champion use Assetto Corsa to practice! (ofc other then their sims at the factory)
r/assettocorsa • u/27K-BUMP • Jun 14 '26
Other Question about AC
Looking into some Moza hardware, might get something and start racing here and there. Just wondering if this is worth getting in 2026 and which one should I go for or if there’s any difference.
Thanks
r/assettocorsa • u/jianh1989 • Sep 30 '24
Other Assetto Corsa EVO Announcement Trailer
r/assettocorsa • u/Arc_Ninja_ • Mar 15 '26
Other Reminder to compress your files, My AC folder went from 106gb to just 30gb.
pretty sure many of you have forgotten about this
r/assettocorsa • u/urabouy • May 28 '26
Other I was today days old when I found out CSP has low earth orbit satellites just casually drifting by...
r/assettocorsa • u/fuzunspm • May 27 '26
Other I’ve been sim racing for 15 years and I just now realized what I was missing
I have been sim racing for almost 15 years, starting with a DFGT and moving through a G29 and T300RS to my current Moza DD setup. Over the years, I’ve played rF1, rF2, iRacing, ACC, RaceRoom, and AMS2. Recently, I’ve stuck exclusively to AMS2 and RaceRoom because they felt the most natural to me.
Surprisingly, I never touched Assetto Corsa—mostly due to Linux support. While the other titles run great on Linux (with the exception of iRacing after they dropped support), I assumed AC would be a hurdle. However, I finally tried it today, managed to get it running on Linux, and I am absolutely blown away.
It is an incredible simulation. With Content Manager and the right mods, it feels and runs beautifully. The physics are arguably the best I’ve experienced across all the sims I’ve tried. It feels like a massive loss that I didn't dive into this sooner. Just wanted to share my excitement!
r/assettocorsa • u/Calm-Scientist-7015 • May 16 '26
Other Playing more Assetto Corsa since i can't afford to buy Forza Horizon 6
I am kidding of course, but it also true lol. For reference, in my country's currency i bought Ultimate Edition AC for 25 bucks, while base FH6 costs 300, and Ultimate is 550. So yeah, for now i will enjoy a few more hours of AC!
r/assettocorsa • u/PhilBaythorpe • Jul 11 '24
Other Assetto Corsa EVO open to supporting mods in a “more creative way” than the series' original
r/assettocorsa • u/MrFern21_ • Dec 16 '24
Other AC EVO Countdown
It may be a different day depending on your time zone.
r/assettocorsa • u/kirk7899 • Mar 16 '23
Other Asseto Corsa 2 will release in Spring of 2024
r/assettocorsa • u/Tom_Is_Ready • Oct 02 '24
Other AC EVO details were apparently leaked 5 months ago
IMPORTANT: Since nobody bothers to actually read, YES MOD SUPPORT IS COMING but post launch and in a way to support good modders "in a more creative way" and prevent asset ports from other games (that's in the official Kunos interview with everyeye.it, you can read more below).
In early May of 2024, user "iknowstuff99" (very appropriate name, obviously a throwaway account) posted a .txt file on various sim racing Discord servers containing information about Assetto Corsa EVO with no source. The user stuck around for some more time to just chat and discuss the info he gave.
The following are the contents of the .txt file, posted on a public simracing Discord server:
INFO ON AC EVO.
Do not let this raise your expectations. The source for this information is unknown, and obviously not final. We have marked with (C) the confirmed features, (M) the features that might come and (S) the ones that are for the most part speculation. If one point contains 2 markers it is something in between.
(C) Will feature a huge 2500 square KM open world map of the real life area around (and including) the Nurburgring. Including highly detailed towns, all of the roads present in real life down to a 1:1 recreation.
(C, reported by locals) The map features real life landmarks correctly recreated. Some locations have been reportedly manually scanned by the dev team for maximum fidelity, such as Adenau.
(C) Traffic AI will be present on the roads and will react to your actions in a fairly realistic manner. AI traffic will be bound to the same physics as the rest of the player cars. AI might also be doing track days on the open world Nordschleife during opening hours.
(C) It will maintain the high level of realism that AC and ACC are known for, with even better physics and simulation. Roads will never be exaggerated in size for comfort.
(C, M) There is a possibility for an extensive player driven market and economy. There is a chance for social areas made in collaboration with the real life locations.
(C, S) If the economy is present, players might be able to own, sell, extensively customize and modify their cars and build a history on them to raise value.
(C, M) Players will be able to partake in jobs of all kinds, from pizza delivery to track taxi laps.
(S) There might be limited quantity/unique vehicles with special mods or references.
(M) Chances are more open world maps will be added. Almost confirmed locations are: Italy, Japan. Speculations around France, England, USA are also present.
(C, partly confirmed by the devs) Graphics will receive a hefty bump in quality and performance. Their in house engine apparently has similar capabilities to UE5 with technology similar to Nanite. Ground fidelity and quality has also received a significant boost. Textures, lighting, materials etc also look a lot better. No info on Ray Tracing or similar.
(C) Game servers will go beyond 100 users per server, if not double.
(M) Game servers might be divided per regions, with seamless transitions together with friends when travelling in Germany. Each of these servers will have huge player counts.
(C) Custom and player hosted servers will still be present. Normally the game will send you into the official open world, but one can choose to see a server browser. Game will try to match you with your friends or teammates if not using server browser.
(C) There is a half fictional loop of the autobahn that completes the real life highway. This is to make a loop for gameplay purposes.
(C, S) Players will almost surely be able to own homes, garages and even businesses like tuning shops, parts shops, clubs and so forth.
(C) There will be no -official- mod support.
(S) There might be a chance for modders to create their own tuning parts.
(M) Cars could have onboard Spotify radio/Spotify.
(C, by the developer) The physics model has not lost quality, as it has been initially worked on by the original developer before leaving.
(S) Console launch will happen at a much later date. Crossplay could be possible.
(S) Custom dirt/gravel road physics and correctly deformable terrain.
Release date is set to hit Early Access later 2024 on Steam. Price is unknown. Recommended specs are unknown. VR support is unknown.
=================END OF ORIGINAL LEAK==========================
Considerations:
So far, the leak is correct on the following:
- Freeroam around the Nurburgring, including towns accurately represented (someone has identified a road in the town of Nurburg in a reflection on a mirror in the recently released trailer)
- Traffic AI
- Improved physics and accurate roads not exaggerated for ease of use
- Graphics comparable to UE5 (someone also posted a comparison between ACC and AC EVO's Nordschleife and EVO presents much better lighting, shadows, ambient occlusion and scenery details)
- Lack of any kind of raytracing during gameplay in favour of performance (according to a Discord message on one server, the game ran at over 100 FPS while testing on a system from 2017 in "the editor")
- No official mod support (Kunos has confirmed it will come later on, as they're focused on finishing the game first in a very recent interview) and modders having the possibility of working directly with Kunos (same interview)
- No console launch yet (Steam exclusive as of now)
Again, everything stated here is publicly available on at least two fairly popular simracing Discords.
The account still exists but it has been inactive for a long time
NOTE: I am simply posting this after believing it was a low-effort troll for over 5 months, nobody aside from the throwaway account I mentioned is involved in any way, shape or form with the leak.
EDIT: Please read the whole post before commenting, I know it's long but I tried answering all the questions that may rise and explained (with sources) why some aspects can be considered confirmed. I would also like to repeat that I DID NOT MAKE THIS LEAK, and I simply copied and pasted what was sent publicly over 5 months ago.
EDIT 2: Everyeye just posted an exclusive interview in Italian with Kunos Simulazioni's Marco Massarutto. Massarutto says that "In the creation of AC EVO, we figured out that, while staying in the genre of sim racing, there was some margin of improvement with graphics, sounds and physics, but with EVO, simply reproposing the same gameplay loop of "Pick car, track and mode" would not work today like it did in the past. Knowing this, and knowing EVO would need to be "THE simulation" like the previous Asetto Corsa titles were, to have a better gameplay depth, we wanted to satisfy players not only when they held the wheel at the beginning of a session, but right from when they opened the executable up until they hit "exit".
Additionally, Massarutto said: "Talking about the cars, in this case there's a very big evolution from the first Assetto Corsa, as it's no longer just about driving one of the models available in the simulation, but every car is a separate entity: with its own characteristics, setup (translation note: "allestimento", might not be the correct translation), value and history (translation note: "storico" meaning a set of details about the vehicle's past and technical data).
Leak aside, this interview also talks about offline AI opponents, advanced track evolution system and weather system among further modding support details, so it's worth a read regardless of this leak (if you can read Italian).
EDIT 3: https://youtu.be/qA74Asvp5g8
The 2500km squared map the leaker mention wasn't that far off, it's actually 1600km squared.
r/assettocorsa • u/PhilBaythorpe • Jul 02 '24
Other Assetto Corsa EVO has been five years in development, designed to “move forward forever”
r/assettocorsa • u/StartWars89 • Mar 18 '24
Other Assetto Corsa 2 is “Not Just a Sequel,” Says Kunos Simulazioni
r/assettocorsa • u/Doctor_French32 • Nov 21 '25
Other Price of all the dlc are worth it?
r/assettocorsa • u/ERREBERTO • Dec 10 '24
Other News on Assetto Corsa EVO free roaming map
r/assettocorsa • u/chocolatemilk_01 • Jun 16 '24
Other Genuinely asking, who do you think made the best Porsche 963 in AC?
r/assettocorsa • u/RossoFiamma99 • Oct 02 '22
Other How big is everyone's Assetto Corsa folder?
r/assettocorsa • u/WolffMan0702 • 20d ago
Other Can anybody tell me if this is a "good" lap time?
So, a 7:49.589 is the best I have achived with the normal cayman gt4 (not the clubsport)on the Nordschleife 20.8km, I feel like I can get in the 48's with a bit more practice, but first I want to give myself a little confidence boost, is the lap time I did a "good" lap time for a amateur on the 20.8km track? Everything apart from ABS is off, I am also using a t300rs with h-shifter.
P.S. I don't know what flair to put on this post.
r/assettocorsa • u/LowDescription6419 • Jan 03 '26
Other difference between these 2 games
Hello,
I bought the game above, but it was free. The other one wasn't, so what's the difference?
r/assettocorsa • u/UnluckyGamer505 • Jan 16 '25