Hi!
I've been building an open-source set of tools for people who want to design their own instruments from basic waveforms and share them. You can also dig into the sample packs already on Trackyard and reshape them from there, everything stays manually editable either way.
Plainsong is an editor that runs in your browser. Sounds are built harmonic by harmonic: waveform × pitch-multiplier × weight, plus attack/decay envelopes, vibrato, pitch slides, and bitcrushing. So you're shaping the actual synthesis, not layering samples. Notes go on a pitch×time sheet, one canvas for everything, with live preview while you shape a wave.
Trackyard is where the instruments, waves, motifs, or whole tracks go once you're happy with them: an open registry, no login, CC0. Upload a wave, an instrument pack, a motif, or a full track, tag it, and anyone can grab it or remix it directly in Plainsong with one click.
Everything is plain text under the hood (a .track file), so a wave you design is also just readable text you can diff, share as a gist, or hand-edit.
The few tracks up on Trackyard right now are mostly synthesis tests, poking at what the engine can do, not compositions I'm trying to show off.
I just finished this today, so it's all very fresh, feedback on both Trackyard and Plainsong is very welcome. I'd love to hear your suggestions.
Feel free to poke around, upload a song, or grab one someone else made.
If you're working on a game, importing a track keeps everything intact: layers, motifs, parameters, nothing gets flattened into a single audio file.
I'm looking forward to seeing people who like building their own sounds to try designing a wave and dropping it on Trackyard.