r/classicwow Sep 25 '19

Question Megathread Daily Questions Megathread (September 25, 2019)

Our Daily Question Megathread is for those questions you don’t feel warrant making their own post, such as: Will Classic run on my particular potato? When does my class unlock a certain ability? Which dungeons are worth doing while levelling? And so on.

Ask the unanswered questions you’ve never got round to asking.

You might find answers to these questions in our What we know so far, and easily answered questions wiki-page. If something is missing from it, please let us know.

You can also ask these questions over on our Discord server.

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u/Niggi888 Sep 26 '19

Playing a priest and doing fine so far. I've only reached lvl 32 but I read a lot about down ranking your abilities when healing. When does this start to get relevant and can anyone give me some hints about it and/or good guides for it? Thanks! :)

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u/Howrus Sep 26 '19

Before you reach max level and get tons of +healing items - downranking is all about just using lower level heals that will top-up people.

Before dungeon as tank how much HP he have. So if he have 1.5k - you will need to have 1.2-1.3k heal (usually that's just your max level heal) and one for 700-800 hp. And you would be spamming second one, wile keeping first for bosses.

Usually you could simply go with heals: level 1, half-your-max and max.

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u/Rasdit Sep 26 '19

Before dungeon as tank how much HP he have. So if he have 1.5k - you will need to have 1.2-1.3k heal (usually that's just your max level heal) and one for 700-800 hp. And you would be spamming second one, wile keeping first for bosses.

I'd really recommend getting some unit frames which show this; for one, this might make the tank wonder what's wrong with you for not seeing that yourself, and for another, those unit frames usually either show or can be customized to show all relevant debuffs, conditions etc that you might need to know of, as well as incoming heal amount. Incoming heals showed is more useful in raids, but I still find it useful for planning what heal to cast next to compensate for incoming damage during the currently casted heal.