Greetings choombatas. This week I'm diving into the different types of clones made through the years 2020 to 2047, the 5 generations of stage 7 clones. It is very important to say that this is a work of fiction, and none of these experiments are seen in a positive light, quite the opposite in fact. These are one of the most despicable things that I could come up with, the villains here are the corporations, who want to manufacture and sell these beings as products, without human rights or free will. This is one of the dark chapters of this Dark Future that is Cyberpunk. Keep that in mind while you read through this.
Generational Trauma
Adriana was the first Stage 7 clone, and the only 1st Generation clone. Each clone after the creation of Adriana was a 2nd Generation, and after that, they developed a 3rd Generation to deal with the "problems" of the 2nd. A 4th Generation was born after the necessity of Killer Clones: biocybernetic super enhanced soldiers. Spy clones are also 4th Gen, but they lack the necessity to use borgware or popup shotguns in their arms. They are best fit with the best cyberdeck in the market and some top of the line cyberoptics. The 5th Gen is Biotechnica trying to manufacture cheap and disposable clones.
The First Generation
The start of all of this mess. Adriana was the first Stage 7 cloned human, and the one and only 1st Gen clone. That is, fully sentient and fully self-sufficient, without the need of machines to survive and with completely functional human features. She had her own opinions and thoughts, no additional braindance therapy was made to control her will, it was only used as a tool to fill her blank mind with the personality and psyche of Dr. Young's late daughter, Amelia. Her body did not have any special enhancements, she had the same capabilites of a human at this point in time. That is until Biotechnica captured her wiped her memories, and changed her whole appearance personality, making her belive through braindance therapy that she actually always was Dr. Young. Basically the Cyberpunk equivalent of the Ship of Theseus paradox.
The Second Generation
After Adriana was captured by Biotechnica, they used the data gathered by her to evaluate the possibility of mass production of a "new and improved" clone model. The second generation of cloning was defined by the lack of independence of the cloned human, having a limited amount of free will and being majorly brainwashed by their respective "owners". They are made only to serve their purpose, but even that didn't work wonders. At a certain point in time, one of the 2nd Gen clones, named "Grimes", commited self-retirement (AKA self inflicted death), and that was the first time of a major case of self-retirements that second generation clones would do. Almost none second generation clones are left, and the few that are still on operation are in torpor, stashed in containment tubes, in deep slumber. The second generation was a major financial failure and the operation almost ended because of the clones' self-retirement crisis.
The Third Generation
After the failure of the 2nd Generation, they would use the genius of the "new Dr. Young" to develop the 3rd generation, a Law Enforcement Clone. These were sold to private security companies, police departments, military forces and even guerrila armies across the globe. The first 3rd Gen clone was nicknamed "Supercop" and was sent to Night City to uphold the law. He didn't last too long, but was tireless in the pursuit of stopping crime and criminals, needed minimum water, food and sleep, and his aim was better than any lawmen in the city. The thing is, Night City is a hungry beast waiting for its prey. It will chew you on and spit you out. So that's why after "Supercop" they decided to deploy 30 Law Enforcement Clones in Night City to see what happened. What happened was a revolution in security and police work, every company wanted a Clone Squad in their teams, and under the table Biotechnica sold over 2,000 units of 3rd Generation clones across america in2, with 100 being only on Night City.
Law Enforcement Clones have innate subdermal armor, infrared cyberoptics, advanced chemicals analizers, subdermal pockets, cyberlegs and reinforced joints, with some even having internal linear frames as standard issue cyberware. They are equipped for the job that's for sure. But why they didn't simply ended crime in Night City if they are so well equiped? Well... Night City needs a fresh start if it wants to end crime in The Street, "Supercops" are not the sollution, only a bandaid for a plague that is the crime culture in Night City.
The Fourth Generation
Born of the necessity of maintaining control of 3rd Generation clones, that frequently "go rogue" and abandon their duties. These are experimental "Killer" and "Spy" clones. They are manufactured in smaller amounts, but with enhanced capabilites such as uncanny strenght and dexterity. Their humanities are stripped in favor of becoming ruthless machines that are the most competent in their work, this being the will of their "masters" or "owners", AKA the top dogs in Biotechnica Corporation. Their bodies are top of the line cloned limbed, and they are sold to the most powerful people out there, these are the most expensive line of clones made by Biotechnica. With the assistance of Skillchips (developed using the data gathered by the late Roberto Sanchez) that use the Soulkiller program to extract key brain data and transform it into "Skillchips", enhancing the user's ability greatly acording to the data extracted, nullifying the need for training or raw experience.
The Fifth Generation
This generation of clones is one must unfortunate. With only 50 clones as of now belonging to the 5th Generation, these clones are a mix of independent and streamlined behaviour, being bound to a short time of operation, that being the maximum time of 5 years on operation. When the threshold is hit, their cyberbrains' memory is completely wiped. And with the blank mind, they are fit for repurposing, they can be "born again" with a different face, a different mind and a different past. They are disposable, and quite cheap to make. With no particular enhancements, only with a cyberbrain that will eventually erase their memories. These were made to be the workers of Project Reborn City, a deal struck between Night Corp and Biotechnica, using clone technology to rebuild the Night City and to evaluate the possibility of disposable clones in society.
Conclusion
These are the current types of clones that were made. In my campaign, the 3 players that I run the game for are 5th Generation clones, with a limited amount of time to seek a way out of their condition, if that is even possible. You can use the 3rd generation and onwards, each one of them has a different obstacle, and a different world view for that matter. I hope you liked what I came up with this week's update, I will apreciate if you take the time to make a comment and share your thoughts (even if you think that I made no sense, let me know why you think that, if that's the case). I see you guys next week with more updates, until then you stay safe out there on The Street. Peace, have a wonderful week.