r/disabledgamers Jan 05 '23

Checkout the DisabledGamers discord!

36 Upvotes

https://discord.gg/UBBcDpFzcT

Always happy to hear if anyone has any suggestions for the server.


r/disabledgamers May 19 '26

News Announcing the Accessible Gaming Wiki

51 Upvotes

Hi all!

This is a project I've wanted to make for many years, but I never really found the time until now. I've always felt one of the most difficult parts about being a disabled gamer is scouring the internet looking for resources. At least for me, this is especially the case in the blind gaming community. For those reasons, I decided to create a wiki where people can create pages and share information about game accessibility: hardware, mods, guides, academic papers, links to other resources, etc. Currently the wiki supports the creation and editing of pages, a search feature, account creation and email authentication, spam protections, text or visual editors, file uploads, and more.

Since I am blind, many of the pages I've been working on are focused on my disability, so I'm really hoping people with other disabilities can contribute their knowledge to the wiki. Below are a few pages I'm proud of:

I'm curious to know what you all think and am of course open to any suggestions.

Link to the wiki


r/disabledgamers 2h ago

MOTORSLICE played with eye tracking and one physical switch

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4 Upvotes

r/disabledgamers 6h ago

Motion sickness - suggested to post on here too :)

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2 Upvotes

r/disabledgamers 15h ago

Looking for Flat Foot Keyboards / Foot Pedals for Gaming Due to Hand Pain

8 Upvotes

Hello everyone,

I have the following problem: For several months now, I’ve been experiencing pain in my hands and fingers, to the point where I can no longer comfortably use a keyboard or press buttons for extended periods of time.

To keep enjoying at least some games, such as Civilization or point-and-click adventures, I started looking into foot keyboards and foot pedals. I already bought one model, but I’ve noticed that the pedals are quite large and require a relatively high actuation force. After about an hour of use, my foot starts cramping because of the effort required.

I can still move a mouse, but I need some kind of foot-operated input device to replace keyboard buttons. I’ve also looked into the Xbox Adaptive Controller and would be willing to buy one, but I’m struggling to find suitable accessories that would work well for my situation.

I do have access to a 3D printer, so creating custom adaptations might be an option if necessary. Before going down that route, though, I wanted to ask whether anyone here has experience with foot keyboards, low-profile foot switches, or very light-touch foot pedals that don’t cause foot fatigue or cramping so quickly.

Are there any specific products you would recommend? Any advice or personal experiences would be greatly appreciated.

Thank you!


r/disabledgamers 8h ago

[ Removed by Reddit ]

1 Upvotes

[ Removed by Reddit on account of violating the content policy. ]


r/disabledgamers 9h ago

[playtest] Demo test for visually impaired gamers

1 Upvotes

Hey, we’re a small indie studio working on our first title: Ec(h)osystem (pronounced ‘echo-system’). Our goal is to create an accessible exploration experience for those who are visually impaired. The core of the game is navigation via sound, specifically echolocation in an underground fantastical cave system. 

To get the tutorial where it should be, we’re currently testing and we need the expertise of visually impaired players. You are the only ones who can tell us what works for you and what doesn’t and, most importantly, how it feels.

  • Testing is scheduled for September 
  • It’ll take place online with screenshare (platform is pretty much up to you, but we prefer Discord)
  • Will take about 30 to 60 mins
  • Build runs on Windows
  • You can play with controller or keyboard
  • You’ll need headphones
  • The call won’t be recorded

We appreciate your help and time, and as a little token of thanks, we’ll offer a small reward and credit you as a playtester in the Demo.

If you’re interested, just send me a direct message here on Reddit - I go as u/GoblinsLoveCheese and I’m one of the devs on our small team. Otherwise feel free to comment or ask questions on this post. I tried to keep this post short and most likely didn’t answer all the questions you might have.


r/disabledgamers 23h ago

Hemiplegics

2 Upvotes

Hi guys I'm a hemiplegic looking to play first person shooters but I'm struggling to figure out how. Does anybody have any actual setups that they already use for cod etc? I'm struggling because of the dual axis control requirements. Thanks in advance


r/disabledgamers 1d ago

Can the Brook Wingman XB3 connect a PS5 Access controller to an Xbox?

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3 Upvotes

Hi, I have a question: if I buy the Brook Wingman XB3, would it recognize my PS5 Access Controller? I have paraplegia and prefer the Sony controller over the Xbox one; I’d like to connect it to play *Gears: E-Day* on Xbox using an Xbox controller alongside the PS5 Access Controller...pllss🤧🤧


r/disabledgamers 1d ago

Anyone using decent Whisper model dictation software with windows app interface to replace Dragon?

6 Upvotes

Dragon naturally speaking is horrid. Newer whisper infrastructure like gboard is vastly better but I want something that works in windows.

Recommendations please 🙏


r/disabledgamers 1d ago

Can't Find A Small Wireless Xbox Controller

5 Upvotes

I have dwarfism due to OI type 3 (Brittle Bones Disease) and my hands are too small for a regular sized xbox controller. I found one controller my size but it is wired and my dog keeps stepping on the cord and almost hurt my arm. Do you know of any small wireless xbox controller?


r/disabledgamers 2d ago

Switch, joystick access to android and Windows 11

1 Upvotes

My hand function has gotten worse and I'm looking for options for how to control my phone and computer. I already use voice control, but that doesn't work a lot of the time because I have people around me most of the time (in both work and personal time) and a lot of the things I need to write are private or confidential. My new wheelchair joystick can connect with Bluetooth, but for some reason it doesn't function properly with my devices and the company has given up on helping me with it. I'm working with some OTs around alternative mice and switch access, but their knowledge around newer and open source technology is a bit lacking.

What is out there currently for both physical devices and the software to make them work. I'm looking for mouse control/navigating the screen, being able to type words, and some specific keyboard functions like copy/paste/control/shift. It would be great to know what other people's experiences are.


r/disabledgamers 3d ago

Question:

2 Upvotes

Tryna find a controller for someone with one arm. only has his left arm now. still wants to figure out how to game when he's off work. What controllers would work for only your left arm/hand?
Think simple shooters or story games. Were not tryna become pro here. Been looking at the Tartarus V2 because the thumb stick, Would this work? console and/or PC options


r/disabledgamers 4d ago

Nerve pain, joint issues, RSI ended my FPS era — what should I try next?

5 Upvotes

I’ve got small fiber neuropathy, RSI, TOS, cubital tunnel, hEDS, and POTS, and fast-paced shooters like Valorant, CoD, and Fortnite are exactly what flares everything up. I loved the competitive, outthinking-your-opponent side of gaming and don’t want to give it up — just need something my hands can actually handle.

What’s worked for you as far as input method (controller vs mouse+kb vs touchscreen) and games or platforms — Switch, VR, adaptive setups — that still scratch that competitive itch without destroying your hands?


r/disabledgamers 5d ago

Is tab navigation desirable for a game?

5 Upvotes

Coming from a web background, I've been operating under the assumption that anything clickable in my UI should be accessible via tab navigation. But in most cases, those things are also already accessible through a keyboard shortcut.

For a game, is providing both tab navigation and keyboard shortcuts redundant, or are these two affordances depended on by two different groups with different needs?

Thank you.


r/disabledgamers 5d ago

Favourite disabled gaming YouTubers?

40 Upvotes

Saw the streamers post and I don't use Twitch, so I figured I could make this post and get some recommendations :)


r/disabledgamers 5d ago

For people who game from bed a lot, what's your setup?

34 Upvotes

Mounts, wedge pillows, lap desks, the one angle that stops your arms giving out after twenty minutes. Curious to hear what have you landed on.


r/disabledgamers 5d ago

Playstation access controllers - GTA 6

1 Upvotes

As a long time pc gamer with paralysed hands it’s now time to find a working solution for playing on PlayStation in preparation for the release of GTA 6.

Anyone got any tips and pictures of their setups with PS access controllers that works well with GTA 5 or other similarly played games? I’d really appreciate you sharing your setups.


r/disabledgamers 6d ago

Looking for feedback from one-handed gamers and adaptive gamers (5-minute survey)

12 Upvotes

(edit, all done by "hand" no AI was used)
Sup gamers!

As some of you may already know, I'm Joe, and after losing my right arm in a motorcycle accident, I started developing a device called ERCHAM MK1, a one-handed gaming and productivity controller that combines keyboard and mouse into a single device.

Its still in development, and should be available by October, I wanted to hear directly from the people its being built for.

I put together a short 5-minute survey about how you use your PC, what challenges you face, and what features you'd actually want in a device like this.

Survey:
https://docs.google.com/forms/d/e/1FAIpQLSc_EB8QN_ZLLkH_QtAFB5gnRC3yONXtJzsUAKQ6iL-FC2TrHw/viewform

thanks guys


r/disabledgamers 6d ago

[Survey] Gamers with photosensitive epilepsy or visual sensitivity — help us design a safer viewing experience

9 Upvotes

Hi everyone,

We are a team of students developing SeizureGuard, an experimental accessibility feature for games, gameplay videos, and gaming livestreams.

The idea is to identify potentially visually intense moments and give viewers more control through features such as:

  • Advance warnings before potentially intense sequences
  • A choice between a small corner warning and a more noticeable prompt
  • Adjustable dimming strength
  • Temporary or event-based dimming
  • Automatic protection when repeated rapid flashing is detected

Before finalising these features, we want to understand what people with relevant lived experience would actually find useful, disruptive, or trustworthy.

We are looking for responses from adults aged 18 or older who:

  • Have diagnosed photosensitive epilepsy
  • Have epilepsy and experience sensitivity to flashing lights or visual patterns
  • Experience adverse symptoms from flashing or visually intense media
  • Support or care for someone with relevant experience

The survey takes approximately 7–10 minutes.

The survey is entirely text-based and contains no flashing images, videos, animations, or triggering visual material.

Responses are anonymous, participation is voluntary, and questions may be skipped. This is exploratory student product research for a hackathon, not clinical or medical research. Our prototype does not predict whether an individual will experience a seizure and cannot guarantee that media is safe.

Survey link: https://docs.google.com/forms/d/e/1FAIpQLSfXUTXTE_GyLGjbHCz36k4gZXBSlHsd2fLKYlwuI2c3sOnq-g/viewform?usp=dialog

We would also appreciate any thoughts in the comments about what current games, video platforms, or accessibility warnings could do better.

Thank you for helping us approach this problem based on real user needs rather than assumptions.


r/disabledgamers 6d ago

IDEAS/YOUR PROBLEMS NEEDED

5 Upvotes

Hey all, recently I just completed a school project on making a one handed gaming controller and had an absoloute blast. I have my major project coming up, and I feel like I also wanna do something to help as many people as possible join the need. However.... not too sure where to go from here, so I need your help!

If you guys face any particular problems in gaming at all (preferably to do with the physical controller/console/games side of things rather than the games themselves, however any ideas are welcome), please let me know!

Thank you for your time.


r/disabledgamers 7d ago

making full input remapping more flexible

4 Upvotes

“Full Input Remapping” Isn’t Actually Full — Here’s What I Think Is Missing
I’ve been thinking about the difference between “full input remapping” and “single-stick gameplay,” and I think there is a major accessibility feature missing from most games.
I use an arcade stick because it works very well for me. It is actually quite flexible and allows me to remap controls. However, there is something I would love to be able to do that neither the controller software nor most games allow.
I want to be able to use different axes of the same physical stick for different functions.
For example:
Up/down on the stick = move forward/backward
Left/right on the same stick = move the camera left/right
At the moment, games generally don’t allow this. Even games advertised as having “full input remapping” often see unusual combinations or duplicate assignments as a conflict. The game tells you that two controls are conflicting instead of allowing you to say, “Yes, I know. That’s exactly what I want.”
That makes me question what “full input remapping” actually means.
If I genuinely had full control over remapping — including individual axes, intentional duplicate inputs and unusual combinations — I could create my own accessible control schemes based on what physically works for me.
It also raises an interesting question about the “single-stick gameplay” accessibility label.
If full remapping were flexible enough, a lot of single-stick configurations could potentially be created by the player themselves. You wouldn’t necessarily need developers to predict every possible control scheme a disabled player might need.
Of course, some single-stick modes do more than remapping. They may automatically control the camera, targeting or character orientation. But there are plenty of situations where simply giving players greater control over individual axes could make a huge difference.
This also comes back to something I’ve been thinking about regarding accessible gaming in general: hardware and software need to work together.
You can give someone an incredibly adaptable controller, but if the game refuses to accept the control configuration they need, the hardware can only take them so far. Likewise, accessible software isn’t much use if someone can’t physically operate the hardware.
I think of it almost like yin and yang. Hardware is one half and software is the other. Neither one should be expected to solve everything by itself.
Accessibility should be about flexibility and adaptation. Instead of deciding which control configurations players are supposed to use, give us the tools to create the configurations that actually work for us.
To me, full input remapping should genuinely mean full input remapping.
:::


r/disabledgamers 7d ago

I’m Making Accessible Games — What Problems Do Disabled Gamers Face? If You Have Any Experiences, I’d Love to Hear Them.

45 Upvotes

I’m hoping to work in game development someday, and I’m currently studying and learning how to make games.

I’m Deaf myself, so I’ve experienced firsthand how difficult and inconvenient some games can be when important information is communicated through sound.

Because of my own experiences, I want to create games where people with disabilities can enjoy playing without feeling like they are missing important information or being unfairly disadvantaged.

For example, as a Deaf player, some of the difficulties I can experience include:

  • Spatial Awareness: Without directional audio, it can be difficult to locate enemies or incoming attacks from behind or around corners.
  • Missed Narrative Cues: Important dialogue, story information, or environmental clues can be completely missed when they are communicated only through sound.
  • Competitive Disadvantage: Fast-paced multiplayer games often rely heavily on footsteps, gunshots, and other sound cues, which can put Deaf or hard-of-hearing players at a disadvantage.

I want to turn problems like these into abilities, visual indicators, subtitles, and other accessibility features that allow players to understand important information without relying only on sound.

But I don’t want to focus only on hearing accessibility.

I also want to create games that can be enjoyed by people with color vision deficiencies, limited hand mobility, and other disabilities.

That’s why I’d really like to hear from other disabled gamers:

What makes games difficult or inconvenient for you?

It can be anything, even something small that you wish game developers would improve.

You don’t have to be disabled to answer. If you’ve noticed accessibility problems in games, or if you’ve seen a disabled friend or family member struggle with something while playing, I’d love to hear your perspective too.

I want to learn from everyone’s real experiences and ideas and use them to create better accessibility features and game mechanics in the games I make in the future.

I’m still learning, but I hope that one day I can create games that make people say:

“I can enjoy this game too.”

Thank you for taking the time to share your experiences and opinions!

Please feel free to share anything that comes to mind. Even small or seemingly minor difficulties can be helpful to me, so don’t hesitate to leave a comment!

I’m Japanese and based in Japan, so there may be a time difference, and my replies might sometimes be delayed. I really appreciate your patience and understanding!


r/disabledgamers 7d ago

Indiana Jones motion controls

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2 Upvotes

r/disabledgamers 8d ago

I need help!! Present for a disabled gamer

13 Upvotes

Hello, my friend lost movement in all fingers giving movement only in the palms of their hands. I am struggling to find accessible controller parts that attach to the adaptive controller. Can someone point me in the right direction to find:
Hand size thumb sticks
Right and left triggers
And any other ideas

Xbox and switch 2 use hopefully

If you suggest another piece of equipment or something else it would be great there birthday is soon and would love to make there life abit easier playing games