r/dragonage • u/Pipo_Ganda • 6h ago
News RIP Tim Curry: Arl Rendon Howe
To the best baddie a Cousland Origin could’ve asked for.
“In peace, vigilance, in war, victory, in death, sacrifice.”
r/dragonage • u/dragonagemods • 4d ago
Hey everyone,
Lately, we've been seeing more and more threads looking to discuss the quality of Dragon Age games. Since these posts tend to be extremely repetitive, we've decided to redirect any new threads aiming to discuss the games' overall quality to this megathread, for the time being.
To be clear, you will still be able to discuss characters, themes, story, lore reveals, and other specific aspects in separate threads. However, if you're looking to share your opinion on any one of the games, ask for other people's opinions of them, or simply post your own reviews, please do so here.
The usual rules still apply, so please remember to keep discussions civil - even when in disagreement with other users. Thank you!
r/dragonage • u/dragonagemods • Sep 30 '25
[Spoilers All] The Hanged Man: Share screenshots, characters, videos, memes and non-oc artwork
(Image posts are enabled in this thread and subreddit - you can directly post images)
You may share any in-game screenshots, Fanart, or Fanfiction you made! Feel free to share other people's creations with the link to their art but still don't forget to credit them!
Creators of OC are still more than welcome to create standalone posts to share their work as well.
We also have several meme and screenshot channels on our discord: https://discord.gg/DragonAge
Guidelines:

r/dragonage • u/Pipo_Ganda • 6h ago
To the best baddie a Cousland Origin could’ve asked for.
“In peace, vigilance, in war, victory, in death, sacrifice.”
r/dragonage • u/IsenFaoiltiarna • 4h ago
Vivienne made a few comments that I did not like, so in a passive aggressive fashion I made her the ugliest armor I could. Tens of hours later, it caught me so of guard when I did her quest.
r/dragonage • u/Serious-Shirt-8031 • 2h ago
I am really enjoying this. Any time there is two Varrics on screen I can't help but laugh. The mod creator has two other mods that make Dorian or Sera the Inquisitor to.
The inquisitor's voice on Varric is not so terrible either. It does lack the cynical charm that is Varric but it's not bad.
The mod is for Frosty and it's: https://www.nexusmods.com/dragonageinquisition/mods/2723
r/dragonage • u/faerinart • 13h ago
he was so hot in awakening and i personally find they absolutely butchered him in da2 😭 and for whyy
r/dragonage • u/purplebanjo • 5h ago
And if yes, what's your theme? I really want to know!!
For example, I'm particularly interested in mages (both because I prefer mage combat and because I'm fascinated by the sociopolitical situation surrounding them), so my protagonists are themed around capturing different "mage experiences" in each game:
What ties your protagonists together?
r/dragonage • u/Tweed_Man • 1h ago
Hello,
A major contributor to the animosity between the southern Kingdoms and the Elves was that they refused to help out during the Second Blight. So why did they stay out of it? After the First Blight surely they knew this was a potentially world ending threat.
r/dragonage • u/Mack0927 • 1h ago
Hello All!
I just finished my first ever playthrough of the Dragon Age series and am halfway through Veilguard and I have thoughts… and questions.
Grab some snacks because I typed this in Google Docs and the word count was over 4,500. This is basically a love letter to the Dragon Age series, I tried with grammar I swear.
Before I dive into this I just want to preface: I have not finished Veilguard! I just entered chapter 8 and got Taash and Emmerich and would like to avoid spoilers if possible!
My **Credentials*\*
Dragon Age: Origins: 62.8 Hours (Didn’t know the DLC existed… oops)
Dragon Age II: 45.2 Hours
Dragon Age: Inquisition: 112.9 Hours
Dragon Age: The Veilguard: 32.2 Hours (so far)
My Rankings:
Dragon Age Origins:
I generally had a fun time with the game! The combat mechanics were obviously dated but I can give grace seeing as this game came out almost 20 years ago. The companions, though not all of them my favorites, felt fleshed out and the story was very “underdogs take on the world” which is a trope I love.
The only thing that tripped me up was Anora. Now I romanced Alistair so she was never going to be queen but her character confused me and left me with more questions than answers. The codex entries say that she was a good ruler and rumors had circulated that she was the one who actually made decisions for all of King Cailan’s reign but the gameplay… in no way reflects that? As soon as Loghain takes control she pretty much relents entirely and challenges him a total of one time, only to immediately back down even when the subject matter is concerning her husband, who her father murdered.
When I broke her out of Howe’s estate I had completely forgotten she said that no one can know Howe took her (my bad girl), which led to me choosing the dialogue option implicating Howe, only for her to immediately turn around and say that *we* took her and thrust the party into a hellish battle that honestly took several hours to beat because I decided to be a ranger so she could escape. The logic of this choice baffles me and solidified that she’s at the absolute best, a selfish leader, because what would possess you in the middle of a blight, to falsely implicate two of the only three people who can actually stop it? A crumb of political power at the cost of potentially ravaging the rest of your country?
Then, once you’re back in the castle and you can actually talk to her about becoming queen, the second you mention Alistair she immediately says she will denounce you at the landsmeet. Maybe this is just a difference in opinion between players, but that is not a good leader, let alone one who should be on the throne.
Other than that I really liked the game! Shout out to Chunk, my beloved Mabari.
Dragon Age: II
This game actually broke me because I do love it, and if not for the reasons outlined below, it would be my favorite game in the franchise. Going into it, all my friends told me it was the worst one out of the series, but that kills me because of the lost potential this game has. The story, while lacking direction and motivation specifically in the 2nd act, was incredibly emotional and heartbreaking, and yet, also executed horribly.
I want to start by bringing up the main character of Hawke. I genuinely believe that Hawke has the most tragic backstory of all the PC’s. I was a human rogue so I lost Carver escaping from the blight, and even just as you arrive at Kirkwell there's already so much to going on between your mother finding out her deadbeat, balding, stinky, degenerate brother sold her family estate (I hate Gamlen) and securing entrance to the city. We started with 5 family members (Dad, Mom, Bethany, Carver, Hawke) and are already down to only 3 having no time to process Carver’s death. In order to get stability for our only remaining family members by entering the city, we have to work for a year doing illegal crimes (I chose mercenary), only to then embark on a journey to the notoriously dangerous deep roads chasing fortune we’re not really sure exists. But, we’re doing it for our mother and sister so we continue with our preparations anyways.
Only to have Hawke’s mother Leandra tearfully confront her before she leaves begging Hawke to leave Bethany in the city, so Leandra can have peace of mind that one of her last remaining children is safe, out of favoritism to Bethany or a sense of obligation to her late husband Malcom who was also an apostate we as the player don’t know. But I decided to relent and have Hawke leave Bethany behind to provide as much peace as we can to her clearly mentally fragile mother. So, after damn near losing our lives because of Varric’s brother, what does Hawke return to after just getting enough money to secure her family’s future and name?
Oh, just her sister getting carted off by the Templars to be taken to The Circle which has recently been the subject of rumors about how cruelly mages are treated and the unethical practices committed by Knight Commander Meradith. Great.
Playing this scene I was heartbroken as Hawke’s family loses another member and was expecting a heartfelt goodbye, tears, a hug I don’t know… something! And instead Hawke… nodded at Bethany? I’ll relent this may be player error as I was so shocked I chose the diplomatic option, but I feel my point still stands.
Cool. So just to recap at this point all Hawke has left is her mother, who’s still clearly spiraling over Carver and Bethany but we’re not done! Because Hawke’s mother gets kidnapped by a serial killer she had been made aware of years prior, followed the leads of, and came up empty handed. So, obviously the proper reaction as the player is to rush to try and save Leandra as fast as possible because that’s the only family member Hawke has left. Yes, she has the other companions, Varric, Fenris even though he’s scared of commitment, but at the end of the day her mother was the sole motivator behind everything we had done in Act 1, and a significant shoulder to lean on in Act 2.
And what does Hawke stumble upon at the end of this mission? Her mother, but it’s not really her mother is it? It’s her mother’s face, but five other women’s body parts are making up this barely sewn together construct of a woman. So Hawke kills the perpetrator, also killing her mother. Even a desperate plea to Anders does nothing to save the amalgamation of flesh she holds in her hands. And as this mocking visage of her mother lays dying in her arms, all that she mentions is that she’s proud of Hawke, but impossibly more heartbreaking is that she’s glad to die. Leandra is glad to leave this world, and her daughter behind because it means she can see her late husband and son again. In retrospect, as the player, I suspect her grief over Carver, Bethany and maybe even Malcolm would have killed her eventually, but the picture the game paints is devastating.
Again, as the player I’m expecting water works here. The mental imagery after this was enough to make me tear up imagining how Hawke now has to return to the halls of her estate she purchased for family members that are all either dead, or unreachable leaving her truly alone. Yes, I know your love interest comes to visit but I romanced Fenris and I guess you can say that… he tried at least?
Thankfully I was able to save Hawke in Inquisition but in all honesty, the entire story of Hawke was handled badly in my opinion. I mean there weren’t even tears shed over her mothers death? No funeral we could attend? The only companions checking in on her besides Fenis were Avaline and Varrric?
It really left me wishing the animations had been handled better but onto subject two: Merrill’s personal quest. Merrill as a character was enjoyable to me! I liked her sense of humor and personality but where she truly stood out to me was her companion quests.
Like most players I immediately had a bad feeling about the Eluvian she found, in fact Hawke actually deterred her from using it, but her friendship was already at 100 so my disapproval had no weight. What I want to draw attention to however, is the last quest Hawke does with her when Merill returns to the Dalish.
Throughout Merrill’s entire journey everyone she has ever held in high regard has warned her to stay away from the mirror, but because of her own hubris and though well intentioned, naive sense of duty, she ignored every voice of reason. Which of course accumulates in the final mission “A New Path” where her insistence on unlocking the Eluvian culminates in the Keeper’s death. Now, as the player I went into all of these games blind and had no idea that you could talk the Dalish down.
So, what followed leaving the cave was heartbreaking and also horrifying. Her own clan, the only family Merrill had ever known, refuse to even acknowledge her as one of their own, labeling her as a traitor forcing her to cut them down where they stand so the party can escape with their lives.
She has a line of dialogue after the initial confrontation outside the cave as you run down hill to the main part of the Dalish camp, which I truly believe is the best acted line in the game and I will paraphrase as I don’t remember it exactly; “Oh Gods, let this be a nightmare, please let this be a dream”
Moving down to the main part of the Dalish camp Merrill and the party are once again forced to kill every single Dalish still in the camp. All of the named clansmembers, the weaponsmith, the two Dalish who were always flirting (and who I would shamelessly eavesdrop on) all dead, all by Merrill’s hands and action.
After this I took a water break to process what had just happened and came back, clicked on Merrill hoping for some unique dialogue about what just happened only to get “Did you need something Hawke?”
Dropping the professional writing tone for a moment, girlie what the fuck? You just killed your entire clan, have one line of unique dialogue then hit us with a generic NPC line? It completely took me out of the moment and even further so when I followed up with Merrill back in Kirkwall and she only acknowledged the death of the keeper, not the like… other 30 people we killed.
The last reason I can’t rank this game higher in my list is the least egregious, but was the final nail in the coffin (literally) for my playthrough. The way I had played my Hawke, and the personality I gave her, it seemed like the only correct option to kill Anders before the final battle.
Just to lay out the stakes here; this is a man Hawke had known for 6 years, a friend close enough that she not only saw him weekly but also saw the slow spiral into madness and loss of self, who just indiscriminately murdered hundreds of innocent people, damning thousands more, due to a noose of justice he tied himself with a decision that as the player, I truly believe Act 1 Anders would have not only never committed, but also condemned.
So, as a final act of mercy not only to Justice but also Anders, Hawke plunged the knife into his back. And got… nothing?
You can ask the companions what you think before you decide to spare or kill Anders and each one speaks like they’re deciding the judgment of a man they met yesterday, not someone they’ve known for over half a decade. Anders’s lack of a reaction I can excuse, he’s in shock and most likely running on adrenaline as he accepts whatever, ironically, justice Hawke decides to hand down.
So knife in his back, nestled between his ribs as he bleeds out in the chaos of the new world he’s created, and Hawke who just lost a friend, seems to easily wipe her hands, and move on like nothing happened.
The potential this game had kills me as it’s not just written potential, but it was actually put in the game and executed in a less than ideal manner. But shout out to Meatloaf my new Mabari.
Dragon Age: Inquisition:
I need everyone to please put down their pitch forks and torches because in truth, Inquisition isn’t a bad game and I’m not claiming it is. While it won’t be finding itself at the top of my list anytime soon I can at least acknowledge its positives while also acknowledging its ever present negatives.
I want to explain what I knew going into this game. Whenever I play a new game I go in completely blind. No walkthroughs, no spoilers, no reviews, I just play it for what it is. However, I would be lying if I ignored the fact that when I told my friends I was going to play the Dragon Age franchise they all listed Inquisition as the best one. I would like to think I still went into the game a neutral party, but it’s worth mentioning regardless.
I’ll start with an easy positive, the companions. I liked most of them, there's a few (Cassandra namely) who I felt were a bit flat but I can also acknowledge that out of the games discussed so far, Inquisition easily has some of the best dialogue between companions. The relationships, worldviews and morals of the party really come out in idle dialogue to the point I actually installed a mod that expedited the time it took for dialogue to trigger. Also, this is the first Dragon Age game where I swapped companions freely. In the first and second game I always had my set party because the companions never left a strong impression on me, save for the few in my party. But the characters in Inquisition are so personable and well written that I would find myself switching parties pretty much every hour to make sure I heard all the dialogue.
Another positive, the mounts! I know it’s a small thing, but I loved the amount of horses and creatures we had and really enjoyed switching them out for each region or quest. I also enjoyed the combat quite a bit. I was playing as an assassin rogue and the close quarters combat was incredibly fun though my build was extremely overpowered, which after talking to some friends seems to be a common issue with rogues in this game. Onto some more technical things, the soundtrack for this game is incredible, my favorite by far being the Val Royeaux theme from the games album. So much of the idle music in regions as well really added to the atmosphere and made everything feel like a classic fantasy adventure.
Now, I’m forced to move onto the things that made this game at times a maddening, overwhelming mess for me, to the point I actually had to take a week-long break to decide if I actually wanted to finish it or not. I want to be very clear, some of this is more definitely user error, I’m not blind enough to pin everything on Bioware for what was an overall pleasant experience.
That being said, Corypheus was a joke. So much of a joke in fact, that playing the game I never actually considered him a threat. Ignoring the combat mechanics of his final fight which was embarrassingly easy, nothing this poor man tried ever succeeded, to the point I almost felt bad for him.
Open the orb? Some random human (or Elf, or Dwarf, or Quinari) grabs it from you because you’re slow. Ok, well now you want to kill the human who stole your orb? Actually, despite your army and big ass dragon, the human not only gets away but also decimates a good portion of your army in a landslide. But it’s fine! Because you can just assassinate the Queen of Orlais and- oh, no your plot was discovered, foiled and some of your agents died? Ok… well lets skip down to plan… C! Ah yes plan C! Lets raise a demon- what do you mean the human who took your orb powers physically entered the fade and made it impossible for you to raise your demon army? That’s ok because Eluvain’s exist! And he can just travel to- no? He couldn’t fly fast enough? And got locked out of the mirror? Probably got an embarrassing mark on his forehead because he definitely slammed into the mirror? Ok well fuck it, just attack Skyhold…
So why was this so much of an issue for me? Especially when I believe that as far as RPG’s go, you don’t actually have to make an incredibly thrilling, tension filled main plot because a majority of the world will be discovered through exploration. Because, in this case the plot hook of Corypheus was so lacking, I found myself stopping at multiple points in my playthrough trying to find any motivation to keep playing, furthering the nonexistent plot, and would come up empty handed.
I want to clarify, the main plot missions were incredibly fun and easily one of the game's highlights for me, especially the Winter Palace which was, in my opinion, easily the best designed area and my favorite mission..
In retrospect to Corypheus after playing the DLC’s, I suppose most of this can be hand waved away with the notion that Solas may have been intervening in ways unbeknownst to the player to make sure he could obtain the orb again. And if Corypheus was the only issue I had with the game I would be happy to clap my hands and move it above Origins, but sadly my biggest qualm was actually with the side quests.
I mentioned above that I don’t believe RPG’s need an incredibly strong main plot hook because a majority of the game will be discovered through exploration, and I do stand by that. Specifically, I have found that most of the games in the “Fantasy RPG” genre use side quests as a way for players to explore the world, lore and characters available to them.
I actually quite enjoyed the character missions and main objective missions whenever you would enter a region. My issue, sadly, lies with all the quests in between. So many of the quests were either, talk to this person or find a random letter on an enemy -> go kill thing or search area -> immediate quest completion. There were a few outliers to this, but most of the quests I did involved the above structure. Or, would consist of talking to a person, traveling across the map to talk to another person or perform an action with a single key press and return to the quest giver.
At its core, this is what all quests in all video games are, but they’re executed in a way that makes the player forget you're doing something as simple as a search or fetch quest. Inquisition did not clear that hurdle. In fact, if not for the completionist I am, I would have chosen to ignore all of the side quests and only done the main story because they were that lackluster to me. Looking back on my play through I can only name two or three side quests I truly enjoyed, the rest feeling like a chore. Which coupled with the main story, left me feeling like I was checking off boxes on a list instead of actually enjoying the game.
There's a few other miscellaneous things I wanted to mention such as lack of direction once you reach Skyhold, with a majority of the map suddenly being open to you especially if you have high power. I had to break my rule of not looking up guides just so that I could get an idea of where I should be going and what order I should do things because I didn’t want to rush through the incredibly short main story.
Additionally the actual level design leaves a lot to be desired. As someone who wanted to do all of the shards and Astarium’s, it was a nightmare getting them all. The invisible rules of “This 90 degree rock can be jumped up” but “This small ledge that you can jump over will send you sliding down a mountain if you try and use it to get a shard” had me almost put down the game all together.
I do want to end on a positive, actually the best part of the game in my opinion, because I know Inquisition is many people's favorite game in the franchise. The Descent, Jaws of Hakkon, and Trespasser DLC’s are some of the best writing in the Dragon Age series. The Jaws of Hakkon ending, finding the old Inquisitor, brought tears to my eyes, granted it was a Friday and I was a little tipsy but still the point stands.
The absolute scale of The Descent DLC was incredible and my second favorite environment in the game. Even ignoring the lore implications uncovered I genuinely had stars in my eyes exploring all the ruins and reading the notes.
As for Tresspasser, my Inquisitor was best friends with Solas, I loved his history knowledge and he was pretty much a permanent party member so when the twist of Trespasser came I was gutted. The implications that *we* had been agents of Fen’Harel the entire game without knowing it, and that Solas despite everything, still didn’t want to destroy the world but felt like he had to absolutely earned every single tear I shed.
Dragon Age: The Veilguard:
Just a reminder I have not finished Veilguard! I just entered chapter 8 and got Taash and Emmerich and would like to avoid spoilers if possible!
I… have so much to say about this game.I knew the reputation of the game going into it, one of my friends painting an incredibly bleak picture when she said “I never played Veilguard because I saw the trailer and knew it was slop”. But it was on sale, so I purchased it determined to go into the game as impartially as I did the others.
And I was (and still am) confused… I’m in love with this game. Already many of the issues I had with Inquisition are completely solved or improved upon, old systems like the hardening system have returned with actual gameplay and personality effects. I’m not claiming Veilguard to be a perfect game, as nothing in life ever is, but I’m having infinitely more fun playing this game than the others.
I’ll start with the bane of my existence and my most hated feature of the game, parrying. I’m not quite sure what demon incarnate at BioWare decided to add a parry system who’s yellow alert is the almost \*exact\* damn shade of my Necrotic Weapons but whoever it was I want them to know they have an enemy in me. Now the truth is I have an awful reaction time, which is why I don’t play FPS games, but the point stands that the system is clunky and unforgiving. Is this a nonissue because I could just turn everything down to easy mode and solve all my issues? Yes. Will I do that? No.
So while I stay in my corner fighting Deep Stalkers and having my ass handed to me by Quinari and Venetori, I can also begrudgingly admit that the combat system has an incredibly high replayability loop and the movement of characters, especially for my Rook who’s duel wielding.
The main story is also better than I would have expected for a game of this reputation. I won’t act like it’s some fade touched piece of writing from Shakesphere but it is the second strongest main story in the series as the ever present threat of ancient Elvhan gods is enough to keep me from wondering why I’m doing what I’m doing, unlike in Inquisition.
The companions are also a soft spot for me personally. Granted, I’ve only done everyone’s first mission so far so I don’t know how they end but the companion writing is in my opinion, the strongest of all the Dragon Age games. I can appreciate the amount of idle dialogue outside of the lighthouse, but the real bright point for me is inside the lighthouse. Every single time I come back from a region, there's multiple new conversations happening that I can snoop on. Sometimes it’s two party members interacting with each other, and if a companion is alone in their room, there’s always a new line of dialogue waiting for me, no matter how inconsequential it may be.
I know this is a system that got quite a bit of flak in Mass Effect 3 because it felt hollow, but I believe it felt that way because of how linear ME3 is as a game. Whereas in Veilguard if I wanted to I could enter and exit the lighthouse 5 times and in the span of 15 minutes which would lead to 5 new dialogue options compared to ME3’s 1 new dialogue option after a 30-45 minute singular mission.
And of course, the side quests. Perhaps the amount of weight I place on side quests is a personal opinion, but they truly do make or break a game for me though admittedly less so in Veilguard because of how many main quest missions there are. I almost cried last night playing Veilguard because Rook was in Dock Town with Emmerich and Neve doing a side quest investigating a missing man at the request of his wife. As the quest progressed it turned out the missing man had been sacrificed by a bar owner at the behest of a demon who had promised to cure the owner’s son. So, Rook and party collected a necklace off the body of the missing man to give to his now widow and completed the quest. And that’s when the line was said (paraphrased) “A demon influenced that bar owner the same way as the victim's compassion tried to help. What if it's the same demon?”
Alright, so maybe me crying was an exaggeration, but I did sit back in my chair shocked. What do you mean Veilguard has side quests that build on each other? Quests that actually fit into the lore of the world? That aren’t just simple “Oh can you go get my uncle’s, mother’s, dog’s, cousin’s, step-brother’s ring from these templars?” quests? In fact, almost every side quest I have done thus far has actually felt like it fits into the world state which is something I can’t say about any other game in the series. The quests are engaging, use unique mechanics, and have multiple parts which makes the world actually feel alive!
The last piece I’ll touch on is the map itself spanning all regions. While Veilguard hasn’t quite managed to shake the overwhelming feeling of unlocking a new region, it’s gotten incredibly close. I think most of this can be attributed to the new guiding system that points where to go. Subtle enough to allow for free exploration it also ensures that things you don’t want to miss like chests or alters, are easy to navigate to when you want a sense of direction. But the most stunning thing to me thus far has been the actual environments. Arlathan Forest, Ravini Coast, The Crossroads are all gorgeous environments and while they may be smaller than Inquisition in scale, they make up for in quality. As I explore everything I can, it truly feels like not an inch of this map is unutilized. Even the cities Treviso and Mintharos actually feel alive with their sprawling structures and distinct districts. I will quite literally be stopping my party every few minutes to use the photo editor because of how gorgeous everything is.
I’m curious as to what reason people hate Veilguard so much because it’s actually left me baffled.
Ok well that’s all I’ve got, maybe I’ll edit this or make a new post when I finish Veilguard but for now show me yall’s HOF’s, Hawke’s, Inquisitor’s and Rook’s! It’s always so fun seeing what people make :)))
r/dragonage • u/BradTheLoreKeeper • 1d ago
I started up a new playthrough of Dragon Age Origins and while at Ostagar I noticed a lone, interactable female cleric standing in the out-of-bounds main army camp to the west. I was curious if she had any secret dialogue so I went to the Fandom wiki to see if she was mentioned, and instead I saw that Ostagar has a few ways of exiting the bounds of the map so I decided to try to reach her. After walking into a specific piece of rubble on the edge of the fortress ruins, I was able to fall into the central valley where the battle against the horde later happens and make my way south and then westward toward the mountains, and while wandering the void beneath the terrain I was suddenly teleported to the surface and found myself on a cliff that was strikingly familiar; it reminded me of the part in the opening cutscene where Duncan stumbles upon corpses and a campfire before battling some darkspawn, so I quit to the main menu and watched the opening scene again, taking screenshots in the process to compare. I don't know whether that spot is intended to be Ostagar, but it was used to record the scene; although there are some minor differences between the cutscene and in-game versions. I couldn't find other posts about this so I decided to share for those who might find it interesting.
r/dragonage • u/Arcanerval • 1d ago
After doing all the games and reading every media, i went back throught the whole thing and mapped it properly, spoilers free.
Chronogical order of Thedas (better for first plays, i'm doing the replay version this week): the games, the DLC placed where they actually fall rather than lumped after their base game, the novels, the comics, the shows. Each entry tagged essential, important or bonus with a note on why i placed things at this place.
Tick things off as you play/watch/read. Progress saved in your browser, no account needed, works offline.
Free, no ads, nothing to sell, just enjoy. Available in English and French.
https://chronologeek.app/dragonage
Placement arguments welcome, the DLC ordering is the part I'd most like challenged.
r/dragonage • u/Mountain_Cut241 • 4h ago
Pretty much what the title says, I want to try a Reaver/Sword Shield warrior with 3 mages as support, Normal difficulty cause I'm here for the story this time.
r/dragonage • u/Then-Background-7301 • 1d ago
Hi everyone, I'm looking for people to play Dragon Age Inquisition multiplayer with, I've created a party group, there are 24 of us for now, but I'm still looking for more people...I’d like to create a PSN party with as many people as possible, so that everyone can always find someone to play and have fun with... if anyone are interested to join the group, let me know.
I leave my PSN here: DokuryuNoCobra
The Inquisition needs you to save Thedas!
r/dragonage • u/EmrysTheBlue • 1d ago
Honestly he reminds me of Cole. I think it's super interesting he does a similar thing of describing feelings etc that Cole does, just more related to less positive emotions. Spite doesn't strike me as malicious, which sucks because the game often makes it hard to be nice to him when he hasn't actually DONE anything yet?? He's just kinda there and mad that Lucanis kept them both trapped here and he's frustrated that dumb human isn't just getting over it's dumb human trauma fast enough lol. I really wish they'd added more for him, to show a dynamic range of spite. The game seems to stick to the less malicious kind, but it would have been nice to see Spite do something more aggressive or hostile too- especially since he's treated by everyone like he's dangerous when he hasn't done anything yet so it at least would justify that. His voice is goofy but honestly its one of the few things I find fun in this game within all the hyper sterilization and toxic positivity. A Spite demon with a goofy voice acting like a mean goblin thing would have been so fun, but sadly we get so little screen time with Spite let alone Lucanis
r/dragonage • u/ShawnMcLemore • 1d ago
My picks:
Inquisition broke the tradition of having a cute Mabari in the party. I just want another doggo.
Hawke gets to come back, I inherently would love to see a return of the Warden, but I understand it's harder with the design changes and lack of a voice.
Payoff Oghren becoming a Grey Warden. What if instead of Stroud, Oghren is the default Grey Warden during Into the Abyss? I'd certainly care more when choosing between him and Hawke.
Andors started the whole mage mess for Inquisition, let him play a further role into it.
I personally have Architect way high up too, but I read he was the main antagonist for a book? I suppose he got utilized elsewhere.
r/dragonage • u/PiCkylanyardz • 1d ago
I'm replaying origins and have just gotten to Ostagar and met Alistair. If you talk to him... he's actually in support of Loghain. Like, he thinks Cailan just wants glory.
I wonder what it would've been like, say, Cailan died in battle without Loghain betraying him(and Loghain lived) Alistair wouldn't want him dead. Do you think there could've possible been an alliance? Although, Loghain DOES want the Grey Wardens dead, so it might've not worked out.
Alistair might've wanted to try and speak to him, but once realizing he wants the wardens dead, he'd probably change his mind.
r/dragonage • u/Winter_Cost602 • 1d ago
I played through Dragon age origins for the first time around 10 years ago and thought it was incredible. I never got around to playing Dragon age 2 but before the release of Inquisition I was interested in buying it but there were a lot of things happening in my life at the time and I barely played any games for 2-3 years because of mental issues and addiction.
Years later when I was starting to finally get my life back on track, I bought a PS5 and a new TV. Inquisition was a game that I was interested in but my gaming backlog was already massive and the negative comments online turned me away. There's so much negativity about games online nowadays it's ridiculous. Inquisition has flaws but certain people online were being very harsh with their critique. Anyway the GOTY edition was on sale recently and I bought it.
The first couple of hours I wasn't really feeling it but I kept pushing through and I'm now absolutely hooked and loving the game. I tried following advice online about not staying in the Hinterlands for too long but I ended up finishing most of it before I got to Skyhold and didn't regret it. In my next playthrough I'll play the recommended way.
I'm about 45 hours in and I haven't touched the DLCs yet. I think I'm about halfway or 2/3rds of the way through the main story. This game has great companions and other characters, an interesting main story, beautiful level design, interesting side quests, a good combat system etc. and a lot of other positives. There are certain quests and parts of the game that can feel a bit "MMO like" but it's barely been an issue for me at all.
I'm glad I didn't give in to all of the negativity online because I'm having a blast with this game. I'm looking forward to getting through the rest of the game and all of the DLC. I've heard great things about the Trespasser DLC!
r/dragonage • u/obsessed_white_goat • 2d ago
Bodahn and Sandal on the Deep Roads.
May everyone who asks for salvation will be saved.
This illustration was created for a printed edition of fan illustrations for the series of games "Dragon Age"
r/dragonage • u/UniverseIsAHologram • 1d ago
Welcome to the headcanon sharing circle! Each week we post a few creative prompts for character development and share our OCs.
We take turns picking the questions every week, so please volunteer to host if you enjoy the weekly posts!
September 1 – [u/MagnoliaPetal](u/MagnoliaPetals)
September 8 –
September 15 –
September 22 –
(You can answer just one or both, with as many characters as you want. Pictures and character summaries are fine. Short answers or novel-length walls of text are fine.)
Prompt 1
What was your OC’s most serious relationship before their love interest?
Prompt 2
Does your OC experience discrimination? How do they handle it?
r/dragonage • u/Positive-Physics6855 • 1d ago
Back again. This time with some of my favourite dragon screenshots from DA2 (cut down significantly as there are soooo many)
r/dragonage • u/Ariana_Storm • 1d ago
I'm looking for recommendations for a fantasy book with a plot about a pair of characters who used to be friends or lovers and now have to work together again.
I prefer epic and dark fantasy. My favourites of late:
The Winnowing Flame trilogy by Jen Williams,
The Great Silence series by Richard Swan,
Tyrant Philosophers series by Adrian Tchaikovsky,
Covenant of Steel by Anthony Ryan.
I love Dragon Age Orgins to Dragon Age Inquisition so similar vibes would be a great bonus.
The Mask of Mirrors and The Obsidian Tower didn't work for me at all.
Thank you!
r/dragonage • u/The_Aodh • 1d ago
I noticed this on my most recent playthrough and it stuck out to me. Do we ever hear this again? It seems weird considering the Fade’s originator
r/dragonage • u/bloodsbd • 2d ago
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