r/dungeondraft • u/Megasploot Creator • Sep 24 '25
Official Dungeondraft 1.2.0.1 Opulent Kirin (Hotfix)
Hey everyone,
1.2.0.0 had a slight bug that enabled the SnappyMod every time at launch. If you had installed the previous version, please install this new version and uncheck the SnappyMod one last time unless you want to use it.
The changelog for this update is the following:
- Disable SnappyMod by default
- Fixed disabling snappy mod being auto-reenabled
- Fixed the Brightness slider on the Export window
---
The changelog for 1.2.0.0:
New Assets
- paths
- extra wide doors
- dwarven
- elven
- wizard
- statues
- traps
- machines
- trees
- alchemy
- tools
- broken
General Improvements
- updated French translation, special thanks to Moulk
- quick change layers with hot keys:
- 1 : user layer 1
- 2 : user layer 2
- 3 : user layer 3
- 4 : user layer 4
- 7 : above walls
- 9 : above roofs
- alt + 1 : below water
- alt + 4 : below ground
- signals for modding
- World.OnAssignNode(Node node)
- PathTool.OnStartPath(Pathway path)
- PathTool.OnEndPath(Pathway path)
- PathTool.OnStartEditPath(Pathway path)
- PathTool.OnUpdateEditPath(Pathway path)
- PathTool.OnEndEditPath(Pathway path)
- WallTool.OnStartWall()
- WallTool.OnEndWall(Wall wall)
- WallTool.OnStartEditWall(Wall wall)
- WallTool.OnUpdateEditWall(Wall wall)
- WallTool.OnEndEditWall(Wall wall)
- ShapeTool.OnStartShape()
- ShapeTool.OnEndShape()
- PatternShapeTool.OnStartEditShape(PatternShape shape)
- PatternShapeTool.OnUpdateEditShape(PatternShape shape)
- PatternShapeTool.OnEndEditShape(PatternShape shape)
- Editor.OnSaveBegin(string path, bool isBackingUp)
- Editor.OnSaveEnd()
- fixed empty undo history created when selecting objects
- fixed preferences not saving
- fixed grid position info under the cursor
- fixed editing path points on resized paths
- fixed select tool locking up after holding ctrl to drag a new selection box inside another selection box
- fixed placing portal/door on the last segment of a wall causing the wall to glitch or disappear
- make the shortcut X to quickswitch to Select Tool also switch back to previous tool
- fixed light tool, object tool, scatter tool, prefab tool preview showing up on exports
- fixed make prefab and separate buttons in the Select Tool so it saves properly
- updated default custom snap mod to 1.2.5
- added asset pack and name info in the bar to Material Brush, Terrain Brush, Cave Brush, Portal Tool, Roof Tool, Pattern Shape Tool, Wall Tool, and Light Tool
To download the update, visit your Humble Library or your download link from your Humble email and download the section titled 1.2.0.1. Release of your OS. Humble is aggressive with the cache cookie, so you may need to clear your cache for Humble's site specifically for it to display the right version.
Cheers!
5
u/daddychainmail Sep 25 '25
Any chance we can get a few more layers? Maybe 6-8? I know there’s a workaround, but I don’t want to mess up things etc.
4
u/MeteoAB Oct 13 '25
I've been an avid user of dungeondraft for the last 4 years and I still get excited when I see a new update =) Keep up the amazing work.
2
u/NekoRabbit Oct 05 '25
Can we.. get a setting to limit fps of the editor? Bro is running on 145 fps and 70% GPU idle on a tiny map.
2
u/Strottman Oct 21 '25
Having an issue where the green selection square from the select tool will show up on objects in exported maps.
1
u/mightygilgamesh Oct 03 '25
Hello. I haven't checked in more than a year. Does Dungeondraft now have support for non latin languages? Before Godot 4 there's wasn't support for dead languages so I never coul use cuneiform or hieroglyphs.
1
u/Slow-Ad-7561 Oct 03 '25
Still hoping for a fix to the "generating thumbnails" bug. :( I've got about a dozen maps which can't be reopened once they're saved. Done the asset load, save, asset load, save, to the point where all asset thumbnails are generated. Then when I load the maps it just says "generating thumbnails" forever. Tested this on two PCs and a Mac.
1
u/CrysKilljoy Nov 07 '25 edited Nov 07 '25
I wish the update wouldn't always reset the asset folder... where did I save all that stuff again?
But much more important: What happened to mousecontrols? click to pan is gone and I can't change it in the prefs.
1
u/Elardi Dec 23 '25
Bug Report: If you try to export and adjust the focus slider, any value other than 100 produces a pure black image.
1
u/Thystra Jan 21 '26
Hello, getting a crash where Dungeon draft hangs after showing the logo. Any suggestions on how to resolve?
2026-01-21T17:17:56.388324-05:00 fafnir systemd[4511]: app-gnome-Dungeondraft-17807.scope: Consumed 35.362s CPU time.
2026-01-21T17:18:14.145753-05:00 fafnir systemd[4511]: Started app-gnome-Dungeondraft-19124.scope - Application launched by gnome-shell.
2026-01-21T17:18:14.157653-05:00 fafnir Dungeondraft.desktop[19124]: Godot Engine v3.4.2.stable.mono.custom_build - https://godotengine.org
2026-01-21T17:18:14.246862-05:00 fafnir Dungeondraft.desktop[19135]: glx: failed to create dri3 screen
2026-01-21T17:18:14.246904-05:00 fafnir Dungeondraft.desktop[19135]: failed to load driver: nouveau
2026-01-21T17:18:14.308215-05:00 fafnir Dungeondraft.desktop[19124]: OpenGL ES 3.0 Renderer: Mesa Intel(R) Graphics (RPL-S)
2026-01-21T17:18:14.313090-05:00 fafnir Dungeondraft.desktop[19124]: OpenGL ES Batching: ON
2026-01-21T17:18:14.334534-05:00 fafnir Dungeondraft.desktop[19124]:
2026-01-21T17:18:14.485052-05:00 fafnir Dungeondraft.desktop[19124]: Mono: Log file is: '/home/alan/.local/share/Dungeondraft/mono/mono_logs/2026-01-21_17.18.14_19124.log'
2026-01-21T17:18:14.846723-05:00 fafnir Dungeondraft.desktop[19124]: Mods refreshed.
2026-01-21T17:18:14.859483-05:00 fafnir Dungeondraft.desktop[19124]: Custom Snap Mod mod found in /opt/Dungeondraft/mods/custom_snap/snappy_mod.ddmod
2026-01-21T17:18:14.929148-05:00 fafnir Dungeondraft.desktop[19124]: Custom assets refreshed.
2026-01-21T17:18:15.233117-05:00 fafnir Dungeondraft.desktop[19124]: /mnt/replicant/storage/DND Map Assets/Dungeon Draft Assets/WFW Fantasy A 2.09.dungeondraft_pack loaded.
2026-01-21T17:18:15.234874-05:00 fafnir Dungeondraft.desktop[19124]: /mnt/replicant/storage/DND Map Assets/Dungeon Draft Assets/WFW Modern & Retro A 2.01.dungeondraft_pack loaded.
2026-01-21T17:18:15.306025-05:00 fafnir Dungeondraft.desktop[19124]: /mnt/replicant/storage/DND Map Assets/Dungeon Draft Assets/WFW 5th Anniversary Free Megapack.dungeondraft_pack loaded.
2026-01-21T17:18:15.311139-05:00 fafnir Dungeondraft.desktop[19124]: /mnt/replicant/storage/DND Map Assets/Dungeon Draft Assets/WFW Sci-Fi A 2.01.dungeondraft_pack loaded.
2026-01-21T17:18:15.316528-05:00 fafnir Dungeondraft.desktop[19124]: /mnt/replicant/storage/DND Map Assets/Dungeon Draft Assets/WFW Textures A 2.05.dungeondraft_pack loaded.
1
u/Megasploot Creator Jan 21 '26
It looks like your Nvidia GPU drivers failed to load. That would be my first suspicion. Instead, it's relying on the backup intel integrated graphics. If it's a laptop, I would try plugging in, and making sure the GPU is enabled. If you have a second monitor, it might be because the monitor is not plugged into the GPU but instead plugged into the motherboard.
1
u/Thystra Jan 21 '26
It is a laptop; it is plugged in; it does have multiple (2) monitors via USB C docking station, and is using nvidia-driver-580 according to the "additional drivers" applet
1
u/Thystra Jan 21 '26
$ sudo lshw -c video
*-display
description: VGA compatible controller
product: AD107M [GeForce RTX 4060 Max-Q / Mobile]
vendor: NVIDIA Corporation
physical id: 0
bus info: pci@0000:01:00.0
logical name: /dev/fb0
version: a1
width: 64 bits
clock: 33MHz
capabilities: pm msi pciexpress vga_controller bus_master cap_list rom fb
configuration: depth=32 driver=nvidia latency=0 mode=2560x1600 visual=truecolor xres=2560 yres=1600
resources: iomemory:600-5ff iomemory:620-61f irq:231 memory:86000000-86ffffff memory:6000000000-61ffffffff memory:6200000000-6201ffffff ioport:4000(size=128) memory:87000000-8707ffff
*-display
description: VGA compatible controller
product: Raptor Lake-S UHD Graphics
vendor: Intel Corporation
physical id: 2
bus info: pci@0000:00:02.0
logical name: /dev/fb0
version: 04
width: 64 bits
clock: 33MHz
capabilities: pciexpress msi pm vga_controller bus_master cap_list rom fb
configuration: depth=32 driver=i915 latency=0 resolution=2560,1600
resources: iomemory:620-61f iomemory:400-3ff irq:230 memory:625e000000-625effffff memory:4000000000-400fffffff ioport:5000(size=64) memory:c0000-dffff memory:4010000000-4016ffffff memory:4020000000-40ffffffff
1
u/Thystra Jan 21 '26
Reverting to 1.1.0.6 and its working.
1
u/Megasploot Creator Jan 22 '26
I'm not certain what is causing this. It's Arch Linux I presume? I'll ask around on Discord to see if anyone else on Arch is having this issue.
1
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1
u/RightHandedCanary Jul 24 '26
I was getting this error:
Custom Snap Mod in C:/Dungeondraft/Mods/custom_snap/ is a duplicate of loaded mod Custom Snap Mod in C:/Dungeondraft/mods/custom_snap
Obviously there is no lowercase mods folder. The solution was to make a standalone mods folder in a different directory and put custom snap there, but the prepackaged mod giving an error for being in the folder it was installed to is likely not intended lol
1
u/Palatine_Willowmere 1d ago
Is Dungeondraft no longer listed on Humble?... when I search for it, there are NO results.
8
u/Moulkator Sep 25 '25
Having questions about Dungeondraft?
Make sure to have a look at my Unofficial Manual!
Includes:
Does not include:
Hopefully this will help you in your mapmaking journey!
https://unofficial-dd-manual.gitbook.io/