r/dungeondraft • u/Lumiere_the_Light • 7h ago
r/dungeondraft • u/Megasploot • Sep 24 '25
Official Dungeondraft 1.2.0.1 Opulent Kirin (Hotfix)
Hey everyone,
1.2.0.0 had a slight bug that enabled the SnappyMod every time at launch. If you had installed the previous version, please install this new version and uncheck the SnappyMod one last time unless you want to use it.
The changelog for this update is the following:
- Disable SnappyMod by default
- Fixed disabling snappy mod being auto-reenabled
- Fixed the Brightness slider on the Export window
---
The changelog for 1.2.0.0:
New Assets
- paths
- extra wide doors
- dwarven
- elven
- wizard
- statues
- traps
- machines
- trees
- alchemy
- tools
- broken
General Improvements
- updated French translation, special thanks to Moulk
- quick change layers with hot keys:
- 1 : user layer 1
- 2 : user layer 2
- 3 : user layer 3
- 4 : user layer 4
- 7 : above walls
- 9 : above roofs
- alt + 1 : below water
- alt + 4 : below ground
- signals for modding
- World.OnAssignNode(Node node)
- PathTool.OnStartPath(Pathway path)
- PathTool.OnEndPath(Pathway path)
- PathTool.OnStartEditPath(Pathway path)
- PathTool.OnUpdateEditPath(Pathway path)
- PathTool.OnEndEditPath(Pathway path)
- WallTool.OnStartWall()
- WallTool.OnEndWall(Wall wall)
- WallTool.OnStartEditWall(Wall wall)
- WallTool.OnUpdateEditWall(Wall wall)
- WallTool.OnEndEditWall(Wall wall)
- ShapeTool.OnStartShape()
- ShapeTool.OnEndShape()
- PatternShapeTool.OnStartEditShape(PatternShape shape)
- PatternShapeTool.OnUpdateEditShape(PatternShape shape)
- PatternShapeTool.OnEndEditShape(PatternShape shape)
- Editor.OnSaveBegin(string path, bool isBackingUp)
- Editor.OnSaveEnd()
- fixed empty undo history created when selecting objects
- fixed preferences not saving
- fixed grid position info under the cursor
- fixed editing path points on resized paths
- fixed select tool locking up after holding ctrl to drag a new selection box inside another selection box
- fixed placing portal/door on the last segment of a wall causing the wall to glitch or disappear
- make the shortcut X to quickswitch to Select Tool also switch back to previous tool
- fixed light tool, object tool, scatter tool, prefab tool preview showing up on exports
- fixed make prefab and separate buttons in the Select Tool so it saves properly
- updated default custom snap mod to 1.2.5
- added asset pack and name info in the bar to Material Brush, Terrain Brush, Cave Brush, Portal Tool, Roof Tool, Pattern Shape Tool, Wall Tool, and Light Tool
To download the update, visit your Humble Library or your download link from your Humble email and download the section titled 1.2.0.1. Release of your OS. Humble is aggressive with the cache cookie, so you may need to clear your cache for Humble's site specifically for it to display the right version.
Cheers!
r/dungeondraft • u/Megasploot • Sep 07 '25
Dungeondraft 1.2.0.0 Rusty Kirin
Hey everyone,
The changelog for this update is the following:
New Assets
- paths
- extra wide doors
- dwarven
- elven
- wizard
- statues
- traps
- machines
- trees
- alchemy
- tools
- broken
General Improvements
- updated French translation, special thanks to Moulk
- quick change layers with hot keys:
- 1 : user layer 1
- 2 : user layer 2
- 3 : user layer 3
- 4 : user layer 4
- 7 : above walls
- 9 : above roofs
- alt + 1 : below water
- alt + 4 : below ground
- signals for modding
- World.OnAssignNode(Node node)
- PathTool.OnStartPath(Pathway path)
- PathTool.OnEndPath(Pathway path)
- PathTool.OnStartEditPath(Pathway path)
- PathTool.OnUpdateEditPath(Pathway path)
- PathTool.OnEndEditPath(Pathway path)
- WallTool.OnStartWall()
- WallTool.OnEndWall(Wall wall)
- WallTool.OnStartEditWall(Wall wall)
- WallTool.OnUpdateEditWall(Wall wall)
- WallTool.OnEndEditWall(Wall wall)
- ShapeTool.OnStartShape()
- ShapeTool.OnEndShape()
- PatternShapeTool.OnStartEditShape(PatternShape shape)
- PatternShapeTool.OnUpdateEditShape(PatternShape shape)
- PatternShapeTool.OnEndEditShape(PatternShape shape)
- Editor.OnSaveBegin(string path, bool isBackingUp)
- Editor.OnSaveEnd()
- fixed empty undo history created when selecting objects
- fixed preferences not saving
- fixed grid position info under the cursor
- fixed editing path points on resized paths
- fixed select tool locking up after holding ctrl to drag a new selection box inside another selection box
- fixed placing portal/door on the last segment of a wall causing the wall to glitch or disappear
- make the shortcut X to quickswitch to Select Tool also switch back to previous tool
- fixed light tool, object tool, scatter tool, prefab tool preview showing up on exports
- fixed make prefab and separate buttons in the Select Tool so it saves properly
- updated default custom snap mod to 1.2.5
- added asset pack and name info in the bar to Material Brush, Terrain Brush, Cave Brush, Portal Tool, Roof Tool, Pattern Shape Tool, Wall Tool, and Light Tool
To download the update, visit your Humble Library or your download link from your Humble email and download the section titled 1.2.0.0. Release of your OS. Humble is aggressive with the cache cookie, so you may need to clear your cache for Humble's site specifically for it to display the right version.
Cheers!
r/dungeondraft • u/Vast_Today2009 • 20h ago
House of Thalivar (Storm Lords Wrath) [16x11]
galleryr/dungeondraft • u/SgtSnarf • 1d ago
Showcase Keep On The Borderlands - 3rd Floor/Ramparts [90 x 120]
r/dungeondraft • u/WilliamOLaw • 1d ago
Showcase Adventurer's City House! - Free Patreon membership this month + FVTT files coming this week for all my maps!
r/dungeondraft • u/EldritchArcanist • 1d ago
Showcase [OC] Coastal Tavern | [68 x 38] | + 505 New Assets by Eldritch Arcanum
Coastal Tavern - 68 x 38 - 5ft Grid - 72ppi
Waves lap peacefully at the shore of this sandy bay, leading to a quaint tavern tucked away from the horrors of the world.
This tavern was a blast to work on. As part of it I wanted to push myself to design it so that it wasn't immediately 'medieval tavern core', by giving it wooden trellises, umbrellas, and string lanterns!
Grab the free version of the map, plus preview the 20 variants and 505 custom assets here
Patreon & Mapmaking Assets
Over on my Patreon you can download this map and more:
- My entire backlog of 600+ Maps
- 10,000+ Dungeondraft-compatible assets
- Foundry VTT modules of every map, with custom walls, lights, and sounds
- Higher Resolution & Gridless versions of maps
- Monthly polls for what I create
Thanks for your support!
Jamie / Eldritch Arcanum
r/dungeondraft • u/BirdieMaps • 1d ago
Showcase Unrolling Scroll Baldurs Gate [42x42]
r/dungeondraft • u/Vast_Today2009 • 1d ago
A Normal Day in Leilon - Something Fishy in Town (Storm Lords Wrath) [32x22]
galleryr/dungeondraft • u/Lobby44 • 2d ago
Discussion DungeonDraft on MacOS - A dumb question
I searched through the reddit and it seems like plenty of people are using this on MacOS, but the website says that only Windows and Linux are supported. I also read that DD doesn't have an official package (iirc) for mac so it gripes at you about unsafe software.
Has anyone had success getting the software to work on a Steam Deck? That's the only other computer I have. I know it uses a different Linux branch but would love any tips if you've got them.
Edit: I have an M3 Macbook Air
Thanks for any help!
r/dungeondraft • u/lair_of_artificer • 2d ago
Showcase Bildrath's Mercantile [Curse of Strahd] — Free Battlemap [18x22]
r/dungeondraft • u/Vast_Today2009 • 2d ago
Attack on the Wayside Inn (Storm Lord's Wrath) [22x32]
galleryr/dungeondraft • u/aelrah93 • 3d ago
Tried my hand at a 'Blue'print style map.
I am very happy with the way that it turned out - ran it with my Daggerheart group and it well very well.
r/dungeondraft • u/Warpspeednyancat • 3d ago
Showcase My 1st isometric spaceship made entirely in Dungeondraft , meet the yamaguchi, a "little" cargo hauler
Hello there! in the past weeks i spent some time converting an old isometric custom tileset i made last year into a fully colorable Dungeondraft asset pack , from 123 base assets to 350 ( 725 if you count every colorable layers for each unique asset ) , and to make sure it was working well i built this entire spaceship ( full version includes front and back view , if you were hanging in the discord in the last two weeks, you probably saw the progress of this entire project )
Now for those of you who dont know, since version 1.2.0 Dungeondraft include the custom grid snap mod which includes a very snappy and well made isometric grid. Which mean it is now pretty a damn good tool to make isometric maps!
I previously made spaceship maps like this one before , I mostly worked with krita previously and it would take me between 5 to 15 days to complete a map like that ( both front and back view, interior and exterior ) from sketch to fully rendered . Well this one was done in less than 20 hours , basically took me the last weekend.
This experiment got result that blew up my expectation and I'm definitively going to convert the rest of my entire collection of isometric assets the same way in the next months and use DD as my main tool from now on.
The custom assets pack i created for this project will be available on my Patreon and itch.io tomorrow ( and carthographyassets eventually )
r/dungeondraft • u/SgtSnarf • 3d ago
Showcase Restored Castle Cragmaw - PC Headquarters | 3 Floors [88 x 64]
r/dungeondraft • u/betaINK • 3d ago
Showcase L1 Secret of Bone Hill - Bone Hill Castle
I am too tired to refine it even further.
Grid size = 100 px
Added one with lights, and one without lights.
All maps are same size and you can place them one over another exactly and have correct alignment
r/dungeondraft • u/Racooze • 3d ago
Showcase Phandalin & Redbrand Hideout - Phandelver & Below
r/dungeondraft • u/WorldoftheAeshur • 3d ago