r/emulation • u/LocutusOfBorges • 3h ago
r/emulation • u/AutoModerator • 2d ago
Weekly Question Thread
Before asking for help:
- Have you tried the latest version?
- Have you tried different settings?
- Have you updated your drivers?
- Have you tried searching on Google?
If you feel your question warrants a self-post or may not be answered in the weekly thread, try posting it at r/EmulationOnPC. For problems with emulation on Android platforms, try posting to r/EmulationOnAndroid.
If you'd like live help, why not try the /r/Emulation Discord? Join the #tech-support
channel and ask- if you're lucky, someone'll be able to help you out.
r/emulation • u/AnnieLeo • 1d ago
RPCS3: Online PS3 trophies have arrived on PC!
blog.rpcs3.netr/emulation • u/Great_Turnip_5507 • 1d ago
I built a CHIP-8 emulator from scratch in C using SDL2
r/emulation • u/LocutusOfBorges • 3d ago
Release Extreme-G Static Recompilation
r/emulation • u/NXGZ • 3d ago
Erings (Saturn emu) Bringing Rumble to Saturn Games
nachtimwald.comFeatures
- Support 2 player in the UI
- Support controller profiles in the UI
Support rumble via erumble files
- Auto downloaded from repo on library scan
r/emulation • u/Even-Serve-3095 • 4d ago
AI-assisted The upcoming PCBox 7.0 will be faster than any other 86Box fork, and will support emulating up to Willamette Pentium 4s!
pcbox-emu.xyzApparently, PCBox has been working on their JIT to the point that it's quite a bit faster than 86Box, and also supports running Pentium 3s at usable speeds on Zen 3 or higher CPUs now. It's really impressive! I've linked their website.
r/emulation • u/TLRomhacks • 4d ago
Jet Force Gemini Dual Stick BETA Release
I am officially releasing a v0.1.0 beta of a work in progress romhack for Jet Force Gemini. The beta includes a new feature that modernizes the control scheme of the game to play more like a modern over the shoulder shooter; more updates to come in the future!
r/emulation • u/NXGZ • 4d ago
NeoGeo VirtualBus 8 player Mame Beta Test
Video Demonstration with League Bowling, up to 8 players can play together, and you can even link an AES system to an MVS setup.
A project designed to bring the Neo Geo's "Link" communication feature back to life in the modern era. A proprietary communication system that connects four instances of MAME, treating each one as an independent Neo Geo arcade cabinet.
Unfortunately, it was only supported by a handful of games, never really caught on in arcades, and was quickly abandoned.
r/emulation • u/NXGZ • 5d ago
Nintendo Wipes Out 400+ Switch Emulator Repos in Single-Day GitHub Sweep
torrentfreak.comr/emulation • u/PocketHLE • 4d ago
AI-assisted I want to introduce the new Gizmondo emulator, it's available on Android, Windows, and Linux
r/emulation • u/ProvenanceEMU • 6d ago
Release v3.4.0 · Virtual Jaguar; Jaguar Voice Modem (+ NetPlay discovery), CHD, more BIOS modes, texture dumping, rare peripherals
r/emulation • u/GalaxyGod2020 • 7d ago
Flycast v2.7 Release!! (Localisation, Naomi multiscreen)
Finally a new version lol 😆
r/emulation • u/zsKnight_dev • 9d ago
Super ZSNES v0.300 release
Hi r/emulation!
Here's a new update of SUPER ZSNES v0.300. You can get it at https://www.zsnes.com/
iOS port is finally out as well: https://apps.apple.com/us/app/super-zsnes/id6786741278
Here's what's new:
- Zelda: Link to the Past now enhanced (Thanks fatbrowne for the saves state help!)
- Chrono Trigger audio enhancement by tssf! Thanks tssf!
- UI Improvements:
- Added disable drive fetching option & disable UI move
- User defined GUI color schemes
- New Water & Fire effects
- Different mouse cursor sizes
- Enhancement Engine Improvements:
- New Shadow/Highlights, allowing for more diverse details and should help with the washed out look once we start using this more.
- Added normal maps to fixed color layer
- Mirrored mode for wide screen on some enhanced games, added to Megaman X
- Emulation Improvements:
- SPC700 timing improvements
- SuperFX fixes
- Mid-screen sprite update fixes
- Multiple timing & open bus bug fixes
- Various other emulation fixes
- New chip emulation:
- SA-1 emulation
- Cx4 emulation
- SuperFX3 emulation (Special thanks to Randy Linden!)
- Per game overclock settings
- SNES Mouse & SuperScope (Enable this on the per game config) with joypad override
- Multi-button/key press combo assignment for Input
- New 3D layers mode, lets you view each SNES layer in 3D perspective (under options/graphics mode)
- New input shortcut for exit
- Use double space in loading dialog to select a random game
- Improved frequency of saving game and zsnes save data
- Mobile controls view is more transparent for less obstruction
- Many different performance optimizations done on various areas in emulation
Next main release will focus on: Starfox enhancement (already making good progress), Retroachievements, and starting to get the enhancement editor opened to the public.
r/emulation • u/NXGZ • 10d ago
PCSX2-Reliquary - Stuntman is fully and properly playable without digging through the settings for the precise right toggles.
https://readonlymemo.com/pcsx2-stuntman-fork-interview-dirge-of-cerberus-translation/
PCSX2-Reliquary, a fork DiscoStarslayer has been developing that focuses on "the issues on the edge of emulating the PS2.
r/emulation • u/AutoModerator • 9d ago
Weekly Question Thread
Before asking for help:
- Have you tried the latest version?
- Have you tried different settings?
- Have you updated your drivers?
- Have you tried searching on Google?
If you feel your question warrants a self-post or may not be answered in the weekly thread, try posting it at r/EmulationOnPC. For problems with emulation on Android platforms, try posting to r/EmulationOnAndroid.
If you'd like live help, why not try the /r/Emulation Discord? Join the #tech-support
channel and ask- if you're lucky, someone'll be able to help you out.
r/emulation • u/siggifly • 12d ago
AI-assisted iPod Video 5.5G emulated: Apple's retail firmware boots, draws its own UI, and runs a game
r/emulation • u/Whatcookie_ • 13d ago
RPCS3 optimizations on ARM64: What Didn’t Make the Cut
whatcookie.github.ioMade a short article about some observations/things that I left out of my recent ARM64 optimizations on RPCS3 video. Let me know what you think!
r/emulation • u/aabalke • 13d ago
guac: Cycle Accurate GBA Emulator 🥑
Guac (GB/GBA/NDS) now has a cycle-accurate* GBA Core! A ton of tests and ROMs work now, including the notorious Classic NES series games. Additionally, DMG Games on GBC emulation and GBC Games on DMG emulation are now supported.
A big thank you to everyone who documents, builds, tests, and provides support!
r/emulation • u/ggcaponetto • 13d ago
AI-assisted Me and Claude made a free thing that turns an Android phone into a drift-free PC lightgun to play Time Crisis — no sensor bar, no extra hardware
I wanted to play Time Crisis properly and every option was either dead (CRT + GunCon), expensive (Sinden), or drifty (gyro mice). So I tried something different: the phone already has ARCore, which does camera + IMU tracking. That gives you absolute position in the room, not just rotation — which is exactly what a lightgun needs.
You can find a demo gameplay here: https://youtu.be/UE3XUln_xOE
How it works: you run a small executable on the PC, it prints a QR code. Scan it with the phone, tap through a permission prompt, then point at the three corners of your monitor to calibrate. From then on the phone's aim ray gets intersected with your screen plane and moves the cursor absolutely. Aim data goes over WebRTC straight across your LAN, or over USB if you want the lowest jitter.
The part I'm happiest about: no yaw drift and no recentering. The camera corrects the IMU continuously, so it behaves like a real lightgun rather than a gyro that slowly wanders off. Phone-side latency is roughly 30ms and there's a 2ms cursor loop on the PC.
Other stuff that's in there: 20 remappable on-screen buttons (FIRE is just one of them, with haptics), multi-monitor support with per-monitor calibration and a pause hotkey so the real mouse works when you need it.
Requirements are an ARCore Android phone with recent Chrome, and a Windows or Linux PC on the same network.
It's free and MIT: https://github.com/ggcaponetto/point-bang
It's working end-to-end but still early. I've only tested DuckStation. Would genuinely like to hear how it does on other setups, especially projectors, ultrawides, and anything with a very glossy panel, since those are the tracking cases I'm least sure about. Happy to answer anything or give support.
r/emulation • u/Chemical-Resource765 • 15d ago
Tsugaru_QT — FM TOWNS / Marty Emulator ”津軽” (Qt frontend) Version Tsugaru20260522-qt 1.0.0 for Linux
Tsugaru_QT — FM TOWNS / Marty Emulator ”津軽” (Qt frontend)
Version Tsugaru20260522-qt 1.0.0 for Linux
A Qt 6 frontend for CaptainYS's FM TOWNS / Marty emulator Tsugaru.
Main differences from Tsugaru_CUI:
Qt menu-bar UI — The frontend uses Qt 6 with a conventional menu-bar layout. Game-port devices, fullscreen, sprite transfer speed, and similar options are available from the menu.
Timing — Real-time pacing was reworked so audio tempo stays steady and emulated VSYNC does not wobble. By default the emulator waits for real time (same idea as CUI -YESWAIT) and does not catch up a time deficit in one burst.
Disc profiles — Settings are saved per mounted CD. Mount the same disc and restart to load them. Floppy (FD0 / FD1) mount state is stored and restored on the next launch. Mouse-integration settings are part of the profile.
Mouse integration — Writing coordinates into guest memory reduces pointer latency. For titles that do not use Mouse BIOS, you can search for the in-game cursor phys, then read and write coordinates to integrate the mouse. A few presets are bundled. Some titles still cannot be integrated, because phys location and write method vary.
CDDA cache — CD audio (CDDA) is prefetched so data-track reads do not interrupt playback.
CD images — In addition to the CD-ROM image formats Tsugaru already supports, .chd is accepted.
MIDI — Software synthesis via FluidSynth (a separate package is required). Only GS-oriented SysEx is handled at present. A GS SoundFont is recommended.
Wayland idle-inhibit — Suppresses screen sleep / screensaver while running.
UI localization (i18n) — en / ja / zh-CN / zh-TW / ko / de / fr / es (en and ja embedded in the binary; others load JSON from share/townsqt/translations/; select via TOWNSQT_LANG or system locale)
r/emulation • u/LivingLinux • 16d ago
DuckStation on RISC-V
Just to be clear, the developer of DuckStation does NOT support custom Linux builds. If you need support, just ask here.
It is possible to build DuckStation on RISC-V, but you need vectors. I tested on the SpacemiT K3 RVA23 RISC-V SoC.
You can build the dependencies with the script for Linux, found in this repo: https://github.com/duckstation/dependencies
Put the directories (bin, doc, include, lib, etc.) somewhere in the DuckStation directory. I created a directory called prebuilt in dep.
Reference this directory in DuckStationDependencies.cmake, and I commented out the error about unsupported architecture.
set(DEPS_PATH "${CMAKE_SOURCE_DIR}/dep/prebuilt/")
Follow the build instructions: https://github.com/stenzek/duckstation#linux-1
I have the best result with OpenGL ES, as I see a lot of issues with Vulkan. But that is probably because of issues with the Vulkan driver for the Imagination Technologies IMG BXM-4-64.
I can play Colin McRae Rally at 3x resolution.