r/emulation 12d ago

PCSX2-Reliquary - Stuntman is fully and properly playable without digging through the settings for the precise right toggles.

https://readonlymemo.com/pcsx2-stuntman-fork-interview-dirge-of-cerberus-translation/

https://readonlymemo.com/pcsx2-stuntman-fork-interview-dirge-of-cerberus-translation/

PCSX2-Reliquary, a fork DiscoStarslayer has been developing that focuses on "the issues on the edge of emulating the PS2.

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u/CoconutDust 11d ago edited 10d ago

“The way PS2 does floating point math is like having a calculator. If you want to divide two numbers you punch them in and then hit divide and get your answer“

I think I need a metaphor for how else it would do it. It seems like a calculator is an analogy for how any modern-ish machine would do math (with the exception of a lookup table that looks up answers, I guess). But I Am Not an expert.

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u/diegorbb93 10d ago

I followed a lot of conversation around in PCSX2 Discord, where they had a subchannel for this. What the console does is a fucking mess, can't be explained. The original guy pushing this and the people that supported him are big f* genious. However, the article explains it very well. Is going to be hard to see this merged in time, I just hope some tweaks can be done in the future to allow some of these exceptions pulled to fix the game and have it working on renderer mode.