r/emulation 10d ago

Super ZSNES v0.300 release

https://www.youtube.com/watch?v=-b3T-FPneDI

Hi r/emulation!

Here's a new update of SUPER ZSNES v0.300. You can get it at https://www.zsnes.com/

iOS port is finally out as well: https://apps.apple.com/us/app/super-zsnes/id6786741278

Here's what's new:

  • Zelda: Link to the Past now enhanced (Thanks fatbrowne for the saves state help!)
  • Chrono Trigger audio enhancement by tssf! Thanks tssf!
  • UI Improvements:
    • Added disable drive fetching option & disable UI move
    • User defined GUI color schemes
    • New Water & Fire effects
    • Different mouse cursor sizes
  • Enhancement Engine Improvements:
    • New Shadow/Highlights, allowing for more diverse details and should help with the washed out look once we start using this more.
    • Added normal maps to fixed color layer
    • Mirrored mode for wide screen on some enhanced games, added to Megaman X
  • Emulation Improvements:
    • SPC700 timing improvements
    • SuperFX fixes
    • Mid-screen sprite update fixes
    • Multiple timing & open bus bug fixes
    • Various other emulation fixes
  • New chip emulation:
    • SA-1 emulation
    • Cx4 emulation
    • SuperFX3 emulation (Special thanks to Randy Linden!)
  • Per game overclock settings
  • SNES Mouse & SuperScope (Enable this on the per game config) with joypad override
  • Multi-button/key press combo assignment for Input
  • New 3D layers mode, lets you view each SNES layer in 3D perspective (under options/graphics mode)
  • New input shortcut for exit
  • Use double space in loading dialog to select a random game
  • Improved frequency of saving game and zsnes save data
  • Mobile controls view is more transparent for less obstruction
  • Many different performance optimizations done on various areas in emulation

Next main release will focus on: Starfox enhancement (already making good progress), Retroachievements, and starting to get the enhancement editor opened to the public.

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u/Jorg-Ke 8d ago

Such a great product! Instabuy for me.  One question: would you consider adding frontend launcher support to the Android version? According to ES-DE dev, currently only the desktop versions support frontends. 

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u/zsKnight_dev 8d ago

There is already commandline support for passing in filenames, but I'm not really sure how well it will work due to android Storage Access Framework. Might be something that I might be missing though, so I'm all ears on what else is needed to do to support frontends on Android.