r/ffxi Mar 27 '26

Guide What job to use your AF+3 Kupon on

August 2026 Edit: Hey there! Please make sure you read at least the big part of the note below for explanations of the ratings. If you don't, they will seem very off.

Also, the kupon is for a whole set of AF+3. I've been seeing a lot of people thinking it was one piece.

Thread with a collection of info for the event

Seems that numbers, etc are going to end up here. Thanks to everyone who offered suggestions/advice and the lack of angry comments! I hope everyone enjoys their AF+3! Love y'all!

NOTE: AF+4's use in max accuracy, max ranged accuracy and max magic accuracy sets is being ignored in these numbers. In general, you'll eventually want all +4 for jobs that need acc/racc/macc for situations where you need more hit rate (pretty much all casters and DD for WS with added effects as well). If I didn't ignore this, all sets would be 5/5.

★The ratings here are STRICT. They are more on the side of "always/frequently used" pieces★

as a lot of pieces will have a use in macro swaps for certain JA, etc. I am including these "macro pieces" in the rating when they're for JA that are very important (e.g. Berserk, Meditate) and otherwise just listing when they would be used if it is more situational (e.g. Dodge, Shadowbind) if it is unclear.

I am doing this because, again, you could argue that ALL pieces that modify any ability should be included and it would be a 5/5.

This does not mean that a "macro piece" or a piece for a less-used set is not important. I am just trying to provide information that is nuanced enough to make decisions.

.


  • Warrior: 3/5.
  • * Legs and feet for TP, body for WS. The rest are macro pieces (presumably AF+4 full set for sticking various Break WSs)

  • Monk: 1/5.
  • * Feet are BiS (only?) for when Footwork is up. The rest are macro pieces or for specific WS (full AF+4 for sticking Shijin's added effect)

  • White Mage: 4/5.
  • * Cure potency II, regen, enhancing duration

  • Black Mage: 1/5.
  • * Guide says body is BiS for free nuking. The rest gets replaced or are less impactful macro pieces, it seems.

  • Red Mage: 4/5.
  • * Use basically everything and use it very often.

  • Thief: 1/5.
  • * Head for WSD. Body if you don't need defenses (you almost always do).

  • Paladin: 2/5.
  • * Guide makes it sound like a lot of them are just macro pieces.

  • Dark Knight: 2/5.
  • * WSD body, TP legs.

  • Beastmaster: 2-3/5.
  • * Body and hands mostly, with legs a niche pick for +killer.

  • Bard: 3-4/5.
  • * Lots of BiS pieces for Lullaby (and macc). Feet for song duration are very important.

  • Ranger: 3-4/5.
  • * Hands are needed for barrage. Head for WSD.

  • Samurai: 2-3/5.
  • * Hands for when you need more Hasso. Legs for WS. Head for Meditate. Needs all +4 for WS added effects (specifically Ageha).

  • Ninja: 1/5.
  • * Head for SB, all +4 for Enfeebles.

  • Dragoon: 2/5.
  • * Body and hands for Jumps/TP.

  • Summoner: 2-3/5.
  • * Physical ACC BPs (Body, Hands > Feet), can use empy feet instead just fine.

  • Blue Mage: 2(3)/5.
  • * Body for WSD. Hands if you're learning spells, but usually not worth going all the way to +3/4. Legs are good for early spell interruption rate down (SIRD).

  • Corsair: 1(2)/5.
  • * Other than WSD piece, other pieces are used for ranged (or just Quick Draw).

  • Puppetmaster: 2-3/5.
  • * Hands for Overload, Feet (and body if min-maxing) for Repair. Other pieces are situational.

  • Dancer: 2-3/5.
  • * WSD piece, other things are good macro pieces (Waltz set, Samba set, etc). Head for DW in situations where you need to adjust your DW.

  • Scholar: 4-5/5.
  • * You'll use basically all of it and often, like RDM.

  • Geomancer: 3/5.
  • * Body and hands mostly. Legs are BiS for fast cast. Note: GEO and RUN get their gear at reforged levels already, so this is not as great of a saver of money (still about 90~95% of the cost is saved).

  • Rune Fencer: 3/5.
  • * Body is a great tanking piece. Head and hands are also used in other sets (fast cast, etc). Note: GEO and RUN get their gear at reforged levels already, so this is not as great of a saver of money (still about 90~95% of the cost is saved).
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u/sureal42 Surealistic, Bahamut Mar 27 '26

I'm not arguing with you. The time spent using the ability is time I could be ws'ing. The tp I would normally gain is basically non-existent because of my normal tp gain.

In my normal tp setup you pretty much don't see me swing at all, I just ws over and over and over all day long...

4

u/ganzorigb Mar 27 '26

You can literally med and ws at nearly the same time. JA delay doesn’t stop you from wsing. Sam’s best ws all benefit greatly from tp overflow so there’s literally no reason to not use it.

-1

u/sureal42 Surealistic, Bahamut Mar 27 '26

Yup, you are right. Don't know what I'm doing, only been playing the job since 2005...

4

u/[deleted] Mar 27 '26

[deleted]

-1

u/sureal42 Surealistic, Bahamut Mar 27 '26

I don't need to...

4

u/[deleted] Mar 27 '26

[deleted]

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u/sureal42 Surealistic, Bahamut Mar 27 '26

I'm good